| // |
| // Copyright 2002 The ANGLE Project Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| // |
| |
| // Context.cpp: Implements the gl::Context class, managing all GL state and performing |
| // rendering operations. It is the GLES2 specific implementation of EGLContext. |
| |
| #include "libANGLE/Context.h" |
| #include "libANGLE/Context.inl.h" |
| |
| #include <string.h> |
| #include <iterator> |
| #include <sstream> |
| #include <vector> |
| |
| #include "common/PackedEnums.h" |
| #include "common/matrix_utils.h" |
| #include "common/platform.h" |
| #include "common/utilities.h" |
| #include "common/version.h" |
| #include "libANGLE/Buffer.h" |
| #include "libANGLE/Compiler.h" |
| #include "libANGLE/Display.h" |
| #include "libANGLE/Fence.h" |
| #include "libANGLE/FrameCapture.h" |
| #include "libANGLE/Framebuffer.h" |
| #include "libANGLE/FramebufferAttachment.h" |
| #include "libANGLE/MemoryObject.h" |
| #include "libANGLE/Path.h" |
| #include "libANGLE/Program.h" |
| #include "libANGLE/ProgramPipeline.h" |
| #include "libANGLE/Query.h" |
| #include "libANGLE/Renderbuffer.h" |
| #include "libANGLE/ResourceManager.h" |
| #include "libANGLE/Sampler.h" |
| #include "libANGLE/Semaphore.h" |
| #include "libANGLE/Surface.h" |
| #include "libANGLE/Texture.h" |
| #include "libANGLE/TransformFeedback.h" |
| #include "libANGLE/VertexArray.h" |
| #include "libANGLE/formatutils.h" |
| #include "libANGLE/queryconversions.h" |
| #include "libANGLE/queryutils.h" |
| #include "libANGLE/renderer/DisplayImpl.h" |
| #include "libANGLE/renderer/Format.h" |
| #include "libANGLE/validationES.h" |
| |
| namespace gl |
| { |
| namespace |
| { |
| template <typename T> |
| std::vector<Path *> GatherPaths(PathManager &resourceManager, |
| GLsizei numPaths, |
| const void *paths, |
| PathID pathBase) |
| { |
| std::vector<Path *> ret; |
| ret.reserve(numPaths); |
| |
| const auto *nameArray = static_cast<const T *>(paths); |
| |
| for (GLsizei i = 0; i < numPaths; ++i) |
| { |
| const GLuint pathName = nameArray[i] + pathBase.value; |
| |
| ret.push_back(resourceManager.getPath({pathName})); |
| } |
| |
| return ret; |
| } |
| |
| std::vector<Path *> GatherPaths(PathManager &resourceManager, |
| GLsizei numPaths, |
| GLenum pathNameType, |
| const void *paths, |
| PathID pathBase) |
| { |
| switch (pathNameType) |
| { |
| case GL_UNSIGNED_BYTE: |
| return GatherPaths<GLubyte>(resourceManager, numPaths, paths, pathBase); |
| |
| case GL_BYTE: |
| return GatherPaths<GLbyte>(resourceManager, numPaths, paths, pathBase); |
| |
| case GL_UNSIGNED_SHORT: |
| return GatherPaths<GLushort>(resourceManager, numPaths, paths, pathBase); |
| |
| case GL_SHORT: |
| return GatherPaths<GLshort>(resourceManager, numPaths, paths, pathBase); |
| |
| case GL_UNSIGNED_INT: |
| return GatherPaths<GLuint>(resourceManager, numPaths, paths, pathBase); |
| |
| case GL_INT: |
| return GatherPaths<GLint>(resourceManager, numPaths, paths, pathBase); |
| } |
| |
| UNREACHABLE(); |
| return std::vector<Path *>(); |
| } |
| |
| template <typename T> |
| angle::Result GetQueryObjectParameter(const Context *context, Query *query, GLenum pname, T *params) |
| { |
| ASSERT(query != nullptr || pname == GL_QUERY_RESULT_AVAILABLE_EXT); |
| |
| switch (pname) |
| { |
| case GL_QUERY_RESULT_EXT: |
| return query->getResult(context, params); |
| case GL_QUERY_RESULT_AVAILABLE_EXT: |
| { |
| bool available = false; |
| if (context->isContextLost()) |
| { |
| available = true; |
| } |
| else |
| { |
| ANGLE_TRY(query->isResultAvailable(context, &available)); |
| } |
| *params = CastFromStateValue<T>(pname, static_cast<GLuint>(available)); |
| return angle::Result::Continue; |
| } |
| default: |
| UNREACHABLE(); |
| return angle::Result::Stop; |
| } |
| } |
| |
| // Attribute map queries. |
| EGLint GetClientMajorVersion(const egl::AttributeMap &attribs) |
| { |
| return static_cast<EGLint>(attribs.get(EGL_CONTEXT_CLIENT_VERSION, 1)); |
| } |
| |
| EGLint GetClientMinorVersion(const egl::AttributeMap &attribs) |
| { |
| return static_cast<EGLint>(attribs.get(EGL_CONTEXT_MINOR_VERSION, 0)); |
| } |
| |
| bool GetBackwardCompatibleContext(const egl::AttributeMap &attribs) |
| { |
| return attribs.get(EGL_CONTEXT_OPENGL_BACKWARDS_COMPATIBLE_ANGLE, EGL_TRUE) == EGL_TRUE; |
| } |
| |
| Version GetClientVersion(egl::Display *display, const egl::AttributeMap &attribs) |
| { |
| Version requestedVersion = |
| Version(GetClientMajorVersion(attribs), GetClientMinorVersion(attribs)); |
| if (GetBackwardCompatibleContext(attribs)) |
| { |
| if (requestedVersion.major == 1) |
| { |
| // If the user requests an ES1 context, we cannot return an ES 2+ context. |
| return Version(1, 1); |
| } |
| else |
| { |
| // Always up the version to at least the max conformant version this display supports. |
| // Only return a higher client version if requested. |
| return std::max(display->getImplementation()->getMaxConformantESVersion(), |
| requestedVersion); |
| } |
| } |
| else |
| { |
| return requestedVersion; |
| } |
| } |
| |
| GLenum GetResetStrategy(const egl::AttributeMap &attribs) |
| { |
| EGLAttrib attrib = |
| attribs.get(EGL_CONTEXT_OPENGL_RESET_NOTIFICATION_STRATEGY_EXT, EGL_NO_RESET_NOTIFICATION); |
| switch (attrib) |
| { |
| case EGL_NO_RESET_NOTIFICATION: |
| return GL_NO_RESET_NOTIFICATION_EXT; |
| case EGL_LOSE_CONTEXT_ON_RESET: |
| return GL_LOSE_CONTEXT_ON_RESET_EXT; |
| default: |
| UNREACHABLE(); |
| return GL_NONE; |
| } |
| } |
| |
| bool GetRobustAccess(const egl::AttributeMap &attribs) |
| { |
| return (attribs.get(EGL_CONTEXT_OPENGL_ROBUST_ACCESS_EXT, EGL_FALSE) == EGL_TRUE) || |
| ((attribs.get(EGL_CONTEXT_FLAGS_KHR, 0) & EGL_CONTEXT_OPENGL_ROBUST_ACCESS_BIT_KHR) != |
| 0); |
| } |
| |
| bool GetDebug(const egl::AttributeMap &attribs) |
| { |
| return (attribs.get(EGL_CONTEXT_OPENGL_DEBUG, EGL_FALSE) == EGL_TRUE) || |
| ((attribs.get(EGL_CONTEXT_FLAGS_KHR, 0) & EGL_CONTEXT_OPENGL_DEBUG_BIT_KHR) != 0); |
| } |
| |
| bool GetNoError(const egl::AttributeMap &attribs) |
| { |
| return (attribs.get(EGL_CONTEXT_OPENGL_NO_ERROR_KHR, EGL_FALSE) == EGL_TRUE); |
| } |
| |
| bool GetWebGLContext(const egl::AttributeMap &attribs) |
| { |
| return (attribs.get(EGL_CONTEXT_WEBGL_COMPATIBILITY_ANGLE, EGL_FALSE) == EGL_TRUE); |
| } |
| |
| bool GetExtensionsEnabled(const egl::AttributeMap &attribs, bool webGLContext) |
| { |
| // If the context is WebGL, extensions are disabled by default |
| EGLAttrib defaultValue = webGLContext ? EGL_FALSE : EGL_TRUE; |
| return (attribs.get(EGL_EXTENSIONS_ENABLED_ANGLE, defaultValue) == EGL_TRUE); |
| } |
| |
| bool GetBindGeneratesResource(const egl::AttributeMap &attribs) |
| { |
| return (attribs.get(EGL_CONTEXT_BIND_GENERATES_RESOURCE_CHROMIUM, EGL_TRUE) == EGL_TRUE); |
| } |
| |
| bool GetClientArraysEnabled(const egl::AttributeMap &attribs) |
| { |
| return (attribs.get(EGL_CONTEXT_CLIENT_ARRAYS_ENABLED_ANGLE, EGL_TRUE) == EGL_TRUE); |
| } |
| |
| bool GetRobustResourceInit(const egl::AttributeMap &attribs) |
| { |
| return (attribs.get(EGL_ROBUST_RESOURCE_INITIALIZATION_ANGLE, EGL_FALSE) == EGL_TRUE); |
| } |
| |
| std::string GetObjectLabelFromPointer(GLsizei length, const GLchar *label) |
| { |
| std::string labelName; |
| if (label != nullptr) |
| { |
| size_t labelLength = length < 0 ? strlen(label) : length; |
| labelName = std::string(label, labelLength); |
| } |
| return labelName; |
| } |
| |
| void GetObjectLabelBase(const std::string &objectLabel, |
| GLsizei bufSize, |
| GLsizei *length, |
| GLchar *label) |
| { |
| size_t writeLength = objectLabel.length(); |
| if (label != nullptr && bufSize > 0) |
| { |
| writeLength = std::min(static_cast<size_t>(bufSize) - 1, objectLabel.length()); |
| std::copy(objectLabel.begin(), objectLabel.begin() + writeLength, label); |
| label[writeLength] = '\0'; |
| } |
| |
| if (length != nullptr) |
| { |
| *length = static_cast<GLsizei>(writeLength); |
| } |
| } |
| |
| // The rest default to false. |
| constexpr angle::PackedEnumMap<PrimitiveMode, bool, angle::EnumSize<PrimitiveMode>() + 1> |
| kValidBasicDrawModes = {{ |
| {PrimitiveMode::Points, true}, |
| {PrimitiveMode::Lines, true}, |
| {PrimitiveMode::LineLoop, true}, |
| {PrimitiveMode::LineStrip, true}, |
| {PrimitiveMode::Triangles, true}, |
| {PrimitiveMode::TriangleStrip, true}, |
| {PrimitiveMode::TriangleFan, true}, |
| }}; |
| |
| enum SubjectIndexes : angle::SubjectIndex |
| { |
| kTexture0SubjectIndex = 0, |
| kTextureMaxSubjectIndex = kTexture0SubjectIndex + IMPLEMENTATION_MAX_ACTIVE_TEXTURES, |
| kImage0SubjectIndex = kTextureMaxSubjectIndex, |
| kImageMaxSubjectIndex = kImage0SubjectIndex + IMPLEMENTATION_MAX_IMAGE_UNITS, |
| kUniformBuffer0SubjectIndex = kImageMaxSubjectIndex, |
| kUniformBufferMaxSubjectIndex = |
| kUniformBuffer0SubjectIndex + IMPLEMENTATION_MAX_UNIFORM_BUFFER_BINDINGS, |
| kSampler0SubjectIndex = kUniformBufferMaxSubjectIndex, |
| kSamplerMaxSubjectIndex = kSampler0SubjectIndex + IMPLEMENTATION_MAX_ACTIVE_TEXTURES, |
| kVertexArraySubjectIndex = kSamplerMaxSubjectIndex, |
| kReadFramebufferSubjectIndex, |
| kDrawFramebufferSubjectIndex |
| }; |
| } // anonymous namespace |
| |
| Context::Context(egl::Display *display, |
| const egl::Config *config, |
| const Context *shareContext, |
| TextureManager *shareTextures, |
| MemoryProgramCache *memoryProgramCache, |
| const EGLenum clientType, |
| const egl::AttributeMap &attribs, |
| const egl::DisplayExtensions &displayExtensions, |
| const egl::ClientExtensions &clientExtensions) |
| : mState(reinterpret_cast<ContextID>(this), |
| shareContext ? &shareContext->mState : nullptr, |
| shareTextures, |
| &mOverlay, |
| clientType, |
| GetClientVersion(display, attribs), |
| GetDebug(attribs), |
| GetBindGeneratesResource(attribs), |
| GetClientArraysEnabled(attribs), |
| GetRobustResourceInit(attribs), |
| memoryProgramCache != nullptr), |
| mShared(shareContext != nullptr), |
| mSkipValidation(GetNoError(attribs)), |
| mDisplayTextureShareGroup(shareTextures != nullptr), |
| mErrors(this), |
| mImplementation(display->getImplementation() |
| ->createContext(mState, &mErrors, config, shareContext, attribs)), |
| mLabel(nullptr), |
| mCompiler(), |
| mConfig(config), |
| mHasBeenCurrent(false), |
| mContextLost(false), |
| mResetStatus(GraphicsResetStatus::NoError), |
| mContextLostForced(false), |
| mResetStrategy(GetResetStrategy(attribs)), |
| mRobustAccess(GetRobustAccess(attribs)), |
| mSurfacelessSupported(displayExtensions.surfacelessContext), |
| mExplicitContextAvailable(clientExtensions.explicitContext), |
| mCurrentDrawSurface(static_cast<egl::Surface *>(EGL_NO_SURFACE)), |
| mCurrentReadSurface(static_cast<egl::Surface *>(EGL_NO_SURFACE)), |
| mDisplay(static_cast<egl::Display *>(EGL_NO_DISPLAY)), |
| mWebGLContext(GetWebGLContext(attribs)), |
| mBufferAccessValidationEnabled(false), |
| mExtensionsEnabled(GetExtensionsEnabled(attribs, mWebGLContext)), |
| mMemoryProgramCache(memoryProgramCache), |
| mVertexArrayObserverBinding(this, kVertexArraySubjectIndex), |
| mDrawFramebufferObserverBinding(this, kDrawFramebufferSubjectIndex), |
| mReadFramebufferObserverBinding(this, kReadFramebufferSubjectIndex), |
| mScratchBuffer(1000u), |
| mZeroFilledBuffer(1000u), |
| mThreadPool(nullptr), |
| mFrameCapture(new angle::FrameCapture), |
| mOverlay(mImplementation.get()) |
| { |
| for (angle::SubjectIndex uboIndex = kUniformBuffer0SubjectIndex; |
| uboIndex < kUniformBufferMaxSubjectIndex; ++uboIndex) |
| { |
| mUniformBufferObserverBindings.emplace_back(this, uboIndex); |
| } |
| |
| for (angle::SubjectIndex samplerIndex = kSampler0SubjectIndex; |
| samplerIndex < kSamplerMaxSubjectIndex; ++samplerIndex) |
| { |
| mSamplerObserverBindings.emplace_back(this, samplerIndex); |
| } |
| |
| for (angle::SubjectIndex imageIndex = kImage0SubjectIndex; imageIndex < kImageMaxSubjectIndex; |
| ++imageIndex) |
| { |
| mImageObserverBindings.emplace_back(this, imageIndex); |
| } |
| } |
| |
| void Context::initialize() |
| { |
| mImplementation->setMemoryProgramCache(mMemoryProgramCache); |
| |
| initCaps(); |
| |
| if (mDisplay->getFrontendFeatures().syncFramebufferBindingsOnTexImage.enabled) |
| { |
| mTexImageDirtyBits.set(State::DIRTY_BIT_READ_FRAMEBUFFER_BINDING); |
| mTexImageDirtyBits.set(State::DIRTY_BIT_DRAW_FRAMEBUFFER_BINDING); |
| } |
| |
| mState.initialize(this); |
| |
| mFenceNVHandleAllocator.setBaseHandle(0); |
| |
| // [OpenGL ES 2.0.24] section 3.7 page 83: |
| // In the initial state, TEXTURE_2D and TEXTURE_CUBE_MAP have two-dimensional |
| // and cube map texture state vectors respectively associated with them. |
| // In order that access to these initial textures not be lost, they are treated as texture |
| // objects all of whose names are 0. |
| |
| Texture *zeroTexture2D = new Texture(mImplementation.get(), {0}, TextureType::_2D); |
| mZeroTextures[TextureType::_2D].set(this, zeroTexture2D); |
| |
| Texture *zeroTextureCube = new Texture(mImplementation.get(), {0}, TextureType::CubeMap); |
| mZeroTextures[TextureType::CubeMap].set(this, zeroTextureCube); |
| |
| if (getClientVersion() >= Version(3, 0) || mSupportedExtensions.texture3DOES) |
| { |
| Texture *zeroTexture3D = new Texture(mImplementation.get(), {0}, TextureType::_3D); |
