| // |
| // Copyright 2019 The ANGLE Project Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| // |
| // FrameCapture.cpp: |
| // ANGLE Frame capture implementation. |
| // |
| |
| #include "libANGLE/FrameCapture.h" |
| |
| #include <cerrno> |
| #include <cstring> |
| #include <fstream> |
| #include <string> |
| |
| #include "sys/stat.h" |
| |
| #include "common/system_utils.h" |
| #include "libANGLE/Context.h" |
| #include "libANGLE/Framebuffer.h" |
| #include "libANGLE/Shader.h" |
| #include "libANGLE/VertexArray.h" |
| #include "libANGLE/capture_gles_2_0_autogen.h" |
| #include "libANGLE/capture_gles_3_0_autogen.h" |
| #include "libANGLE/gl_enum_utils.h" |
| #include "libANGLE/queryconversions.h" |
| #include "libANGLE/queryutils.h" |
| |
| #if !ANGLE_CAPTURE_ENABLED |
| # error Frame capture must be enbled to include this file. |
| #endif // !ANGLE_CAPTURE_ENABLED |
| |
| namespace angle |
| { |
| namespace |
| { |
| |
| constexpr char kEnabledVarName[] = "ANGLE_CAPTURE_ENABLED"; |
| constexpr char kOutDirectoryVarName[] = "ANGLE_CAPTURE_OUT_DIR"; |
| constexpr char kFrameStartVarName[] = "ANGLE_CAPTURE_FRAME_START"; |
| constexpr char kFrameEndVarName[] = "ANGLE_CAPTURE_FRAME_END"; |
| |
| #if defined(ANGLE_PLATFORM_ANDROID) |
| |
| constexpr char kAndroidCaptureEnabled[] = "debug.angle.capture.enabled"; |
| constexpr char kAndroidOutDir[] = "debug.angle.capture.out_dir"; |
| constexpr char kAndroidFrameStart[] = "debug.angle.capture.frame_start"; |
| constexpr char kAndroidFrameEnd[] = "debug.angle.capture.frame_end"; |
| |
| constexpr int kStreamSize = 64; |
| |
| constexpr char kAndroidOutputSubdir[] = "/angle_capture/"; |
| |
| // Call out to 'getprop' on a shell and return a string if the value was set |
| std::string AndroidGetEnvFromProp(const char *key) |
| { |
| std::string command("getprop "); |
| command += key; |
| |
| // Run the command and open a I/O stream to read results |
| char stream[kStreamSize] = {}; |
| FILE *pipe = popen(command.c_str(), "r"); |
| if (pipe != nullptr) |
| { |
| fgets(stream, kStreamSize, pipe); |
| pclose(pipe); |
| } |
| |
| // Right strip white space |
| std::string result(stream); |
| result.erase(result.find_last_not_of(" \n\r\t") + 1); |
| return result; |
| } |
| |
| void PrimeAndroidEnvironmentVariables() |
| { |
| std::string enabled = AndroidGetEnvFromProp(kAndroidCaptureEnabled); |
| if (!enabled.empty()) |
| { |
| INFO() << "Frame capture read " << enabled << " from " << kAndroidCaptureEnabled; |
| setenv(kEnabledVarName, enabled.c_str(), 1); |
| } |
| |
| std::string outDir = AndroidGetEnvFromProp(kAndroidOutDir); |
| if (!outDir.empty()) |
| { |
| INFO() << "Frame capture read " << outDir << " from " << kAndroidOutDir; |
| setenv(kOutDirectoryVarName, outDir.c_str(), 1); |
| } |
| |
| std::string frameStart = AndroidGetEnvFromProp(kAndroidFrameStart); |
| if (!frameStart.empty()) |
| { |
| INFO() << "Frame capture read " << frameStart << " from " << kAndroidFrameStart; |
| setenv(kFrameStartVarName, frameStart.c_str(), 1); |
| } |
| |
| std::string frameEnd = AndroidGetEnvFromProp(kAndroidFrameEnd); |
| if (!frameEnd.empty()) |
| { |
| INFO() << "Frame capture read " << frameEnd << " from " << kAndroidFrameEnd; |
| setenv(kFrameEndVarName, frameEnd.c_str(), 1); |
| } |
| } |
| #endif |
| |
| std::string GetDefaultOutDirectory() |
| { |
| #if defined(ANGLE_PLATFORM_ANDROID) |
| std::string path = "/sdcard/Android/data/"; |
| |
| // Linux interface to get application id of the running process |
| FILE *cmdline = fopen("/proc/self/cmdline", "r"); |
| char applicationId[512]; |
| if (cmdline) |
| { |
| fread(applicationId, 1, sizeof(applicationId), cmdline); |
| fclose(cmdline); |
| |
| // Some package may have application id as <app_name>:<cmd_name> |
| char *colonSep = strchr(applicationId, ':'); |
| if (colonSep) |
| { |
| *colonSep = '\0'; |
| } |
| } |
| else |
| { |
| ERR() << "not able to lookup application id"; |
| } |
| |
| path += std::string(applicationId) + kAndroidOutputSubdir; |
| |
| // Check for existance of output path |
| struct stat dir_stat; |
| if (stat(path.c_str(), &dir_stat) == -1) |
| { |
| ERR() << "Output directory '" << path |
| << "' does not exist. Create it over adb using mkdir."; |
| } |
| |
| return path; |
| #else |
| return std::string("./"); |
| #endif // defined(ANGLE_PLATFORM_ANDROID) |
| } |
| |
| struct FmtCapturePrefix |
| { |
| FmtCapturePrefix(int contextIdIn) : contextId(contextIdIn) {} |
| int contextId; |
| }; |
| |
| std::ostream &operator<<(std::ostream &os, const FmtCapturePrefix &fmt) |
| { |
| os << "angle_capture_context" << fmt.contextId; |
| return os; |
| } |
| |
| struct FmtReplayFunction |
| { |
| FmtReplayFunction(int contextIdIn, uint32_t frameIndexIn) |
| : contextId(contextIdIn), frameIndex(frameIndexIn) |
| {} |
| int contextId; |
| uint32_t frameIndex; |
| }; |
| |
| std::ostream &operator<<(std::ostream &os, const FmtReplayFunction &fmt) |
| { |
| os << "ReplayContext" << fmt.contextId << "Frame" << fmt.frameIndex << "()"; |
| return os; |
| } |
| |
| std::string GetCaptureFileName(int contextId, uint32_t frameIndex, const char *suffix) |
| { |
| std::stringstream fnameStream; |
| fnameStream << FmtCapturePrefix(contextId) << "_frame" << std::setfill('0') << std::setw(3) |
| << frameIndex << suffix; |
| return fnameStream.str(); |
| } |
| |
| std::string GetCaptureFilePath(const std::string &outDir, |
| int contextId, |
| uint32_t frameIndex, |
| const char *suffix) |
| { |
| return outDir + GetCaptureFileName(contextId, frameIndex, suffix); |
| } |
| |
| void WriteParamStaticVarName(const CallCapture &call, |
| const ParamCapture ¶m, |
| int counter, |
| std::ostream &out) |
| { |
| out << call.name() << "_" << param.name << "_" << counter; |
| } |
| |
| template <typename T, typename CastT = T> |
| void WriteInlineData(const std::vector<uint8_t> &vec, std::ostream &out) |
| { |
| const T *data = reinterpret_cast<const T *>(vec.data()); |
| size_t count = vec.size() / sizeof(T); |
| |
| out << static_cast<CastT>(data[0]); |
| |
| for (size_t dataIndex = 1; dataIndex < count; ++dataIndex) |
| { |
| out << ", " << static_cast<CastT>(data[dataIndex]); |
| } |
| } |
| |
| constexpr size_t kInlineDataThreshold = 128; |
| |
| void WriteStringParamReplay(std::ostream &out, const ParamCapture ¶m) |
| { |
| const std::vector<uint8_t> &data = param.data[0]; |
| // null terminate C style string |
| ASSERT(data.size() > 0 && data.back() == '\0'); |
| std::string str(data.begin(), data.end() - 1); |
| out << "\"" << str << "\""; |
| } |
| |
| void WriteStringPointerParamReplay(DataCounters *counters, |
| std::ostream &out, |
| std::ostream &header, |
| const CallCapture &call, |
| const ParamCapture ¶m) |
| { |
| int counter = counters->getAndIncrement(call.entryPoint, param.name); |
| |
| header << "const char *"; |
| WriteParamStaticVarName(call, param, counter, header); |
| header << "[] = { \n"; |
| |
| for (const std::vector<uint8_t> &data : param.data) |
| { |
| // null terminate C style string |
| ASSERT(data.size() > 0 && data.back() == '\0'); |
| std::string str(data.begin(), data.end() - 1); |
| header << " R\"(" << str << ")\",\n"; |
| } |
| |
| header << " };\n"; |
| WriteParamStaticVarName(call, param, counter, out); |
| } |
| |
| template <typename ParamT> |
| void WriteResourceIDPointerParamReplay(DataCounters *counters, |
| std::ostream &out, |
| std::ostream &header, |
| const CallCapture &call, |
| const ParamCapture ¶m) |
| { |
| int counter = counters->getAndIncrement(call.entryPoint, param.name); |
| |
| header << "const GLuint "; |
| WriteParamStaticVarName(call, param, counter, header); |
| header << "[] = { "; |
| |
| const ResourceIDType resourceIDType = GetResourceIDTypeFromParamType(param.type); |
| ASSERT(resourceIDType != ResourceIDType::InvalidEnum); |
| const char *name = GetResourceIDTypeName(resourceIDType); |
| |
| GLsizei n = call.params.getParam("n", ParamType::TGLsizei, 0).value.GLsizeiVal; |
| ASSERT(param.data.size() == 1); |
| const ParamT *returnedIDs = reinterpret_cast<const ParamT *>(param.data[0].data()); |
| for (GLsizei resIndex = 0; resIndex < n; ++resIndex) |
| { |
| ParamT id = returnedIDs[resIndex]; |
| if (resIndex > 0) |
| { |
| header << ", "; |
| } |
| header << "g" << name << "Map[" << id.value << "]"; |
| } |
| |
| header << " };\n "; |
| |
| WriteParamStaticVarName(call, param, counter, out); |
| } |
| |
| void WriteBinaryParamReplay(DataCounters *counters, |
| std::ostream &out, |
| std::ostream &header, |
| const CallCapture &call, |
| const ParamCapture ¶m, |
| std::vector<uint8_t> *binaryData) |
| { |
| int counter = counters->getAndIncrement(call.entryPoint, param.name); |
| |
| ASSERT(param.data.size() == 1); |
| const std::vector<uint8_t> &data = param.data[0]; |
| |
| if (data.size() > kInlineDataThreshold) |
| { |
| size_t offset = binaryData->size(); |
| binaryData->resize(offset + data.size()); |
| memcpy(binaryData->data() + offset, data.data(), data.size()); |
| if (param.type == ParamType::TvoidConstPointer || param.type == ParamType::TvoidPointer) |
| { |
| out << "&gBinaryData[" << offset << "]"; |
| } |
| else |
| { |
| out << "reinterpret_cast<" << ParamTypeToString(param.type) << ">(&gBinaryData[" |
| << offset << "])"; |
| } |
| } |
| else |
| { |
| ParamType overrideType = param.type; |
| if (param.type == ParamType::TGLvoidConstPointer || |
