| // |
| // Copyright 2002 The ANGLE Project Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| // |
| |
| // |
| // Implement the top-level of interface to the compiler, |
| // as defined in ShaderLang.h |
| // |
| |
| #include "GLSLANG/ShaderLang.h" |
| |
| #include "compiler/translator/Compiler.h" |
| #include "compiler/translator/InitializeDll.h" |
| #include "compiler/translator/length_limits.h" |
| #ifdef ANGLE_ENABLE_HLSL |
| # include "compiler/translator/TranslatorHLSL.h" |
| #endif // ANGLE_ENABLE_HLSL |
| #include "angle_gl.h" |
| #include "compiler/translator/VariablePacker.h" |
| |
| namespace sh |
| { |
| |
| namespace |
| { |
| |
| bool isInitialized = false; |
| |
| // |
| // This is the platform independent interface between an OGL driver |
| // and the shading language compiler. |
| // |
| |
| template <typename VarT> |
| const std::vector<VarT> *GetVariableList(const TCompiler *compiler); |
| |
| template <> |
| const std::vector<InterfaceBlock> *GetVariableList(const TCompiler *compiler) |
| { |
| return &compiler->getInterfaceBlocks(); |
| } |
| |
| TCompiler *GetCompilerFromHandle(ShHandle handle) |
| { |
| if (!handle) |
| { |
| return nullptr; |
| } |
| |
| TShHandleBase *base = static_cast<TShHandleBase *>(handle); |
| return base->getAsCompiler(); |
| } |
| |
| template <typename VarT> |
| const std::vector<VarT> *GetShaderVariables(const ShHandle handle) |
| { |
| TCompiler *compiler = GetCompilerFromHandle(handle); |
| if (!compiler) |
| { |
| return nullptr; |
| } |
| |
| return GetVariableList<VarT>(compiler); |
| } |
| |
| #ifdef ANGLE_ENABLE_HLSL |
| TranslatorHLSL *GetTranslatorHLSLFromHandle(ShHandle handle) |
| { |
| if (!handle) |
| return nullptr; |
| TShHandleBase *base = static_cast<TShHandleBase *>(handle); |
| return base->getAsTranslatorHLSL(); |
| } |
| #endif // ANGLE_ENABLE_HLSL |
| |
| GLenum GetGeometryShaderPrimitiveTypeEnum(sh::TLayoutPrimitiveType primitiveType) |
| { |
| switch (primitiveType) |
| { |
| case EptPoints: |
| return GL_POINTS; |
| case EptLines: |
| return GL_LINES; |
| case EptLinesAdjacency: |
| return GL_LINES_ADJACENCY_EXT; |
| case EptTriangles: |
| return GL_TRIANGLES; |
| case EptTrianglesAdjacency: |
| return GL_TRIANGLES_ADJACENCY_EXT; |
| |
| case EptLineStrip: |
| return GL_LINE_STRIP; |
| case EptTriangleStrip: |
| return GL_TRIANGLE_STRIP; |
| |
| case EptUndefined: |
| default: |
| UNREACHABLE(); |
| return GL_INVALID_VALUE; |
| } |
| } |
| |
| } // anonymous namespace |
| |
| // |
| // Driver must call this first, once, before doing any other compiler operations. |
| // Subsequent calls to this function are no-op. |
| // |
| bool Initialize() |
| { |
| if (!isInitialized) |
| { |
| isInitialized = InitProcess(); |
| } |
| return isInitialized; |
| } |
| |
| // |
| // Cleanup symbol tables |
| // |
| bool Finalize() |
| { |
| if (isInitialized) |
| { |
| DetachProcess(); |
| isInitialized = false; |
| } |
| return true; |
| } |
| |
| // |
| // Initialize built-in resources with minimum expected values. |
| // |
| void InitBuiltInResources(ShBuiltInResources *resources) |
| { |
| // Make comparable. |