| mZeroTextures[TextureType::_3D].set(this, zeroTexture3D); |
| } |
| if (getClientVersion() >= Version(3, 0)) |
| { |
| Texture *zeroTexture2DArray = |
| new Texture(mImplementation.get(), {0}, TextureType::_2DArray); |
| mZeroTextures[TextureType::_2DArray].set(this, zeroTexture2DArray); |
| } |
| if (getClientVersion() >= Version(3, 1) || mSupportedExtensions.textureMultisample) |
| { |
| Texture *zeroTexture2DMultisample = |
| new Texture(mImplementation.get(), {0}, TextureType::_2DMultisample); |
| mZeroTextures[TextureType::_2DMultisample].set(this, zeroTexture2DMultisample); |
| } |
| if (getClientVersion() >= Version(3, 1)) |
| { |
| Texture *zeroTexture2DMultisampleArray = |
| new Texture(mImplementation.get(), {0}, TextureType::_2DMultisampleArray); |
| mZeroTextures[TextureType::_2DMultisampleArray].set(this, zeroTexture2DMultisampleArray); |
| |
| for (int i = 0; i < mState.mCaps.maxAtomicCounterBufferBindings; i++) |
| { |
| bindBufferRange(BufferBinding::AtomicCounter, i, {0}, 0, 0); |
| } |
| |
| for (int i = 0; i < mState.mCaps.maxShaderStorageBufferBindings; i++) |
| { |
| bindBufferRange(BufferBinding::ShaderStorage, i, {0}, 0, 0); |
| } |
| } |
| |
| if (mSupportedExtensions.textureRectangle) |
| { |
| Texture *zeroTextureRectangle = |
| new Texture(mImplementation.get(), {0}, TextureType::Rectangle); |
| mZeroTextures[TextureType::Rectangle].set(this, zeroTextureRectangle); |
| } |
| |
| if (mSupportedExtensions.eglImageExternal || mSupportedExtensions.eglStreamConsumerExternal) |
| { |
| Texture *zeroTextureExternal = |
| new Texture(mImplementation.get(), {0}, TextureType::External); |
| mZeroTextures[TextureType::External].set(this, zeroTextureExternal); |
| } |
| |
| mState.initializeZeroTextures(this, mZeroTextures); |
| |
| bindVertexArray({0}); |
| |
| if (getClientVersion() >= Version(3, 0)) |
| { |
| // [OpenGL ES 3.0.2] section 2.14.1 pg 85: |
| // In the initial state, a default transform feedback object is bound and treated as |
| // a transform feedback object with a name of zero. That object is bound any time |
| // BindTransformFeedback is called with id of zero |
| bindTransformFeedback(GL_TRANSFORM_FEEDBACK, {0}); |
| } |
| |
| for (auto type : angle::AllEnums<BufferBinding>()) |
| { |
| bindBuffer(type, {0}); |
| } |
| |
| bindRenderbuffer(GL_RENDERBUFFER, {0}); |
| |
| for (int i = 0; i < mState.mCaps.maxUniformBufferBindings; i++) |
| { |
| bindBufferRange(BufferBinding::Uniform, i, {0}, 0, -1); |
| } |
| |
| // Initialize GLES1 renderer if appropriate. |
| if (getClientVersion() < Version(2, 0)) |
| { |
| mGLES1Renderer.reset(new GLES1Renderer()); |
| } |
| |
| // Initialize dirty bit masks |
| mAllDirtyBits.set(); |
| |
| mDrawDirtyObjects.set(State::DIRTY_OBJECT_DRAW_FRAMEBUFFER); |
| mDrawDirtyObjects.set(State::DIRTY_OBJECT_VERTEX_ARRAY); |
| mDrawDirtyObjects.set(State::DIRTY_OBJECT_TEXTURES); |
| mDrawDirtyObjects.set(State::DIRTY_OBJECT_PROGRAM); |
| mDrawDirtyObjects.set(State::DIRTY_OBJECT_SAMPLERS); |
| mDrawDirtyObjects.set(State::DIRTY_OBJECT_IMAGES); |
| |
| mPathOperationDirtyObjects.set(State::DIRTY_OBJECT_DRAW_FRAMEBUFFER); |
| mPathOperationDirtyObjects.set(State::DIRTY_OBJECT_VERTEX_ARRAY); |
| mPathOperationDirtyObjects.set(State::DIRTY_OBJECT_TEXTURES); |
| mPathOperationDirtyObjects.set(State::DIRTY_OBJECT_SAMPLERS); |
| |
| mTexImageDirtyBits.set(State::DIRTY_BIT_UNPACK_STATE); |
| mTexImageDirtyBits.set(State::DIRTY_BIT_UNPACK_BUFFER_BINDING); |
| // No dirty objects. |
| |
| // Readpixels uses the pack state and read FBO |
| mReadPixelsDirtyBits.set(State::DIRTY_BIT_PACK_STATE); |
| mReadPixelsDirtyBits.set(State::DIRTY_BIT_PACK_BUFFER_BINDING); |
| mReadPixelsDirtyBits.set(State::DIRTY_BIT_READ_FRAMEBUFFER_BINDING); |
| mReadPixelsDirtyObjects.set(State::DIRTY_OBJECT_READ_FRAMEBUFFER); |
| |
| mClearDirtyBits.set(State::DIRTY_BIT_RASTERIZER_DISCARD_ENABLED); |
| mClearDirtyBits.set(State::DIRTY_BIT_SCISSOR_TEST_ENABLED); |
| mClearDirtyBits.set(State::DIRTY_BIT_SCISSOR); |
| mClearDirtyBits.set(State::DIRTY_BIT_VIEWPORT); |
| mClearDirtyBits.set(State::DIRTY_BIT_CLEAR_COLOR); |
| mClearDirtyBits.set(State::DIRTY_BIT_CLEAR_DEPTH); |
| mClearDirtyBits.set(State::DIRTY_BIT_CLEAR_STENCIL); |
| mClearDirtyBits.set(State::DIRTY_BIT_COLOR_MASK); |
| mClearDirtyBits.set(State::DIRTY_BIT_DEPTH_MASK); |
| mClearDirtyBits.set(State::DIRTY_BIT_STENCIL_WRITEMASK_FRONT); |
| mClearDirtyBits.set(State::DIRTY_BIT_STENCIL_WRITEMASK_BACK); |
| mClearDirtyBits.set(State::DIRTY_BIT_DRAW_FRAMEBUFFER_BINDING); |
| |
| // We sync the draw Framebuffer manually in prepareForClear to allow the clear calls to do |
| // more custom handling for robust resource init. |
| |
| mBlitDirtyBits.set(State::DIRTY_BIT_SCISSOR_TEST_ENABLED); |
| mBlitDirtyBits.set(State::DIRTY_BIT_SCISSOR); |
| mBlitDirtyBits.set(State::DIRTY_BIT_FRAMEBUFFER_SRGB); |
| mBlitDirtyBits.set(State::DIRTY_BIT_READ_FRAMEBUFFER_BINDING); |
| mBlitDirtyBits.set(State::DIRTY_BIT_DRAW_FRAMEBUFFER_BINDING); |
| mBlitDirtyObjects.set(State::DIRTY_OBJECT_READ_FRAMEBUFFER); |
| mBlitDirtyObjects.set(State::DIRTY_OBJECT_DRAW_FRAMEBUFFER); |
| |
| mComputeDirtyBits.set(State::DIRTY_BIT_SHADER_STORAGE_BUFFER_BINDING); |
| mComputeDirtyBits.set(State::DIRTY_BIT_UNIFORM_BUFFER_BINDINGS); |
| mComputeDirtyBits.set(State::DIRTY_BIT_ATOMIC_COUNTER_BUFFER_BINDING); |
| mComputeDirtyBits.set(State::DIRTY_BIT_PROGRAM_BINDING); |
| mComputeDirtyBits.set(State::DIRTY_BIT_PROGRAM_EXECUTABLE); |
| mComputeDirtyBits.set(State::DIRTY_BIT_TEXTURE_BINDINGS); |
| mComputeDirtyBits.set(State::DIRTY_BIT_SAMPLER_BINDINGS); |
| mComputeDirtyBits.set(State::DIRTY_BIT_IMAGE_BINDINGS); |
| mComputeDirtyBits.set(State::DIRTY_BIT_DISPATCH_INDIRECT_BUFFER_BINDING); |
| mComputeDirtyObjects.set(State::DIRTY_OBJECT_TEXTURES); |
| mComputeDirtyObjects.set(State::DIRTY_OBJECT_PROGRAM); |
| mComputeDirtyObjects.set(State::DIRTY_OBJECT_IMAGES); |
| mComputeDirtyObjects.set(State::DIRTY_OBJECT_SAMPLERS); |
| |
| mCopyImageDirtyBits.set(State::DIRTY_BIT_READ_FRAMEBUFFER_BINDING); |
| mCopyImageDirtyObjects.set(State::DIRTY_OBJECT_READ_FRAMEBUFFER); |
| |
| ANGLE_CONTEXT_TRY(mImplementation->initialize()); |
| |
| // Initialize overlay after implementation is initialized. |
| ANGLE_CONTEXT_TRY(mOverlay.init(this)); |
| } |
| |
| egl::Error Context::onDestroy(const egl::Display *display) |
| { |
| // Dump frame capture if enabled. |
| mFrameCapture->onEndFrame(this); |
| |
| if (mGLES1Renderer) |
| { |
| mGLES1Renderer->onDestroy(this, &mState); |
| } |
| |
| ANGLE_TRY(unMakeCurrent(display)); |
| |
| for (auto fence : mFenceNVMap) |
| { |
| SafeDelete(fence.second); |
| } |
| mFenceNVMap.clear(); |
| |
| for (auto query : mQueryMap) |
| { |
| if (query.second != nullptr) |
| { |
| query.second->release(this); |
| } |
| } |
| mQueryMap.clear(); |
| |
| for (auto vertexArray : mVertexArrayMap) |
| { |
| if (vertexArray.second) |
| { |
| vertexArray.second->onDestroy(this); |
| } |
| } |
| mVertexArrayMap.clear(); |
| |
| for (auto transformFeedback : mTransformFeedbackMap) |
| { |
| if (transformFeedback.second != nullptr) |
| { |
| transformFeedback.second->release(this); |
| } |
| } |
| mTransformFeedbackMap.clear(); |
| |
| for (BindingPointer<Texture> &zeroTexture : mZeroTextures) |
| { |
| if (zeroTexture.get() != nullptr) |
| { |
| zeroTexture.set(this, nullptr); |
| } |
| } |
| |
| releaseShaderCompiler(); |
| |
| mState.reset(this); |
| |
| mState.mBufferManager->release(this); |
| mState.mShaderProgramManager->release(this); |
| mState.mTextureManager->release(this); |
| mState.mRenderbufferManager->release(this); |
| mState.mSamplerManager->release(this); |
| mState.mSyncManager->release(this); |
| mState.mPathManager->release(this); |
| mState.mFramebufferManager->release(this); |
| mState.mProgramPipelineManager->release(this); |
| mState.mMemoryObjectManager->release(this); |
| mState.mSemaphoreManager->release(this); |
| |
| mThreadPool.reset(); |
| |
| mImplementation->onDestroy(this); |
| |
| mOverlay.destroy(this); |
| |
| return egl::NoError(); |
| } |
| |
| Context::~Context() {} |
| |
| void Context::setLabel(EGLLabelKHR label) |
| { |
| mLabel = label; |
| } |
| |
| EGLLabelKHR Context::getLabel() const |
| { |
| return mLabel; |
| } |
| |
| egl::Error Context::makeCurrent(egl::Display *display, |
| egl::Surface *drawSurface, |
| egl::Surface *readSurface) |
| { |
| mDisplay = display; |
| |
| if (!mHasBeenCurrent) |
| { |
| initialize(); |
| initRendererString(); |
| initVersionStrings(); |
| initExtensionStrings(); |
| |
| int width = 0; |
| int height = 0; |
| if (drawSurface != nullptr) |
| { |
| width = drawSurface->getWidth(); |
| height = drawSurface->getHeight(); |
| } |
| |
| mState.setViewportParams(0, 0, width, height); |
| mState.setScissorParams(0, 0, width, height); |
| |
| mHasBeenCurrent = true; |
| } |
| |
| // TODO(jmadill): Rework this when we support ContextImpl |
| mState.setAllDirtyBits(); |
| mState.setAllDirtyObjects(); |
| |
| ANGLE_TRY(setDefaultFramebuffer(drawSurface, readSurface)); |
| |
| // Notify the renderer of a context switch. |
| angle::Result implResult = mImplementation->onMakeCurrent(this); |
| |
| // If the implementation fails onMakeCurrent, unset the default framebuffer. |
| if (implResult != angle::Result::Continue) |
| { |
| ANGLE_TRY(unsetDefaultFramebuffer()); |
| return angle::ResultToEGL(implResult); |
| } |
| |
| return egl::NoError(); |
| } |
| |
| egl::Error Context::unMakeCurrent(const egl::Display *display) |
| { |
| ANGLE_TRY(unsetDefaultFramebuffer()); |
| |
| return angle::ResultToEGL(mImplementation->onUnMakeCurrent(this)); |
| } |
| |
| BufferID Context::createBuffer() |
| { |
| return mState.mBufferManager->createBuffer(); |
| } |
| |
| GLuint Context::createProgram() |
| { |
| return mState.mShaderProgramManager->createProgram(mImplementation.get()).value; |
| } |
| |
| GLuint Context::createShader(ShaderType type) |
| { |
| return mState.mShaderProgramManager |
| ->createShader(mImplementation.get(), mState.mLimitations, type) |
| .value; |
| } |
| |
| TextureID Context::createTexture() |
| { |
| return mState.mTextureManager->createTexture(); |
| } |
| |
| RenderbufferID Context::createRenderbuffer() |
| { |
| return mState.mRenderbufferManager->createRenderbuffer(); |
| } |
| |
| void Context::tryGenPaths(GLsizei range, PathID *createdOut) |
| { |
| ANGLE_CONTEXT_TRY(mState.mPathManager->createPaths(this, range, createdOut)); |
| } |
| |
| GLuint Context::genPaths(GLsizei range) |
| { |
| PathID created = {0}; |
| tryGenPaths(range, &created); |
| return created.value; |
| } |
| |
| // Returns an unused framebuffer name |
| FramebufferID Context::createFramebuffer() |
| { |
| return mState.mFramebufferManager->createFramebuffer(); |
| } |
| |
| void Context::genFencesNV(GLsizei n, FenceNVID *fences) |
| { |
| for (int i = 0; i < n; i++) |
| { |
| GLuint handle = mFenceNVHandleAllocator.allocate(); |
| mFenceNVMap.assign({handle}, new FenceNV(mImplementation->createFenceNV())); |
| fences[i] = {handle}; |
| } |
| } |
| |
| ProgramPipelineID Context::createProgramPipeline() |
| { |
| return mState.mProgramPipelineManager->createProgramPipeline(); |
| } |
| |
| GLuint Context::createShaderProgramv(ShaderType type, GLsizei count, const GLchar *const *strings) |
| { |
| UNIMPLEMENTED(); |
| return 0u; |
| } |
| |
| MemoryObjectID Context::createMemoryObject() |
| { |
| return mState.mMemoryObjectManager->createMemoryObject(mImplementation.get()); |
| } |
| |
| SemaphoreID Context::createSemaphore() |
| { |
| return mState.mSemaphoreManager->createSemaphore(mImplementation.get()); |
| } |
| |
| void Context::deleteBuffer(BufferID bufferName) |
| { |
| Buffer *buffer = mState.mBufferManager->getBuffer(bufferName); |
| if (buffer) |
| { |
| detachBuffer(buffer); |
| } |
| |
| mState.mBufferManager->deleteObject(this, bufferName); |
| } |
| |
| void Context::deleteShader(ShaderProgramID shader) |
| { |
| mState.mShaderProgramManager->deleteShader(this, shader); |
| } |
| |
| void Context::deleteProgram(ShaderProgramID program) |
| { |
| mState.mShaderProgramManager->deleteProgram(this, program); |
| } |
| |
| void Context::deleteTexture(TextureID texture) |
| { |
| if (mState.mTextureManager->getTexture(texture)) |
| { |
| detachTexture(texture); |
| } |
| |
| mState.mTextureManager->deleteObject(this, texture); |
| } |
| |
| void Context::deleteRenderbuffer(RenderbufferID renderbuffer) |
| { |
| if (mState.mRenderbufferManager->getRenderbuffer(renderbuffer)) |
| { |
| detachRenderbuffer(renderbuffer); |
| } |
| |
| mState.mRenderbufferManager->deleteObject(this, renderbuffer); |
| } |
| |
| void Context::deleteSync(GLsync sync) |
| { |
| // The spec specifies the underlying Fence object is not deleted until all current |
| // wait commands finish. However, since the name becomes invalid, we cannot query the fence, |
| // and since our API is currently designed for being called from a single thread, we can delete |
| // the fence immediately. |
| mState.mSyncManager->deleteObject(this, static_cast<GLuint>(reinterpret_cast<uintptr_t>(sync))); |
| } |
| |
| void Context::deleteProgramPipeline(ProgramPipelineID pipeline) |
| { |