| param.type == ParamType::TvoidConstPointer) |
| { |
| overrideType = ParamType::TGLubyteConstPointer; |
| } |
| |
| std::string paramTypeString = ParamTypeToString(overrideType); |
| header << paramTypeString.substr(0, paramTypeString.length() - 1); |
| WriteParamStaticVarName(call, param, counter, header); |
| |
| header << "[] = { "; |
| |
| switch (overrideType) |
| { |
| case ParamType::TGLintConstPointer: |
| WriteInlineData<GLint>(data, header); |
| break; |
| case ParamType::TGLshortConstPointer: |
| WriteInlineData<GLshort>(data, header); |
| break; |
| case ParamType::TGLfloatConstPointer: |
| WriteInlineData<GLfloat>(data, header); |
| break; |
| case ParamType::TGLubyteConstPointer: |
| WriteInlineData<GLubyte, int>(data, header); |
| break; |
| case ParamType::TGLuintConstPointer: |
| case ParamType::TGLenumConstPointer: |
| WriteInlineData<GLuint>(data, header); |
| break; |
| default: |
| UNIMPLEMENTED(); |
| break; |
| } |
| |
| header << " };\n"; |
| |
| WriteParamStaticVarName(call, param, counter, out); |
| } |
| } |
| |
| void WriteCppReplayForCall(const CallCapture &call, |
| DataCounters *counters, |
| std::ostream &out, |
| std::ostream &header, |
| std::vector<uint8_t> *binaryData) |
| { |
| std::ostringstream callOut; |
| |
| if (call.entryPoint == gl::EntryPoint::CreateShader || |
| call.entryPoint == gl::EntryPoint::CreateProgram) |
| { |
| GLuint id = call.params.getReturnValue().value.GLuintVal; |
| callOut << "gShaderProgramMap[" << id << "] = "; |
| } |
| |
| callOut << call.name() << "("; |
| |
| bool first = true; |
| for (const ParamCapture ¶m : call.params.getParamCaptures()) |
| { |
| if (!first) |
| { |
| callOut << ", "; |
| } |
| |
| if (param.arrayClientPointerIndex != -1) |
| { |
| callOut << "gClientArrays[" << param.arrayClientPointerIndex << "]"; |
| } |
| else if (param.readBufferSizeBytes > 0) |
| { |
| callOut << "reinterpret_cast<" << ParamTypeToString(param.type) << ">(gReadBuffer)"; |
| } |
| else if (param.data.empty()) |
| { |
| if (param.type == ParamType::TGLenum) |
| { |
| OutputGLenumString(callOut, param.enumGroup, param.value.GLenumVal); |
| } |
| else if (param.type == ParamType::TGLbitfield) |
| { |
| OutputGLbitfieldString(callOut, param.enumGroup, param.value.GLbitfieldVal); |
| } |
| else |
| { |
| callOut << param; |
| } |
| } |
| else |
| { |
| switch (param.type) |
| { |
| case ParamType::TGLcharConstPointer: |
| WriteStringParamReplay(callOut, param); |
| break; |
| case ParamType::TGLcharConstPointerPointer: |
| WriteStringPointerParamReplay(counters, callOut, header, call, param); |
| break; |
| case ParamType::TBufferIDConstPointer: |
| WriteResourceIDPointerParamReplay<gl::BufferID>(counters, callOut, out, call, |
| param); |
| break; |
| case ParamType::TFenceNVIDConstPointer: |
| WriteResourceIDPointerParamReplay<gl::FenceNVID>(counters, callOut, out, call, |
| param); |
| break; |
| case ParamType::TFramebufferIDConstPointer: |
| WriteResourceIDPointerParamReplay<gl::FramebufferID>(counters, callOut, out, |
| call, param); |
| break; |
| case ParamType::TMemoryObjectIDConstPointer: |
| WriteResourceIDPointerParamReplay<gl::MemoryObjectID>(counters, callOut, out, |
| call, param); |
| break; |
| case ParamType::TProgramPipelineIDConstPointer: |
| WriteResourceIDPointerParamReplay<gl::ProgramPipelineID>(counters, callOut, out, |
| call, param); |
| break; |
| case ParamType::TQueryIDConstPointer: |
| WriteResourceIDPointerParamReplay<gl::QueryID>(counters, callOut, out, call, |
| param); |
| break; |
| case ParamType::TRenderbufferIDConstPointer: |
| WriteResourceIDPointerParamReplay<gl::RenderbufferID>(counters, callOut, out, |
| call, param); |
| break; |
| case ParamType::TSamplerIDConstPointer: |
| WriteResourceIDPointerParamReplay<gl::SamplerID>(counters, callOut, out, call, |
| param); |
| break; |
| case ParamType::TSemaphoreIDConstPointer: |
| WriteResourceIDPointerParamReplay<gl::SemaphoreID>(counters, callOut, out, call, |
| param); |
| break; |
| case ParamType::TTextureIDConstPointer: |
| WriteResourceIDPointerParamReplay<gl::TextureID>(counters, callOut, out, call, |
| param); |
| break; |
| case ParamType::TTransformFeedbackIDConstPointer: |
| WriteResourceIDPointerParamReplay<gl::TransformFeedbackID>(counters, callOut, |
| out, call, param); |
| break; |
| case ParamType::TVertexArrayIDConstPointer: |
| WriteResourceIDPointerParamReplay<gl::VertexArrayID>(counters, callOut, out, |
| call, param); |
| break; |
| default: |
| WriteBinaryParamReplay(counters, callOut, header, call, param, binaryData); |
| break; |
| } |
| } |
| |
| first = false; |
| } |
| |
| callOut << ")"; |
| |
| out << callOut.str(); |
| } |
| |
| size_t MaxClientArraySize(const gl::AttribArray<size_t> &clientArraySizes) |
| { |
| size_t found = 0; |
| for (size_t size : clientArraySizes) |
| { |
| if (size > found) |
| found = size; |
| } |
| |
| return found; |
| } |
| |
| struct SaveFileHelper |
| { |
| SaveFileHelper(const std::string &filePathIn, std::ios_base::openmode mode = std::ios::out) |
| : ofs(filePathIn, mode), filePath(filePathIn) |
| { |
| if (!ofs.is_open()) |
| { |
| FATAL() << "Could not open " << filePathIn; |
| } |
| } |
| |
| ~SaveFileHelper() { printf("Saved '%s'.\n", filePath.c_str()); } |
| |
| template <typename T> |
| SaveFileHelper &operator<<(const T &value) |
| { |
| ofs << value; |
| if (ofs.bad()) |
| { |
| FATAL() << "Error writing to " << filePath; |
| } |
| return *this; |
| } |
| |
| std::ofstream ofs; |
| std::string filePath; |
| }; |
| |
| void SaveBinaryData(const std::string &outDir, |
| std::ostream &out, |
| int contextId, |
| uint32_t frameIndex, |
| const char *suffix, |
| const std::vector<uint8_t> &binaryData) |
| { |
| std::string binaryDataFileName = GetCaptureFileName(contextId, frameIndex, suffix); |
| |
| out << " LoadBinaryData(\"" << binaryDataFileName << "\", " |
| << static_cast<int>(binaryData.size()) << ");\n"; |
| |
| std::string dataFilepath = GetCaptureFilePath(outDir, contextId, frameIndex, suffix); |
| |
| SaveFileHelper saveData(dataFilepath, std::ios::binary); |
| saveData.ofs.write(reinterpret_cast<const char *>(binaryData.data()), binaryData.size()); |
| } |
| |
| void WriteCppReplay(const std::string &outDir, |
| int contextId, |
| uint32_t frameIndex, |
| const std::vector<CallCapture> &frameCalls, |
| const std::vector<CallCapture> &setupCalls) |
| { |
| DataCounters counters; |
| |
| std::stringstream out; |
| std::stringstream header; |
| |
| header << "#include \"" << FmtCapturePrefix(contextId) << ".h\"\n"; |
| header << ""; |
| header << "\n"; |
| header << "namespace\n"; |
| header << "{\n"; |
| |
| if (frameIndex == 0 || !setupCalls.empty()) |
| { |
| out << "void SetupContext" << Str(contextId) << "Replay()\n"; |
| out << "{\n"; |
| |
| std::stringstream setupCallStream; |
| std::vector<uint8_t> setupBinaryData; |
| |
| for (const CallCapture &call : setupCalls) |
| { |
| setupCallStream << " "; |
| WriteCppReplayForCall(call, &counters, setupCallStream, header, &setupBinaryData); |
| setupCallStream << ";\n"; |
| } |
| |
| if (!setupBinaryData.empty()) |
| { |
| SaveBinaryData(outDir, out, contextId, frameIndex, ".setup.angledata", setupBinaryData); |
| } |
| |
| out << setupCallStream.str(); |
| |
| out << "}\n"; |
| out << "\n"; |
| } |
| |
| out << "void " << FmtReplayFunction(contextId, frameIndex) << "\n"; |
| out << "{\n"; |
| |
| std::stringstream callStream; |
| std::vector<uint8_t> binaryData; |
| |
| for (const CallCapture &call : frameCalls) |
| { |
| callStream << " "; |
| WriteCppReplayForCall(call, &counters, callStream, header, &binaryData); |
| callStream << ";\n"; |
| } |
| |
| if (!binaryData.empty()) |
| { |
| SaveBinaryData(outDir, out, contextId, frameIndex, ".angledata", binaryData); |
| } |
| |
| out << callStream.str(); |
| out << "}\n"; |
| |
| header << "} // namespace\n"; |
| |
| { |
| std::string outString = out.str(); |
| std::string headerString = header.str(); |
| |
| std::string cppFilePath = GetCaptureFilePath(outDir, contextId, frameIndex, ".cpp"); |
| |
| SaveFileHelper saveCpp(cppFilePath); |
| saveCpp << headerString << "\n" << outString; |
| } |
| } |
| |
| void WriteCppReplayIndexFiles(const std::string &outDir, |
| int contextId, |
| uint32_t frameStart, |
| uint32_t frameEnd, |
| size_t readBufferSize, |
| const gl::AttribArray<size_t> &clientArraySizes, |
| const HasResourceTypeMap &hasResourceType) |
| { |
| size_t maxClientArraySize = MaxClientArraySize(clientArraySizes); |
| |
| std::stringstream header; |
| std::stringstream source; |
| |
| header << "#pragma once\n"; |
| header << "\n"; |
| header << "#include \"util/gles_loader_autogen.h\"\n"; |
| header << "\n"; |
| header << "#include <cstdint>\n"; |
| header << "#include <cstdio>\n"; |
| header << "#include <cstring>\n"; |
| header << "#include <unordered_map>\n"; |
| header << "\n"; |
| header << "// Replay functions\n"; |
| header << "\n"; |
| header << "constexpr uint32_t kReplayFrameStart = " << frameStart << ";\n"; |
| header << "constexpr uint32_t kReplayFrameEnd = " << frameEnd << ";\n"; |
| header << "\n"; |
| header << "void SetupContext" << contextId << "Replay();\n"; |
| header << "void ReplayContext" << contextId << "Frame(uint32_t frameIndex);\n"; |
| header << "\n"; |
| for (uint32_t frameIndex = frameStart; frameIndex < frameEnd; ++frameIndex) |