| memset(resources, 0, sizeof(*resources)); |
| |
| // Constants. |
| resources->MaxVertexAttribs = 8; |
| resources->MaxVertexUniformVectors = 128; |
| resources->MaxVaryingVectors = 8; |
| resources->MaxVertexTextureImageUnits = 0; |
| resources->MaxCombinedTextureImageUnits = 8; |
| resources->MaxTextureImageUnits = 8; |
| resources->MaxFragmentUniformVectors = 16; |
| resources->MaxDrawBuffers = 1; |
| |
| // Extensions. |
| resources->OES_standard_derivatives = 0; |
| resources->OES_EGL_image_external = 0; |
| resources->OES_EGL_image_external_essl3 = 0; |
| resources->NV_EGL_stream_consumer_external = 0; |
| resources->ARB_texture_rectangle = 0; |
| resources->EXT_blend_func_extended = 0; |
| resources->EXT_draw_buffers = 0; |
| resources->EXT_frag_depth = 0; |
| resources->EXT_shader_texture_lod = 0; |
| resources->WEBGL_debug_shader_precision = 0; |
| resources->EXT_shader_framebuffer_fetch = 0; |
| resources->NV_shader_framebuffer_fetch = 0; |
| resources->ARM_shader_framebuffer_fetch = 0; |
| resources->OVR_multiview = 0; |
| resources->OVR_multiview2 = 0; |
| resources->EXT_YUV_target = 0; |
| resources->EXT_geometry_shader = 0; |
| resources->OES_texture_storage_multisample_2d_array = 0; |
| resources->OES_texture_3D = 0; |
| resources->ANGLE_texture_multisample = 0; |
| resources->ANGLE_multi_draw = 0; |
| resources->ANGLE_base_vertex_base_instance = 0; |
| |
| resources->NV_draw_buffers = 0; |
| |
| // Disable highp precision in fragment shader by default. |
| resources->FragmentPrecisionHigh = 0; |
| |
| // GLSL ES 3.0 constants. |
| resources->MaxVertexOutputVectors = 16; |
| resources->MaxFragmentInputVectors = 15; |
| resources->MinProgramTexelOffset = -8; |
| resources->MaxProgramTexelOffset = 7; |
| |
| // Extensions constants. |
| resources->MaxDualSourceDrawBuffers = 0; |
| |
| resources->MaxViewsOVR = 4; |
| |
| // Disable name hashing by default. |
| resources->HashFunction = nullptr; |
| |
| resources->ArrayIndexClampingStrategy = SH_CLAMP_WITH_CLAMP_INTRINSIC; |
| |
| resources->MaxExpressionComplexity = 256; |
| resources->MaxCallStackDepth = 256; |
| resources->MaxFunctionParameters = 1024; |
| |
| // ES 3.1 Revision 4, 7.2 Built-in Constants |
| |
| // ES 3.1, Revision 4, 8.13 Texture minification |
| // "The value of MIN_PROGRAM_TEXTURE_GATHER_OFFSET must be less than or equal to the value of |
| // MIN_PROGRAM_TEXEL_OFFSET. The value of MAX_PROGRAM_TEXTURE_GATHER_OFFSET must be greater than |
| // or equal to the value of MAX_PROGRAM_TEXEL_OFFSET" |
| resources->MinProgramTextureGatherOffset = -8; |
| resources->MaxProgramTextureGatherOffset = 7; |
| |
| resources->MaxImageUnits = 4; |
| resources->MaxVertexImageUniforms = 0; |
| resources->MaxFragmentImageUniforms = 0; |
| resources->MaxComputeImageUniforms = 4; |
| resources->MaxCombinedImageUniforms = 4; |
| |
| resources->MaxUniformLocations = 1024; |
| |
| resources->MaxCombinedShaderOutputResources = 4; |
| |
| resources->MaxComputeWorkGroupCount[0] = 65535; |
| resources->MaxComputeWorkGroupCount[1] = 65535; |
| resources->MaxComputeWorkGroupCount[2] = 65535; |
| resources->MaxComputeWorkGroupSize[0] = 128; |