| if (mState.mProgramPipelineManager->getProgramPipeline(pipeline)) |
| { |
| detachProgramPipeline(pipeline); |
| } |
| |
| mState.mProgramPipelineManager->deleteObject(this, pipeline); |
| } |
| |
| void Context::deleteMemoryObject(MemoryObjectID memoryObject) |
| { |
| mState.mMemoryObjectManager->deleteMemoryObject(this, memoryObject); |
| } |
| |
| void Context::deleteSemaphore(SemaphoreID semaphore) |
| { |
| mState.mSemaphoreManager->deleteSemaphore(this, semaphore); |
| } |
| |
| void Context::deletePaths(PathID first, GLsizei range) |
| { |
| mState.mPathManager->deletePaths(first, range); |
| } |
| |
| GLboolean Context::isPath(PathID path) |
| { |
| const auto *pathObj = mState.mPathManager->getPath(path); |
| if (pathObj == nullptr) |
| return false; |
| |
| return pathObj->hasPathData(); |
| } |
| |
| bool Context::isPathGenerated(PathID path) const |
| { |
| return mState.mPathManager->hasPath(path); |
| } |
| |
| void Context::pathCommands(PathID path, |
| GLsizei numCommands, |
| const GLubyte *commands, |
| GLsizei numCoords, |
| GLenum coordType, |
| const void *coords) |
| { |
| auto *pathObject = mState.mPathManager->getPath(path); |
| |
| ANGLE_CONTEXT_TRY(pathObject->setCommands(numCommands, commands, numCoords, coordType, coords)); |
| } |
| |
| void Context::pathParameterf(PathID path, GLenum pname, GLfloat value) |
| { |
| Path *pathObj = mState.mPathManager->getPath(path); |
| |
| switch (pname) |
| { |
| case GL_PATH_STROKE_WIDTH_CHROMIUM: |
| pathObj->setStrokeWidth(value); |
| break; |
| case GL_PATH_END_CAPS_CHROMIUM: |
| pathObj->setEndCaps(static_cast<GLenum>(value)); |
| break; |
| case GL_PATH_JOIN_STYLE_CHROMIUM: |
| pathObj->setJoinStyle(static_cast<GLenum>(value)); |
| break; |
| case GL_PATH_MITER_LIMIT_CHROMIUM: |
| pathObj->setMiterLimit(value); |
| break; |
| case GL_PATH_STROKE_BOUND_CHROMIUM: |
| pathObj->setStrokeBound(value); |
| break; |
| default: |
| UNREACHABLE(); |
| break; |
| } |
| } |
| |
| void Context::pathParameteri(PathID path, GLenum pname, GLint value) |
| { |
| // TODO(jmadill): Should use proper clamping/casting. |
| pathParameterf(path, pname, static_cast<GLfloat>(value)); |
| } |
| |
| void Context::getPathParameterfv(PathID path, GLenum pname, GLfloat *value) |
| { |
| const Path *pathObj = mState.mPathManager->getPath(path); |
| |
| switch (pname) |
| { |
| case GL_PATH_STROKE_WIDTH_CHROMIUM: |
| *value = pathObj->getStrokeWidth(); |
| break; |
| case GL_PATH_END_CAPS_CHROMIUM: |
| *value = static_cast<GLfloat>(pathObj->getEndCaps()); |
| break; |
| case GL_PATH_JOIN_STYLE_CHROMIUM: |
| *value = static_cast<GLfloat>(pathObj->getJoinStyle()); |
| break; |
| case GL_PATH_MITER_LIMIT_CHROMIUM: |
| *value = pathObj->getMiterLimit(); |
| break; |
| case GL_PATH_STROKE_BOUND_CHROMIUM: |
| *value = pathObj->getStrokeBound(); |
| break; |
| default: |
| UNREACHABLE(); |
| break; |
| } |
| } |
| |
| void Context::getPathParameteriv(PathID path, GLenum pname, GLint *value) |
| { |
| GLfloat val = 0.0f; |
| getPathParameterfv(path, pname, value != nullptr ? &val : nullptr); |
| if (value) |
| *value = static_cast<GLint>(val); |
| } |
| |
| void Context::pathStencilFunc(GLenum func, GLint ref, GLuint mask) |
| { |
| mState.setPathStencilFunc(func, ref, mask); |
| } |
| |
| // GL_CHROMIUM_lose_context |
| void Context::loseContext(GraphicsResetStatus current, GraphicsResetStatus other) |
| { |
| // TODO(geofflang): mark the rest of the share group lost. Requires access to the entire share |
| // group from a context. http://anglebug.com/3379 |
| markContextLost(current); |
| } |
| |
| void Context::deleteFramebuffer(FramebufferID framebuffer) |
| { |
| if (mState.mFramebufferManager->getFramebuffer(framebuffer)) |
| { |
| detachFramebuffer(framebuffer); |
| } |
| |
| mState.mFramebufferManager->deleteObject(this, framebuffer); |
| } |
| |
| void Context::deleteFencesNV(GLsizei n, const FenceNVID *fences) |
| { |
| for (int i = 0; i < n; i++) |
| { |
| FenceNVID fence = fences[i]; |
| |
| FenceNV *fenceObject = nullptr; |
| if (mFenceNVMap.erase(fence, &fenceObject)) |
| { |
| mFenceNVHandleAllocator.release(fence.value); |
| delete fenceObject; |
| } |
| } |
| } |
| |
| Buffer *Context::getBuffer(BufferID handle) const |
| { |
| return mState.mBufferManager->getBuffer(handle); |
| } |
| |
| Renderbuffer *Context::getRenderbuffer(RenderbufferID handle) const |
| { |
| return mState.mRenderbufferManager->getRenderbuffer(handle); |
| } |
| |
| Sync *Context::getSync(GLsync handle) const |
| { |
| return mState.mSyncManager->getSync(static_cast<GLuint>(reinterpret_cast<uintptr_t>(handle))); |
| } |
| |
| VertexArray *Context::getVertexArray(VertexArrayID handle) const |
| { |
| return mVertexArrayMap.query(handle); |
| } |
| |
| Sampler *Context::getSampler(SamplerID handle) const |
| { |
| return mState.mSamplerManager->getSampler(handle); |
| } |
| |
| TransformFeedback *Context::getTransformFeedback(TransformFeedbackID handle) const |
| { |
| return mTransformFeedbackMap.query(handle); |
| } |
| |
| ProgramPipeline *Context::getProgramPipeline(ProgramPipelineID handle) const |
| { |
| return mState.mProgramPipelineManager->getProgramPipeline(handle); |
| } |
| |
| gl::LabeledObject *Context::getLabeledObject(GLenum identifier, GLuint name) const |
| { |
| switch (identifier) |
| { |
| case GL_BUFFER: |
| return getBuffer({name}); |
| case GL_SHADER: |
| return getShader({name}); |
| case GL_PROGRAM: |
| return getProgramNoResolveLink({name}); |
| case GL_VERTEX_ARRAY: |
| return getVertexArray({name}); |
| case GL_QUERY: |
| return getQuery({name}); |
| case GL_TRANSFORM_FEEDBACK: |
| return getTransformFeedback({name}); |
| case GL_SAMPLER: |
| return getSampler({name}); |
| case GL_TEXTURE: |
| return getTexture({name}); |
| case GL_RENDERBUFFER: |
| return getRenderbuffer({name}); |
| case GL_FRAMEBUFFER: |
| return getFramebuffer({name}); |
| default: |
| UNREACHABLE(); |
| return nullptr; |
| } |
| } |
| |
| gl::LabeledObject *Context::getLabeledObjectFromPtr(const void *ptr) const |
| { |
| return getSync(reinterpret_cast<GLsync>(const_cast<void *>(ptr))); |
| } |
| |
| void Context::objectLabel(GLenum identifier, GLuint name, GLsizei length, const GLchar *label) |
| { |
| gl::LabeledObject *object = getLabeledObject(identifier, name); |
| ASSERT(object != nullptr); |
| |
| std::string labelName = GetObjectLabelFromPointer(length, label); |
| object->setLabel(this, labelName); |
| |
| // TODO(jmadill): Determine if the object is dirty based on 'name'. Conservatively assume the |
| // specified object is active until we do this. |
| mState.setObjectDirty(identifier); |
| } |
| |
| void Context::objectPtrLabel(const void *ptr, GLsizei length, const GLchar *label) |
| { |
| gl::LabeledObject *object = getLabeledObjectFromPtr(ptr); |
| ASSERT(object != nullptr); |
| |
| std::string labelName = GetObjectLabelFromPointer(length, label); |
| object->setLabel(this, labelName); |
| } |
| |
| void Context::getObjectLabel(GLenum identifier, |
| GLuint name, |
| GLsizei bufSize, |
| GLsizei *length, |
| GLchar *label) |
| { |
| gl::LabeledObject *object = getLabeledObject(identifier, name); |
| ASSERT(object != nullptr); |
| |
| const std::string &objectLabel = object->getLabel(); |
| GetObjectLabelBase(objectLabel, bufSize, length, label); |
| } |
| |
| void Context::getObjectPtrLabel(const void *ptr, GLsizei bufSize, GLsizei *length, GLchar *label) |
| { |
| gl::LabeledObject *object = getLabeledObjectFromPtr(ptr); |
| ASSERT(object != nullptr); |
| |
| const std::string &objectLabel = object->getLabel(); |
| GetObjectLabelBase(objectLabel, bufSize, length, label); |
| } |
| |
| GLboolean Context::isSampler(SamplerID samplerName) |
| { |
| return mState.mSamplerManager->isSampler(samplerName); |
| } |
| |
| void Context::bindTexture(TextureType target, TextureID handle) |
| { |
| Texture *texture = nullptr; |
| |
| if (handle.value == 0) |
| { |
| texture = mZeroTextures[target].get(); |
| } |
| else |
| { |
| texture = |
| mState.mTextureManager->checkTextureAllocation(mImplementation.get(), handle, target); |
| } |
| |
| ASSERT(texture); |
| mState.setSamplerTexture(this, target, texture); |
| mStateCache.onActiveTextureChange(this); |
| } |
| |
| void Context::bindReadFramebuffer(FramebufferID framebufferHandle) |
| { |
| Framebuffer *framebuffer = mState.mFramebufferManager->checkFramebufferAllocation( |
| mImplementation.get(), mState.mCaps, framebufferHandle); |
| mState.setReadFramebufferBinding(framebuffer); |
| mReadFramebufferObserverBinding.bind(framebuffer); |
| } |
| |
| void Context::bindDrawFramebuffer(FramebufferID framebufferHandle) |
| { |
| Framebuffer *framebuffer = mState.mFramebufferManager->checkFramebufferAllocation( |
| mImplementation.get(), mState.mCaps, framebufferHandle); |
| mState.setDrawFramebufferBinding(framebuffer); |
| mDrawFramebufferObserverBinding.bind(framebuffer); |
| mStateCache.onDrawFramebufferChange(this); |
| } |
| |
| void Context::bindVertexArray(VertexArrayID vertexArrayHandle) |
| { |
| VertexArray *vertexArray = checkVertexArrayAllocation(vertexArrayHandle); |
| mState.setVertexArrayBinding(this, vertexArray); |
| mVertexArrayObserverBinding.bind(vertexArray); |
| mStateCache.onVertexArrayBindingChange(this); |
| } |
| |
| void Context::bindVertexBuffer(GLuint bindingIndex, |
| BufferID bufferHandle, |
| GLintptr offset, |
| GLsizei stride) |
| { |
| Buffer *buffer = |
| mState.mBufferManager->checkBufferAllocation(mImplementation.get(), bufferHandle); |
| mState.bindVertexBuffer(this, bindingIndex, buffer, offset, stride); |
| mStateCache.onVertexArrayStateChange(this); |
| } |
| |
| void Context::bindSampler(GLuint textureUnit, SamplerID samplerHandle) |
| { |
| ASSERT(textureUnit < static_cast<GLuint>(mState.mCaps.maxCombinedTextureImageUnits)); |
| Sampler *sampler = |
| mState.mSamplerManager->checkSamplerAllocation(mImplementation.get(), samplerHandle); |
| mState.setSamplerBinding(this, textureUnit, sampler); |
| mSamplerObserverBindings[textureUnit].bind(sampler); |
| mStateCache.onActiveTextureChange(this); |
| } |
| |
| void Context::bindImageTexture(GLuint unit, |
| TextureID texture, |
| GLint level, |
| GLboolean layered, |
| GLint layer, |
| GLenum access, |
| GLenum format) |
| { |
| Texture *tex = mState.mTextureManager->getTexture(texture); |
| mState.setImageUnit(this, unit, tex, level, layered, layer, access, format); |
| mImageObserverBindings[unit].bind(tex); |
| } |
| |
| void Context::useProgram(ShaderProgramID program) |
| { |
| ANGLE_CONTEXT_TRY(mState.setProgram(this, getProgramResolveLink(program))); |
| mStateCache.onProgramExecutableChange(this); |
| } |
| |
| void Context::useProgramStages(ProgramPipelineID pipeline, |
| GLbitfield stages, |
| ShaderProgramID program) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| void Context::bindTransformFeedback(GLenum target, TransformFeedbackID transformFeedbackHandle) |
| { |
| ASSERT(target == GL_TRANSFORM_FEEDBACK); |
| TransformFeedback *transformFeedback = |
| checkTransformFeedbackAllocation(transformFeedbackHandle); |
| mState.setTransformFeedbackBinding(this, transformFeedback); |
| } |
| |
| void Context::bindProgramPipeline(ProgramPipelineID pipelineHandle) |
| { |
| ProgramPipeline *pipeline = mState.mProgramPipelineManager->checkProgramPipelineAllocation( |
| mImplementation.get(), pipelineHandle); |
| mState.setProgramPipelineBinding(this, pipeline); |
| } |
| |
| void Context::beginQuery(QueryType target, QueryID query) |
| { |
| Query *queryObject = getQuery(query, true, target); |
| ASSERT(queryObject); |
| |
| // begin query |
| ANGLE_CONTEXT_TRY(queryObject->begin(this)); |
| |
| // set query as active for specified target only if begin succeeded |
| mState.setActiveQuery(this, target, queryObject); |
| mStateCache.onQueryChange(this); |
| } |
| |
| void Context::endQuery(QueryType target) |
| { |
| Query *queryObject = mState.getActiveQuery(target); |
| ASSERT(queryObject); |
| |
| // Intentionally don't call try here. We don't want an early return. |
| (void)(queryObject->end(this)); |
| |
| // Always unbind the query, even if there was an error. This may delete the query object. |
| mState.setActiveQuery(this, target, nullptr); |
| mStateCache.onQueryChange(this); |
| } |
| |
| void Context::queryCounter(QueryID id, QueryType target) |
| { |
| ASSERT(target == QueryType::Timestamp); |
| |
| Query *queryObject = getQuery(id, true, target); |
| ASSERT(queryObject); |
| |
| ANGLE_CONTEXT_TRY(queryObject->queryCounter(this)); |
| } |
| |
| void Context::getQueryiv(QueryType target, GLenum pname, GLint *params) |
| { |
| switch (pname) |
| { |
| case GL_CURRENT_QUERY_EXT: |
| params[0] = mState.getActiveQueryId(target).value; |
| break; |
| case GL_QUERY_COUNTER_BITS_EXT: |
| switch (target) |
| { |
| case QueryType::TimeElapsed: |
| params[0] = getExtensions().queryCounterBitsTimeElapsed; |
| break; |
| case QueryType::Timestamp: |
| params[0] = getExtensions().queryCounterBitsTimestamp; |
| break; |
| default: |
| UNREACHABLE(); |
| params[0] = 0; |
| break; |
| } |
| break; |
| default: |
| UNREACHABLE(); |
| return; |
| } |
| } |
| |
| void Context::getQueryivRobust(QueryType target, |
| GLenum pname, |
| GLsizei bufSize, |
| GLsizei *length, |
