blob: 7fc29c2ae1fb23ae340e583be860161d01776053 [file] [log] [blame]
/*
* Copyright (C) 2011 Google Inc. All rights reserved.
* Copyright (C) 2016 Apple Inc. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are
* met:
*
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above
* copyright notice, this list of conditions and the following disclaimer
* in the documentation and/or other materials provided with the
* distribution.
* * Neither the name of Google Inc. nor the names of its
* contributors may be used to endorse or promote products derived from
* this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
* LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
* A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
* OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
* SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
* LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
* DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
* THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
// nodes
// [<0:id>, <1:size>, <2:classNameTableIndex>, <3:flags>]
const nodeFieldCount = 4;
const nodeIdOffset = 0;
const nodeSizeOffset = 1;
const nodeClassNameOffset = 2;
const nodeFlagsOffset = 3;
const gcDebuggingNodeFieldCount = 7;
// node flags
const internalFlagsMask = (1 << 0);
const objectTypeMask = (1 << 1);
// edges
// [<0:fromId>, <1:toId>, <2:typeTableIndex>, <3:edgeDataIndexOrEdgeNameIndex>]
const edgeFieldCount = 4;
const edgeFromIdOffset = 0;
const edgeToIdOffset = 1;
const edgeTypeOffset = 2;
const edgeDataOffset = 3;
// Other constants.
const rootNodeIndex = 0;
const rootNodeOrdinal = 0;
const rootNodeIdentifier = 0;
// Version Differences:
// - In Version 1, node[3] now named <flags> was the value 0 or 1 indicating not-internal or internal.
// - In Version 2, this became a bitmask so multiple flags could be included without modifying the size.
//
// Terminology:
// - `nodeIndex` is an index into the `nodes` list.
// - `nodeOrdinal` is the order of the node in the `nodes` list. (nodeIndex / nodeFieldCount).
// - `nodeIdentifier` is the node's id value. (nodes[nodeIndex + nodeIdOffset]).
// - `edgeIndex` is an index into the `edges` list.
//
// Lists:
// - _nodeOrdinalToFirstOutgoingEdge - `nodeOrdinal` to `edgeIndex` in `edges`.
// Iterate edges by walking `edges` (edgeFieldCount) and checking if fromIdentifier is current.
// - _nodeOrdinalToFirstIncomingEdge - `nodeOrdinal` to `incomingEdgeIndex` in `incomingEdges`.
// Iterate edges by walking `incomingEdges` until `nodeOrdinal+1`'s first incoming edge index.
// - _nodeOrdinalToDominatorNodeOrdinal - `nodeOrdinal` to `nodeOrdinal` of dominator.
// - _nodeOrdinalToRetainedSizes - `nodeOrdinal` to retain size value.
// - _nodeOrdinalIsDead - `nodeOrdinal` is dead or alive.
//
// Temporary Lists:
// - nodeOrdinalToPostOrderIndex - `nodeOrdinal` to a `postOrderIndex`.
// - postOrderIndexToNodeOrdinal - `postOrderIndex` to a `nodeOrdinal`.
let nextSnapshotIdentifier = 1;
HeapSnapshot = class HeapSnapshot
{
constructor(objectId, snapshotDataString, title = null, imported = false)
{
this._identifier = nextSnapshotIdentifier++;
this._objectId = objectId;
this._title = title;
this._imported = imported;
let json = JSON.parse(snapshotDataString);
snapshotDataString = null;
let {version, type, nodes, nodeClassNames, edges, edgeTypes, edgeNames} = json;
console.assert(version === 1 || version === 2, "Expect JavaScriptCore Heap Snapshot version 1 or 2");
console.assert(!type || (type === "Inspector" || type === "GCDebugging"), "Expect an Inspector / GCDebugging Heap Snapshot");
this._nodeFieldCount = type === "GCDebugging" ? gcDebuggingNodeFieldCount : nodeFieldCount;
this._nodes = nodes;
this._nodeCount = nodes.length / this._nodeFieldCount;
this._edges = edges;
this._edgeCount = edges.length / edgeFieldCount;
this._edgeTypesTable = edgeTypes;
this._edgeNamesTable = edgeNames;
this._nodeClassNamesTable = nodeClassNames;
this._totalSize = 0;
this._nodeIdentifierToOrdinal = new Map; // <node identifier> => nodeOrdinal
this._lastNodeIdentifier = 0;
for (let nodeIndex = 0; nodeIndex < nodes.length; nodeIndex += this._nodeFieldCount) {
let nodeOrdinal = nodeIndex / this._nodeFieldCount;
let nodeIdentifier = nodes[nodeIndex + nodeIdOffset];
this._nodeIdentifierToOrdinal.set(nodeIdentifier, nodeOrdinal);
this._totalSize += nodes[nodeIndex + nodeSizeOffset];
if (nodeIdentifier > this._lastNodeIdentifier)
this._lastNodeIdentifier = nodeIdentifier;
}
// FIXME: Replace toIdentifier and fromIdentifier in edges with nodeIndex to reduce hash lookups?