| resources->MaxComputeWorkGroupSize[1] = 128; |
| resources->MaxComputeWorkGroupSize[2] = 64; |
| resources->MaxComputeUniformComponents = 512; |
| resources->MaxComputeTextureImageUnits = 16; |
| |
| resources->MaxComputeAtomicCounters = 8; |
| resources->MaxComputeAtomicCounterBuffers = 1; |
| |
| resources->MaxVertexAtomicCounters = 0; |
| resources->MaxFragmentAtomicCounters = 0; |
| resources->MaxCombinedAtomicCounters = 8; |
| resources->MaxAtomicCounterBindings = 1; |
| |
| resources->MaxVertexAtomicCounterBuffers = 0; |
| resources->MaxFragmentAtomicCounterBuffers = 0; |
| resources->MaxCombinedAtomicCounterBuffers = 1; |
| resources->MaxAtomicCounterBufferSize = 32; |
| |
| resources->MaxUniformBufferBindings = 32; |
| resources->MaxShaderStorageBufferBindings = 4; |
| |
| resources->MaxGeometryUniformComponents = 1024; |
| resources->MaxGeometryUniformBlocks = 12; |
| resources->MaxGeometryInputComponents = 64; |
| resources->MaxGeometryOutputComponents = 64; |
| resources->MaxGeometryOutputVertices = 256; |
| resources->MaxGeometryTotalOutputComponents = 1024; |
| resources->MaxGeometryTextureImageUnits = 16; |
| resources->MaxGeometryAtomicCounterBuffers = 0; |
| resources->MaxGeometryAtomicCounters = 0; |
| resources->MaxGeometryShaderStorageBlocks = 0; |
| resources->MaxGeometryShaderInvocations = 32; |
| resources->MaxGeometryImageUniforms = 0; |
| } |
| |
| // |
| // Driver calls these to create and destroy compiler objects. |
| // |
| ShHandle ConstructCompiler(sh::GLenum type, |
| ShShaderSpec spec, |
| ShShaderOutput output, |
| const ShBuiltInResources *resources) |
| { |
| TShHandleBase *base = static_cast<TShHandleBase *>(ConstructCompiler(type, spec, output)); |
| if (base == nullptr) |
| { |
| return 0; |
| } |
| |
| TCompiler *compiler = base->getAsCompiler(); |
| if (compiler == nullptr) |
| { |
| return 0; |
| } |
| |
| // Generate built-in symbol table. |
| if (!compiler->Init(*resources)) |
| { |
| Destruct(base); |
| return 0; |
| } |
| |
| return base; |
| } |
| |
| void Destruct(ShHandle handle) |
| { |
| if (handle == 0) |
| return; |
| |
| TShHandleBase *base = static_cast<TShHandleBase *>(handle); |
| |
| if (base->getAsCompiler()) |
| DeleteCompiler(base->getAsCompiler()); |
| } |
| |
| const std::string &GetBuiltInResourcesString(const ShHandle handle) |
| { |
| TCompiler *compiler = GetCompilerFromHandle(handle); |
| ASSERT(compiler); |
| return compiler->getBuiltInResourcesString(); |
| } |
| |
| // |
| // Do an actual compile on the given strings. The result is left |
| // in the given compile object. |
| // |
| // Return: The return value of ShCompile is really boolean, indicating |
| // success or failure. |
| // |
| bool Compile(const ShHandle handle, |
| const char *const shaderStrings[], |
| size_t numStrings, |
| ShCompileOptions compileOptions) |
| { |
| TCompiler *compiler = GetCompilerFromHandle(handle); |
| ASSERT(compiler); |
| |
| return compiler->compile(shaderStrings, numStrings, compileOptions); |
| } |
| |
| void ClearResults(const ShHandle handle) |
| { |
| TCompiler *compiler = GetCompilerFromHandle(handle); |
| ASSERT(compiler); |