| { |
| header << "void " << FmtReplayFunction(contextId, frameIndex) << ";\n"; |
| } |
| header << "\n"; |
| header << "void SetBinaryDataDir(const char *dataDir);\n"; |
| header << "void LoadBinaryData(const char *fileName, size_t size);\n"; |
| header << "\n"; |
| header << "// Global state\n"; |
| header << "\n"; |
| header << "using ResourceMap = std::unordered_map<GLuint, GLuint>;\n"; |
| header << "\n"; |
| header << "extern uint8_t *gBinaryData;\n"; |
| |
| source << "#include \"" << FmtCapturePrefix(contextId) << ".h\"\n"; |
| source << "\n"; |
| source << "namespace\n"; |
| source << "{\n"; |
| source << "void UpdateResourceMap(ResourceMap *resourceMap, GLuint id, GLsizei " |
| "readBufferOffset)\n"; |
| source << "{\n"; |
| source << " GLuint returnedID;\n"; |
| source << " memcpy(&returnedID, &gReadBuffer[readBufferOffset], sizeof(GLuint));\n"; |
| source << " (*resourceMap)[id] = returnedID;\n"; |
| source << "}\n"; |
| source << "\n"; |
| source << "const char *gBinaryDataDir = \".\";\n"; |
| source << "} // namespace\n"; |
| source << "\n"; |
| source << "uint8_t *gBinaryData = nullptr;\n"; |
| |
| if (readBufferSize > 0) |
| { |
| header << "extern uint8_t gReadBuffer[" << readBufferSize << "];\n"; |
| source << "uint8_t gReadBuffer[" << readBufferSize << "];\n"; |
| } |
| if (maxClientArraySize > 0) |
| { |
| header << "extern uint8_t gClientArrays[" << gl::MAX_VERTEX_ATTRIBS << "][" |
| << maxClientArraySize << "];\n"; |
| source << "uint8_t gClientArrays[" << gl::MAX_VERTEX_ATTRIBS << "][" << maxClientArraySize |
| << "];\n"; |
| } |
| for (ResourceIDType resourceType : AllEnums<ResourceIDType>()) |
| { |
| if (!hasResourceType[resourceType]) |
| continue; |
| |
| const char *name = GetResourceIDTypeName(resourceType); |
| header << "extern ResourceMap g" << name << "Map;\n"; |
| source << "ResourceMap g" << name << "Map;\n"; |
| } |
| |
| header << "\n"; |
| |
| source << "\n"; |
| source << "void ReplayContext" << contextId << "Frame(uint32_t frameIndex)\n"; |
| source << "{\n"; |
| source << " switch (frameIndex)\n"; |
| source << " {\n"; |
| for (uint32_t frameIndex = frameStart; frameIndex < frameEnd; ++frameIndex) |
| { |
| source << " case " << frameIndex << ":\n"; |
| source << " ReplayContext" << contextId << "Frame" << frameIndex << "();\n"; |
| source << " break;\n"; |
| } |
| source << " default:\n"; |
| source << " break;\n"; |
| source << " }\n"; |
| source << "}\n"; |
| source << "\n"; |
| source << "void SetBinaryDataDir(const char *dataDir)\n"; |
| source << "{\n"; |
| source << " gBinaryDataDir = dataDir;\n"; |
| source << "}\n"; |
| source << "\n"; |
| source << "void LoadBinaryData(const char *fileName, size_t size)\n"; |
| source << "{\n"; |
| source << " if (gBinaryData != nullptr)\n"; |
| source << " {\n"; |
| source << " delete [] gBinaryData;\n"; |
| source << " }\n"; |
| source << " gBinaryData = new uint8_t[size];\n"; |
| source << " char pathBuffer[1000] = {};\n"; |
| source << " sprintf(pathBuffer, \"%s/%s\", gBinaryDataDir, fileName);\n"; |
| source << " FILE *fp = fopen(pathBuffer, \"rb\");\n"; |
| source << " fread(gBinaryData, 1, size, fp);\n"; |
| source << " fclose(fp);\n"; |
| source << "}\n"; |
| |
| if (maxClientArraySize > 0) |
| { |
| header |
| << "void UpdateClientArrayPointer(int arrayIndex, const void *data, uint64_t size);\n"; |
| |
| source << "\n"; |
| source << "void UpdateClientArrayPointer(int arrayIndex, const void *data, uint64_t size)" |
| << "\n"; |
| source << "{\n"; |
| source << " memcpy(gClientArrays[arrayIndex], data, size);\n"; |
| source << "}\n"; |
| } |
| |
| for (ResourceIDType resourceType : AllEnums<ResourceIDType>()) |
| { |
| if (!hasResourceType[resourceType]) |
| continue; |
| const char *name = GetResourceIDTypeName(resourceType); |
| header << "void Update" << name << "ID(GLuint id, GLsizei readBufferOffset);\n"; |
| |
| source << "\n"; |
| source << "void Update" << name << "ID(GLuint id, GLsizei readBufferOffset)\n"; |
| source << "{\n"; |
| source << " UpdateResourceMap(&g" << name << "Map, id, readBufferOffset);\n"; |
| source << "}\n"; |
| } |
| |
| { |
| std::string headerContents = header.str(); |
| |
| std::stringstream headerPathStream; |
| headerPathStream << outDir << FmtCapturePrefix(contextId) << ".h"; |
| std::string headerPath = headerPathStream.str(); |
| |
| SaveFileHelper saveHeader(headerPath); |
| saveHeader << headerContents; |
| } |
| |
| { |
| std::string sourceContents = source.str(); |
| |
| std::stringstream sourcePathStream; |
| sourcePathStream << outDir << FmtCapturePrefix(contextId) << ".cpp"; |
| std::string sourcePath = sourcePathStream.str(); |
| |
| SaveFileHelper saveSource(sourcePath); |
| saveSource << sourceContents; |
| } |
| |
| { |
| std::stringstream indexPathStream; |
| indexPathStream << outDir << FmtCapturePrefix(contextId) << "_files.txt"; |
| std::string indexPath = indexPathStream.str(); |
| |
| SaveFileHelper saveIndex(indexPath); |
| for (uint32_t frameIndex = frameStart; frameIndex <= frameEnd; ++frameIndex) |
| { |
| saveIndex << GetCaptureFileName(contextId, frameIndex, ".cpp") << "\n"; |
| } |
| } |
| } |
| |
| ProgramSources GetAttachedProgramSources(const gl::Program *program) |
| { |
| ProgramSources sources; |
| for (gl::ShaderType shaderType : gl::AllShaderTypes()) |
| { |
| const gl::Shader *shader = program->getAttachedShader(shaderType); |
| if (shader) |
| { |
| sources[shaderType] = shader->getSourceString(); |
| } |
| } |
| return sources; |
| } |
| |
| template <typename IDType> |
| void CaptureUpdateResourceIDs(const CallCapture &call, |
| const ParamCapture ¶m, |
| std::vector<CallCapture> *callsOut) |
| { |
| GLsizei n = call.params.getParam("n", ParamType::TGLsizei, 0).value.GLsizeiVal; |
| ASSERT(param.data.size() == 1); |
| ResourceIDType resourceIDType = GetResourceIDTypeFromParamType(param.type); |
| ASSERT(resourceIDType != ResourceIDType::InvalidEnum); |
| const char *resourceName = GetResourceIDTypeName(resourceIDType); |
| |
| std::stringstream updateFuncNameStr; |
| updateFuncNameStr << "Update" << resourceName << "ID"; |
| std::string updateFuncName = updateFuncNameStr.str(); |
| |
| const IDType *returnedIDs = reinterpret_cast<const IDType *>(param.data[0].data()); |
| |
| for (GLsizei idIndex = 0; idIndex < n; ++idIndex) |
| { |
| IDType id = returnedIDs[idIndex]; |
| GLsizei readBufferOffset = idIndex * sizeof(gl::RenderbufferID); |
| ParamBuffer params; |
| params.addValueParam("id", ParamType::TGLuint, id.value); |
| params.addValueParam("readBufferOffset", ParamType::TGLsizei, readBufferOffset); |
| callsOut->emplace_back(updateFuncName, std::move(params)); |
| } |
| } |
| |
| void MaybeCaptureUpdateResourceIDs(std::vector<CallCapture> *callsOut) |
| { |
| const CallCapture &call = callsOut->back(); |
| |
| switch (call.entryPoint) |
| { |
| case gl::EntryPoint::GenBuffers: |
| { |
| const ParamCapture &buffers = |
| call.params.getParam("buffersPacked", ParamType::TBufferIDPointer, 1); |
| CaptureUpdateResourceIDs<gl::BufferID>(call, buffers, callsOut); |
| break; |
| } |
| |
| case gl::EntryPoint::GenFencesNV: |
| { |
| const ParamCapture &fences = |
| call.params.getParam("fencesPacked", ParamType::TFenceNVIDPointer, 1); |
| CaptureUpdateResourceIDs<gl::FenceNVID>(call, fences, callsOut); |
| break; |
| } |
| |
| case gl::EntryPoint::GenFramebuffers: |
| case gl::EntryPoint::GenFramebuffersOES: |
| { |
| const ParamCapture &framebuffers = |
| call.params.getParam("framebuffersPacked", ParamType::TFramebufferIDPointer, 1); |
| CaptureUpdateResourceIDs<gl::FramebufferID>(call, framebuffers, callsOut); |
| break; |
| } |
| |
| case gl::EntryPoint::GenPathsCHROMIUM: |
| { |
| // TODO(jmadill): Handle path IDs. http://anglebug.com/3662 |
| break; |
| } |
| |
| case gl::EntryPoint::GenProgramPipelines: |
| { |
| const ParamCapture &pipelines = |
| call.params.getParam("pipelinesPacked", ParamType::TProgramPipelineIDPointer, 1); |
| CaptureUpdateResourceIDs<gl::ProgramPipelineID>(call, pipelines, callsOut); |
| break; |
| } |
| |
| case gl::EntryPoint::GenQueries: |
| case gl::EntryPoint::GenQueriesEXT: |
| { |
| const ParamCapture &queries = |
| call.params.getParam("idsPacked", ParamType::TQueryIDPointer, 1); |
| CaptureUpdateResourceIDs<gl::QueryID>(call, queries, callsOut); |
| break; |
| } |
| |
| case gl::EntryPoint::GenRenderbuffers: |
| case gl::EntryPoint::GenRenderbuffersOES: |
| { |
| const ParamCapture &renderbuffers = |
| call.params.getParam("renderbuffersPacked", ParamType::TRenderbufferIDPointer, 1); |
| CaptureUpdateResourceIDs<gl::RenderbufferID>(call, renderbuffers, callsOut); |
| break; |
| } |
| |
| case gl::EntryPoint::GenSamplers: |
| { |
| const ParamCapture &samplers = |
| call.params.getParam("samplersPacked", ParamType::TSamplerIDPointer, 1); |
| CaptureUpdateResourceIDs<gl::SamplerID>(call, samplers, callsOut); |
| break; |
| } |
| |
| case gl::EntryPoint::GenSemaphoresEXT: |
| { |
| const ParamCapture &semaphores = |
| call.params.getParam("semaphoresPacked", ParamType::TSemaphoreIDPointer, 1); |
| CaptureUpdateResourceIDs<gl::SemaphoreID>(call, semaphores, callsOut); |
| break; |
| } |
| |
| case gl::EntryPoint::GenTextures: |
| { |
| const ParamCapture &textures = |
| call.params.getParam("texturesPacked", ParamType::TTextureIDPointer, 1); |
| CaptureUpdateResourceIDs<gl::TextureID>(call, textures, callsOut); |