this._nodeOrdinalToFirstOutgoingEdge = new Uint32Array(this._nodeCount); // nodeOrdinal => edgeIndex
this._buildOutgoingEdges();
this._nodeOrdinalToFirstIncomingEdge = new Uint32Array(this._nodeCount + 1); // nodeOrdinal => incomingNodes/incomingEdges index
this._incomingNodes = new Uint32Array(this._edgeCount); // from nodeOrdinals.
this._incomingEdges = new Uint32Array(this._edgeCount); // edgeIndex.
this._buildIncomingEdges();
let {nodeOrdinalToPostOrderIndex, postOrderIndexToNodeOrdinal} = this._buildPostOrderIndexes();
this._nodeOrdinalToDominatorNodeOrdinal = new Uint32Array(this._nodeCount);
this._nodeOrdinalIsGCRoot = new Uint8Array(this._nodeCount);
this._buildDominatorIndexes(nodeOrdinalToPostOrderIndex, postOrderIndexToNodeOrdinal);
nodeOrdinalToPostOrderIndex = null;
this._nodeOrdinalToRetainedSizes = new Uint32Array(this._nodeCount);
this._buildRetainedSizes(postOrderIndexToNodeOrdinal);
postOrderIndexToNodeOrdinal = null;
this._nodeOrdinalIsDead = new Uint8Array(this._nodeCount);
let {liveSize, categories} = HeapSnapshot.updateCategoriesAndMetadata(this);
this._liveSize = liveSize;
this._categories = categories;
}
// Static
static updateCategoriesAndMetadata(snapshot, allowNodeIdentifierCallback)
{
let liveSize = 0;
let categories = {};
let nodes = snapshot._nodes;
let nodeClassNamesTable = snapshot._nodeClassNamesTable;
let nodeOrdinalToRetainedSizes = snapshot._nodeOrdinalToRetainedSizes;
let nodeOrdinalIsDead = snapshot._nodeOrdinalIsDead;
// Skip the <root> node.
let firstNodeIndex = snapshot._nodeFieldCount;
let firstNodeOrdinal = 1;
for (let nodeIndex = firstNodeIndex, nodeOrdinal = firstNodeOrdinal; nodeIndex < nodes.length; nodeIndex += snapshot._nodeFieldCount, nodeOrdinal++) {
if (allowNodeIdentifierCallback && !allowNodeIdentifierCallback(nodes[nodeIndex + nodeIdOffset]))
continue;
let classNameTableIndex = nodes[nodeIndex + nodeClassNameOffset];
let className = nodeClassNamesTable[classNameTableIndex];
let size = nodes[nodeIndex + nodeSizeOffset];
let retainedSize = nodeOrdinalToRetainedSizes[nodeOrdinal];
let flags = nodes[nodeIndex + nodeFlagsOffset];
let dead = nodeOrdinalIsDead[nodeOrdinal] ? true : false;
let category = categories[className];
if (!category)
category = categories[className] = {className, size: 0, retainedSize: 0, count: 0, internalCount: 0, deadCount: 0, objectCount: 0};
category.size += size;
category.retainedSize += retainedSize;
category.count += 1;
if (flags & internalFlagsMask)
category.internalCount += 1;
if (flags & objectTypeMask)
category.objectCount += 1;
if (dead)
category.deadCount += 1;
else
liveSize += size;
}
return {liveSize, categories};
}
static allocationBucketCounts(snapshot, bucketSizes, allowNodeIdentifierCallback)
{
let counts = new Array(bucketSizes.length + 1);
let remainderBucket = counts.length - 1;
counts.fill(0);
let nodes = snapshot._nodes;
// Skip the <root> node.
let firstNodeIndex = snapshot._nodeFieldCount;
outer:
for (let nodeIndex = firstNodeIndex; nodeIndex < nodes.length; nodeIndex += snapshot._nodeFieldCount) {
if (allowNodeIdentifierCallback && !allowNodeIdentifierCallback(nodes[nodeIndex + nodeIdOffset]))
continue;
let size = nodes[nodeIndex + nodeSizeOffset];
for (let i = 0; i < bucketSizes.length; ++i) {
if (size < bucketSizes[i]) {
counts[i]++;
continue outer;
}
}
counts[remainderBucket]++;
}
return counts;
}
static instancesWithClassName(snapshot, className, allowNodeIdentifierCallback)
{
let instances = [];
let nodes = snapshot._nodes;
let nodeClassNamesTable = snapshot._nodeClassNamesTable;
// Skip the <root> node.
