| // |
| // Copyright 2016 The ANGLE Project Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| // |
| // ConstantFoldingTest.cpp: |
| // Utilities for constant folding tests. |
| // |
| |
| #include "tests/test_utils/ConstantFoldingTest.h" |
| |
| #include "GLSLANG/ShaderLang.h" |
| #include "angle_gl.h" |
| #include "compiler/translator/TranslatorESSL.h" |
| |
| using namespace sh; |
| |
| void ConstantFoldingExpressionTest::evaluateFloat(const std::string &floatExpression) |
| { |
| // We first assign the expression into a const variable so we can also verify that it gets |
| // qualified as a constant expression. We then assign that constant expression into my_FragColor |
| // to make sure that the value is not pruned. |
| std::stringstream shaderStream; |
| shaderStream << "#version 310 es\n" |
| "precision mediump float;\n" |
| "out float my_FragColor;\n" |
| "void main()\n" |
| "{\n" |
| << " const float f = " << floatExpression << ";\n" |
| << " my_FragColor = f;\n" |
| "}\n"; |
| compileAssumeSuccess(shaderStream.str()); |
| } |
| |
| void ConstantFoldingExpressionTest::evaluateInt(const std::string &intExpression) |
| { |
| // We first assign the expression into a const variable so we can also verify that it gets |
| // qualified as a constant expression. We then assign that constant expression into my_FragColor |
| // to make sure that the value is not pruned. |
| std::stringstream shaderStream; |
| shaderStream << "#version 310 es\n" |
| "precision mediump int;\n" |
| "out int my_FragColor;\n" |
| "void main()\n" |
| "{\n" |
| << " const int i = " << intExpression << ";\n" |
| << " my_FragColor = i;\n" |
| "}\n"; |
| compileAssumeSuccess(shaderStream.str()); |
| } |
| |
| void ConstantFoldingExpressionTest::evaluateUint(const std::string &uintExpression) |
| { |
| // We first assign the expression into a const variable so we can also verify that it gets |
| // qualified as a constant expression. We then assign that constant expression into my_FragColor |
| // to make sure that the value is not pruned. |
| std::stringstream shaderStream; |
| shaderStream << "#version 310 es\n" |
| "precision mediump int;\n" |
| "out uint my_FragColor;\n" |
| "void main()\n" |
| "{\n" |
| << " const uint u = " << uintExpression << ";\n" |
| << " my_FragColor = u;\n" |
| "}\n"; |
| compileAssumeSuccess(shaderStream.str()); |
| } |