| // |
| // Copyright 2016 The ANGLE Project Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| // |
| // HLSLCompiler: Wrapper for the D3DCompiler DLL. |
| // |
| |
| #ifndef LIBANGLE_RENDERER_D3D_HLSLCOMPILER_H_ |
| #define LIBANGLE_RENDERER_D3D_HLSLCOMPILER_H_ |
| |
| #include "libANGLE/Error.h" |
| |
| #include "common/angleutils.h" |
| #include "common/platform.h" |
| |
| #include <string> |
| #include <vector> |
| |
| namespace gl |
| { |
| class InfoLog; |
| } // namespace gl |
| |
| namespace rx |
| { |
| namespace d3d |
| { |
| class Context; |
| } // namespace d3d |
| |
| struct CompileConfig |
| { |
| UINT flags; |
| std::string name; |
| |
| CompileConfig(); |
| CompileConfig(UINT flags, const std::string &name); |
| }; |
| |
| class HLSLCompiler : angle::NonCopyable |
| { |
| public: |
| HLSLCompiler(); |
| ~HLSLCompiler(); |
| |
| void release(); |
| |
| // Attempt to compile a HLSL shader using the supplied configurations, may output a NULL |
| // compiled blob even if no GL errors are returned. |
| angle::Result compileToBinary(d3d::Context *context, |
| gl::InfoLog &infoLog, |
| const std::string &hlsl, |
| const std::string &profile, |
| const std::vector<CompileConfig> &configs, |
| const D3D_SHADER_MACRO *overrideMacros, |
| ID3DBlob **outCompiledBlob, |
| std::string *outDebugInfo); |
| |
| angle::Result disassembleBinary(d3d::Context *context, |
| ID3DBlob *shaderBinary, |
| std::string *disassemblyOut); |
| angle::Result ensureInitialized(d3d::Context *context); |
| |
| private: |
| bool mInitialized; |
| HMODULE mD3DCompilerModule; |
| pD3DCompile mD3DCompileFunc; |
| pD3DDisassemble mD3DDisassembleFunc; |
| }; |
| |
| } // namespace rx |
| |
| #endif // LIBANGLE_RENDERER_D3D_HLSLCOMPILER_H_ |