| compiler->clearResults(); |
| } |
| |
| int GetShaderVersion(const ShHandle handle) |
| { |
| TCompiler *compiler = GetCompilerFromHandle(handle); |
| ASSERT(compiler); |
| return compiler->getShaderVersion(); |
| } |
| |
| ShShaderOutput GetShaderOutputType(const ShHandle handle) |
| { |
| TCompiler *compiler = GetCompilerFromHandle(handle); |
| ASSERT(compiler); |
| return compiler->getOutputType(); |
| } |
| |
| // |
| // Return any compiler log of messages for the application. |
| // |
| const std::string &GetInfoLog(const ShHandle handle) |
| { |
| TCompiler *compiler = GetCompilerFromHandle(handle); |
| ASSERT(compiler); |
| |
| TInfoSink &infoSink = compiler->getInfoSink(); |
| return infoSink.info.str(); |
| } |
| |
| // |
| // Return any object code. |
| // |
| const std::string &GetObjectCode(const ShHandle handle) |
| { |
| TCompiler *compiler = GetCompilerFromHandle(handle); |
| ASSERT(compiler); |
| |
| TInfoSink &infoSink = compiler->getInfoSink(); |
| return infoSink.obj.str(); |
| } |
| |
| const std::map<std::string, std::string> *GetNameHashingMap(const ShHandle handle) |
| { |
| TCompiler *compiler = GetCompilerFromHandle(handle); |
| ASSERT(compiler); |
| return &(compiler->getNameMap()); |
| } |
| |
| const std::vector<ShaderVariable> *GetUniforms(const ShHandle handle) |
| { |
| TCompiler *compiler = GetCompilerFromHandle(handle); |
| if (!compiler) |
| { |
| return nullptr; |
| } |
| return &compiler->getUniforms(); |
| } |
| |
| const std::vector<ShaderVariable> *GetInputVaryings(const ShHandle handle) |
| { |
| TCompiler *compiler = GetCompilerFromHandle(handle); |
| if (compiler == nullptr) |
| { |
| return nullptr; |
| } |
| return &compiler->getInputVaryings(); |
| } |
| |
| const std::vector<ShaderVariable> *GetOutputVaryings(const ShHandle handle) |
| { |
| TCompiler *compiler = GetCompilerFromHandle(handle); |
| if (compiler == nullptr) |
| { |
| return nullptr; |
| } |
| return &compiler->getOutputVaryings(); |
| } |
| |
| const std::vector<ShaderVariable> *GetVaryings(const ShHandle handle) |
| { |
| TCompiler *compiler = GetCompilerFromHandle(handle); |
| if (compiler == nullptr) |
| { |
| return nullptr; |
| } |
| |
| switch (compiler->getShaderType()) |
| { |
| case GL_VERTEX_SHADER: |
| return &compiler->getOutputVaryings(); |
| case GL_FRAGMENT_SHADER: |
| return &compiler->getInputVaryings(); |
| case GL_COMPUTE_SHADER: |
| ASSERT(compiler->getOutputVaryings().empty() && compiler->getInputVaryings().empty()); |
| return &compiler->getOutputVaryings(); |
| // Since geometry shaders have both input and output varyings, we shouldn't call GetVaryings |
| // on a geometry shader. |
| default: |
| return nullptr; |
| } |
| } |
| |
| const std::vector<ShaderVariable> *GetAttributes(const ShHandle handle) |
| { |
| TCompiler *compiler = GetCompilerFromHandle(handle); |
| if (!compiler) |
| { |
| return nullptr; |
| } |
| return &compiler->getAttributes(); |
| } |
| |
| const std::vector<ShaderVariable> *GetOutputVariables(const ShHandle handle) |
| { |
| TCompiler *compiler = GetCompilerFromHandle(handle); |
| if (!compiler) |
| { |
| return nullptr; |
| } |
