| // |
| // Copyright 2018 The ANGLE Project Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| // |
| // MulithreadingTest.cpp : Tests of multithreaded rendering |
| |
| #include "test_utils/ANGLETest.h" |
| |
| #include "test_utils/gl_raii.h" |
| #include "util/EGLWindow.h" |
| |
| #include <mutex> |
| #include <thread> |
| |
| namespace angle |
| { |
| |
| class MultithreadingTest : public ANGLETest |
| { |
| protected: |
| MultithreadingTest() |
| { |
| setWindowWidth(128); |
| setWindowHeight(128); |
| setConfigRedBits(8); |
| setConfigGreenBits(8); |
| setConfigBlueBits(8); |
| setConfigAlphaBits(8); |
| } |
| |
| bool platformSupportsMultithreading() const |
| { |
| return (IsOpenGLES() && IsAndroid()) || IsVulkan(); |
| } |
| |
| void runMultithreadedGLTest( |
| std::function<void(EGLSurface surface, size_t threadIndex)> testBody, |
| size_t threadCount) |
| { |
| std::mutex mutex; |
| |
| EGLWindow *window = getEGLWindow(); |
| EGLDisplay dpy = window->getDisplay(); |
| EGLConfig config = window->getConfig(); |
| |
| constexpr EGLint kPBufferSize = 256; |
| |
| std::vector<std::thread> threads(threadCount); |
| for (size_t threadIdx = 0; threadIdx < threadCount; threadIdx++) |
| { |
| threads[threadIdx] = std::thread([&, threadIdx]() { |
| EGLSurface surface = EGL_NO_SURFACE; |
| EGLConfig ctx = EGL_NO_CONTEXT; |
| |
| { |
| std::lock_guard<decltype(mutex)> lock(mutex); |
| |
| // Initialize the pbuffer and context |
| EGLint pbufferAttributes[] = { |
| EGL_WIDTH, kPBufferSize, EGL_HEIGHT, kPBufferSize, EGL_NONE, EGL_NONE, |
| }; |
| surface = eglCreatePbufferSurface(dpy, config, pbufferAttributes); |
| EXPECT_EGL_SUCCESS(); |
| |
| ctx = window->createContext(EGL_NO_CONTEXT); |
| EXPECT_NE(EGL_NO_CONTEXT, ctx); |
| |
| EXPECT_EGL_TRUE(eglMakeCurrent(dpy, surface, surface, ctx)); |
| EXPECT_EGL_SUCCESS(); |
| } |
| |
| testBody(surface, threadIdx); |
| |
| { |
| std::lock_guard<decltype(mutex)> lock(mutex); |
| |
| // Clean up |
| EXPECT_EGL_TRUE( |
| eglMakeCurrent(dpy, EGL_NO_SURFACE, EGL_NO_SURFACE, EGL_NO_CONTEXT)); |
| EXPECT_EGL_SUCCESS(); |
| |
| eglDestroySurface(dpy, surface); |
| eglDestroyContext(dpy, ctx); |
| } |
| }); |
| } |
| |
| for (std::thread &thread : threads) |
| { |
| thread.join(); |
| } |
| } |
| }; |
| |
| // Test that it's possible to make one context current on different threads |
| TEST_P(MultithreadingTest, MakeCurrentSingleContext) |
| { |
| ANGLE_SKIP_TEST_IF(!platformSupportsMultithreading()); |
| |
| std::mutex mutex; |
| |
| EGLWindow *window = getEGLWindow(); |
| EGLDisplay dpy = window->getDisplay(); |
| EGLContext ctx = window->getContext(); |
| EGLSurface surface = window->getSurface(); |
| |
| EXPECT_EGL_TRUE(eglMakeCurrent(dpy, EGL_NO_SURFACE, EGL_NO_SURFACE, EGL_NO_CONTEXT)); |
| EXPECT_EGL_SUCCESS(); |
| |
| constexpr size_t kThreadCount = 16; |
| std::array<std::thread, kThreadCount> threads; |
| for (std::thread &thread : threads) |
| { |
| thread = std::thread([&]() { |
| std::lock_guard<decltype(mutex)> lock(mutex); |
| |
| EXPECT_EGL_TRUE(eglMakeCurrent(dpy, surface, surface, ctx)); |
| EXPECT_EGL_SUCCESS(); |
| |
| EXPECT_EGL_TRUE(eglSwapBuffers(dpy, surface)); |
| EXPECT_EGL_SUCCESS(); |
| |