| GLint *params) |
| { |
| getQueryiv(target, pname, params); |
| } |
| |
| void Context::getUnsignedBytev(GLenum pname, GLubyte *data) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| void Context::getUnsignedBytei_v(GLenum target, GLuint index, GLubyte *data) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| void Context::getQueryObjectiv(QueryID id, GLenum pname, GLint *params) |
| { |
| ANGLE_CONTEXT_TRY(GetQueryObjectParameter(this, getQuery(id), pname, params)); |
| } |
| |
| void Context::getQueryObjectivRobust(QueryID id, |
| GLenum pname, |
| GLsizei bufSize, |
| GLsizei *length, |
| GLint *params) |
| { |
| getQueryObjectiv(id, pname, params); |
| } |
| |
| void Context::getQueryObjectuiv(QueryID id, GLenum pname, GLuint *params) |
| { |
| ANGLE_CONTEXT_TRY(GetQueryObjectParameter(this, getQuery(id), pname, params)); |
| } |
| |
| void Context::getQueryObjectuivRobust(QueryID id, |
| GLenum pname, |
| GLsizei bufSize, |
| GLsizei *length, |
| GLuint *params) |
| { |
| getQueryObjectuiv(id, pname, params); |
| } |
| |
| void Context::getQueryObjecti64v(QueryID id, GLenum pname, GLint64 *params) |
| { |
| ANGLE_CONTEXT_TRY(GetQueryObjectParameter(this, getQuery(id), pname, params)); |
| } |
| |
| void Context::getQueryObjecti64vRobust(QueryID id, |
| GLenum pname, |
| GLsizei bufSize, |
| GLsizei *length, |
| GLint64 *params) |
| { |
| getQueryObjecti64v(id, pname, params); |
| } |
| |
| void Context::getQueryObjectui64v(QueryID id, GLenum pname, GLuint64 *params) |
| { |
| ANGLE_CONTEXT_TRY(GetQueryObjectParameter(this, getQuery(id), pname, params)); |
| } |
| |
| void Context::getQueryObjectui64vRobust(QueryID id, |
| GLenum pname, |
| GLsizei bufSize, |
| GLsizei *length, |
| GLuint64 *params) |
| { |
| getQueryObjectui64v(id, pname, params); |
| } |
| |
| Framebuffer *Context::getFramebuffer(FramebufferID handle) const |
| { |
| return mState.mFramebufferManager->getFramebuffer(handle); |
| } |
| |
| FenceNV *Context::getFenceNV(FenceNVID handle) |
| { |
| return mFenceNVMap.query(handle); |
| } |
| |
| Query *Context::getQuery(QueryID handle, bool create, QueryType type) |
| { |
| if (!mQueryMap.contains(handle)) |
| { |
| return nullptr; |
| } |
| |
| Query *query = mQueryMap.query(handle); |
| if (!query && create) |
| { |
| ASSERT(type != QueryType::InvalidEnum); |
| query = new Query(mImplementation->createQuery(type), handle); |
| query->addRef(); |
| mQueryMap.assign(handle, query); |
| } |
| return query; |
| } |
| |
| Query *Context::getQuery(QueryID handle) const |
| { |
| return mQueryMap.query(handle); |
| } |
| |
| Texture *Context::getTextureByType(TextureType type) const |
| { |
| ASSERT(ValidTextureTarget(this, type) || ValidTextureExternalTarget(this, type)); |
| return mState.getTargetTexture(type); |
| } |
| |
| Texture *Context::getTextureByTarget(TextureTarget target) const |
| { |
| return getTextureByType(TextureTargetToType(target)); |
| } |
| |
| Texture *Context::getSamplerTexture(unsigned int sampler, TextureType type) const |
| { |
| return mState.getSamplerTexture(sampler, type); |
| } |
| |
| Compiler *Context::getCompiler() const |
| { |
| if (mCompiler.get() == nullptr) |
| { |
| mCompiler.set(this, new Compiler(mImplementation.get(), mState)); |
| } |
| return mCompiler.get(); |
| } |
| |
| void Context::getBooleanvImpl(GLenum pname, GLboolean *params) |
| { |
| switch (pname) |
| { |
| case GL_SHADER_COMPILER: |
| *params = GL_TRUE; |
| break; |
| case GL_CONTEXT_ROBUST_ACCESS_EXT: |
| *params = ConvertToGLBoolean(mRobustAccess); |
| break; |
| |
| default: |
| mState.getBooleanv(pname, params); |
| break; |
| } |
| } |
| |
| void Context::getFloatvImpl(GLenum pname, GLfloat *params) |
| { |
| // Queries about context capabilities and maximums are answered by Context. |
| // Queries about current GL state values are answered by State. |
| switch (pname) |
| { |
| case GL_ALIASED_LINE_WIDTH_RANGE: |
| params[0] = mState.mCaps.minAliasedLineWidth; |
| params[1] = mState.mCaps.maxAliasedLineWidth; |
| break; |
| case GL_ALIASED_POINT_SIZE_RANGE: |
| params[0] = mState.mCaps.minAliasedPointSize; |
| params[1] = mState.mCaps.maxAliasedPointSize; |
| break; |
| case GL_SMOOTH_POINT_SIZE_RANGE: |
| params[0] = mState.mCaps.minSmoothPointSize; |
| params[1] = mState.mCaps.maxSmoothPointSize; |
| break; |
| case GL_SMOOTH_LINE_WIDTH_RANGE: |
| params[0] = mState.mCaps.minSmoothLineWidth; |
| params[1] = mState.mCaps.maxSmoothLineWidth; |
| break; |
| case GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT: |
| ASSERT(mState.mExtensions.textureFilterAnisotropic); |
| *params = mState.mExtensions.maxTextureAnisotropy; |
| break; |
| case GL_MAX_TEXTURE_LOD_BIAS: |
| *params = mState.mCaps.maxLODBias; |
| break; |
| |
| case GL_PATH_MODELVIEW_MATRIX_CHROMIUM: |
| case GL_PATH_PROJECTION_MATRIX_CHROMIUM: |
| { |
| // GLES1 emulation: // GL_PATH_(MODELVIEW|PROJECTION)_MATRIX_CHROMIUM collides with the |
| // GLES1 constants for modelview/projection matrix. |
| if (getClientVersion() < Version(2, 0)) |
| { |
| mState.getFloatv(pname, params); |
| } |
| else |
| { |
| ASSERT(mState.mExtensions.pathRendering); |
| const GLfloat *m = mState.getPathRenderingMatrix(pname); |
| memcpy(params, m, 16 * sizeof(GLfloat)); |
| } |
| } |
| break; |
| |
| default: |
| mState.getFloatv(pname, params); |
| break; |
| } |
| } |
| |
| void Context::getIntegervImpl(GLenum pname, GLint *params) |
| { |
| // Queries about context capabilities and maximums are answered by Context. |
| // Queries about current GL state values are answered by State. |
| |
| switch (pname) |
| { |
| case GL_MAX_VERTEX_ATTRIBS: |
| *params = mState.mCaps.maxVertexAttributes; |
| break; |
| case GL_MAX_VERTEX_UNIFORM_VECTORS: |
| *params = mState.mCaps.maxVertexUniformVectors; |
| break; |
| case GL_MAX_VERTEX_UNIFORM_COMPONENTS: |
| *params = mState.mCaps.maxShaderUniformComponents[ShaderType::Vertex]; |
| break; |
| case GL_MAX_VARYING_VECTORS: |
| *params = mState.mCaps.maxVaryingVectors; |
| break; |
| case GL_MAX_VARYING_COMPONENTS: |
| *params = mState.mCaps.maxVertexOutputComponents; |
| break; |
| case GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS: |
| *params = mState.mCaps.maxCombinedTextureImageUnits; |
| break; |
| case GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS: |
| *params = mState.mCaps.maxShaderTextureImageUnits[ShaderType::Vertex]; |
| break; |
| case GL_MAX_TEXTURE_IMAGE_UNITS: |
| *params = mState.mCaps.maxShaderTextureImageUnits[ShaderType::Fragment]; |
| break; |
| case GL_MAX_FRAGMENT_UNIFORM_VECTORS: |
| *params = mState.mCaps.maxFragmentUniformVectors; |
| break; |
| case GL_MAX_FRAGMENT_UNIFORM_COMPONENTS: |
| *params = mState.mCaps.maxShaderUniformComponents[ShaderType::Fragment]; |
| break; |
| case GL_MAX_RENDERBUFFER_SIZE: |
| *params = mState.mCaps.maxRenderbufferSize; |
| break; |
| case GL_MAX_COLOR_ATTACHMENTS_EXT: |
| *params = mState.mCaps.maxColorAttachments; |
| break; |
| case GL_MAX_DRAW_BUFFERS_EXT: |
| *params = mState.mCaps.maxDrawBuffers; |
| break; |
| case GL_SUBPIXEL_BITS: |
| *params = mState.mCaps.subPixelBits; |
| break; |
| case GL_MAX_TEXTURE_SIZE: |
| *params = mState.mCaps.max2DTextureSize; |
| break; |
| case GL_MAX_RECTANGLE_TEXTURE_SIZE_ANGLE: |
| *params = mState.mCaps.maxRectangleTextureSize; |
| break; |
| case GL_MAX_CUBE_MAP_TEXTURE_SIZE: |
| *params = mState.mCaps.maxCubeMapTextureSize; |
| break; |
| case GL_MAX_3D_TEXTURE_SIZE: |
| *params = mState.mCaps.max3DTextureSize; |
| break; |
| case GL_MAX_ARRAY_TEXTURE_LAYERS: |
| *params = mState.mCaps.maxArrayTextureLayers; |
| break; |
| case GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT: |
| *params = mState.mCaps.uniformBufferOffsetAlignment; |
| break; |
| case GL_MAX_UNIFORM_BUFFER_BINDINGS: |
| *params = mState.mCaps.maxUniformBufferBindings; |
| break; |
| case GL_MAX_VERTEX_UNIFORM_BLOCKS: |
| *params = mState.mCaps.maxShaderUniformBlocks[ShaderType::Vertex]; |
| break; |
| case GL_MAX_FRAGMENT_UNIFORM_BLOCKS: |
| *params = mState.mCaps.maxShaderUniformBlocks[ShaderType::Fragment]; |
| break; |
| case GL_MAX_COMBINED_UNIFORM_BLOCKS: |
| *params = mState.mCaps.maxCombinedUniformBlocks; |
| break; |
| case GL_MAX_VERTEX_OUTPUT_COMPONENTS: |
| *params = mState.mCaps.maxVertexOutputComponents; |
| break; |
| case GL_MAX_FRAGMENT_INPUT_COMPONENTS: |
| *params = mState.mCaps.maxFragmentInputComponents; |
| break; |
| case GL_MIN_PROGRAM_TEXEL_OFFSET: |
| *params = mState.mCaps.minProgramTexelOffset; |
| break; |
| case GL_MAX_PROGRAM_TEXEL_OFFSET: |
| *params = mState.mCaps.maxProgramTexelOffset; |
| break; |
| case GL_MAJOR_VERSION: |
| *params = getClientVersion().major; |
| break; |
| case GL_MINOR_VERSION: |
| *params = getClientVersion().minor; |
| break; |
| case GL_MAX_ELEMENTS_INDICES: |
| *params = mState.mCaps.maxElementsIndices; |
| break; |
| case GL_MAX_ELEMENTS_VERTICES: |
| *params = mState.mCaps.maxElementsVertices; |
| break; |
| case GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS: |
| *params = mState.mCaps.maxTransformFeedbackInterleavedComponents; |
| break; |
| case GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS: |
| *params = mState.mCaps.maxTransformFeedbackSeparateAttributes; |
| break; |
| case GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS: |
| *params = mState.mCaps.maxTransformFeedbackSeparateComponents; |
| break; |
| case GL_NUM_COMPRESSED_TEXTURE_FORMATS: |
| *params = static_cast<GLint>(mState.mCaps.compressedTextureFormats.size()); |
| break; |
| case GL_MAX_SAMPLES_ANGLE: |
| *params = mState.mCaps.maxSamples; |
| break; |
| case GL_MAX_VIEWPORT_DIMS: |
| { |
| params[0] = mState.mCaps.maxViewportWidth; |
| params[1] = mState.mCaps.maxViewportHeight; |
| } |
| break; |
| case GL_COMPRESSED_TEXTURE_FORMATS: |
| std::copy(mState.mCaps.compressedTextureFormats.begin(), |
| mState.mCaps.compressedTextureFormats.end(), params); |
| break; |
| case GL_RESET_NOTIFICATION_STRATEGY_EXT: |
| *params = mResetStrategy; |
| break; |
| case GL_NUM_SHADER_BINARY_FORMATS: |
| *params = static_cast<GLint>(mState.mCaps.shaderBinaryFormats.size()); |
| break; |
| case GL_SHADER_BINARY_FORMATS: |
| std::copy(mState.mCaps.shaderBinaryFormats.begin(), |
| mState.mCaps.shaderBinaryFormats.end(), params); |
| break; |
| case GL_NUM_PROGRAM_BINARY_FORMATS: |
| *params = static_cast<GLint>(mState.mCaps.programBinaryFormats.size()); |
| break; |
| case GL_PROGRAM_BINARY_FORMATS: |
| std::copy(mState.mCaps.programBinaryFormats.begin(), |
| mState.mCaps.programBinaryFormats.end(), params); |
| break; |
| case GL_NUM_EXTENSIONS: |
| *params = static_cast<GLint>(mExtensionStrings.size()); |
| break; |
| |
| // Desktop client flags |
| case GL_CONTEXT_FLAGS: |
| ASSERT(getClientType() == EGL_OPENGL_API); |
| *params = 0; |
| break; |
| case GL_CONTEXT_PROFILE_MASK: |
| ASSERT(getClientType() == EGL_OPENGL_API); |
| *params = GL_CONTEXT_COMPATIBILITY_PROFILE_BIT; |
| break; |
| |
| // GL_ANGLE_request_extension |
| case GL_NUM_REQUESTABLE_EXTENSIONS_ANGLE: |
| *params = static_cast<GLint>(mRequestableExtensionStrings.size()); |
| break; |
| |
| // GL_KHR_debug |
| case GL_MAX_DEBUG_MESSAGE_LENGTH: |
| *params = mState.mExtensions.maxDebugMessageLength; |
| break; |
| case GL_MAX_DEBUG_LOGGED_MESSAGES: |
| *params = mState.mExtensions.maxDebugLoggedMessages; |
| break; |
| case GL_MAX_DEBUG_GROUP_STACK_DEPTH: |
| *params = mState.mExtensions.maxDebugGroupStackDepth; |
| break; |
| case GL_MAX_LABEL_LENGTH: |
| *params = mState.mExtensions.maxLabelLength; |
| break; |
| |
| // GL_OVR_multiview2 |
| case GL_MAX_VIEWS_OVR: |
| *params = mState.mExtensions.maxViews; |
| break; |
| |
| // GL_EXT_disjoint_timer_query |
| case GL_GPU_DISJOINT_EXT: |
| *params = mImplementation->getGPUDisjoint(); |
| break; |
| case GL_MAX_FRAMEBUFFER_WIDTH: |
| *params = mState.mCaps.maxFramebufferWidth; |
| break; |
| case GL_MAX_FRAMEBUFFER_HEIGHT: |
| *params = mState.mCaps.maxFramebufferHeight; |
| break; |
| case GL_MAX_FRAMEBUFFER_SAMPLES: |
| *params = mState.mCaps.maxFramebufferSamples; |
| break; |
| case GL_MAX_SAMPLE_MASK_WORDS: |
| *params = mState.mCaps.maxSampleMaskWords; |
| break; |
| case GL_MAX_COLOR_TEXTURE_SAMPLES: |
| *params = mState.mCaps.maxColorTextureSamples; |
| break; |
| case GL_MAX_DEPTH_TEXTURE_SAMPLES: |
| *params = mState.mCaps.maxDepthTextureSamples; |
| break; |
| case GL_MAX_INTEGER_SAMPLES: |
| *params = mState.mCaps.maxIntegerSamples; |
| break; |
| case GL_MAX_VERTEX_ATTRIB_RELATIVE_OFFSET: |
| *params = mState.mCaps.maxVertexAttribRelativeOffset; |
| break; |
| case GL_MAX_VERTEX_ATTRIB_BINDINGS: |
| *params = mState.mCaps.maxVertexAttribBindings; |
| break; |
| case GL_MAX_VERTEX_ATTRIB_STRIDE: |
| *params = mState.mCaps.maxVertexAttribStride; |
| break; |
| case GL_MAX_VERTEX_ATOMIC_COUNTER_BUFFERS: |
| *params = mState.mCaps.maxShaderAtomicCounterBuffers[ShaderType::Vertex]; |
| break; |
| case GL_MAX_VERTEX_ATOMIC_COUNTERS: |
| *params = mState.mCaps.maxShaderAtomicCounters[ShaderType::Vertex]; |
| break; |
| case GL_MAX_VERTEX_IMAGE_UNIFORMS: |
| *params = mState.mCaps.maxShaderImageUniforms[ShaderType::Vertex]; |
| break; |
| case GL_MAX_VERTEX_SHADER_STORAGE_BLOCKS: |