let firstNodeIndex = snapshot._nodeFieldCount;
let firstNodeOrdinal = 1;
for (let nodeIndex = firstNodeIndex, nodeOrdinal = firstNodeOrdinal; nodeIndex < nodes.length; nodeIndex += snapshot._nodeFieldCount, nodeOrdinal++) {
if (allowNodeIdentifierCallback && !allowNodeIdentifierCallback(nodes[nodeIndex + nodeIdOffset]))
continue;
let classNameTableIndex = nodes[nodeIndex + nodeClassNameOffset];
if (nodeClassNamesTable[classNameTableIndex] === className)
instances.push(nodeIndex);
}
return instances.map(snapshot.serializeNode, snapshot);
}
// Worker Methods
allocationBucketCounts(bucketSizes)
{
return HeapSnapshot.allocationBucketCounts(this, bucketSizes);
}
instancesWithClassName(className)
{
return HeapSnapshot.instancesWithClassName(this, className);
}
update()
{
return HeapSnapshot.updateCategoriesAndMetadata(this);
}
nodeWithIdentifier(nodeIdentifier)
{
let nodeOrdinal = this._nodeIdentifierToOrdinal.get(nodeIdentifier);
let nodeIndex = nodeOrdinal * this._nodeFieldCount;
return this.serializeNode(nodeIndex);
}
shortestGCRootPath(nodeIdentifier)
{
// Returns an array from this node to a gcRoot node.
// E.g. [Node (target), Edge, Node, Edge, Node (root)].
// Internal nodes are avoided, so if the path is empty this
// node is either a gcRoot or only reachable via Internal nodes.
let paths = this._determineGCRootPaths(nodeIdentifier);
if (!paths.length)
return [];
paths.sort((a, b) => a.length - b.length);
let shortestPathWithGlobalObject = null;
for (let path of paths) {
let lastNodeIndex = path[path.length - 1].node;
if (this._isNodeGlobalObject(lastNodeIndex)) {
shortestPathWithGlobalObject = path;
break;
}
}
let shortestPath = shortestPathWithGlobalObject || paths[0];
console.assert("node" in shortestPath[0], "Path should start with a node");
console.assert("node" in shortestPath[shortestPath.length - 1], "Path should end with a node");
return shortestPath.map((component) => {
if (component.node)
return this.serializeNode(component.node);
return this.serializeEdge(component.edge);
});
}
dominatedNodes(nodeIdentifier)
{
let dominatedNodes = [];
let targetNodeOrdinal = this._nodeIdentifierToOrdinal.get(nodeIdentifier);
for (let nodeOrdinal = 0; nodeOrdinal < this._nodeCount; ++nodeOrdinal) {
if (this._nodeOrdinalToDominatorNodeOrdinal[nodeOrdinal] === targetNodeOrdinal)
dominatedNodes.push(nodeOrdinal * this._nodeFieldCount);
}
return dominatedNodes.map(this.serializeNode, this);
}
retainedNodes(nodeIdentifier)
{
let retainedNodes = [];
let edges = [];
let nodeOrdinal = this._nodeIdentifierToOrdinal.get(nodeIdentifier);
let edgeIndex = this._nodeOrdinalToFirstOutgoingEdge[nodeOrdinal];
for (; this._edges[edgeIndex + edgeFromIdOffset] === nodeIdentifier; edgeIndex += edgeFieldCount) {
let toNodeIdentifier = this._edges[edgeIndex + edgeToIdOffset];
let toNodeOrdinal = this._nodeIdentifierToOrdinal.get(toNodeIdentifier);
let toNodeIndex = toNodeOrdinal * this._nodeFieldCount;
retainedNodes.push(toNodeIndex);
edges.push(edgeIndex);
}
return {
retainedNodes: retainedNodes.map(this.serializeNode, this),
edges: edges.map(this.serializeEdge, this),
};
}
retainers(nodeIdentifier)
{
let retainers = [];
let edges = [];
let nodeOrdinal = this._nodeIdentifierToOrdinal.get(nodeIdentifier);
let incomingEdgeIndex = this._nodeOrdinalToFirstIncomingEdge[nodeOrdinal];
let incomingEdgeIndexEnd = this._nodeOrdinalToFirstIncomingEdge[nodeOrdinal + 1];
for (let edgeIndex = incomingEdgeIndex; edgeIndex < incomingEdgeIndexEnd; ++edgeIndex) {
let fromNodeOrdinal = this._incomingNodes[edgeIndex];
let fromNodeIndex = fromNodeOrdinal * this._nodeFieldCount;
retainers.push(fromNodeIndex);
edges.push(this._incomingEdges[edgeIndex]);
}
return {
retainers: retainers.map(this.serializeNode, this),
edges: edges.map(this.serializeEdge, this),
};
}
updateDeadNodesAndGatherCollectionData(snapshots)
{
console.assert(!this._imported, "Should never use an imported snapshot to modify snapshots");
console.assert(snapshots.every((x) => !x._imported), "Should never modify nodes of imported snapshots");
let previousSnapshotIndex = snapshots.indexOf(this) - 1;
let previousSnapshot = snapshots[previousSnapshotIndex];
if (!previousSnapshot)
return null;
let lastNodeIdentifier = previousSnapshot._lastNodeIdentifier;
// All of the node identifiers that could have existed prior to this snapshot.
