| // |
| // Copyright 2019 The ANGLE Project Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| // |
| // DynamicImage2DHLSL.h: Interface for link and run-time HLSL generation |
| // |
| |
| #ifndef LIBANGLE_RENDERER_D3D_DYNAMICIMAGE2DHLSL_H_ |
| #define LIBANGLE_RENDERER_D3D_DYNAMICIMAGE2DHLSL_H_ |
| |
| #include "common/angleutils.h" |
| #include "libANGLE/renderer/d3d/RendererD3D.h" |
| |
| namespace rx |
| { |
| std::string generateShaderForImage2DBindSignature( |
| const d3d::Context *context, |
| ProgramD3D &programD3D, |
| const gl::ProgramState &programData, |
| gl::ShaderType shaderType, |
| std::vector<sh::ShaderVariable> &image2DUniforms, |
| const gl::ImageUnitTextureTypeMap &image2DBindLayout); |
| |
| inline std::string GenerateComputeShaderForImage2DBindSignature( |
| const d3d::Context *context, |
| ProgramD3D &programD3D, |
| const gl::ProgramState &programData, |
| std::vector<sh::ShaderVariable> &image2DUniforms, |
| const gl::ImageUnitTextureTypeMap &image2DBindLayout) |
| { |
| return generateShaderForImage2DBindSignature(context, programD3D, programData, |
| gl::ShaderType::Compute, image2DUniforms, |
| image2DBindLayout); |
| } |
| |
| } // namespace rx |
| |
| #endif // LIBANGLE_RENDERER_D3D_DYNAMICHLSL_H_ |