| *params = mState.mCaps.maxShaderStorageBlocks[ShaderType::Vertex]; |
| break; |
| case GL_MAX_FRAGMENT_ATOMIC_COUNTER_BUFFERS: |
| *params = mState.mCaps.maxShaderAtomicCounterBuffers[ShaderType::Fragment]; |
| break; |
| case GL_MAX_FRAGMENT_ATOMIC_COUNTERS: |
| *params = mState.mCaps.maxShaderAtomicCounters[ShaderType::Fragment]; |
| break; |
| case GL_MAX_FRAGMENT_IMAGE_UNIFORMS: |
| *params = mState.mCaps.maxShaderImageUniforms[ShaderType::Fragment]; |
| break; |
| case GL_MAX_FRAGMENT_SHADER_STORAGE_BLOCKS: |
| *params = mState.mCaps.maxShaderStorageBlocks[ShaderType::Fragment]; |
| break; |
| case GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET: |
| *params = mState.mCaps.minProgramTextureGatherOffset; |
| break; |
| case GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET: |
| *params = mState.mCaps.maxProgramTextureGatherOffset; |
| break; |
| case GL_MAX_COMPUTE_WORK_GROUP_INVOCATIONS: |
| *params = mState.mCaps.maxComputeWorkGroupInvocations; |
| break; |
| case GL_MAX_COMPUTE_UNIFORM_BLOCKS: |
| *params = mState.mCaps.maxShaderUniformBlocks[ShaderType::Compute]; |
| break; |
| case GL_MAX_COMPUTE_TEXTURE_IMAGE_UNITS: |
| *params = mState.mCaps.maxShaderTextureImageUnits[ShaderType::Compute]; |
| break; |
| case GL_MAX_COMPUTE_SHARED_MEMORY_SIZE: |
| *params = mState.mCaps.maxComputeSharedMemorySize; |
| break; |
| case GL_MAX_COMPUTE_UNIFORM_COMPONENTS: |
| *params = mState.mCaps.maxShaderUniformComponents[ShaderType::Compute]; |
| break; |
| case GL_MAX_COMPUTE_ATOMIC_COUNTER_BUFFERS: |
| *params = mState.mCaps.maxShaderAtomicCounterBuffers[ShaderType::Compute]; |
| break; |
| case GL_MAX_COMPUTE_ATOMIC_COUNTERS: |
| *params = mState.mCaps.maxShaderAtomicCounters[ShaderType::Compute]; |
| break; |
| case GL_MAX_COMPUTE_IMAGE_UNIFORMS: |
| *params = mState.mCaps.maxShaderImageUniforms[ShaderType::Compute]; |
| break; |
| case GL_MAX_COMBINED_COMPUTE_UNIFORM_COMPONENTS: |
| *params = static_cast<GLint>( |
| mState.mCaps.maxCombinedShaderUniformComponents[ShaderType::Compute]); |
| break; |
| case GL_MAX_COMPUTE_SHADER_STORAGE_BLOCKS: |
| *params = mState.mCaps.maxShaderStorageBlocks[ShaderType::Compute]; |
| break; |
| case GL_MAX_COMBINED_SHADER_OUTPUT_RESOURCES: |
| *params = mState.mCaps.maxCombinedShaderOutputResources; |
| break; |
| case GL_MAX_UNIFORM_LOCATIONS: |
| *params = mState.mCaps.maxUniformLocations; |
| break; |
| case GL_MAX_ATOMIC_COUNTER_BUFFER_BINDINGS: |
| *params = mState.mCaps.maxAtomicCounterBufferBindings; |
| break; |
| case GL_MAX_ATOMIC_COUNTER_BUFFER_SIZE: |
| *params = mState.mCaps.maxAtomicCounterBufferSize; |
| break; |
| case GL_MAX_COMBINED_ATOMIC_COUNTER_BUFFERS: |
| *params = mState.mCaps.maxCombinedAtomicCounterBuffers; |
| break; |
| case GL_MAX_COMBINED_ATOMIC_COUNTERS: |
| *params = mState.mCaps.maxCombinedAtomicCounters; |
| break; |
| case GL_MAX_IMAGE_UNITS: |
| *params = mState.mCaps.maxImageUnits; |
| break; |
| case GL_MAX_COMBINED_IMAGE_UNIFORMS: |
| *params = mState.mCaps.maxCombinedImageUniforms; |
| break; |
| case GL_MAX_SHADER_STORAGE_BUFFER_BINDINGS: |
| *params = mState.mCaps.maxShaderStorageBufferBindings; |
| break; |
| case GL_MAX_COMBINED_SHADER_STORAGE_BLOCKS: |
| *params = mState.mCaps.maxCombinedShaderStorageBlocks; |
| break; |
| case GL_SHADER_STORAGE_BUFFER_OFFSET_ALIGNMENT: |
| *params = mState.mCaps.shaderStorageBufferOffsetAlignment; |
| break; |
| |
| // GL_EXT_geometry_shader |
| case GL_MAX_FRAMEBUFFER_LAYERS_EXT: |
| *params = mState.mCaps.maxFramebufferLayers; |
| break; |
| case GL_LAYER_PROVOKING_VERTEX_EXT: |
| *params = mState.mCaps.layerProvokingVertex; |
| break; |
| case GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_EXT: |
| *params = mState.mCaps.maxShaderUniformComponents[ShaderType::Geometry]; |
| break; |
| case GL_MAX_GEOMETRY_UNIFORM_BLOCKS_EXT: |
| *params = mState.mCaps.maxShaderUniformBlocks[ShaderType::Geometry]; |
| break; |
| case GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS_EXT: |
| *params = static_cast<GLint>( |
| mState.mCaps.maxCombinedShaderUniformComponents[ShaderType::Geometry]); |
| break; |
| case GL_MAX_GEOMETRY_INPUT_COMPONENTS_EXT: |
| *params = mState.mCaps.maxGeometryInputComponents; |
| break; |
| case GL_MAX_GEOMETRY_OUTPUT_COMPONENTS_EXT: |
| *params = mState.mCaps.maxGeometryOutputComponents; |
| break; |
| case GL_MAX_GEOMETRY_OUTPUT_VERTICES_EXT: |
| *params = mState.mCaps.maxGeometryOutputVertices; |
| break; |
| case GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_EXT: |
| *params = mState.mCaps.maxGeometryTotalOutputComponents; |
| break; |
| case GL_MAX_GEOMETRY_SHADER_INVOCATIONS_EXT: |
| *params = mState.mCaps.maxGeometryShaderInvocations; |
| break; |
| case GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_EXT: |
| *params = mState.mCaps.maxShaderTextureImageUnits[ShaderType::Geometry]; |
| break; |
| case GL_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS_EXT: |
| *params = mState.mCaps.maxShaderAtomicCounterBuffers[ShaderType::Geometry]; |
| break; |
| case GL_MAX_GEOMETRY_ATOMIC_COUNTERS_EXT: |
| *params = mState.mCaps.maxShaderAtomicCounters[ShaderType::Geometry]; |
| break; |
| case GL_MAX_GEOMETRY_IMAGE_UNIFORMS_EXT: |
| *params = mState.mCaps.maxShaderImageUniforms[ShaderType::Geometry]; |
| break; |
| case GL_MAX_GEOMETRY_SHADER_STORAGE_BLOCKS_EXT: |
| *params = mState.mCaps.maxShaderStorageBlocks[ShaderType::Geometry]; |
| break; |
| // GLES1 emulation: Caps queries |
| case GL_MAX_TEXTURE_UNITS: |
| *params = mState.mCaps.maxMultitextureUnits; |
| break; |
| case GL_MAX_MODELVIEW_STACK_DEPTH: |
| *params = mState.mCaps.maxModelviewMatrixStackDepth; |
| break; |
| case GL_MAX_PROJECTION_STACK_DEPTH: |
| *params = mState.mCaps.maxProjectionMatrixStackDepth; |
| break; |
| case GL_MAX_TEXTURE_STACK_DEPTH: |
| *params = mState.mCaps.maxTextureMatrixStackDepth; |
| break; |
| case GL_MAX_LIGHTS: |
| *params = mState.mCaps.maxLights; |
| break; |
| case GL_MAX_CLIP_PLANES: |
| *params = mState.mCaps.maxClipPlanes; |
| break; |
| // GLES1 emulation: Vertex attribute queries |
| case GL_VERTEX_ARRAY_BUFFER_BINDING: |
| case GL_NORMAL_ARRAY_BUFFER_BINDING: |
| case GL_COLOR_ARRAY_BUFFER_BINDING: |
| case GL_POINT_SIZE_ARRAY_BUFFER_BINDING_OES: |
| case GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING: |
| getVertexAttribiv(static_cast<GLuint>(vertexArrayIndex(ParamToVertexArrayType(pname))), |
| GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING, params); |
| break; |
| case GL_VERTEX_ARRAY_STRIDE: |
| case GL_NORMAL_ARRAY_STRIDE: |
| case GL_COLOR_ARRAY_STRIDE: |
| case GL_POINT_SIZE_ARRAY_STRIDE_OES: |
| case GL_TEXTURE_COORD_ARRAY_STRIDE: |
| getVertexAttribiv(static_cast<GLuint>(vertexArrayIndex(ParamToVertexArrayType(pname))), |
| GL_VERTEX_ATTRIB_ARRAY_STRIDE, params); |
| break; |
| case GL_VERTEX_ARRAY_SIZE: |
| case GL_COLOR_ARRAY_SIZE: |
| case GL_TEXTURE_COORD_ARRAY_SIZE: |
| getVertexAttribiv(static_cast<GLuint>(vertexArrayIndex(ParamToVertexArrayType(pname))), |
| GL_VERTEX_ATTRIB_ARRAY_SIZE, params); |
| break; |
| case GL_VERTEX_ARRAY_TYPE: |
| case GL_COLOR_ARRAY_TYPE: |
| case GL_NORMAL_ARRAY_TYPE: |
| case GL_POINT_SIZE_ARRAY_TYPE_OES: |
| case GL_TEXTURE_COORD_ARRAY_TYPE: |
| getVertexAttribiv(static_cast<GLuint>(vertexArrayIndex(ParamToVertexArrayType(pname))), |
| GL_VERTEX_ATTRIB_ARRAY_TYPE, params); |
| break; |
| |
| // GL_KHR_parallel_shader_compile |
| case GL_MAX_SHADER_COMPILER_THREADS_KHR: |
| *params = mState.getMaxShaderCompilerThreads(); |
| break; |
| |
| // GL_EXT_blend_func_extended |
| case GL_MAX_DUAL_SOURCE_DRAW_BUFFERS_EXT: |
| *params = mState.mExtensions.maxDualSourceDrawBuffers; |
| break; |
| |
| default: |
| ANGLE_CONTEXT_TRY(mState.getIntegerv(this, pname, params)); |
| break; |
| } |
| } |
| |
| void Context::getInteger64vImpl(GLenum pname, GLint64 *params) |
| { |
| // Queries about context capabilities and maximums are answered by Context. |
| // Queries about current GL state values are answered by State. |
| switch (pname) |
| { |
| case GL_MAX_ELEMENT_INDEX: |
| *params = mState.mCaps.maxElementIndex; |
| break; |
| case GL_MAX_UNIFORM_BLOCK_SIZE: |
| *params = mState.mCaps.maxUniformBlockSize; |
| break; |
| case GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS: |
| *params = mState.mCaps.maxCombinedShaderUniformComponents[ShaderType::Vertex]; |
| break; |
| case GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS: |
| *params = mState.mCaps.maxCombinedShaderUniformComponents[ShaderType::Fragment]; |
| break; |
| case GL_MAX_SERVER_WAIT_TIMEOUT: |
| *params = mState.mCaps.maxServerWaitTimeout; |
| break; |
| |
| // GL_EXT_disjoint_timer_query |
| case GL_TIMESTAMP_EXT: |
| *params = mImplementation->getTimestamp(); |
| break; |
| |
| case GL_MAX_SHADER_STORAGE_BLOCK_SIZE: |
| *params = mState.mCaps.maxShaderStorageBlockSize; |
| break; |
| default: |
| UNREACHABLE(); |
| break; |
| } |
| } |
| |
| void Context::getPointerv(GLenum pname, void **params) |
| { |
| mState.getPointerv(this, pname, params); |
| } |
| |
| void Context::getPointervRobustANGLERobust(GLenum pname, |
| GLsizei bufSize, |
| GLsizei *length, |
| void **params) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| void Context::getIntegeri_v(GLenum target, GLuint index, GLint *data) |
| { |
| // Queries about context capabilities and maximums are answered by Context. |
| // Queries about current GL state values are answered by State. |
| |
| GLenum nativeType; |
| unsigned int numParams; |
| bool queryStatus = getIndexedQueryParameterInfo(target, &nativeType, &numParams); |
| ASSERT(queryStatus); |
| |
| if (nativeType == GL_INT) |
| { |
| switch (target) |
| { |
| case GL_MAX_COMPUTE_WORK_GROUP_COUNT: |
| ASSERT(index < 3u); |
| *data = mState.mCaps.maxComputeWorkGroupCount[index]; |
| break; |
| case GL_MAX_COMPUTE_WORK_GROUP_SIZE: |
| ASSERT(index < 3u); |
| *data = mState.mCaps.maxComputeWorkGroupSize[index]; |
| break; |
| default: |
| mState.getIntegeri_v(target, index, data); |
| } |
| } |
| else |
| { |
| CastIndexedStateValues(this, nativeType, target, index, numParams, data); |
| } |
| } |
| |
| void Context::getIntegeri_vRobust(GLenum target, |
| GLuint index, |
| GLsizei bufSize, |
| GLsizei *length, |
| GLint *data) |
| { |
| getIntegeri_v(target, index, data); |
| } |
| |
| void Context::getInteger64i_v(GLenum target, GLuint index, GLint64 *data) |
| { |
| // Queries about context capabilities and maximums are answered by Context. |
| // Queries about current GL state values are answered by State. |
| |
| GLenum nativeType; |
| unsigned int numParams; |
| bool queryStatus = getIndexedQueryParameterInfo(target, &nativeType, &numParams); |
| ASSERT(queryStatus); |
| |
| if (nativeType == GL_INT_64_ANGLEX) |
| { |
| mState.getInteger64i_v(target, index, data); |
| } |
| else |
| { |
| CastIndexedStateValues(this, nativeType, target, index, numParams, data); |
| } |
| } |
| |
| void Context::getInteger64i_vRobust(GLenum target, |
| GLuint index, |
| GLsizei bufSize, |
| GLsizei *length, |
| GLint64 *data) |
| { |
| getInteger64i_v(target, index, data); |
| } |
| |
| void Context::getBooleani_v(GLenum target, GLuint index, GLboolean *data) |
| { |
| // Queries about context capabilities and maximums are answered by Context. |
| // Queries about current GL state values are answered by State. |
| |
| GLenum nativeType; |
| unsigned int numParams; |
| bool queryStatus = getIndexedQueryParameterInfo(target, &nativeType, &numParams); |
| ASSERT(queryStatus); |
| |
| if (nativeType == GL_BOOL) |
| { |
| mState.getBooleani_v(target, index, data); |
| } |
| else |
| { |
| CastIndexedStateValues(this, nativeType, target, index, numParams, data); |
| } |
| } |
| |
| void Context::getBooleani_vRobust(GLenum target, |
| GLuint index, |
| GLsizei bufSize, |
| GLsizei *length, |
| GLboolean *data) |
| { |
| getBooleani_v(target, index, data); |
| } |
| |
| void Context::getBufferParameteriv(BufferBinding target, GLenum pname, GLint *params) |
| { |
| Buffer *buffer = mState.getTargetBuffer(target); |
| QueryBufferParameteriv(buffer, pname, params); |
| } |
| |
| void Context::getBufferParameterivRobust(BufferBinding target, |
| GLenum pname, |
| GLsizei bufSize, |
| GLsizei *length, |
| GLint *params) |
| { |
| getBufferParameteriv(target, pname, params); |
| } |
| |
| void Context::getFramebufferAttachmentParameteriv(GLenum target, |
| GLenum attachment, |
| GLenum pname, |
| GLint *params) |
| { |
| const Framebuffer *framebuffer = mState.getTargetFramebuffer(target); |
| QueryFramebufferAttachmentParameteriv(this, framebuffer, attachment, pname, params); |
| } |
| |
| void Context::getFramebufferAttachmentParameterivRobust(GLenum target, |
| GLenum attachment, |
| GLenum pname, |
| GLsizei bufSize, |
| GLsizei *length, |
| GLint *params) |
| { |
| getFramebufferAttachmentParameteriv(target, attachment, pname, params); |
| } |
| |
| void Context::getRenderbufferParameteriv(GLenum target, GLenum pname, GLint *params) |
| { |
| Renderbuffer *renderbuffer = mState.getCurrentRenderbuffer(); |
| QueryRenderbufferiv(this, renderbuffer, pname, params); |
| } |
| |
| void Context::getRenderbufferParameterivRobust(GLenum target, |
| GLenum pname, |
| GLsizei bufSize, |
| GLsizei *length, |
| GLint *params) |