let known = new Map;
for (let nodeIndex = 0; nodeIndex < this._nodes.length; nodeIndex += this._nodeFieldCount) {
let nodeIdentifier = this._nodes[nodeIndex + nodeIdOffset];
if (nodeIdentifier > lastNodeIdentifier)
continue;
known.set(nodeIdentifier, nodeIndex);
}
// Determine which node identifiers have since been deleted.
let collectedNodesList = [];
for (let nodeIndex = 0; nodeIndex < previousSnapshot._nodes.length; nodeIndex += this._nodeFieldCount) {
let nodeIdentifier = previousSnapshot._nodes[nodeIndex + nodeIdOffset];
let wasDeleted = !known.has(nodeIdentifier);
if (wasDeleted)
collectedNodesList.push(nodeIdentifier);
}
// Update dead nodes in previous snapshots.
let affectedSnapshots = [];
for (let snapshot of snapshots) {
if (snapshot === this)
break;
if (snapshot._markDeadNodes(collectedNodesList))
affectedSnapshots.push(snapshot._identifier);
}
// Convert list to a map.
let collectedNodes = {};
for (let i = 0; i < collectedNodesList.length; ++i)
collectedNodes[collectedNodesList[i]] = true;
return {
collectedNodes,
affectedSnapshots,
};
}
// Public
serialize()
{
return {
identifier: this._identifier,
title: this._title,
totalSize: this._totalSize,
totalObjectCount: this._nodeCount - 1, // <root>.
liveSize: this._liveSize,
categories: this._categories,
imported: this._imported,
};
}
serializeNode(nodeIndex)
{
console.assert((nodeIndex % this._nodeFieldCount) === 0, "Invalid nodeIndex to serialize");
let nodeIdentifier = this._nodes[nodeIndex + nodeIdOffset];
let nodeOrdinal = nodeIndex / this._nodeFieldCount;
let edgeIndex = this._nodeOrdinalToFirstOutgoingEdge[nodeOrdinal];
let hasChildren = this._edges[edgeIndex + edgeFromIdOffset] === nodeIdentifier;
let nodeFlags = this._nodes[nodeIndex + nodeFlagsOffset];
let dominatorNodeOrdinal = this._nodeOrdinalToDominatorNodeOrdinal[nodeOrdinal];
let dominatorNodeIndex = dominatorNodeOrdinal * this._nodeFieldCount;
let dominatorNodeIdentifier = this._nodes[dominatorNodeIndex + nodeIdOffset];
return {
id: nodeIdentifier,
className: this._nodeClassNamesTable[this._nodes[nodeIndex + nodeClassNameOffset]],
size: this._nodes[nodeIndex + nodeSizeOffset],
retainedSize: this._nodeOrdinalToRetainedSizes[nodeOrdinal],
internal: nodeFlags & internalFlagsMask ? true : false,
isObjectType: nodeFlags & objectTypeMask ? true : false,
gcRoot: this._nodeOrdinalIsGCRoot[nodeOrdinal] ? true : false,
dead: this._nodeOrdinalIsDead[nodeOrdinal] ? true : false,
dominatorNodeIdentifier,
hasChildren,
};
}
serializeEdge(edgeIndex)
{
console.assert((edgeIndex % edgeFieldCount) === 0, "Invalid edgeIndex to serialize");
let edgeType = this._edgeTypesTable[this._edges[edgeIndex + edgeTypeOffset]];
let edgeData = this._edges[edgeIndex + edgeDataOffset];
switch (edgeType) {
case "Internal":
// edgeData can be ignored.