| EXPECT_EGL_TRUE(eglMakeCurrent(dpy, EGL_NO_SURFACE, EGL_NO_SURFACE, EGL_NO_CONTEXT)); |
| EXPECT_EGL_SUCCESS(); |
| }); |
| } |
| |
| for (std::thread &thread : threads) |
| { |
| thread.join(); |
| } |
| |
| EXPECT_EGL_TRUE(eglMakeCurrent(dpy, surface, surface, ctx)); |
| EXPECT_EGL_SUCCESS(); |
| } |
| |
| // Test that multiple threads can clear and readback pixels successfully at the same time |
| TEST_P(MultithreadingTest, MultiContextClear) |
| { |
| ANGLE_SKIP_TEST_IF(!platformSupportsMultithreading()); |
| |
| auto testBody = [](EGLSurface surface, size_t thread) { |
| constexpr size_t kIterationsPerThread = 32; |
| for (size_t iteration = 0; iteration < kIterationsPerThread; iteration++) |
| { |
| // Base the clear color on the thread and iteration indexes so every clear color is |
| // unique |
| const GLColor color(static_cast<GLubyte>(thread % 255), |
| static_cast<GLubyte>(iteration % 255), 0, 255); |
| const angle::Vector4 floatColor = color.toNormalizedVector(); |
| |
| glClearColor(floatColor[0], floatColor[1], floatColor[2], floatColor[3]); |
| EXPECT_GL_NO_ERROR(); |
| |
| glClear(GL_COLOR_BUFFER_BIT); |
| EXPECT_GL_NO_ERROR(); |
| |
| EXPECT_PIXEL_COLOR_EQ(0, 0, color); |
| } |
| }; |
| runMultithreadedGLTest(testBody, 72); |
| } |
| |
| // Test that multiple threads can draw and readback pixels successfully at the same time |
| TEST_P(MultithreadingTest, MultiContextDraw) |
| { |
| ANGLE_SKIP_TEST_IF(!platformSupportsMultithreading()); |
| |
| auto testBody = [](EGLSurface surface, size_t thread) { |
| constexpr size_t kIterationsPerThread = 32; |
| constexpr size_t kDrawsPerIteration = 500; |
| |
| ANGLE_GL_PROGRAM(program, essl1_shaders::vs::Simple(), essl1_shaders::fs::UniformColor()); |
| glUseProgram(program); |
| |
| GLint colorLocation = glGetUniformLocation(program, essl1_shaders::ColorUniform()); |
| |
| auto quadVertices = GetQuadVertices(); |
| |
| GLBuffer vertexBuffer; |
| glBindBuffer(GL_ARRAY_BUFFER, vertexBuffer); |
| glBufferData(GL_ARRAY_BUFFER, sizeof(GLfloat) * 3 * 6, quadVertices.data(), GL_STATIC_DRAW); |
| |
| GLint positionLocation = glGetAttribLocation(program, essl1_shaders::PositionAttrib()); |
| glEnableVertexAttribArray(positionLocation); |
| glVertexAttribPointer(positionLocation, 3, GL_FLOAT, GL_FALSE, 0, 0); |
| |
| for (size_t iteration = 0; iteration < kIterationsPerThread; iteration++) |
| { |
| // Base the clear color on the thread and iteration indexes so every clear color is |
| // unique |
| const GLColor color(static_cast<GLubyte>(thread % 255), |
| static_cast<GLubyte>(iteration % 255), 0, 255); |
| const angle::Vector4 floatColor = color.toNormalizedVector(); |
| glUniform4fv(colorLocation, 1, floatColor.data()); |
| |
| for (size_t draw = 0; draw < kDrawsPerIteration; draw++) |
| { |
| glDrawArrays(GL_TRIANGLES, 0, 6); |
| } |
| |
| EXPECT_PIXEL_COLOR_EQ(0, 0, color); |
| } |
| }; |
| runMultithreadedGLTest(testBody, 4); |
| } |
| |
| // TODO(geofflang): Test sharing a program between multiple shared contexts on multiple threads |
| |
| ANGLE_INSTANTIATE_TEST(MultithreadingTest, |
| WithNoVirtualContexts(ES2_OPENGL()), |
| WithNoVirtualContexts(ES3_OPENGL()), |
| WithNoVirtualContexts(ES2_OPENGLES()), |
| WithNoVirtualContexts(ES3_OPENGLES())); |
| |
| } // namespace angle |