| break; |
| } |
| |
| case gl::EntryPoint::GenTransformFeedbacks: |
| { |
| const ParamCapture &xfbs = |
| call.params.getParam("idsPacked", ParamType::TTransformFeedbackIDPointer, 1); |
| CaptureUpdateResourceIDs<gl::TransformFeedbackID>(call, xfbs, callsOut); |
| break; |
| } |
| |
| case gl::EntryPoint::GenVertexArrays: |
| case gl::EntryPoint::GenVertexArraysOES: |
| { |
| const ParamCapture &vertexArrays = |
| call.params.getParam("vetexArraysPacked", ParamType::TVertexArrayIDPointer, 1); |
| CaptureUpdateResourceIDs<gl::VertexArrayID>(call, vertexArrays, callsOut); |
| break; |
| } |
| |
| default: |
| break; |
| } |
| } |
| |
| bool IsDefaultCurrentValue(const gl::VertexAttribCurrentValueData ¤tValue) |
| { |
| if (currentValue.Type != gl::VertexAttribType::Float) |
| return false; |
| |
| return currentValue.Values.FloatValues[0] == 0.0f && |
| currentValue.Values.FloatValues[1] == 0.0f && |
| currentValue.Values.FloatValues[2] == 0.0f && currentValue.Values.FloatValues[3] == 1.0f; |
| } |
| |
| void CaptureMidExecutionSetup(const gl::Context *context, |
| std::vector<CallCapture> *setupCalls, |
| const ShaderSourceMap &cachedShaderSources, |
| const ProgramSourceMap &cachedProgramSources) |
| { |
| const gl::State &apiState = context->getState(); |
| gl::State replayState(0, nullptr, nullptr, nullptr, EGL_OPENGL_ES_API, |
| apiState.getClientVersion(), false, true, true, true, false); |
| |
| // Small helper function to make the code more readable. |
| auto cap = [setupCalls](CallCapture &&call) { setupCalls->emplace_back(std::move(call)); }; |
| |
| // Currently this code assumes we can use create-on-bind. It does not support 'Gen' usage. |
| // TODO(jmadill): Use handle mapping for captured objects. http://anglebug.com/3662 |
| |
| // Capture Buffer data. |
| const gl::BufferManager &buffers = apiState.getBufferManagerForCapture(); |
| const gl::BoundBufferMap &boundBuffers = apiState.getBoundBuffersForCapture(); |
| |
| for (const auto &bufferIter : buffers) |
| { |
| gl::BufferID id = {bufferIter.first}; |
| gl::Buffer *buffer = bufferIter.second; |
| |
| if (id.value == 0) |
| { |
| continue; |
| } |
| |
| // glBufferData. Would possibly be better implemented using a getData impl method. |
| // Saving buffers that are mapped during a swap is not yet handled. |
| if (buffer->getSize() == 0) |
| { |
| continue; |
| } |
| ASSERT(!buffer->isMapped()); |
| (void)buffer->mapRange(context, 0, static_cast<GLsizeiptr>(buffer->getSize()), |
| GL_MAP_READ_BIT); |
| |
| // Generate binding. |
| cap(CaptureGenBuffers(replayState, true, 1, &id)); |
| MaybeCaptureUpdateResourceIDs(setupCalls); |
| |
| // Always use the array buffer binding point to upload data to keep things simple. |
| if (buffer != replayState.getArrayBuffer()) |
| { |
| replayState.setBufferBinding(context, gl::BufferBinding::Array, buffer); |
| cap(CaptureBindBuffer(replayState, true, gl::BufferBinding::Array, id)); |
| } |
| |
| cap(CaptureBufferData(replayState, true, gl::BufferBinding::Array, |
| static_cast<GLsizeiptr>(buffer->getSize()), buffer->getMapPointer(), |
| buffer->getUsage())); |
| |
| GLboolean dontCare; |
| (void)buffer->unmap(context, &dontCare); |
| } |
| |
| // Vertex input states. Only handles GLES 2.0 states right now. |
| // Must happen after buffer data initialization. |
| // TODO(http://anglebug.com/3662): Complete state capture. |
| const std::vector<gl::VertexAttribCurrentValueData> ¤tValues = |
| apiState.getVertexAttribCurrentValues(); |
| const std::vector<gl::VertexAttribute> &vertexAttribs = |
| apiState.getVertexArray()->getVertexAttributes(); |
| const std::vector<gl::VertexBinding> &vertexBindings = |
| apiState.getVertexArray()->getVertexBindings(); |
| |
| for (GLuint attribIndex = 0; attribIndex < gl::MAX_VERTEX_ATTRIBS; ++attribIndex) |
| { |
| const gl::VertexAttribCurrentValueData ¤tValue = currentValues[attribIndex]; |
| if (!IsDefaultCurrentValue(currentValue)) |
| { |
| cap(CaptureVertexAttrib4fv(replayState, true, attribIndex, |
| currentValue.Values.FloatValues)); |
| } |
| |
| const gl::VertexAttribute &attrib = vertexAttribs[attribIndex]; |
| const gl::VertexBinding &binding = vertexBindings[attrib.bindingIndex]; |
| |
| const gl::VertexAttribute defaultAttrib(attribIndex); |
| const gl::VertexBinding defaultBinding; |
| |
| if (attrib.enabled != defaultAttrib.enabled) |
| { |
| cap(CaptureEnableVertexAttribArray(replayState, false, attribIndex)); |
| } |
| |
| if (attrib.format != defaultAttrib.format || attrib.pointer != defaultAttrib.pointer || |
| binding.getStride() != defaultBinding.getStride() || |
| binding.getBuffer().get() != nullptr) |
| { |
| gl::Buffer *buffer = binding.getBuffer().get(); |
| |
| if (buffer != replayState.getArrayBuffer()) |
| { |
| replayState.setBufferBinding(context, gl::BufferBinding::Array, buffer); |
| cap(CaptureBindBuffer(replayState, true, gl::BufferBinding::Array, buffer->id())); |
| } |
| |
| cap(CaptureVertexAttribPointer(replayState, true, attribIndex, |
| attrib.format->channelCount, |
| attrib.format->vertexAttribType, attrib.format->isNorm(), |
| binding.getStride(), attrib.pointer)); |
| } |
| |
| if (binding.getDivisor() != 0) |
| { |
| cap(CaptureVertexAttribDivisor(replayState, true, attribIndex, binding.getDivisor())); |
| } |
| } |
| |
| // Capture Buffer bindings. |
| for (gl::BufferBinding binding : angle::AllEnums<gl::BufferBinding>()) |
| { |
| gl::BufferID bufferID = boundBuffers[binding].id(); |
| |
| // Filter out redundant buffer binding commands. Note that the code in the previous section |
| // only binds to ARRAY_BUFFER. Therefore we only check the array binding against the binding |
| // we set earlier. |
| bool isArray = binding == gl::BufferBinding::Array; |
| const gl::Buffer *arrayBuffer = replayState.getArrayBuffer(); |
| if ((isArray && arrayBuffer->id() != bufferID) || (!isArray && bufferID.value != 0)) |
| { |
| cap(CaptureBindBuffer(replayState, true, binding, bufferID)); |
| } |
| } |
| |
| // Set a pack alignment of 1. |
| gl::PixelPackState ¤tPackState = replayState.getPackState(); |
| if (currentPackState.alignment != 1) |
| { |
| cap(CapturePixelStorei(replayState, true, GL_UNPACK_ALIGNMENT, 1)); |
| currentPackState.alignment = 1; |
| } |
| |
| // Capture Texture setup and data. |
| const gl::TextureManager &textures = apiState.getTextureManagerForCapture(); |
| const gl::TextureBindingMap &boundTextures = apiState.getBoundTexturesForCapture(); |
| |
| gl::TextureTypeMap<gl::TextureID> currentTextureBindings; |
| |
| for (const auto &textureIter : textures) |
| { |
| gl::TextureID id = {textureIter.first}; |
| const gl::Texture *texture = textureIter.second; |
| |
| if (id.value == 0) |
| { |
| continue; |
| } |
| |
| // Gen the Texture. |
| cap(CaptureGenTextures(replayState, true, 1, &id)); |
| MaybeCaptureUpdateResourceIDs(setupCalls); |
| cap(CaptureBindTexture(replayState, true, texture->getType(), id)); |
| |
| currentTextureBindings[texture->getType()] = id; |
| |
| // Capture sampler parameter states. |
| // TODO(jmadill): More sampler / texture states. http://anglebug.com/3662 |
| gl::SamplerState defaultSamplerState = |
| gl::SamplerState::CreateDefaultForTarget(texture->getType()); |
| const gl::SamplerState &textureSamplerState = texture->getSamplerState(); |
| |
| auto capTexParam = [cap, &replayState, texture](GLenum pname, GLint param) { |
| cap(CaptureTexParameteri(replayState, true, texture->getType(), pname, param)); |
| }; |
| |
| if (textureSamplerState.getMinFilter() != defaultSamplerState.getMinFilter()) |
| { |
| capTexParam(GL_TEXTURE_MIN_FILTER, textureSamplerState.getMinFilter()); |
| } |
| |
| if (textureSamplerState.getMagFilter() != defaultSamplerState.getMagFilter()) |
| { |
| capTexParam(GL_TEXTURE_MAG_FILTER, textureSamplerState.getMagFilter()); |
| } |
| |
| if (textureSamplerState.getWrapR() != defaultSamplerState.getWrapR()) |
| { |
| capTexParam(GL_TEXTURE_WRAP_R, textureSamplerState.getWrapR()); |
| } |
| |
| if (textureSamplerState.getWrapS() != defaultSamplerState.getWrapS()) |
| { |
| capTexParam(GL_TEXTURE_WRAP_S, textureSamplerState.getWrapS()); |
| } |
| |
| if (textureSamplerState.getWrapT() != defaultSamplerState.getWrapT()) |
| { |
| capTexParam(GL_TEXTURE_WRAP_T, textureSamplerState.getWrapT()); |
| } |
| |
| // Iterate texture levels and layers. |
| gl::ImageIndexIterator imageIter = gl::ImageIndexIterator::MakeGeneric( |
| texture->getType(), 0, texture->getMipmapMaxLevel() + 1, gl::ImageIndex::kEntireLevel, |
| gl::ImageIndex::kEntireLevel); |
| while (imageIter.hasNext()) |
| { |
| gl::ImageIndex index = imageIter.next(); |
| |
| const gl::ImageDesc &desc = texture->getTextureState().getImageDesc(index); |
| |
| if (desc.size.empty()) |
| continue; |
| |
| const gl::InternalFormat &format = *desc.format.info; |
| |
| // Assume 2D or Cube for now. |
| // TODO(jmadill): 3D and 2D array textures. http://anglebug.com/4048 |
| ASSERT(index.getType() == gl::TextureType::_2D || |
| index.getType() == gl::TextureType::CubeMap); |
| |
| angle::MemoryBuffer data; |
| |
| // Use ANGLE_get_image to read back pixel data. |
| if (context->getExtensions().getImageANGLE) |
| { |
| GLenum internalFormat = format.internalFormat; |
| GLenum getFormat = format.format; |
| GLenum getType = format.type; |
| GLsizei pixelBytes = format.pixelBytes; |
| |