break;
case "Property":
case "Variable":
// edgeData is a table index.
edgeData = this._edgeNamesTable[edgeData];
break;
case "Index":
// edgeData is the index.
break;
default:
console.error("Unexpected edge type: " + edgeType);
break;
}
return {
from: this._edges[edgeIndex + edgeFromIdOffset],
to: this._edges[edgeIndex + edgeToIdOffset],
type: edgeType,
data: edgeData,
};
}
// Private
_buildOutgoingEdges()
{
let lastFromIdentifier = -1;
for (let edgeIndex = 0; edgeIndex < this._edges.length; edgeIndex += edgeFieldCount) {
let fromIdentifier = this._edges[edgeIndex + edgeFromIdOffset];
console.assert(lastFromIdentifier <= fromIdentifier, "Edge list should be ordered by from node identifier");
if (fromIdentifier !== lastFromIdentifier) {
let nodeOrdinal = this._nodeIdentifierToOrdinal.get(fromIdentifier);
this._nodeOrdinalToFirstOutgoingEdge[nodeOrdinal] = edgeIndex;
lastFromIdentifier = fromIdentifier;
}
}
}
_buildIncomingEdges()
{
// First calculate the count of incoming edges for each node.
for (let edgeIndex = 0; edgeIndex < this._edges.length; edgeIndex += edgeFieldCount) {
let toIdentifier = this._edges[edgeIndex + edgeToIdOffset];
let toNodeOrdinal = this._nodeIdentifierToOrdinal.get(toIdentifier);
this._nodeOrdinalToFirstIncomingEdge[toNodeOrdinal]++;
}
// Replace the counts with what will be the resulting index by running up the counts.
// Store the counts in what will be the edges list to use when placing edges in the list.
let runningFirstIndex = 0;
for (let nodeOrdinal = 0; nodeOrdinal < this._nodeCount; ++nodeOrdinal) {
let count = this._nodeOrdinalToFirstIncomingEdge[nodeOrdinal];
this._nodeOrdinalToFirstIncomingEdge[nodeOrdinal] = runningFirstIndex;
this._incomingNodes[runningFirstIndex] = count;
runningFirstIndex += count;
}
// Fill in the incoming edges list. Use the count as an offset when placing edges in the list.
for (let edgeIndex = 0; edgeIndex < this._edges.length; edgeIndex += edgeFieldCount) {
let fromIdentifier = this._edges[edgeIndex + edgeFromIdOffset];
let fromNodeOrdinal = this._nodeIdentifierToOrdinal.get(fromIdentifier);
let toIdentifier = this._edges[edgeIndex + edgeToIdOffset];
let toNodeOrdinal = this._nodeIdentifierToOrdinal.get(toIdentifier);
let firstIncomingEdgeIndex = this._nodeOrdinalToFirstIncomingEdge[toNodeOrdinal];
console.assert(this._incomingNodes[firstIncomingEdgeIndex] > 0, "Should be expecting edges for this node");
let countAsOffset = this._incomingNodes[firstIncomingEdgeIndex]--;
let index = firstIncomingEdgeIndex + countAsOffset - 1;
this._incomingNodes[index] = fromNodeOrdinal;
this._incomingEdges[index] = edgeIndex;
}
// Duplicate value on the end. Incoming edge iteration walks firstIncomingEdge(ordinal) to firstIncomingEdge(ordinal+1).
this._nodeOrdinalToFirstIncomingEdge[this._nodeCount] = this._nodeOrdinalToFirstIncomingEdge[this._nodeCount - 1];
}
_buildPostOrderIndexes()
{
let postOrderIndex = 0;
let nodeOrdinalToPostOrderIndex = new Uint32Array(this._nodeCount);
let postOrderIndexToNodeOrdinal = new Uint32Array(this._nodeCount);
let stackNodes = new Uint32Array(this._nodeCount); // nodeOrdinal.
let stackEdges = new Uint32Array(this._nodeCount); // edgeIndex.
let visited = new Uint8Array(this._nodeCount);
let stackTop = 0;
stackNodes[stackTop] = rootNodeOrdinal;
stackEdges[stackTop] = this._nodeOrdinalToFirstOutgoingEdge[rootNodeOrdinal];
while (stackTop >= 0) {
let nodeOrdinal = stackNodes[stackTop];
let nodeIdentifier = this._nodes[(nodeOrdinal * this._nodeFieldCount) + nodeIdOffset];
let edgeIndex = stackEdges[stackTop];
if (this._edges[edgeIndex + edgeFromIdOffset] === nodeIdentifier) {
// Prepare the next child for the current node.