| { |
| getRenderbufferParameteriv(target, pname, params); |
| } |
| |
| void Context::texBuffer(GLenum target, GLenum internalformat, BufferID buffer) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| void Context::texBufferRange(GLenum target, |
| GLenum internalformat, |
| BufferID buffer, |
| GLintptr offset, |
| GLsizeiptr size) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| void Context::getTexParameterfv(TextureType target, GLenum pname, GLfloat *params) |
| { |
| const Texture *const texture = getTextureByType(target); |
| QueryTexParameterfv(this, texture, pname, params); |
| } |
| |
| void Context::getTexParameterfvRobust(TextureType target, |
| GLenum pname, |
| GLsizei bufSize, |
| GLsizei *length, |
| GLfloat *params) |
| { |
| getTexParameterfv(target, pname, params); |
| } |
| |
| void Context::getTexParameteriv(TextureType target, GLenum pname, GLint *params) |
| { |
| const Texture *const texture = getTextureByType(target); |
| QueryTexParameteriv(this, texture, pname, params); |
| } |
| |
| void Context::getTexParameterIiv(TextureType target, GLenum pname, GLint *params) |
| { |
| const Texture *const texture = getTextureByType(target); |
| QueryTexParameterIiv(this, texture, pname, params); |
| } |
| |
| void Context::getTexParameterIuiv(TextureType target, GLenum pname, GLuint *params) |
| { |
| const Texture *const texture = getTextureByType(target); |
| QueryTexParameterIuiv(this, texture, pname, params); |
| } |
| |
| void Context::getTexParameterivRobust(TextureType target, |
| GLenum pname, |
| GLsizei bufSize, |
| GLsizei *length, |
| GLint *params) |
| { |
| getTexParameteriv(target, pname, params); |
| } |
| |
| void Context::getTexParameterIivRobust(TextureType target, |
| GLenum pname, |
| GLsizei bufSize, |
| GLsizei *length, |
| GLint *params) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| void Context::getTexParameterIuivRobust(TextureType target, |
| GLenum pname, |
| GLsizei bufSize, |
| GLsizei *length, |
| GLuint *params) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| void Context::getTexLevelParameteriv(TextureTarget target, GLint level, GLenum pname, GLint *params) |
| { |
| Texture *texture = getTextureByTarget(target); |
| QueryTexLevelParameteriv(texture, target, level, pname, params); |
| } |
| |
| void Context::getTexLevelParameterivRobust(TextureTarget target, |
| GLint level, |
| GLenum pname, |
| GLsizei bufSize, |
| GLsizei *length, |
| GLint *params) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| void Context::getTexLevelParameterfv(TextureTarget target, |
| GLint level, |
| GLenum pname, |
| GLfloat *params) |
| { |
| Texture *texture = getTextureByTarget(target); |
| QueryTexLevelParameterfv(texture, target, level, pname, params); |
| } |
| |
| void Context::getTexLevelParameterfvRobust(TextureTarget target, |
| GLint level, |
| GLenum pname, |
| GLsizei bufSize, |
| GLsizei *length, |
| GLfloat *params) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| void Context::texParameterf(TextureType target, GLenum pname, GLfloat param) |
| { |
| Texture *const texture = getTextureByType(target); |
| SetTexParameterf(this, texture, pname, param); |
| } |
| |
| void Context::texParameterfv(TextureType target, GLenum pname, const GLfloat *params) |
| { |
| Texture *const texture = getTextureByType(target); |
| SetTexParameterfv(this, texture, pname, params); |
| } |
| |
| void Context::texParameterfvRobust(TextureType target, |
| GLenum pname, |
| GLsizei bufSize, |
| const GLfloat *params) |
| { |
| texParameterfv(target, pname, params); |
| } |
| |
| void Context::texParameteri(TextureType target, GLenum pname, GLint param) |
| { |
| Texture *const texture = getTextureByType(target); |
| SetTexParameteri(this, texture, pname, param); |
| } |
| |
| void Context::texParameteriv(TextureType target, GLenum pname, const GLint *params) |
| { |
| Texture *const texture = getTextureByType(target); |
| SetTexParameteriv(this, texture, pname, params); |
| } |
| |
| void Context::texParameterIiv(TextureType target, GLenum pname, const GLint *params) |
| { |
| Texture *const texture = getTextureByType(target); |
| SetTexParameterIiv(this, texture, pname, params); |
| } |
| |
| void Context::texParameterIuiv(TextureType target, GLenum pname, const GLuint *params) |
| { |
| Texture *const texture = getTextureByType(target); |
| SetTexParameterIuiv(this, texture, pname, params); |
| } |
| |
| void Context::texParameterivRobust(TextureType target, |
| GLenum pname, |
| GLsizei bufSize, |
| const GLint *params) |
| { |
| texParameteriv(target, pname, params); |
| } |
| |
| void Context::texParameterIivRobust(TextureType target, |
| GLenum pname, |
| GLsizei bufSize, |
| const GLint *params) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| void Context::texParameterIuivRobust(TextureType target, |
| GLenum pname, |
| GLsizei bufSize, |
| const GLuint *params) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| void Context::drawArraysInstanced(PrimitiveMode mode, |
| GLint first, |
| GLsizei count, |
| GLsizei instanceCount) |
| { |
| // No-op if count draws no primitives for given mode |
| if (noopDrawInstanced(mode, count, instanceCount)) |
| { |
| return; |
| } |
| |
| ANGLE_CONTEXT_TRY(prepareForDraw(mode)); |
| ANGLE_CONTEXT_TRY( |
| mImplementation->drawArraysInstanced(this, mode, first, count, instanceCount)); |
| MarkTransformFeedbackBufferUsage(this, count, instanceCount); |
| MarkShaderStorageBufferUsage(this); |
| } |
| |
| void Context::drawElementsInstanced(PrimitiveMode mode, |
| GLsizei count, |
| DrawElementsType type, |
| const void *indices, |
| GLsizei instances) |
| { |
| // No-op if count draws no primitives for given mode |
| if (noopDrawInstanced(mode, count, instances)) |
| { |
| return; |
| } |
| |
| ANGLE_CONTEXT_TRY(prepareForDraw(mode)); |
| ANGLE_CONTEXT_TRY( |
| mImplementation->drawElementsInstanced(this, mode, count, type, indices, instances)); |
| MarkShaderStorageBufferUsage(this); |
| } |
| |
| void Context::drawElementsBaseVertex(GLenum mode, |
| GLsizei count, |
| GLenum type, |
| const void *indices, |
| GLint basevertex) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| void Context::drawElementsInstancedBaseVertex(GLenum mode, |
| GLsizei count, |
| GLenum type, |
| const void *indices, |
| GLsizei instancecount, |
| GLint basevertex) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| void Context::drawRangeElements(PrimitiveMode mode, |
| GLuint start, |
| GLuint end, |
| GLsizei count, |
| DrawElementsType type, |
| const void *indices) |
| { |
| // No-op if count draws no primitives for given mode |
| if (noopDraw(mode, count)) |
| { |
| return; |
| } |
| |
| ANGLE_CONTEXT_TRY(prepareForDraw(mode)); |
| ANGLE_CONTEXT_TRY( |
| mImplementation->drawRangeElements(this, mode, start, end, count, type, indices)); |
| MarkShaderStorageBufferUsage(this); |
| } |
| |
| void Context::drawRangeElementsBaseVertex(GLenum mode, |
| GLuint start, |
| GLuint end, |
| GLsizei count, |
| GLenum type, |
| const void *indices, |
| GLint basevertex) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| void Context::drawArraysIndirect(PrimitiveMode mode, const void *indirect) |
| { |
| ANGLE_CONTEXT_TRY(prepareForDraw(mode)); |
| ANGLE_CONTEXT_TRY(mImplementation->drawArraysIndirect(this, mode, indirect)); |
| MarkShaderStorageBufferUsage(this); |
| } |
| |
| void Context::drawElementsIndirect(PrimitiveMode mode, DrawElementsType type, const void *indirect) |
| { |
| ANGLE_CONTEXT_TRY(prepareForDraw(mode)); |
| ANGLE_CONTEXT_TRY(mImplementation->drawElementsIndirect(this, mode, type, indirect)); |
| MarkShaderStorageBufferUsage(this); |
| } |
| |
| void Context::flush() |
| { |
| ANGLE_CONTEXT_TRY(mImplementation->flush(this)); |
| } |
| |
| void Context::finish() |
| { |
| ANGLE_CONTEXT_TRY(mImplementation->finish(this)); |
| } |
| |
| void Context::insertEventMarker(GLsizei length, const char *marker) |
| { |
| ASSERT(mImplementation); |
| mImplementation->insertEventMarker(length, marker); |
| } |
| |
| void Context::pushGroupMarker(GLsizei length, const char *marker) |
| { |
| ASSERT(mImplementation); |
| |
| if (marker == nullptr) |
| { |
| // From the EXT_debug_marker spec, |
| // "If <marker> is null then an empty string is pushed on the stack." |
| mImplementation->pushGroupMarker(length, ""); |
| } |
| else |
| { |
| mImplementation->pushGroupMarker(length, marker); |
| } |
| } |
| |
| void Context::popGroupMarker() |
| { |
| ASSERT(mImplementation); |
| mImplementation->popGroupMarker(); |
| } |
| |
| void Context::bindUniformLocation(ShaderProgramID program, GLint location, const GLchar *name) |
| { |
| Program *programObject = getProgramResolveLink(program); |
| ASSERT(programObject); |
| |
| programObject->bindUniformLocation(location, name); |
| } |
| |
| void Context::coverageModulation(GLenum components) |
| { |
| mState.setCoverageModulation(components); |
| } |
| |
| void Context::matrixLoadf(GLenum matrixMode, const GLfloat *matrix) |
| { |
| mState.loadPathRenderingMatrix(matrixMode, matrix); |
| } |
| |
| void Context::matrixLoadIdentity(GLenum matrixMode) |
| { |
| GLfloat I[16]; |
| angle::Matrix<GLfloat>::setToIdentity(I); |
| |
| mState.loadPathRenderingMatrix(matrixMode, I); |
| } |
| |
| void Context::stencilFillPath(PathID path, GLenum fillMode, GLuint mask) |
| { |
| const auto *pathObj = mState.mPathManager->getPath(path); |
| if (!pathObj) |
| return; |
| |
| ANGLE_CONTEXT_TRY(syncStateForPathOperation()); |
| |
| mImplementation->stencilFillPath(pathObj, fillMode, mask); |
| } |
| |
| void Context::stencilStrokePath(PathID path, GLint reference, GLuint mask) |
| { |
| const auto *pathObj = mState.mPathManager->getPath(path); |
| if (!pathObj) |
| return; |
| |
| ANGLE_CONTEXT_TRY(syncStateForPathOperation()); |
| |
| mImplementation->stencilStrokePath(pathObj, reference, mask); |
| } |
| |
| void Context::coverFillPath(PathID path, GLenum coverMode) |
| { |
| const auto *pathObj = mState.mPathManager->getPath(path); |
| if (!pathObj) |
| return; |
| |
| ANGLE_CONTEXT_TRY(syncStateForPathOperation()); |
| |
| mImplementation->coverFillPath(pathObj, coverMode); |
| } |
| |
| void Context::coverStrokePath(PathID path, GLenum coverMode) |
| { |
| const auto *pathObj = mState.mPathManager->getPath(path); |
| if (!pathObj) |
| return; |
| |
| ANGLE_CONTEXT_TRY(syncStateForPathOperation()); |
| |
| mImplementation->coverStrokePath(pathObj, coverMode); |
| } |
| |
| void Context::stencilThenCoverFillPath(PathID path, GLenum fillMode, GLuint mask, GLenum coverMode) |
| { |
| const auto *pathObj = mState.mPathManager->getPath(path); |
| if (!pathObj) |
| return; |
| |
| ANGLE_CONTEXT_TRY(syncStateForPathOperation()); |
| |
| mImplementation->stencilThenCoverFillPath(pathObj, fillMode, mask, coverMode); |
| } |
| |
| void Context::stencilThenCoverStrokePath(PathID path, |
| GLint reference, |
| GLuint mask, |
| GLenum coverMode) |
| { |
| const auto *pathObj = mState.mPathManager->getPath(path); |
| if (!pathObj) |
| return; |
| |
| ANGLE_CONTEXT_TRY(syncStateForPathOperation()); |
| |
| mImplementation->stencilThenCoverStrokePath(pathObj, reference, mask, coverMode); |
| } |
| |
| void Context::coverFillPathInstanced(GLsizei numPaths, |
| GLenum pathNameType, |
| const void *paths, |
| PathID pathBase, |
| GLenum coverMode, |
| GLenum transformType, |
| const GLfloat *transformValues) |
| { |
| const auto &pathObjects = |
| GatherPaths(*mState.mPathManager, numPaths, pathNameType, paths, pathBase); |
| |
| ANGLE_CONTEXT_TRY(syncStateForPathOperation()); |
| |
| mImplementation->coverFillPathInstanced(pathObjects, coverMode, transformType, transformValues); |
| } |
| |
| void Context::coverStrokePathInstanced(GLsizei numPaths, |
| GLenum pathNameType, |
| const void *paths, |
| PathID pathBase, |
| GLenum coverMode, |
| GLenum transformType, |
| const GLfloat *transformValues) |
| { |
| const auto &pathObjects = |
| GatherPaths(*mState.mPathManager, numPaths, pathNameType, paths, pathBase); |
| |
| // TODO(svaisanen@nvidia.com): maybe sync only state required for path rendering? |
| ANGLE_CONTEXT_TRY(syncStateForPathOperation()); |
| |
| mImplementation->coverStrokePathInstanced(pathObjects, coverMode, transformType, |
| transformValues); |
| } |
| |
| void Context::stencilFillPathInstanced(GLsizei numPaths, |
| GLenum pathNameType, |
| const void *paths, |
| PathID pathBase, |
| GLenum fillMode, |
| GLuint mask, |
| GLenum transformType, |
| const GLfloat *transformValues) |
| { |
| const auto &pathObjects = |
| GatherPaths(*mState.mPathManager, numPaths, pathNameType, paths, pathBase); |
| |
| // TODO(svaisanen@nvidia.com): maybe sync only state required for path rendering? |
| ANGLE_CONTEXT_TRY(syncStateForPathOperation()); |
| |
| mImplementation->stencilFillPathInstanced(pathObjects, fillMode, mask, transformType, |
| transformValues); |
| } |
| |
| void Context::stencilStrokePathInstanced(GLsizei numPaths, |
| GLenum pathNameType, |
| const void *paths, |
| PathID pathBase, |
| GLint reference, |
| GLuint mask, |
| GLenum transformType, |
| const GLfloat *transformValues) |
| { |
| const auto &pathObjects = |
| GatherPaths(*mState.mPathManager, numPaths, pathNameType, paths, pathBase); |