| if (format.compressed) |
| { |
| // Determine if we're emulating the compressed format. |
| GLenum readFormat = texture->getImplementationColorReadFormat(context); |
| GLenum readType = texture->getImplementationColorReadType(context); |
| |
| const gl::InternalFormat &nativeFormat = |
| gl::GetInternalFormatInfo(readFormat, readType); |
| |
| if (!nativeFormat.compressed) |
| { |
| // Emulate with a non-compressed format. |
| internalFormat = nativeFormat.internalFormat; |
| getFormat = readFormat; |
| getType = readType; |
| pixelBytes = nativeFormat.pixelBytes; |
| } |
| else |
| { |
| // Will need to add glGetCompressedTexImage support to ANGLE_get_image. |
| // TODO(jmadill): add glGetCompressedTexImage. http://anglebug.com/3944 |
| UNIMPLEMENTED(); |
| } |
| } |
| |
| uint32_t dataSize = pixelBytes * desc.size.width * desc.size.height; |
| |
| bool result = data.resize(dataSize); |
| ASSERT(result); |
| |
| gl::PixelPackState packState; |
| packState.alignment = 1; |
| |
| (void)texture->getTexImage(context, packState, nullptr, index.getTarget(), |
| index.getLevelIndex(), getFormat, getType, data.data()); |
| |
| cap(CaptureTexImage2D(replayState, true, index.getTarget(), index.getLevelIndex(), |
| internalFormat, desc.size.width, desc.size.height, 0, |
| getFormat, getType, data.data())); |
| } |
| else |
| { |
| cap(CaptureTexImage2D(replayState, true, index.getTarget(), index.getLevelIndex(), |
| format.internalFormat, desc.size.width, desc.size.height, 0, |
| format.format, format.type, nullptr)); |
| } |
| } |
| } |
| |
| // Set Texture bindings. |
| size_t currentActiveTexture = 0; |
| for (gl::TextureType textureType : angle::AllEnums<gl::TextureType>()) |
| { |
| const gl::TextureBindingVector &bindings = boundTextures[textureType]; |
| for (size_t bindingIndex = 0; bindingIndex < bindings.size(); ++bindingIndex) |
| { |
| gl::TextureID textureID = bindings[bindingIndex].id(); |
| |
| if (textureID.value != 0) |
| { |
| if (currentActiveTexture != bindingIndex) |
| { |
| cap(CaptureActiveTexture(replayState, true, |
| GL_TEXTURE0 + static_cast<GLenum>(bindingIndex))); |
| currentActiveTexture = bindingIndex; |
| } |
| |
| if (currentTextureBindings[textureType] != textureID) |
| { |
| cap(CaptureBindTexture(replayState, true, textureType, textureID)); |
| currentTextureBindings[textureType] = textureID; |
| } |
| } |
| } |
| } |
| |
| // Set active Texture. |
| size_t stateActiveTexture = apiState.getActiveSampler(); |
| if (currentActiveTexture != stateActiveTexture) |
| { |
| cap(CaptureActiveTexture(replayState, true, |
| GL_TEXTURE0 + static_cast<GLenum>(stateActiveTexture))); |
| } |
| |
| // Capture Renderbuffers. |
| const gl::RenderbufferManager &renderbuffers = apiState.getRenderbufferManagerForCapture(); |
| |
| gl::RenderbufferID currentRenderbuffer = {0}; |
| for (const auto &renderbufIter : renderbuffers) |
| { |
| gl::RenderbufferID id = {renderbufIter.first}; |
| const gl::Renderbuffer *renderbuffer = renderbufIter.second; |
| |
| // Generate renderbuffer id. |
| cap(CaptureGenRenderbuffers(replayState, true, 1, &id)); |
| MaybeCaptureUpdateResourceIDs(setupCalls); |
| cap(CaptureBindRenderbuffer(replayState, true, GL_RENDERBUFFER, id)); |
| |
| currentRenderbuffer = id; |
| |
| GLenum internalformat = renderbuffer->getFormat().info->internalFormat; |
| |
| if (renderbuffer->getSamples() > 0) |
| { |
| // Note: We could also use extensions if available. |
| cap(CaptureRenderbufferStorageMultisample( |
| replayState, true, GL_RENDERBUFFER, renderbuffer->getSamples(), internalformat, |
| renderbuffer->getWidth(), renderbuffer->getHeight())); |
| } |
| else |
| { |
| cap(CaptureRenderbufferStorage(replayState, true, GL_RENDERBUFFER, internalformat, |
| renderbuffer->getWidth(), renderbuffer->getHeight())); |
| } |
| |
| // TODO(jmadill): Capture renderbuffer contents. http://anglebug.com/3662 |
| } |
| |
| // Set Renderbuffer binding. |
| if (currentRenderbuffer != apiState.getRenderbufferId()) |
| { |
| cap(CaptureBindRenderbuffer(replayState, true, GL_RENDERBUFFER, |
| apiState.getRenderbufferId())); |
| } |
| |
| // Capture Framebuffers. |
| const gl::FramebufferManager &framebuffers = apiState.getFramebufferManagerForCapture(); |
| |
| gl::FramebufferID currentDrawFramebuffer = {0}; |
| gl::FramebufferID currentReadFramebuffer = {0}; |
| |
| for (const auto &framebufferIter : framebuffers) |
| { |
| gl::FramebufferID id = {framebufferIter.first}; |
| const gl::Framebuffer *framebuffer = framebufferIter.second; |
| |
| // The default Framebuffer exists (by default). |
| if (framebuffer->isDefault()) |
| continue; |
| |
| cap(CaptureGenFramebuffers(replayState, true, 1, &id)); |
| MaybeCaptureUpdateResourceIDs(setupCalls); |
| cap(CaptureBindFramebuffer(replayState, true, GL_FRAMEBUFFER, id)); |
| currentDrawFramebuffer = currentReadFramebuffer = id; |
| |
| // Color Attachments. |
| for (const gl::FramebufferAttachment &colorAttachment : framebuffer->getColorAttachments()) |
| { |
| if (!colorAttachment.isAttached()) |
| { |
| continue; |
| } |
| |
| GLuint resourceID = colorAttachment.getResource()->getId(); |
| |
| // TODO(jmadill): Layer attachments. http://anglebug.com/3662 |
| if (colorAttachment.type() == GL_TEXTURE) |
| { |
| gl::ImageIndex index = colorAttachment.getTextureImageIndex(); |
| |
| cap(CaptureFramebufferTexture2D(replayState, true, GL_FRAMEBUFFER, |
| colorAttachment.getBinding(), index.getTarget(), |
| {resourceID}, index.getLevelIndex())); |
| } |
| else |
| { |
| ASSERT(colorAttachment.type() == GL_RENDERBUFFER); |
| cap(CaptureFramebufferRenderbuffer(replayState, true, GL_FRAMEBUFFER, |
| colorAttachment.getBinding(), GL_RENDERBUFFER, |
| {resourceID})); |
| } |
| } |
| |
| const gl::FramebufferAttachment *depthAttachment = framebuffer->getDepthAttachment(); |
| if (depthAttachment) |
| { |
| ASSERT(depthAttachment->type() == GL_RENDERBUFFER); |
| GLuint resourceID = depthAttachment->getResource()->getId(); |
| cap(CaptureFramebufferRenderbuffer(replayState, true, GL_FRAMEBUFFER, |
| GL_DEPTH_ATTACHMENT, GL_RENDERBUFFER, {resourceID})); |
| } |
| |
| const gl::FramebufferAttachment *stencilAttachment = framebuffer->getStencilAttachment(); |
| if (stencilAttachment) |
| { |
| ASSERT(stencilAttachment->type() == GL_RENDERBUFFER); |
| GLuint resourceID = stencilAttachment->getResource()->getId(); |
| cap(CaptureFramebufferRenderbuffer(replayState, true, GL_FRAMEBUFFER, |
| GL_STENCIL_ATTACHMENT, GL_RENDERBUFFER, |
| {resourceID})); |
| } |
| |
| // TODO(jmadill): Draw buffer states. http://anglebug.com/3662 |
| } |
| |
| // Capture framebuffer bindings. |
| gl::FramebufferID stateReadFramebuffer = apiState.getReadFramebuffer()->id(); |
| gl::FramebufferID stateDrawFramebuffer = apiState.getDrawFramebuffer()->id(); |
| if (stateDrawFramebuffer == stateReadFramebuffer) |
| { |
| if (currentDrawFramebuffer != stateDrawFramebuffer || |
| currentReadFramebuffer != stateReadFramebuffer) |
| { |
| cap(CaptureBindFramebuffer(replayState, true, GL_FRAMEBUFFER, stateDrawFramebuffer)); |
| currentDrawFramebuffer = currentReadFramebuffer = stateDrawFramebuffer; |
| } |
| } |
| else |
| { |
| if (currentDrawFramebuffer != stateDrawFramebuffer) |
| { |
| cap(CaptureBindFramebuffer(replayState, true, GL_DRAW_FRAMEBUFFER, |
| currentDrawFramebuffer)); |
| currentDrawFramebuffer = stateDrawFramebuffer; |
| } |
| |
| if (currentReadFramebuffer != stateReadFramebuffer) |
| { |
| cap(CaptureBindFramebuffer(replayState, true, GL_READ_FRAMEBUFFER, |
| replayState.getReadFramebuffer()->id())); |
| currentReadFramebuffer = stateReadFramebuffer; |
| } |
| } |
| |
| // Capture Shaders and Programs. |
| const gl::ShaderProgramManager &shadersAndPrograms = |
| apiState.getShaderProgramManagerForCapture(); |
| const gl::ResourceMap<gl::Shader, gl::ShaderProgramID> &shaders = |
| shadersAndPrograms.getShadersForCapture(); |
| const gl::ResourceMap<gl::Program, gl::ShaderProgramID> &programs = |
| shadersAndPrograms.getProgramsForCapture(); |
| |
| // Capture Program binary state. Use shader ID 1 as a temporary shader ID. |
| gl::ShaderProgramID tempShaderID = {1}; |
| for (const auto &programIter : programs) |
| { |
| gl::ShaderProgramID id = {programIter.first}; |
| gl::Program *program = programIter.second; |
| |
| // Get last compiled shader source. |
| const auto &foundSources = cachedProgramSources.find(id); |
| ASSERT(foundSources != cachedProgramSources.end()); |
| const ProgramSources &linkedSources = foundSources->second; |
| |
| // Unlinked programs don't have an executable. Thus they don't need to be linked. |
| if (!program->isLinked()) |
| { |
| continue; |
| } |
| |
| cap(CaptureCreateProgram(replayState, true, id.value)); |
| |
| // Compile with last linked sources. |
| for (gl::ShaderType shaderType : program->getState().getLinkedShaderStages()) |
| { |
| const std::string &sourceString = linkedSources[shaderType]; |
| const char *sourcePointer = sourceString.c_str(); |
| |
| // Compile and attach the temporary shader. Then free it immediately. |
| cap(CaptureCreateShader(replayState, true, shaderType, tempShaderID.value)); |
| cap(CaptureShaderSource(replayState, true, tempShaderID, 1, &sourcePointer, nullptr)); |
| cap(CaptureCompileShader(replayState, true, tempShaderID)); |
| cap(CaptureAttachShader(replayState, true, id, tempShaderID)); |