stackEdges[stackTop] += edgeFieldCount;
let toIdentifier = this._edges[edgeIndex + edgeToIdOffset];
let toNodeOrdinal = this._nodeIdentifierToOrdinal.get(toIdentifier);
if (visited[toNodeOrdinal])
continue;
// Child.
stackTop++;
stackNodes[stackTop] = toNodeOrdinal;
stackEdges[stackTop] = this._nodeOrdinalToFirstOutgoingEdge[toNodeOrdinal];
visited[toNodeOrdinal] = 1;
} else {
// Self.
nodeOrdinalToPostOrderIndex[nodeOrdinal] = postOrderIndex;
postOrderIndexToNodeOrdinal[postOrderIndex] = nodeOrdinal;
postOrderIndex++;
stackTop--;
}
}
// Unvisited nodes.
// This can happen if the parent node was disallowed on the backend, but other nodes
// that were only referenced from that disallowed node were eventually allowed because
// they may be generic system objects. Give these nodes a postOrderIndex anyways.
if (postOrderIndex !== this._nodeCount) {
// Root was the last node visited. Revert assigning it an index, add it back at the end.
postOrderIndex--;
// Visit unvisited nodes.
for (let nodeOrdinal = 1; nodeOrdinal < this._nodeCount; ++nodeOrdinal) {
if (visited[nodeOrdinal])
continue;
nodeOrdinalToPostOrderIndex[nodeOrdinal] = postOrderIndex;
postOrderIndexToNodeOrdinal[postOrderIndex] = nodeOrdinal;
postOrderIndex++;
}
// Visit root again.
nodeOrdinalToPostOrderIndex[rootNodeOrdinal] = postOrderIndex;
postOrderIndexToNodeOrdinal[postOrderIndex] = rootNodeOrdinal;
postOrderIndex++;
}
console.assert(postOrderIndex === this._nodeCount, "All nodes were visited");
console.assert(nodeOrdinalToPostOrderIndex[rootNodeOrdinal] === this._nodeCount - 1, "Root node should have the last possible postOrderIndex");
return {nodeOrdinalToPostOrderIndex, postOrderIndexToNodeOrdinal};
}
_buildDominatorIndexes(nodeOrdinalToPostOrderIndex, postOrderIndexToNodeOrdinal)
{
// The algorithm is based on the article:
// K. Cooper, T. Harvey and K. Kennedy "A Simple, Fast Dominance Algorithm"
let rootPostOrderIndex = this._nodeCount - 1;
let noEntry = this._nodeCount;
let affected = new Uint8Array(this._nodeCount);
let dominators = new Uint32Array(this._nodeCount);
// Initialize with unset value.
dominators.fill(noEntry);
// Mark the root's dominator value.
dominators[rootPostOrderIndex] = rootPostOrderIndex;
// Affect the root's children. Also use this opportunity to mark them as GC roots.
let rootEdgeIndex = this._nodeOrdinalToFirstOutgoingEdge[rootNodeOrdinal];
for (let edgeIndex = rootEdgeIndex; this._edges[edgeIndex + edgeFromIdOffset] === rootNodeIdentifier; edgeIndex += edgeFieldCount) {
let toIdentifier = this._edges[edgeIndex + edgeToIdOffset];
let toNodeOrdinal = this._nodeIdentifierToOrdinal.get(toIdentifier);
let toPostOrderIndex = nodeOrdinalToPostOrderIndex[toNodeOrdinal];
affected[toPostOrderIndex] = 1;
this._nodeOrdinalIsGCRoot[toNodeOrdinal] = 1;
}
let changed = true;
while (changed) {
changed = false;
for (let postOrderIndex = rootPostOrderIndex - 1; postOrderIndex >= 0; --postOrderIndex) {
if (!affected[postOrderIndex])
continue;
affected[postOrderIndex] = 0;
// The dominator is already the root, nothing to do.
