| // |
| // Copyright 2014 The ANGLE Project Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| // |
| |
| // FramebufferD3D.h: Defines the DefaultAttachmentD3D and FramebufferD3D classes. |
| |
| #ifndef LIBANGLE_RENDERER_D3D_FRAMBUFFERD3D_H_ |
| #define LIBANGLE_RENDERER_D3D_FRAMBUFFERD3D_H_ |
| |
| #include <cstdint> |
| #include <vector> |
| |
| #include "common/Color.h" |
| #include "common/Optional.h" |
| #include "libANGLE/angletypes.h" |
| #include "libANGLE/renderer/FramebufferImpl.h" |
| |
| namespace gl |
| { |
| class FramebufferAttachment; |
| struct PixelPackState; |
| |
| typedef std::vector<const FramebufferAttachment *> AttachmentList; |
| } // namespace gl |
| |
| namespace rx |
| { |
| class RendererD3D; |
| class RenderTargetD3D; |
| |
| struct ClearParameters |
| { |
| ClearParameters(); |
| ClearParameters(const ClearParameters &other); |
| |
| bool clearColor[gl::IMPLEMENTATION_MAX_DRAW_BUFFERS]; |
| gl::ColorF colorF; |
| gl::ColorI colorI; |
| gl::ColorUI colorUI; |
| GLenum colorType; |
| bool colorMaskRed; |
| bool colorMaskGreen; |
| bool colorMaskBlue; |
| bool colorMaskAlpha; |
| |
| bool clearDepth; |
| float depthValue; |
| |
| bool clearStencil; |
| GLint stencilValue; |
| GLuint stencilWriteMask; |
| |
| bool scissorEnabled; |
| gl::Rectangle scissor; |
| }; |
| |
| class FramebufferD3D : public FramebufferImpl |
| { |
| public: |
| FramebufferD3D(const gl::FramebufferState &data, RendererD3D *renderer); |
| ~FramebufferD3D() override; |
| |
| angle::Result clear(const gl::Context *context, GLbitfield mask) override; |
| angle::Result clearBufferfv(const gl::Context *context, |
| GLenum buffer, |
| GLint drawbuffer, |
| const GLfloat *values) override; |
| angle::Result clearBufferuiv(const gl::Context *context, |
| GLenum buffer, |
| GLint drawbuffer, |
| const GLuint *values) override; |
| angle::Result clearBufferiv(const gl::Context *context, |
| GLenum buffer, |
| GLint drawbuffer, |
| const GLint *values) override; |
| angle::Result clearBufferfi(const gl::Context *context, |
| GLenum buffer, |
| GLint drawbuffer, |
| GLfloat depth, |
| GLint stencil) override; |
| |
| GLenum getImplementationColorReadFormat(const gl::Context *context) const override; |
| GLenum getImplementationColorReadType(const gl::Context *context) const override; |
| angle::Result readPixels(const gl::Context *context, |
| const gl::Rectangle &area, |
| GLenum format, |
| GLenum type, |
| void *pixels) override; |
| |
| angle::Result blit(const gl::Context *context, |
| const gl::Rectangle &sourceArea, |
| const gl::Rectangle &destArea, |
| GLbitfield mask, |
| GLenum filter) override; |
| |
| bool checkStatus(const gl::Context *context) const override; |
| |
| angle::Result syncState(const gl::Context *context, |
| const gl::Framebuffer::DirtyBits &dirtyBits) override; |
| |
| const gl::AttachmentList &getColorAttachmentsForRender(const gl::Context *context); |
| |
| void destroy(const gl::Context *context) override; |
| |
| private: |
| virtual angle::Result clearImpl(const gl::Context *context, |
| const ClearParameters &clearParams) = 0; |
| |
| virtual angle::Result readPixelsImpl(const gl::Context *context, |
| const gl::Rectangle &area, |
| GLenum format, |
| GLenum type, |
| size_t outputPitch, |
| const gl::PixelPackState &pack, |
| uint8_t *pixels) = 0; |
| |
| virtual angle::Result blitImpl(const gl::Context *context, |
| const gl::Rectangle &sourceArea, |
| const gl::Rectangle &destArea, |
| const gl::Rectangle *scissor, |
| bool blitRenderTarget, |
| bool blitDepth, |
| bool blitStencil, |
| GLenum filter, |
| const gl::Framebuffer *sourceFramebuffer) = 0; |
| |
| virtual GLenum getRenderTargetImplementationFormat(RenderTargetD3D *renderTarget) const = 0; |
| |
| RendererD3D *mRenderer; |
| Optional<gl::AttachmentList> mColorAttachmentsForRender; |
| gl::DrawBufferMask mCurrentActiveProgramOutputs; |
| |
| gl::FramebufferAttachment mDummyAttachment; |
| }; |
| } // namespace rx |
| |
| #endif // LIBANGLE_RENDERER_D3D_FRAMBUFFERD3D_H_ |