| cap(CaptureDeleteShader(replayState, true, tempShaderID)); |
| } |
| |
| cap(CaptureLinkProgram(replayState, true, id)); |
| } |
| |
| // Handle shaders. |
| for (const auto &shaderIter : shaders) |
| { |
| gl::ShaderProgramID id = {shaderIter.first}; |
| gl::Shader *shader = shaderIter.second; |
| cap(CaptureCreateShader(replayState, true, shader->getType(), id.value)); |
| |
| std::string shaderSource = shader->getSourceString(); |
| const char *sourcePointer = shaderSource.empty() ? nullptr : shaderSource.c_str(); |
| |
| // This does not handle some more tricky situations like attaching shaders to a non-linked |
| // program. Or attaching uncompiled shaders. Or attaching and then deleting a shader. |
| // TODO(jmadill): Handle trickier program uses. http://anglebug.com/3662 |
| if (shader->isCompiled()) |
| { |
| const auto &foundSources = cachedShaderSources.find(id); |
| ASSERT(foundSources != cachedShaderSources.end()); |
| const std::string &capturedSource = foundSources->second; |
| |
| if (capturedSource != shaderSource) |
| { |
| ASSERT(!capturedSource.empty()); |
| sourcePointer = capturedSource.c_str(); |
| } |
| |
| cap(CaptureShaderSource(replayState, true, id, 1, &sourcePointer, nullptr)); |
| cap(CaptureCompileShader(replayState, true, id)); |
| } |
| |
| if (sourcePointer && (!shader->isCompiled() || sourcePointer != shaderSource.c_str())) |
| { |
| cap(CaptureShaderSource(replayState, true, id, 1, &sourcePointer, nullptr)); |
| } |
| } |
| |
| // For now we assume the installed program executable is the same as the current program. |
| // TODO(jmadill): Handle installed program executable. http://anglebug.com/3662 |
| if (apiState.getProgram()) |
| { |
| cap(CaptureUseProgram(replayState, true, apiState.getProgram()->id())); |
| } |
| |
| // TODO(http://anglebug.com/3662): ES 3.x objects. |
| |
| // Capture GL Context states. |
| // TODO(http://anglebug.com/3662): Complete state capture. |
| auto capCap = [cap, &replayState](GLenum capEnum, bool capValue) { |
| if (capValue) |
| { |
| cap(CaptureEnable(replayState, true, capEnum)); |
| } |
| else |
| { |
| cap(CaptureDisable(replayState, true, capEnum)); |
| } |
| }; |
| |
| // Rasterizer state. Missing ES 3.x features. |
| // TODO(http://anglebug.com/3662): Complete state capture. |
| const gl::RasterizerState &defaultRasterState = replayState.getRasterizerState(); |
| const gl::RasterizerState ¤tRasterState = apiState.getRasterizerState(); |
| if (currentRasterState.cullFace != defaultRasterState.cullFace) |
| { |
| capCap(GL_CULL_FACE, currentRasterState.cullFace); |
| } |
| |
| if (currentRasterState.cullMode != defaultRasterState.cullMode) |
| { |
| cap(CaptureCullFace(replayState, true, currentRasterState.cullMode)); |
| } |
| |
| if (currentRasterState.frontFace != defaultRasterState.frontFace) |
| { |
| cap(CaptureFrontFace(replayState, true, currentRasterState.frontFace)); |
| } |
| |
| // Depth/stencil state. |
| const gl::DepthStencilState &defaultDSState = replayState.getDepthStencilState(); |
| const gl::DepthStencilState ¤tDSState = apiState.getDepthStencilState(); |
| if (defaultDSState.depthFunc != currentDSState.depthFunc) |
| { |
| cap(CaptureDepthFunc(replayState, true, currentDSState.depthFunc)); |
| } |
| |
| if (defaultDSState.depthMask != currentDSState.depthMask) |
| { |
| cap(CaptureDepthMask(replayState, true, gl::ConvertToGLBoolean(currentDSState.depthMask))); |
| } |
| |
| if (defaultDSState.depthTest != currentDSState.depthTest) |
| { |
| capCap(GL_DEPTH_TEST, currentDSState.depthTest); |
| } |
| |
| if (defaultDSState.stencilTest != currentDSState.stencilTest) |
| { |
| capCap(GL_STENCIL_TEST, currentDSState.stencilTest); |
| } |
| |
| if (defaultDSState.stencilFunc != currentDSState.stencilFunc || |
| defaultDSState.stencilMask != currentDSState.stencilMask || apiState.getStencilRef() != 0) |
| { |
| cap(CaptureStencilFuncSeparate(replayState, true, GL_FRONT, currentDSState.stencilFunc, |
| apiState.getStencilRef(), currentDSState.stencilMask)); |
| } |
| |
| if (defaultDSState.stencilBackFunc != currentDSState.stencilBackFunc || |
| defaultDSState.stencilBackMask != currentDSState.stencilBackMask || |
| apiState.getStencilBackRef() != 0) |
| { |
| cap(CaptureStencilFuncSeparate(replayState, true, GL_BACK, currentDSState.stencilBackFunc, |
| apiState.getStencilBackRef(), |
| currentDSState.stencilBackMask)); |
| } |
| |
| if (defaultDSState.stencilFail != currentDSState.stencilFail || |
| defaultDSState.stencilPassDepthFail != currentDSState.stencilPassDepthFail || |
| defaultDSState.stencilPassDepthPass != currentDSState.stencilPassDepthPass) |
| { |
| cap(CaptureStencilOpSeparate(replayState, true, GL_FRONT, currentDSState.stencilFail, |
| currentDSState.stencilPassDepthFail, |
| currentDSState.stencilPassDepthPass)); |
| } |
| |
| if (defaultDSState.stencilBackFail != currentDSState.stencilBackFail || |
| defaultDSState.stencilBackPassDepthFail != currentDSState.stencilBackPassDepthFail || |
| defaultDSState.stencilBackPassDepthPass != currentDSState.stencilBackPassDepthPass) |
| { |
| cap(CaptureStencilOpSeparate(replayState, true, GL_BACK, currentDSState.stencilBackFail, |
| currentDSState.stencilBackPassDepthFail, |
| currentDSState.stencilBackPassDepthPass)); |
| } |
| |
| if (defaultDSState.stencilWritemask != currentDSState.stencilWritemask) |
| { |
| cap(CaptureStencilMaskSeparate(replayState, true, GL_FRONT, |
| currentDSState.stencilWritemask)); |
| } |
| |
| if (defaultDSState.stencilBackWritemask != currentDSState.stencilBackWritemask) |
| { |
| cap(CaptureStencilMaskSeparate(replayState, true, GL_BACK, |
| currentDSState.stencilBackWritemask)); |
| } |
| |
| // Blend state. |
| const gl::BlendState &defaultBlendState = replayState.getBlendState(); |
| const gl::BlendState ¤tBlendState = apiState.getBlendState(); |
| |
| if (currentBlendState.blend != defaultBlendState.blend) |
| { |
| capCap(GL_BLEND, currentBlendState.blend); |
| } |
| |
| if (currentBlendState.sourceBlendRGB != defaultBlendState.sourceBlendRGB || |
| currentBlendState.destBlendRGB != defaultBlendState.destBlendRGB || |
| currentBlendState.sourceBlendAlpha != defaultBlendState.sourceBlendAlpha || |
| currentBlendState.destBlendAlpha != defaultBlendState.destBlendAlpha) |
| { |
| cap(CaptureBlendFuncSeparate( |
| replayState, true, currentBlendState.sourceBlendRGB, currentBlendState.destBlendRGB, |
| currentBlendState.sourceBlendAlpha, currentBlendState.destBlendAlpha)); |
| } |
| |
| if (currentBlendState.blendEquationRGB != defaultBlendState.blendEquationRGB || |
| currentBlendState.blendEquationAlpha != defaultBlendState.blendEquationAlpha) |
| { |
| cap(CaptureBlendEquationSeparate(replayState, true, currentBlendState.blendEquationRGB, |
| currentBlendState.blendEquationAlpha)); |
| } |
| |
| if (currentBlendState.colorMaskRed != defaultBlendState.colorMaskRed || |
| currentBlendState.colorMaskGreen != defaultBlendState.colorMaskGreen || |
| currentBlendState.colorMaskBlue != defaultBlendState.colorMaskBlue || |
| currentBlendState.colorMaskAlpha != defaultBlendState.colorMaskAlpha) |
| { |
| cap(CaptureColorMask(replayState, true, |
| gl::ConvertToGLBoolean(currentBlendState.colorMaskRed), |
| gl::ConvertToGLBoolean(currentBlendState.colorMaskGreen), |
| gl::ConvertToGLBoolean(currentBlendState.colorMaskBlue), |
| gl::ConvertToGLBoolean(currentBlendState.colorMaskAlpha))); |
| } |
| |
| const gl::ColorF ¤tBlendColor = apiState.getBlendColor(); |
| if (currentBlendColor != gl::ColorF()) |
| { |
| cap(CaptureBlendColor(replayState, true, currentBlendColor.red, currentBlendColor.green, |
| currentBlendColor.blue, currentBlendColor.alpha)); |
| } |
| |
| // Pixel storage states. |
| // TODO(jmadill): ES 3.x+ implementation. http://anglebug.com/3662 |
| if (currentPackState.alignment != apiState.getPackAlignment()) |
| { |
| cap(CapturePixelStorei(replayState, true, GL_UNPACK_ALIGNMENT, |
| apiState.getPackAlignment())); |
| currentPackState.alignment = apiState.getPackAlignment(); |
| } |
| |
| // Clear state. Missing ES 3.x features. |
| // TODO(http://anglebug.com/3662): Complete state capture. |
| const gl::ColorF ¤tClearColor = apiState.getColorClearValue(); |
| if (currentClearColor != gl::ColorF()) |
| { |
| cap(CaptureClearColor(replayState, true, currentClearColor.red, currentClearColor.green, |
| currentClearColor.blue, currentClearColor.alpha)); |
| } |
| |
| if (apiState.getDepthClearValue() != 1.0f) |
| { |
| cap(CaptureClearDepthf(replayState, true, apiState.getDepthClearValue())); |
| } |
| |
| // Viewport / scissor / clipping planes. |
| const gl::Rectangle ¤tViewport = apiState.getViewport(); |
| if (currentViewport != gl::Rectangle()) |
| { |
| cap(CaptureViewport(replayState, true, currentViewport.x, currentViewport.y, |
| currentViewport.width, currentViewport.height)); |
| } |
| |
| if (apiState.getNearPlane() != 0.0f || apiState.getFarPlane() != 1.0f) |
| { |
| cap(CaptureDepthRangef(replayState, true, apiState.getNearPlane(), apiState.getFarPlane())); |
| } |
| |
| if (apiState.isScissorTestEnabled()) |
| { |
| capCap(GL_SCISSOR_TEST, apiState.isScissorTestEnabled()); |
| } |
| |
| const gl::Rectangle ¤tScissor = apiState.getScissor(); |
| if (currentScissor != gl::Rectangle()) |
| { |
| cap(CaptureScissor(replayState, true, currentScissor.x, currentScissor.y, |
| currentScissor.width, currentScissor.height)); |
| } |
| |