if (dominators[postOrderIndex] === rootPostOrderIndex)
continue;
let newDominatorIndex = noEntry;
let nodeOrdinal = postOrderIndexToNodeOrdinal[postOrderIndex];
let incomingEdgeIndex = this._nodeOrdinalToFirstIncomingEdge[nodeOrdinal];
let incomingEdgeIndexEnd = this._nodeOrdinalToFirstIncomingEdge[nodeOrdinal + 1];
for (let edgeIndex = incomingEdgeIndex; edgeIndex < incomingEdgeIndexEnd; ++edgeIndex) {
let fromNodeOrdinal = this._incomingNodes[edgeIndex];
let fromPostOrderIndex = nodeOrdinalToPostOrderIndex[fromNodeOrdinal];
if (dominators[fromPostOrderIndex] !== noEntry) {
if (newDominatorIndex === noEntry)
newDominatorIndex = fromPostOrderIndex;
else {
while (fromPostOrderIndex !== newDominatorIndex) {
while (fromPostOrderIndex < newDominatorIndex)
fromPostOrderIndex = dominators[fromPostOrderIndex];
while (newDominatorIndex < fromPostOrderIndex)
newDominatorIndex = dominators[newDominatorIndex];
}
}
}
if (newDominatorIndex === rootPostOrderIndex)
break;
}
// Changed. Affect children.
if (newDominatorIndex !== noEntry && dominators[postOrderIndex] !== newDominatorIndex) {
dominators[postOrderIndex] = newDominatorIndex;
changed = true;
let outgoingEdgeIndex = this._nodeOrdinalToFirstOutgoingEdge[nodeOrdinal];
let nodeIdentifier = this._nodes[(nodeOrdinal * this._nodeFieldCount) + nodeIdOffset];
for (let edgeIndex = outgoingEdgeIndex; this._edges[edgeIndex + edgeFromIdOffset] === nodeIdentifier; edgeIndex += edgeFieldCount) {
let toNodeIdentifier = this._edges[edgeIndex + edgeToIdOffset];
let toNodeOrdinal = this._nodeIdentifierToOrdinal.get(toNodeIdentifier);
let toNodePostOrder = nodeOrdinalToPostOrderIndex[toNodeOrdinal];
affected[toNodePostOrder] = 1;
}
}
}
}
for (let postOrderIndex = 0; postOrderIndex < this._nodeCount; ++postOrderIndex) {
let nodeOrdinal = postOrderIndexToNodeOrdinal[postOrderIndex];
let dominatorNodeOrdinal = postOrderIndexToNodeOrdinal[dominators[postOrderIndex]];
this._nodeOrdinalToDominatorNodeOrdinal[nodeOrdinal] = dominatorNodeOrdinal;
}
}
_buildRetainedSizes(postOrderIndexToNodeOrdinal)
{
// Self size.
for (let nodeIndex = 0, nodeOrdinal = 0; nodeOrdinal < this._nodeCount; nodeIndex += this._nodeFieldCount, nodeOrdinal++)
this._nodeOrdinalToRetainedSizes[nodeOrdinal] = this._nodes[nodeIndex + nodeSizeOffset];
// Attribute size to dominator.
for (let postOrderIndex = 0; postOrderIndex < this._nodeCount - 1; ++postOrderIndex) {
let nodeOrdinal = postOrderIndexToNodeOrdinal[postOrderIndex];
let nodeRetainedSize = this._nodeOrdinalToRetainedSizes[nodeOrdinal];
let dominatorNodeOrdinal = this._nodeOrdinalToDominatorNodeOrdinal[nodeOrdinal];
this._nodeOrdinalToRetainedSizes[dominatorNodeOrdinal] += nodeRetainedSize;
}
}
_markDeadNodes(collectedNodesList)
{
let affected = false;
for (let i = 0; i < collectedNodesList.length; ++i) {
let nodeIdentifier = collectedNodesList[i];
if (nodeIdentifier > this._lastNodeIdentifier)
continue;
let nodeOrdinal = this._nodeIdentifierToOrdinal.get(nodeIdentifier);
this._nodeOrdinalIsDead[nodeOrdinal] = 1;
affected = true;
}
return affected;
}
_isNodeGlobalObject(nodeIndex)
{
let className = this._nodeClassNamesTable[this._nodes[nodeIndex + nodeClassNameOffset]];
return className === "Window"
|| className === "JSWindowProxy"
|| className === "GlobalObject";
}
_determineGCRootPaths(nodeIdentifier)
{
let targetNodeOrdinal = this._nodeIdentifierToOrdinal.get(nodeIdentifier);
if (this._nodeOrdinalIsGCRoot[targetNodeOrdinal])
return [];
// FIXME: Array push/pop can affect performance here, but in practice it hasn't been an issue.
let gcRootPaths = [];
let visited = new Uint8Array(this._nodeCount);
let pathsBeingProcessed = [
{
currentPath: [],
nodeOrdinal: targetNodeOrdinal,
},
];
for (let i = 0; i < pathsBeingProcessed.length; ++i) {
let {currentPath, nodeOrdinal} = pathsBeingProcessed[i];
// Rather than use `Array.prototype.unshift`, which may be very expensive, keep track of
// the "current" position as `i` and "delete" the values already processed by clearing
// the value at that index.