| |
| ANGLE_CONTEXT_TRY(syncStateForPathOperation()); |
| |
| mImplementation->stencilStrokePathInstanced(pathObjects, reference, mask, transformType, |
| transformValues); |
| } |
| |
| void Context::stencilThenCoverFillPathInstanced(GLsizei numPaths, |
| GLenum pathNameType, |
| const void *paths, |
| PathID pathBase, |
| GLenum fillMode, |
| GLuint mask, |
| GLenum coverMode, |
| GLenum transformType, |
| const GLfloat *transformValues) |
| { |
| const auto &pathObjects = |
| GatherPaths(*mState.mPathManager, numPaths, pathNameType, paths, pathBase); |
| |
| ANGLE_CONTEXT_TRY(syncStateForPathOperation()); |
| |
| mImplementation->stencilThenCoverFillPathInstanced(pathObjects, coverMode, fillMode, mask, |
| transformType, transformValues); |
| } |
| |
| void Context::stencilThenCoverStrokePathInstanced(GLsizei numPaths, |
| GLenum pathNameType, |
| const void *paths, |
| PathID pathBase, |
| GLint reference, |
| GLuint mask, |
| GLenum coverMode, |
| GLenum transformType, |
| const GLfloat *transformValues) |
| { |
| const auto &pathObjects = |
| GatherPaths(*mState.mPathManager, numPaths, pathNameType, paths, pathBase); |
| |
| ANGLE_CONTEXT_TRY(syncStateForPathOperation()); |
| |
| mImplementation->stencilThenCoverStrokePathInstanced(pathObjects, coverMode, reference, mask, |
| transformType, transformValues); |
| } |
| |
| void Context::bindFragmentInputLocation(ShaderProgramID program, GLint location, const GLchar *name) |
| { |
| auto *programObject = getProgramResolveLink(program); |
| |
| programObject->bindFragmentInputLocation(location, name); |
| } |
| |
| void Context::programPathFragmentInputGen(ShaderProgramID program, |
| GLint location, |
| GLenum genMode, |
| GLint components, |
| const GLfloat *coeffs) |
| { |
| auto *programObject = getProgramResolveLink(program); |
| |
| programObject->pathFragmentInputGen(location, genMode, components, coeffs); |
| } |
| |
| GLuint Context::getProgramResourceIndex(ShaderProgramID program, |
| GLenum programInterface, |
| const GLchar *name) |
| { |
| const Program *programObject = getProgramResolveLink(program); |
| return QueryProgramResourceIndex(programObject, programInterface, name); |
| } |
| |
| void Context::getProgramResourceName(ShaderProgramID program, |
| GLenum programInterface, |
| GLuint index, |
| GLsizei bufSize, |
| GLsizei *length, |
| GLchar *name) |
| { |
| const Program *programObject = getProgramResolveLink(program); |
| QueryProgramResourceName(programObject, programInterface, index, bufSize, length, name); |
| } |
| |
| GLint Context::getProgramResourceLocation(ShaderProgramID program, |
| GLenum programInterface, |
| const GLchar *name) |
| { |
| const Program *programObject = getProgramResolveLink(program); |
| return QueryProgramResourceLocation(programObject, programInterface, name); |
| } |
| |
| void Context::getProgramResourceiv(ShaderProgramID program, |
| GLenum programInterface, |
| GLuint index, |
| GLsizei propCount, |
| const GLenum *props, |
| GLsizei bufSize, |
| GLsizei *length, |
| GLint *params) |
| { |
| const Program *programObject = getProgramResolveLink(program); |
| QueryProgramResourceiv(programObject, programInterface, index, propCount, props, bufSize, |
| length, params); |
| } |
| |
| void Context::getProgramInterfaceiv(ShaderProgramID program, |
| GLenum programInterface, |
| GLenum pname, |
| GLint *params) |
| { |
| const Program *programObject = getProgramResolveLink(program); |
| QueryProgramInterfaceiv(programObject, programInterface, pname, params); |
| } |
| |
| void Context::getProgramInterfaceivRobust(ShaderProgramID program, |
| GLenum programInterface, |
| GLenum pname, |
| GLsizei bufSize, |
| GLsizei *length, |
| GLint *params) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| void Context::handleError(GLenum errorCode, |
| const char *message, |
| const char *file, |
| const char *function, |
| unsigned int line) |
| { |
| mErrors.handleError(errorCode, message, file, function, line); |
| } |
| |
| void Context::validationError(GLenum errorCode, const char *message) |
| { |
| mErrors.validationError(errorCode, message); |
| } |
| |
| // Get one of the recorded errors and clear its flag, if any. |
| // [OpenGL ES 2.0.24] section 2.5 page 13. |
| GLenum Context::getError() |
| { |
| if (mErrors.empty()) |
| { |
| return GL_NO_ERROR; |
| } |
| else |
| { |
| return mErrors.popError(); |
| } |
| } |
| |
| // NOTE: this function should not assume that this context is current! |
| void Context::markContextLost(GraphicsResetStatus status) |
| { |
| ASSERT(status != GraphicsResetStatus::NoError); |
| if (mResetStrategy == GL_LOSE_CONTEXT_ON_RESET_EXT) |
| { |
| mResetStatus = status; |
| mContextLostForced = true; |
| } |
| mContextLost = true; |
| } |
| |
| GLenum Context::getGraphicsResetStatus() |
| { |
| // Even if the application doesn't want to know about resets, we want to know |
| // as it will allow us to skip all the calls. |
| if (mResetStrategy == GL_NO_RESET_NOTIFICATION_EXT) |
| { |
| if (!mContextLost && mImplementation->getResetStatus() != GraphicsResetStatus::NoError) |
| { |
| mContextLost = true; |
| } |
| |
| // EXT_robustness, section 2.6: If the reset notification behavior is |
| // NO_RESET_NOTIFICATION_EXT, then the implementation will never deliver notification of |
| // reset events, and GetGraphicsResetStatusEXT will always return NO_ERROR. |
| return GL_NO_ERROR; |
| } |
| |
| // The GL_EXT_robustness spec says that if a reset is encountered, a reset |
| // status should be returned at least once, and GL_NO_ERROR should be returned |
| // once the device has finished resetting. |
| if (!mContextLost) |
| { |
| ASSERT(mResetStatus == GraphicsResetStatus::NoError); |
| mResetStatus = mImplementation->getResetStatus(); |
| |
| if (mResetStatus != GraphicsResetStatus::NoError) |
| { |
| mContextLost = true; |
| } |
| } |
| else if (!mContextLostForced && mResetStatus != GraphicsResetStatus::NoError) |
| { |
| // If markContextLost was used to mark the context lost then |
| // assume that is not recoverable, and continue to report the |
| // lost reset status for the lifetime of this context. |
| mResetStatus = mImplementation->getResetStatus(); |
| } |
| |
| return ToGLenum(mResetStatus); |
| } |
| |
| bool Context::isResetNotificationEnabled() |
| { |
| return (mResetStrategy == GL_LOSE_CONTEXT_ON_RESET_EXT); |
| } |
| |
| const egl::Config *Context::getConfig() const |
| { |
| return mConfig; |
| } |
| |
| EGLenum Context::getClientType() const |
| { |
| return mState.getClientType(); |
| } |
| |
| EGLenum Context::getRenderBuffer() const |
| { |
| const Framebuffer *framebuffer = |
| mState.mFramebufferManager->getFramebuffer(Framebuffer::kDefaultDrawFramebufferHandle); |
| if (framebuffer == nullptr) |
| { |
| return EGL_NONE; |
| } |
| |
| const FramebufferAttachment *backAttachment = framebuffer->getAttachment(this, GL_BACK); |
| ASSERT(backAttachment != nullptr); |
| return backAttachment->getSurface()->getRenderBuffer(); |
| } |
| |
| VertexArray *Context::checkVertexArrayAllocation(VertexArrayID vertexArrayHandle) |
| { |
| // Only called after a prior call to Gen. |
| VertexArray *vertexArray = getVertexArray(vertexArrayHandle); |
| if (!vertexArray) |
| { |
| vertexArray = |
| new VertexArray(mImplementation.get(), vertexArrayHandle, |
| mState.mCaps.maxVertexAttributes, mState.mCaps.maxVertexAttribBindings); |
| vertexArray->setBufferAccessValidationEnabled(mBufferAccessValidationEnabled); |
| |
| mVertexArrayMap.assign(vertexArrayHandle, vertexArray); |
| } |
| |
| return vertexArray; |
| } |
| |
| TransformFeedback *Context::checkTransformFeedbackAllocation( |
| TransformFeedbackID transformFeedbackHandle) |
| { |
| // Only called after a prior call to Gen. |
| TransformFeedback *transformFeedback = getTransformFeedback(transformFeedbackHandle); |
| if (!transformFeedback) |
| { |
| transformFeedback = |
| new TransformFeedback(mImplementation.get(), transformFeedbackHandle, mState.mCaps); |
| transformFeedback->addRef(); |
| mTransformFeedbackMap.assign(transformFeedbackHandle, transformFeedback); |
| } |
| |
| return transformFeedback; |
| } |
| |
| bool Context::isVertexArrayGenerated(VertexArrayID vertexArray) |
| { |
| ASSERT(mVertexArrayMap.contains({0})); |
| return mVertexArrayMap.contains(vertexArray); |
| } |
| |
| bool Context::isTransformFeedbackGenerated(TransformFeedbackID transformFeedback) |
| { |
| ASSERT(mTransformFeedbackMap.contains({0})); |
| return mTransformFeedbackMap.contains(transformFeedback); |
| } |
| |
| void Context::detachTexture(TextureID texture) |
| { |
| // The State cannot unbind image observers itself, they are owned by the Context |
| Texture *tex = mState.mTextureManager->getTexture(texture); |
| for (auto &imageBinding : mImageObserverBindings) |
| { |
| if (imageBinding.getSubject() == tex) |
| { |
| imageBinding.reset(); |
| } |
| } |
| |
| // Simple pass-through to State's detachTexture method, as textures do not require |
| // allocation map management either here or in the resource manager at detach time. |
| // Zero textures are held by the Context, and we don't attempt to request them from |
| // the State. |
| mState.detachTexture(this, mZeroTextures, texture); |
| } |
| |
| void Context::detachBuffer(Buffer *buffer) |
| { |
| // Simple pass-through to State's detachBuffer method, since |
| // only buffer attachments to container objects that are bound to the current context |
| // should be detached. And all those are available in State. |
| |
| // [OpenGL ES 3.2] section 5.1.2 page 45: |
| // Attachments to unbound container objects, such as |
| // deletion of a buffer attached to a vertex array object which is not bound to the context, |
| // are not affected and continue to act as references on the deleted object |
| ANGLE_CONTEXT_TRY(mState.detachBuffer(this, buffer)); |
| } |
| |
| void Context::detachFramebuffer(FramebufferID framebuffer) |
| { |
| // Framebuffer detachment is handled by Context, because 0 is a valid |
| // Framebuffer object, and a pointer to it must be passed from Context |
| // to State at binding time. |
| |
| // [OpenGL ES 2.0.24] section 4.4 page 107: |
| // If a framebuffer that is currently bound to the target FRAMEBUFFER is deleted, it is as |
| // though BindFramebuffer had been executed with the target of FRAMEBUFFER and framebuffer of |
| // zero. |
| |
| if (mState.removeReadFramebufferBinding(framebuffer) && framebuffer.value != 0) |
| { |
| bindReadFramebuffer({0}); |
| } |
| |
| if (mState.removeDrawFramebufferBinding(framebuffer) && framebuffer.value != 0) |
| { |
| bindDrawFramebuffer({0}); |
| } |
| } |
| |
| void Context::detachRenderbuffer(RenderbufferID renderbuffer) |
| { |
| mState.detachRenderbuffer(this, renderbuffer); |
| } |
| |
| void Context::detachVertexArray(VertexArrayID vertexArray) |
| { |
| // Vertex array detachment is handled by Context, because 0 is a valid |
| // VAO, and a pointer to it must be passed from Context to State at |
| // binding time. |
| |
| // [OpenGL ES 3.0.2] section 2.10 page 43: |
| // If a vertex array object that is currently bound is deleted, the binding |
| // for that object reverts to zero and the default vertex array becomes current. |
| if (mState.removeVertexArrayBinding(this, vertexArray)) |
| { |
| bindVertexArray({0}); |
| } |
| } |
| |
| void Context::detachTransformFeedback(TransformFeedbackID transformFeedback) |
| { |
| // Transform feedback detachment is handled by Context, because 0 is a valid |
| // transform feedback, and a pointer to it must be passed from Context to State at |
| // binding time. |
| |
| // The OpenGL specification doesn't mention what should happen when the currently bound |
| // transform feedback object is deleted. Since it is a container object, we treat it like |
| // VAOs and FBOs and set the current bound transform feedback back to 0. |
| if (mState.removeTransformFeedbackBinding(this, transformFeedback)) |
| { |
| bindTransformFeedback(GL_TRANSFORM_FEEDBACK, {0}); |
| } |
| } |
| |
| void Context::detachSampler(SamplerID sampler) |
| { |
| mState.detachSampler(this, sampler); |
| } |
| |
| void Context::detachProgramPipeline(ProgramPipelineID pipeline) |
| { |
| mState.detachProgramPipeline(this, pipeline); |
| } |
| |
| void Context::vertexAttribDivisor(GLuint index, GLuint divisor) |
| { |
| mState.setVertexAttribDivisor(this, index, divisor); |
| mStateCache.onVertexArrayStateChange(this); |
| } |
| |
| void Context::samplerParameteri(SamplerID sampler, GLenum pname, GLint param) |
| { |
| Sampler *const samplerObject = |
| mState.mSamplerManager->checkSamplerAllocation(mImplementation.get(), sampler); |
| SetSamplerParameteri(this, samplerObject, pname, param); |
| } |
| |
| void Context::samplerParameteriv(SamplerID sampler, GLenum pname, const GLint *param) |
| { |
| Sampler *const samplerObject = |
| mState.mSamplerManager->checkSamplerAllocation(mImplementation.get(), sampler); |
| SetSamplerParameteriv(this, samplerObject, pname, param); |
| } |
| |
| void Context::samplerParameterIiv(SamplerID sampler, GLenum pname, const GLint *param) |
| { |
| Sampler *const samplerObject = |
| mState.mSamplerManager->checkSamplerAllocation(mImplementation.get(), sampler); |