| // Allow the replayState object to be destroyed conveniently. |
| replayState.setBufferBinding(context, gl::BufferBinding::Array, nullptr); |
| } |
| } // namespace |
| |
| ParamCapture::ParamCapture() : type(ParamType::TGLenum), enumGroup(gl::GLenumGroup::DefaultGroup) {} |
| |
| ParamCapture::ParamCapture(const char *nameIn, ParamType typeIn) |
| : name(nameIn), type(typeIn), enumGroup(gl::GLenumGroup::DefaultGroup) |
| {} |
| |
| ParamCapture::~ParamCapture() = default; |
| |
| ParamCapture::ParamCapture(ParamCapture &&other) |
| : type(ParamType::TGLenum), enumGroup(gl::GLenumGroup::DefaultGroup) |
| { |
| *this = std::move(other); |
| } |
| |
| ParamCapture &ParamCapture::operator=(ParamCapture &&other) |
| { |
| std::swap(name, other.name); |
| std::swap(type, other.type); |
| std::swap(value, other.value); |
| std::swap(enumGroup, other.enumGroup); |
| std::swap(data, other.data); |
| std::swap(arrayClientPointerIndex, other.arrayClientPointerIndex); |
| std::swap(readBufferSizeBytes, other.readBufferSizeBytes); |
| return *this; |
| } |
| |
| ParamBuffer::ParamBuffer() {} |
| |
| ParamBuffer::~ParamBuffer() = default; |
| |
| ParamBuffer::ParamBuffer(ParamBuffer &&other) |
| { |
| *this = std::move(other); |
| } |
| |
| ParamBuffer &ParamBuffer::operator=(ParamBuffer &&other) |
| { |
| std::swap(mParamCaptures, other.mParamCaptures); |
| std::swap(mClientArrayDataParam, other.mClientArrayDataParam); |
| std::swap(mReadBufferSize, other.mReadBufferSize); |
| std::swap(mReturnValueCapture, other.mReturnValueCapture); |
| return *this; |
| } |
| |
| ParamCapture &ParamBuffer::getParam(const char *paramName, ParamType paramType, int index) |
| { |
| ParamCapture &capture = mParamCaptures[index]; |
| ASSERT(capture.name == paramName); |
| ASSERT(capture.type == paramType); |
| return capture; |
| } |
| |
| const ParamCapture &ParamBuffer::getParam(const char *paramName, |
| ParamType paramType, |
| int index) const |
| { |
| return const_cast<ParamBuffer *>(this)->getParam(paramName, paramType, index); |
| } |
| |
| void ParamBuffer::addParam(ParamCapture &¶m) |
| { |
| if (param.arrayClientPointerIndex != -1) |
| { |
| ASSERT(mClientArrayDataParam == -1); |
| mClientArrayDataParam = static_cast<int>(mParamCaptures.size()); |
| } |
| |
| mReadBufferSize = std::max(param.readBufferSizeBytes, mReadBufferSize); |
| mParamCaptures.emplace_back(std::move(param)); |
| } |
| |
| void ParamBuffer::addReturnValue(ParamCapture &&returnValue) |
| { |
| mReturnValueCapture = std::move(returnValue); |
| } |
| |
| ParamCapture &ParamBuffer::getClientArrayPointerParameter() |
| { |
| ASSERT(hasClientArrayData()); |
| return mParamCaptures[mClientArrayDataParam]; |
| } |
| |
| CallCapture::CallCapture(gl::EntryPoint entryPointIn, ParamBuffer &¶msIn) |
| : entryPoint(entryPointIn), params(std::move(paramsIn)) |
| {} |
| |
| CallCapture::CallCapture(const std::string &customFunctionNameIn, ParamBuffer &¶msIn) |
| : entryPoint(gl::EntryPoint::Invalid), |
| customFunctionName(customFunctionNameIn), |
| params(std::move(paramsIn)) |
| {} |
| |
| CallCapture::~CallCapture() = default; |
| |
| CallCapture::CallCapture(CallCapture &&other) |
| { |
| *this = std::move(other); |
| } |
| |
| CallCapture &CallCapture::operator=(CallCapture &&other) |
| { |
| std::swap(entryPoint, other.entryPoint); |
| std::swap(customFunctionName, other.customFunctionName); |
| std::swap(params, other.params); |
| return *this; |
| } |
| |
| const char *CallCapture::name() const |
| { |
| if (entryPoint == gl::EntryPoint::Invalid) |
| { |
| ASSERT(!customFunctionName.empty()); |
| return customFunctionName.c_str(); |
| } |
| |
| return gl::GetEntryPointName(entryPoint); |
| } |
| |
| ReplayContext::ReplayContext(size_t readBufferSizebytes, |
| const gl::AttribArray<size_t> &clientArraysSizebytes) |
| { |
| mReadBuffer.resize(readBufferSizebytes); |
| |
| for (uint32_t i = 0; i < clientArraysSizebytes.size(); i++) |
| { |
| mClientArraysBuffer[i].resize(clientArraysSizebytes[i]); |
| } |
| } |
| ReplayContext::~ReplayContext() {} |
| |
| FrameCapture::FrameCapture() |
| : mEnabled(true), |
| mClientVertexArrayMap{}, |
| mFrameIndex(0), |
| mFrameStart(0), |
| mFrameEnd(10), |
| mClientArraySizes{}, |
| mReadBufferSize(0), |
| mHasResourceType{} |
| { |
| reset(); |
| |
| #if defined(ANGLE_PLATFORM_ANDROID) |
| PrimeAndroidEnvironmentVariables(); |
| #endif |
| |
| std::string enabledFromEnv = angle::GetEnvironmentVar(kEnabledVarName); |
| if (enabledFromEnv == "0") |
| { |
| mEnabled = false; |
| } |
| |
| std::string pathFromEnv = angle::GetEnvironmentVar(kOutDirectoryVarName); |
| if (pathFromEnv.empty()) |
| { |
| mOutDirectory = GetDefaultOutDirectory(); |
| } |
| else |
| { |
| mOutDirectory = pathFromEnv; |
| } |
| |
| // Ensure the capture path ends with a slash. |
| if (mOutDirectory.back() != '\\' && mOutDirectory.back() != '/') |
| { |
| mOutDirectory += '/'; |
| } |
| |
| std::string startFromEnv = angle::GetEnvironmentVar(kFrameStartVarName); |
| if (!startFromEnv.empty()) |
| { |
| mFrameStart = atoi(startFromEnv.c_str()); |
| } |
| |
| std::string endFromEnv = angle::GetEnvironmentVar(kFrameEndVarName); |
| if (!endFromEnv.empty()) |
| { |
| mFrameEnd = atoi(endFromEnv.c_str()); |
| } |
| } |
| |
| FrameCapture::~FrameCapture() = default; |
| |
| void FrameCapture::maybeCaptureClientData(const gl::Context *context, const CallCapture &call) |
| { |
| switch (call.entryPoint) |
| { |
| case gl::EntryPoint::VertexAttribPointer: |
| { |
| // Get array location |
| GLuint index = call.params.getParam("index", ParamType::TGLuint, 0).value.GLuintVal; |
| |
| if (call.params.hasClientArrayData()) |
| { |
| mClientVertexArrayMap[index] = static_cast<int>(mFrameCalls.size()); |
| } |
| else |
| { |
| mClientVertexArrayMap[index] = -1; |
| } |
| break; |
| } |
| |
| case gl::EntryPoint::DrawArrays: |
| { |
| if (context->getStateCache().hasAnyActiveClientAttrib()) |
| { |
| // Get counts from paramBuffer. |
| GLint firstVertex = |
| call.params.getParam("first", ParamType::TGLint, 1).value.GLintVal; |
| GLsizei drawCount = |
| call.params.getParam("count", ParamType::TGLsizei, 2).value.GLsizeiVal; |
| captureClientArraySnapshot(context, firstVertex + drawCount, 1); |
| } |
| break; |
| } |
| |
| case gl::EntryPoint::DrawElements: |
| { |
| if (context->getStateCache().hasAnyActiveClientAttrib()) |
| { |
| GLsizei count = |
| call.params.getParam("count", ParamType::TGLsizei, 1).value.GLsizeiVal; |
| gl::DrawElementsType drawElementsType = |
| call.params.getParam("typePacked", ParamType::TDrawElementsType, 2) |
| .value.DrawElementsTypeVal; |
| const void *indices = |
| call.params.getParam("indices", ParamType::TvoidConstPointer, 3) |
| .value.voidConstPointerVal; |
| |
| gl::IndexRange indexRange; |
| |
| bool restart = context->getState().isPrimitiveRestartEnabled(); |
| |
| gl::Buffer *elementArrayBuffer = |
| context->getState().getVertexArray()->getElementArrayBuffer(); |
| if (elementArrayBuffer) |
| { |
| size_t offset = reinterpret_cast<size_t>(indices); |
| (void)elementArrayBuffer->getIndexRange(context, drawElementsType, offset, |
| count, restart, &indexRange); |
| } |
| else |
| { |
| indexRange = gl::ComputeIndexRange(drawElementsType, indices, count, restart); |
| } |
| |
| // index starts from 0 |
| captureClientArraySnapshot(context, indexRange.end + 1, 1); |
| } |
| break; |
| } |
| |
| case gl::EntryPoint::CompileShader: |
| { |
| // Refresh the cached shader sources. |
| gl::ShaderProgramID shaderID = |
| call.params.getParam("shaderPacked", ParamType::TShaderProgramID, 0) |
| .value.ShaderProgramIDVal; |
| const gl::Shader *shader = context->getShader(shaderID); |
| mCachedShaderSources[shaderID] = shader->getSourceString(); |
| break; |
| } |
| |
| case gl::EntryPoint::LinkProgram: |
| { |
| // Refresh the cached program sources. |
| gl::ShaderProgramID programID = |
| call.params.getParam("programPacked", ParamType::TShaderProgramID, 0) |
| .value.ShaderProgramIDVal; |
| const gl::Program *program = context->getProgramResolveLink(programID); |
| mCachedProgramSources[programID] = GetAttachedProgramSources(program); |
| break; |
| } |
| |
| default: |
| break; |
| } |
| } |
| |
| void FrameCapture::captureCall(const gl::Context *context, CallCapture &&call) |
| { |
| // Process client data snapshots. |
| maybeCaptureClientData(context, call); |
| |
| mReadBufferSize = std::max(mReadBufferSize, call.params.getReadBufferSize()); |
| mFrameCalls.emplace_back(std::move(call)); |
| |
| // Process resource ID updates. |
| MaybeCaptureUpdateResourceIDs(&mFrameCalls); |
| } |
| |
| void FrameCapture::captureClientArraySnapshot(const gl::Context *context, |
| size_t vertexCount, |
| size_t instanceCount) |
| { |
| const gl::VertexArray *vao = context->getState().getVertexArray(); |
| |
| // Capture client array data. |
| for (size_t attribIndex : context->getStateCache().getActiveClientAttribsMask()) |
| { |
| const gl::VertexAttribute &attrib = vao->getVertexAttribute(attribIndex); |
| const gl::VertexBinding &binding = vao->getVertexBinding(attrib.bindingIndex); |
| |
| int callIndex = mClientVertexArrayMap[attribIndex]; |
| |
| if (callIndex != -1) |
| { |
| size_t count = vertexCount; |
| |
| if (binding.getDivisor() > 0) |
| { |
| count = rx::UnsignedCeilDivide(static_cast<uint32_t>(instanceCount), |
| binding.getDivisor()); |