| return &compiler->getOutputVariables(); |
| } |
| |
| const std::vector<InterfaceBlock> *GetInterfaceBlocks(const ShHandle handle) |
| { |
| return GetShaderVariables<InterfaceBlock>(handle); |
| } |
| |
| const std::vector<InterfaceBlock> *GetUniformBlocks(const ShHandle handle) |
| { |
| ASSERT(handle); |
| TShHandleBase *base = static_cast<TShHandleBase *>(handle); |
| TCompiler *compiler = base->getAsCompiler(); |
| ASSERT(compiler); |
| |
| return &compiler->getUniformBlocks(); |
| } |
| |
| const std::vector<InterfaceBlock> *GetShaderStorageBlocks(const ShHandle handle) |
| { |
| ASSERT(handle); |
| TShHandleBase *base = static_cast<TShHandleBase *>(handle); |
| TCompiler *compiler = base->getAsCompiler(); |
| ASSERT(compiler); |
| |
| return &compiler->getShaderStorageBlocks(); |
| } |
| |
| WorkGroupSize GetComputeShaderLocalGroupSize(const ShHandle handle) |
| { |
| ASSERT(handle); |
| |
| TShHandleBase *base = static_cast<TShHandleBase *>(handle); |
| TCompiler *compiler = base->getAsCompiler(); |
| ASSERT(compiler); |
| |
| return compiler->getComputeShaderLocalSize(); |
| } |
| |
| int GetVertexShaderNumViews(const ShHandle handle) |
| { |
| ASSERT(handle); |
| TShHandleBase *base = static_cast<TShHandleBase *>(handle); |
| TCompiler *compiler = base->getAsCompiler(); |
| ASSERT(compiler); |
| |
| return compiler->getNumViews(); |
| } |
| |
| bool CheckVariablesWithinPackingLimits(int maxVectors, const std::vector<ShaderVariable> &variables) |
| { |
| return CheckVariablesInPackingLimits(maxVectors, variables); |
| } |
| |
| bool GetShaderStorageBlockRegister(const ShHandle handle, |
| const std::string &shaderStorageBlockName, |
| unsigned int *indexOut) |
| { |
| #ifdef ANGLE_ENABLE_HLSL |
| ASSERT(indexOut); |
| |
| TranslatorHLSL *translator = GetTranslatorHLSLFromHandle(handle); |
| ASSERT(translator); |
| |
| if (!translator->hasShaderStorageBlock(shaderStorageBlockName)) |
| { |
| return false; |
| } |
| |
| *indexOut = translator->getShaderStorageBlockRegister(shaderStorageBlockName); |
| return true; |
| #else |
| return false; |
| #endif // ANGLE_ENABLE_HLSL |
| } |
| |
| bool GetUniformBlockRegister(const ShHandle handle, |
| const std::string &uniformBlockName, |
| unsigned int *indexOut) |
| { |
| #ifdef ANGLE_ENABLE_HLSL |
| ASSERT(indexOut); |
| |
| TranslatorHLSL *translator = GetTranslatorHLSLFromHandle(handle); |
| ASSERT(translator); |
| |
| if (!translator->hasUniformBlock(uniformBlockName)) |
| { |
| return false; |
| } |
| |
| *indexOut = translator->getUniformBlockRegister(uniformBlockName); |
| return true; |
| #else |
| return false; |
| #endif // ANGLE_ENABLE_HLSL |
| } |
| |
| const std::map<std::string, unsigned int> *GetUniformRegisterMap(const ShHandle handle) |
| { |
| #ifdef ANGLE_ENABLE_HLSL |
| TranslatorHLSL *translator = GetTranslatorHLSLFromHandle(handle); |
| ASSERT(translator); |
| |
| return translator->getUniformRegisterMap(); |
| #else |
| return nullptr; |
| #endif // ANGLE_ENABLE_HLSL |
| } |
| |
| unsigned int GetReadonlyImage2DRegisterIndex(const ShHandle handle) |
| { |
| #ifdef ANGLE_ENABLE_HLSL |
| TranslatorHLSL *translator = GetTranslatorHLSLFromHandle(handle); |