pathsBeingProcessed[i] = undefined;
if (this._nodeOrdinalIsGCRoot[nodeOrdinal]) {
let fullPath = currentPath.slice();
let nodeIndex = nodeOrdinal * this._nodeFieldCount;
fullPath.push({node: nodeIndex});
gcRootPaths.push(fullPath);
continue;
}
if (visited[nodeOrdinal])
continue;
visited[nodeOrdinal] = 1;
let nodeIndex = nodeOrdinal * this._nodeFieldCount;
currentPath.push({node: nodeIndex});
// Loop in reverse order because edges were added in reverse order.
// It doesn't particularly matter other then consistency with previous code.
let incomingEdgeIndexStart = this._nodeOrdinalToFirstIncomingEdge[nodeOrdinal];
let incomingEdgeIndexEnd = this._nodeOrdinalToFirstIncomingEdge[nodeOrdinal + 1];
for (let incomingEdgeIndex = incomingEdgeIndexEnd - 1; incomingEdgeIndex >= incomingEdgeIndexStart; --incomingEdgeIndex) {
let fromNodeOrdinal = this._incomingNodes[incomingEdgeIndex];
let fromNodeIndex = fromNodeOrdinal * this._nodeFieldCount;
let fromNodeIsInternal = this._nodes[fromNodeIndex + nodeFlagsOffset] & internalFlagsMask;
if (fromNodeIsInternal)
continue;
let newPath = currentPath.slice();
newPath.push({edge: this._incomingEdges[incomingEdgeIndex]});
pathsBeingProcessed.push({currentPath: newPath, nodeOrdinal: fromNodeOrdinal});
}
}
return gcRootPaths;
}
};
HeapSnapshotDiff = class HeapSnapshotDiff
{
constructor(objectId, snapshot1, snapshot2)
{
this._objectId = objectId;
this._snapshot1 = snapshot1;
this._snapshot2 = snapshot2;
this._totalSize = 0;
this._addedNodeIdentifiers = new Set;
let known = new Map;
for (let nodeIndex = 0; nodeIndex < this._snapshot1._nodes.length; nodeIndex += nodeFieldCount) {
let nodeIdentifier = this._snapshot1._nodes[nodeIndex + nodeIdOffset];
known.set(nodeIdentifier, nodeIndex);
}
for (let nodeIndex = 0; nodeIndex < this._snapshot2._nodes.length; nodeIndex += nodeFieldCount) {
let nodeIdentifier = this._snapshot2._nodes[nodeIndex + nodeIdOffset];
let existed = known.delete(nodeIdentifier);
if (!existed) {
this._addedNodeIdentifiers.add(nodeIdentifier);
this._totalSize += this._snapshot2._nodes[nodeIndex + nodeSizeOffset];
}
}
let {liveSize, categories} = HeapSnapshot.updateCategoriesAndMetadata(this._snapshot2, (nodeIdentifier) => this._addedNodeIdentifiers.has(nodeIdentifier));
this._categories = categories;
}
// Worker Methods
allocationBucketCounts(bucketSizes)
{
return HeapSnapshot.allocationBucketCounts(this._snapshot2, bucketSizes, (nodeIdentifier) => this._addedNodeIdentifiers.has(nodeIdentifier));
}
instancesWithClassName(className)
{
return HeapSnapshot.instancesWithClassName(this._snapshot2, className, (nodeIdentifier) => this._addedNodeIdentifiers.has(nodeIdentifier));
}
update()
{
return HeapSnapshot.updateCategoriesAndMetadata(this._snapshot2, (nodeIdentifier) => this._addedNodeIdentifiers.has(nodeIdentifier));
}
nodeWithIdentifier(nodeIdentifier) { return this._snapshot2.nodeWithIdentifier(nodeIdentifier); }
shortestGCRootPath(nodeIdentifier) { return this._snapshot2.shortestGCRootPath(nodeIdentifier); }
dominatedNodes(nodeIdentifier) { return this._snapshot2.dominatedNodes(nodeIdentifier); }
retainedNodes(nodeIdentifier) { return this._snapshot2.retainedNodes(nodeIdentifier); }
retainers(nodeIdentifier) { return this._snapshot2.retainers(nodeIdentifier); }
// Public
serialize()
{
return {
snapshot1: this._snapshot1.serialize(),
snapshot2: this._snapshot2.serialize(),
totalSize: this._totalSize,
totalObjectCount: this._addedNodeIdentifiers.size,
categories: this._categories,
};
}
};