| } |
| |
| // The last capture element doesn't take up the full stride. |
| size_t bytesToCapture = (count - 1) * binding.getStride() + attrib.format->pixelBytes; |
| |
| CallCapture &call = mFrameCalls[callIndex]; |
| ParamCapture ¶m = call.params.getClientArrayPointerParameter(); |
| ASSERT(param.type == ParamType::TvoidConstPointer); |
| |
| ParamBuffer updateParamBuffer; |
| updateParamBuffer.addValueParam<GLint>("arrayIndex", ParamType::TGLint, |
| static_cast<uint32_t>(attribIndex)); |
| |
| ParamCapture updateMemory("pointer", ParamType::TvoidConstPointer); |
| CaptureMemory(param.value.voidConstPointerVal, bytesToCapture, &updateMemory); |
| updateParamBuffer.addParam(std::move(updateMemory)); |
| |
| updateParamBuffer.addValueParam<GLuint64>("size", ParamType::TGLuint64, bytesToCapture); |
| |
| mFrameCalls.emplace_back("UpdateClientArrayPointer", std::move(updateParamBuffer)); |
| |
| mClientArraySizes[attribIndex] = |
| std::max(mClientArraySizes[attribIndex], bytesToCapture); |
| } |
| } |
| } |
| |
| void FrameCapture::onEndFrame(const gl::Context *context) |
| { |
| // Note that we currently capture before the start frame to collect shader and program sources. |
| if (!mFrameCalls.empty() && mFrameIndex >= mFrameStart) |
| { |
| WriteCppReplay(mOutDirectory, context->id(), mFrameIndex, mFrameCalls, mSetupCalls); |
| |
| // Save the index files after the last frame. |
| if (mFrameIndex == mFrameEnd) |
| { |
| WriteCppReplayIndexFiles(mOutDirectory, context->id(), mFrameStart, mFrameEnd, |
| mReadBufferSize, mClientArraySizes, mHasResourceType); |
| } |
| } |
| |
| // Count resource IDs. This is also done on every frame. It could probably be done by checking |
| // the GL state instead of the calls. |
| for (const CallCapture &call : mFrameCalls) |
| { |
| for (const ParamCapture ¶m : call.params.getParamCaptures()) |
| { |
| ResourceIDType idType = GetResourceIDTypeFromParamType(param.type); |
| if (idType != ResourceIDType::InvalidEnum) |
| { |
| mHasResourceType.set(idType); |
| } |
| } |
| } |
| |
| reset(); |
| mFrameIndex++; |
| |
| if (enabled() && mFrameIndex == mFrameStart) |
| { |
| mSetupCalls.clear(); |
| CaptureMidExecutionSetup(context, &mSetupCalls, mCachedShaderSources, |
| mCachedProgramSources); |
| } |
| } |
| |
| DataCounters::DataCounters() = default; |
| |
| DataCounters::~DataCounters() = default; |
| |
| int DataCounters::getAndIncrement(gl::EntryPoint entryPoint, const std::string ¶mName) |
| { |
| Counter counterKey = {entryPoint, paramName}; |
| return mData[counterKey]++; |
| } |
| |
| bool FrameCapture::enabled() const |
| { |
| // Currently we will always do a capture up until the last frame. In the future we could improve |
| // mid execution capture by only capturing between the start and end frames. The only necessary |
| // reason we need to capture before the start is for attached program and shader sources. |
| return mEnabled && mFrameIndex <= mFrameEnd; |
| } |
| |
| void FrameCapture::replay(gl::Context *context) |
| { |
| ReplayContext replayContext(mReadBufferSize, mClientArraySizes); |
| for (const CallCapture &call : mFrameCalls) |
| { |
| INFO() << "frame index: " << mFrameIndex << " " << call.name(); |
| |
| if (call.entryPoint == gl::EntryPoint::Invalid) |
| { |
| if (call.customFunctionName == "UpdateClientArrayPointer") |
| { |
| GLint arrayIndex = |
| call.params.getParam("arrayIndex", ParamType::TGLint, 0).value.GLintVal; |
| ASSERT(arrayIndex < gl::MAX_VERTEX_ATTRIBS); |
| |
| const ParamCapture &pointerParam = |
| call.params.getParam("pointer", ParamType::TvoidConstPointer, 1); |
| ASSERT(pointerParam.data.size() == 1); |
| const void *pointer = pointerParam.data[0].data(); |
| |
| size_t size = static_cast<size_t>( |
| call.params.getParam("size", ParamType::TGLuint64, 2).value.GLuint64Val); |
| |
| std::vector<uint8_t> &curClientArrayBuffer = |
| replayContext.getClientArraysBuffer()[arrayIndex]; |
| ASSERT(curClientArrayBuffer.size() >= size); |
| memcpy(curClientArrayBuffer.data(), pointer, size); |
| } |
| continue; |
| } |
| |
| ReplayCall(context, &replayContext, call); |
| } |
| } |
| |
| void FrameCapture::reset() |
| { |
| mFrameCalls.clear(); |
| mSetupCalls.clear(); |
| mClientVertexArrayMap.fill(-1); |
| |
| // Do not reset replay-specific settings like the maximum read buffer size, client array sizes, |
| // or the 'has seen' type map. We could refine this into per-frame and per-capture maximums if |
| // necessary. |
| } |
| |
| std::ostream &operator<<(std::ostream &os, const ParamCapture &capture) |
| { |
| WriteParamTypeToStream(os, capture.type, capture.value); |
| return os; |
| } |
| |
| void CaptureMemory(const void *source, size_t size, ParamCapture *paramCapture) |
| { |
| std::vector<uint8_t> data(size); |
| memcpy(data.data(), source, size); |
| paramCapture->data.emplace_back(std::move(data)); |
| } |
| |
| void CaptureString(const GLchar *str, ParamCapture *paramCapture) |
| { |
| // include the '\0' suffix |
| CaptureMemory(str, strlen(str) + 1, paramCapture); |
| } |
| |
| gl::Program *GetLinkedProgramForCapture(const gl::State &glState, gl::ShaderProgramID handle) |
| { |
| gl::Program *program = glState.getShaderProgramManagerForCapture().getProgram(handle); |
| ASSERT(program->isLinked()); |
| return program; |
| } |
| |
| void CaptureGetParameter(const gl::State &glState, |
| GLenum pname, |
| size_t typeSize, |
| ParamCapture *paramCapture) |
| { |
| GLenum nativeType; |
| unsigned int numParams; |
| if (!gl::GetQueryParameterInfo(glState, pname, &nativeType, &numParams)) |
| { |
| numParams = 1; |
| } |
| |
| paramCapture->readBufferSizeBytes = typeSize * numParams; |
| } |
| |
| void CaptureGenHandlesImpl(GLsizei n, GLuint *handles, ParamCapture *paramCapture) |
| { |
| paramCapture->readBufferSizeBytes = sizeof(GLuint) * n; |
| CaptureMemory(handles, paramCapture->readBufferSizeBytes, paramCapture); |
| } |
| |
| template <> |
| void WriteParamValueToStream<ParamType::TGLboolean>(std::ostream &os, GLboolean value) |
| { |
| switch (value) |
| { |
| case GL_TRUE: |
| os << "GL_TRUE"; |
| break; |
| case GL_FALSE: |
| os << "GL_FALSE"; |
| break; |
| default: |
| os << "GL_INVALID_ENUM"; |
| } |
| } |
| |
| template <> |
| void WriteParamValueToStream<ParamType::TvoidConstPointer>(std::ostream &os, const void *value) |
| { |
| if (value == 0) |
| { |
| os << "nullptr"; |
| } |
| else |
| { |
| os << "reinterpret_cast<const void *>(" |
| << static_cast<int>(reinterpret_cast<uintptr_t>(value)) << ")"; |
| } |
| } |
| |
| template <> |
| void WriteParamValueToStream<ParamType::TGLDEBUGPROCKHR>(std::ostream &os, GLDEBUGPROCKHR value) |
| {} |
| |
| template <> |
| void WriteParamValueToStream<ParamType::TGLDEBUGPROC>(std::ostream &os, GLDEBUGPROC value) |
| {} |
| |
| template <> |
| void WriteParamValueToStream<ParamType::TBufferID>(std::ostream &os, gl::BufferID value) |
| { |
| os << "gBufferMap[" << value.value << "]"; |
| } |
| |
| template <> |
| void WriteParamValueToStream<ParamType::TFenceNVID>(std::ostream &os, gl::FenceNVID value) |
| { |
| os << "gFenceMap[" << value.value << "]"; |
| } |
| |
| template <> |
| void WriteParamValueToStream<ParamType::TFramebufferID>(std::ostream &os, gl::FramebufferID value) |
| { |
| os << "gFramebufferMap[" << value.value << "]"; |
| } |
| |
| template <> |
| void WriteParamValueToStream<ParamType::TMemoryObjectID>(std::ostream &os, gl::MemoryObjectID value) |
| { |
| os << "gMemoryObjectMap[" << value.value << "]"; |
| } |
| |
| template <> |
| void WriteParamValueToStream<ParamType::TPathID>(std::ostream &os, gl::PathID value) |
| { |
| os << "gPathMap[" << value.value << "]"; |
| } |
| |
| template <> |
| void WriteParamValueToStream<ParamType::TProgramPipelineID>(std::ostream &os, |
| gl::ProgramPipelineID value) |
| { |
| os << "gProgramPipelineMap[" << value.value << "]"; |
| } |
| |
| template <> |
| void WriteParamValueToStream<ParamType::TQueryID>(std::ostream &os, gl::QueryID value) |
| { |
| os << "gQueryMap[" << value.value << "]"; |
| } |
| |
| template <> |
| void WriteParamValueToStream<ParamType::TRenderbufferID>(std::ostream &os, gl::RenderbufferID value) |
| { |
| os << "gRenderbufferMap[" << value.value << "]"; |
| } |
| |
| template <> |
| void WriteParamValueToStream<ParamType::TSamplerID>(std::ostream &os, gl::SamplerID value) |
| { |
| os << "gSamplerMap[" << value.value << "]"; |
| } |
| |
| template <> |
| void WriteParamValueToStream<ParamType::TSemaphoreID>(std::ostream &os, gl::SemaphoreID value) |
| { |
| os << "gSempahoreMap[" << value.value << "]"; |
| } |
| |
| template <> |
| void WriteParamValueToStream<ParamType::TShaderProgramID>(std::ostream &os, |
| gl::ShaderProgramID value) |
| { |
| os << "gShaderProgramMap[" << value.value << "]"; |
| } |
| |
| template <> |
| void WriteParamValueToStream<ParamType::TTextureID>(std::ostream &os, gl::TextureID value) |
| { |
| os << "gTextureMap[" << value.value << "]"; |
| } |
| |
| template <> |
| void WriteParamValueToStream<ParamType::TTransformFeedbackID>(std::ostream &os, |
| gl::TransformFeedbackID value) |
| { |
| os << "gTransformFeedbackMap[" << value.value << "]"; |
| } |
| |
| template <> |
| void WriteParamValueToStream<ParamType::TVertexArrayID>(std::ostream &os, gl::VertexArrayID value) |
| { |
| os << "gVertexArrayMap[" << value.value << "]"; |
| } |
| } // namespace angle |