| ASSERT(translator); |
| |
| return translator->getReadonlyImage2DRegisterIndex(); |
| #else |
| return 0; |
| #endif // ANGLE_ENABLE_HLSL |
| } |
| |
| unsigned int GetImage2DRegisterIndex(const ShHandle handle) |
| { |
| #ifdef ANGLE_ENABLE_HLSL |
| TranslatorHLSL *translator = GetTranslatorHLSLFromHandle(handle); |
| ASSERT(translator); |
| |
| return translator->getImage2DRegisterIndex(); |
| #else |
| return 0; |
| #endif // ANGLE_ENABLE_HLSL |
| } |
| |
| const std::set<std::string> *GetUsedImage2DFunctionNames(const ShHandle handle) |
| { |
| #ifdef ANGLE_ENABLE_HLSL |
| TranslatorHLSL *translator = GetTranslatorHLSLFromHandle(handle); |
| ASSERT(translator); |
| |
| return translator->getUsedImage2DFunctionNames(); |
| #else |
| return nullptr; |
| #endif // ANGLE_ENABLE_HLSL |
| } |
| |
| bool HasValidGeometryShaderInputPrimitiveType(const ShHandle handle) |
| { |
| ASSERT(handle); |
| |
| TShHandleBase *base = static_cast<TShHandleBase *>(handle); |
| TCompiler *compiler = base->getAsCompiler(); |
| ASSERT(compiler); |
| |
| return compiler->getGeometryShaderInputPrimitiveType() != EptUndefined; |
| } |
| |
| bool HasValidGeometryShaderOutputPrimitiveType(const ShHandle handle) |
| { |
| ASSERT(handle); |
| |
| TShHandleBase *base = static_cast<TShHandleBase *>(handle); |
| TCompiler *compiler = base->getAsCompiler(); |
| ASSERT(compiler); |
| |
| return compiler->getGeometryShaderOutputPrimitiveType() != EptUndefined; |
| } |
| |
| bool HasValidGeometryShaderMaxVertices(const ShHandle handle) |
| { |
| ASSERT(handle); |
| |
| TShHandleBase *base = static_cast<TShHandleBase *>(handle); |
| TCompiler *compiler = base->getAsCompiler(); |
| ASSERT(compiler); |
| |
| return compiler->getGeometryShaderMaxVertices() >= 0; |
| } |
| |
| GLenum GetGeometryShaderInputPrimitiveType(const ShHandle handle) |
| { |
| ASSERT(handle); |
| |
| TShHandleBase *base = static_cast<TShHandleBase *>(handle); |
| TCompiler *compiler = base->getAsCompiler(); |
| ASSERT(compiler); |
| |
| return GetGeometryShaderPrimitiveTypeEnum(compiler->getGeometryShaderInputPrimitiveType()); |
| } |
| |
| GLenum GetGeometryShaderOutputPrimitiveType(const ShHandle handle) |
| { |
| ASSERT(handle); |
| |
| TShHandleBase *base = static_cast<TShHandleBase *>(handle); |
| TCompiler *compiler = base->getAsCompiler(); |
| ASSERT(compiler); |
| |
| return GetGeometryShaderPrimitiveTypeEnum(compiler->getGeometryShaderOutputPrimitiveType()); |
| } |
| |
| int GetGeometryShaderInvocations(const ShHandle handle) |
| { |
| ASSERT(handle); |
| |
| TShHandleBase *base = static_cast<TShHandleBase *>(handle); |
| TCompiler *compiler = base->getAsCompiler(); |
| ASSERT(compiler); |
| |
| return compiler->getGeometryShaderInvocations(); |
| } |
| |
| int GetGeometryShaderMaxVertices(const ShHandle handle) |
| { |
| ASSERT(handle); |
| |
| TShHandleBase *base = static_cast<TShHandleBase *>(handle); |
| TCompiler *compiler = base->getAsCompiler(); |
| ASSERT(compiler); |
| |
| int maxVertices = compiler->getGeometryShaderMaxVertices(); |
| ASSERT(maxVertices >= 0); |
| return maxVertices; |
| } |
| |
| } // namespace sh |