| SetSamplerParameterIiv(this, samplerObject, pname, param); |
| } |
| |
| void Context::samplerParameterIuiv(SamplerID sampler, GLenum pname, const GLuint *param) |
| { |
| Sampler *const samplerObject = |
| mState.mSamplerManager->checkSamplerAllocation(mImplementation.get(), sampler); |
| SetSamplerParameterIuiv(this, samplerObject, pname, param); |
| } |
| |
| void Context::samplerParameterivRobust(SamplerID sampler, |
| GLenum pname, |
| GLsizei bufSize, |
| const GLint *param) |
| { |
| samplerParameteriv(sampler, pname, param); |
| } |
| |
| void Context::samplerParameterIivRobust(SamplerID sampler, |
| GLenum pname, |
| GLsizei bufSize, |
| const GLint *param) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| void Context::samplerParameterIuivRobust(SamplerID sampler, |
| GLenum pname, |
| GLsizei bufSize, |
| const GLuint *param) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| void Context::samplerParameterf(SamplerID sampler, GLenum pname, GLfloat param) |
| { |
| Sampler *const samplerObject = |
| mState.mSamplerManager->checkSamplerAllocation(mImplementation.get(), sampler); |
| SetSamplerParameterf(this, samplerObject, pname, param); |
| } |
| |
| void Context::samplerParameterfv(SamplerID sampler, GLenum pname, const GLfloat *param) |
| { |
| Sampler *const samplerObject = |
| mState.mSamplerManager->checkSamplerAllocation(mImplementation.get(), sampler); |
| SetSamplerParameterfv(this, samplerObject, pname, param); |
| } |
| |
| void Context::samplerParameterfvRobust(SamplerID sampler, |
| GLenum pname, |
| GLsizei bufSize, |
| const GLfloat *param) |
| { |
| samplerParameterfv(sampler, pname, param); |
| } |
| |
| void Context::getSamplerParameteriv(SamplerID sampler, GLenum pname, GLint *params) |
| { |
| const Sampler *const samplerObject = |
| mState.mSamplerManager->checkSamplerAllocation(mImplementation.get(), sampler); |
| QuerySamplerParameteriv(samplerObject, pname, params); |
| } |
| |
| void Context::getSamplerParameterIiv(SamplerID sampler, GLenum pname, GLint *params) |
| { |
| const Sampler *const samplerObject = |
| mState.mSamplerManager->checkSamplerAllocation(mImplementation.get(), sampler); |
| QuerySamplerParameterIiv(samplerObject, pname, params); |
| } |
| |
| void Context::getSamplerParameterIuiv(SamplerID sampler, GLenum pname, GLuint *params) |
| { |
| const Sampler *const samplerObject = |
| mState.mSamplerManager->checkSamplerAllocation(mImplementation.get(), sampler); |
| QuerySamplerParameterIuiv(samplerObject, pname, params); |
| } |
| |
| void Context::getSamplerParameterivRobust(SamplerID sampler, |
| GLenum pname, |
| GLsizei bufSize, |
| GLsizei *length, |
| GLint *params) |
| { |
| getSamplerParameteriv(sampler, pname, params); |
| } |
| |
| void Context::getSamplerParameterIivRobust(SamplerID sampler, |
| GLenum pname, |
| GLsizei bufSize, |
| GLsizei *length, |
| GLint *params) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| void Context::getSamplerParameterIuivRobust(SamplerID sampler, |
| GLenum pname, |
| GLsizei bufSize, |
| GLsizei *length, |
| GLuint *params) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| void Context::getSamplerParameterfv(SamplerID sampler, GLenum pname, GLfloat *params) |
| { |
| const Sampler *const samplerObject = |
| mState.mSamplerManager->checkSamplerAllocation(mImplementation.get(), sampler); |
| QuerySamplerParameterfv(samplerObject, pname, params); |
| } |
| |
| void Context::getSamplerParameterfvRobust(SamplerID sampler, |
| GLenum pname, |
| GLsizei bufSize, |
| GLsizei *length, |
| GLfloat *params) |
| { |
| getSamplerParameterfv(sampler, pname, params); |
| } |
| |
| void Context::programParameteri(ShaderProgramID program, GLenum pname, GLint value) |
| { |
| gl::Program *programObject = getProgramResolveLink(program); |
| SetProgramParameteri(programObject, pname, value); |
| } |
| |
| void Context::initRendererString() |
| { |
| std::ostringstream rendererString; |
| rendererString << "ANGLE ("; |
| rendererString << mImplementation->getRendererDescription(); |
| rendererString << ")"; |
| |
| mRendererString = MakeStaticString(rendererString.str()); |
| } |
| |
| void Context::initVersionStrings() |
| { |
| const Version &clientVersion = getClientVersion(); |
| |
| std::ostringstream versionString; |
| if (getClientType() == EGL_OPENGL_ES_API) |
| { |
| versionString << "OpenGL ES "; |
| } |
| versionString << clientVersion.major << "." << clientVersion.minor << ".0 (ANGLE " |
| << ANGLE_VERSION_STRING << ")"; |
| mVersionString = MakeStaticString(versionString.str()); |
| |
| std::ostringstream shadingLanguageVersionString; |
| if (getClientType() == EGL_OPENGL_ES_API) |
| { |
| shadingLanguageVersionString << "OpenGL ES GLSL ES "; |
| } |
| else |
| { |
| ASSERT(getClientType() == EGL_OPENGL_API); |
| shadingLanguageVersionString << "OpenGL GLSL "; |
| } |
| shadingLanguageVersionString << (clientVersion.major == 2 ? 1 : clientVersion.major) << "." |
| << clientVersion.minor << "0 (ANGLE " << ANGLE_VERSION_STRING |
| << ")"; |
| mShadingLanguageString = MakeStaticString(shadingLanguageVersionString.str()); |
| } |
| |
| void Context::initExtensionStrings() |
| { |
| auto mergeExtensionStrings = [](const std::vector<const char *> &strings) { |
| std::ostringstream combinedStringStream; |
| std::copy(strings.begin(), strings.end(), |
| std::ostream_iterator<const char *>(combinedStringStream, " ")); |
| return MakeStaticString(combinedStringStream.str()); |
| }; |
| |
| mExtensionStrings.clear(); |
| for (const auto &extensionString : mState.mExtensions.getStrings()) |
| { |
| mExtensionStrings.push_back(MakeStaticString(extensionString)); |
| } |
| mExtensionString = mergeExtensionStrings(mExtensionStrings); |
| |
| mRequestableExtensionStrings.clear(); |
| for (const auto &extensionInfo : GetExtensionInfoMap()) |
| { |
| if (extensionInfo.second.Requestable && |
| !(mState.mExtensions.*(extensionInfo.second.ExtensionsMember)) && |
| mSupportedExtensions.*(extensionInfo.second.ExtensionsMember)) |
| { |
| mRequestableExtensionStrings.push_back(MakeStaticString(extensionInfo.first)); |
| } |
| } |
| mRequestableExtensionString = mergeExtensionStrings(mRequestableExtensionStrings); |
| } |
| |
| const GLubyte *Context::getString(GLenum name) |
| { |
| return static_cast<const Context *>(this)->getString(name); |
| } |
| |
| const GLubyte *Context::getStringi(GLenum name, GLuint index) |
| { |
| return static_cast<const Context *>(this)->getStringi(name, index); |
| } |
| |
| const GLubyte *Context::getString(GLenum name) const |
| { |
| switch (name) |
| { |
| case GL_VENDOR: |
| return reinterpret_cast<const GLubyte *>("Google Inc."); |
| |
| case GL_RENDERER: |
| return reinterpret_cast<const GLubyte *>(mRendererString); |
| |
| case GL_VERSION: |
| return reinterpret_cast<const GLubyte *>(mVersionString); |
| |
| case GL_SHADING_LANGUAGE_VERSION: |
| return reinterpret_cast<const GLubyte *>(mShadingLanguageString); |
| |
| case GL_EXTENSIONS: |
| return reinterpret_cast<const GLubyte *>(mExtensionString); |
| |
| case GL_REQUESTABLE_EXTENSIONS_ANGLE: |
| return reinterpret_cast<const GLubyte *>(mRequestableExtensionString); |
| |
| default: |
| UNREACHABLE(); |
| return nullptr; |
| } |
| } |
| |
| const GLubyte *Context::getStringi(GLenum name, GLuint index) const |
| { |
| switch (name) |
| { |
| case GL_EXTENSIONS: |
| return reinterpret_cast<const GLubyte *>(mExtensionStrings[index]); |
| |
| case GL_REQUESTABLE_EXTENSIONS_ANGLE: |
| return reinterpret_cast<const GLubyte *>(mRequestableExtensionStrings[index]); |
| |
| default: |
| UNREACHABLE(); |
| return nullptr; |
| } |
| } |
| |
| size_t Context::getExtensionStringCount() const |
| { |
| return mExtensionStrings.size(); |
| } |
| |
| bool Context::isExtensionRequestable(const char *name) |
| { |
| const ExtensionInfoMap &extensionInfos = GetExtensionInfoMap(); |
| auto extension = extensionInfos.find(name); |
| |
| return extension != extensionInfos.end() && extension->second.Requestable && |
| mSupportedExtensions.*(extension->second.ExtensionsMember); |
| } |
| |
| bool Context::isExtensionDisablable(const char *name) |
| { |
| const ExtensionInfoMap &extensionInfos = GetExtensionInfoMap(); |
| auto extension = extensionInfos.find(name); |
| |
| return extension != extensionInfos.end() && extension->second.Disablable && |
| mSupportedExtensions.*(extension->second.ExtensionsMember); |
| } |
| |
| void Context::requestExtension(const char *name) |
| { |
| setExtensionEnabled(name, true); |
| } |
| void Context::disableExtension(const char *name) |
| { |
| setExtensionEnabled(name, false); |
| } |
| |
| void Context::setExtensionEnabled(const char *name, bool enabled) |
| { |
| // OVR_multiview is implicitly enabled when OVR_multiview2 is enabled |
| if (strcmp(name, "GL_OVR_multiview2") == 0) |
| { |
| setExtensionEnabled("GL_OVR_multiview", enabled); |
| } |
| const ExtensionInfoMap &extensionInfos = GetExtensionInfoMap(); |
| ASSERT(extensionInfos.find(name) != extensionInfos.end()); |
| const auto &extension = extensionInfos.at(name); |
| ASSERT(extension.Requestable); |
| ASSERT(isExtensionRequestable(name)); |
| |
| if (mState.mExtensions.*(extension.ExtensionsMember) == enabled) |
| { |
| // No change |
| return; |
| } |
| |
| mState.mExtensions.*(extension.ExtensionsMember) = enabled; |
| |
| reinitializeAfterExtensionsChanged(); |
| } |
| |
| void Context::reinitializeAfterExtensionsChanged() |
| { |
| updateCaps(); |
| initExtensionStrings(); |
| |
| // Release the shader compiler so it will be re-created with the requested extensions enabled. |
| releaseShaderCompiler(); |
| |
| // Invalidate all textures and framebuffer. Some extensions make new formats renderable or |
| // sampleable. |
| mState.mTextureManager->signalAllTexturesDirty(); |
| for (auto &zeroTexture : mZeroTextures) |
| { |
| if (zeroTexture.get() != nullptr) |
| { |
| zeroTexture->signalDirtyStorage(InitState::Initialized); |
| } |
| } |
| |
| mState.mFramebufferManager->invalidateFramebufferCompletenessCache(); |
| } |
| |
| size_t Context::getRequestableExtensionStringCount() const |
| { |
| return mRequestableExtensionStrings.size(); |
| } |
| |
| void Context::beginTransformFeedback(PrimitiveMode primitiveMode) |
| { |
| TransformFeedback *transformFeedback = mState.getCurrentTransformFeedback(); |
| ASSERT(transformFeedback != nullptr); |
| ASSERT(!transformFeedback->isPaused()); |
| |
| ANGLE_CONTEXT_TRY(transformFeedback->begin(this, primitiveMode, mState.getProgram())); |
| mStateCache.onActiveTransformFeedbackChange(this); |
| } |
| |
| bool Context::hasActiveTransformFeedback(ShaderProgramID program) const |
| { |
| for (auto pair : mTransformFeedbackMap) |
| { |
| if (pair.second != nullptr && pair.second->hasBoundProgram(program)) |
| { |
| return true; |
| } |
| } |
| return false; |
| } |
| |
| Extensions Context::generateSupportedExtensions() const |
| { |
| Extensions supportedExtensions = mImplementation->getNativeExtensions(); |
| |
| // Explicitly enable GL_KHR_parallel_shader_compile |
| supportedExtensions.parallelShaderCompile = true; |
| |
| if (getClientVersion() < ES_2_0) |
| { |
| // Default extensions for GLES1 |
| supportedExtensions.pointSizeArray = true; |
| supportedExtensions.textureCubeMap = true; |
| supportedExtensions.pointSprite = true; |
| supportedExtensions.drawTexture = true; |
| supportedExtensions.parallelShaderCompile = false; |
| supportedExtensions.texture3DOES = false; |
| } |
| |
| if (getClientVersion() < ES_3_0) |
| { |
| // Disable ES3+ extensions |
| supportedExtensions.colorBufferFloat = false; |
| supportedExtensions.eglImageExternalEssl3 = false; |
| supportedExtensions.textureNorm16 = false; |
| supportedExtensions.multiview = false; |
| supportedExtensions.multiview2 = false; |
| supportedExtensions.maxViews = 1u; |
| supportedExtensions.copyTexture3d = false; |
| supportedExtensions.textureMultisample = false; |
| |
| // Requires glCompressedTexImage3D |
| supportedExtensions.textureCompressionASTCOES = false; |
| |
| // Don't expose GL_EXT_texture_sRGB_decode without sRGB texture support |
| if (!supportedExtensions.sRGB) |
| { |
| supportedExtensions.textureSRGBDecode = false; |
| } |
| |
| // Don't expose GL_OES_texture_float_linear without full legacy float texture support |
| // The renderer may report OES_texture_float_linear without OES_texture_float |
| // This is valid in a GLES 3.0 context, but not in a GLES 2.0 context |
| if (!(supportedExtensions.textureFloat && supportedExtensions.textureHalfFloat)) |
| { |
| supportedExtensions.textureFloatLinear = false; |
| supportedExtensions.textureHalfFloatLinear = false; |
| } |
| |
| // Because of the difference in the SNORM to FLOAT conversion formula |
| // between GLES 2.0 and 3.0, vertex type 10_10_10_2 is disabled |
| // when the context version is lower than 3.0 |
| supportedExtensions.vertexAttribType1010102 = false; |
| } |
| |
| if (getClientVersion() < ES_3_1) |
| { |
| // Disable ES3.1+ extensions |
| supportedExtensions.geometryShader = false; |
| |
| // TODO(http://anglebug.com/2775): Multisample arrays could be supported on ES 3.0 as well |
| // once 2D multisample texture extension is exposed there. |
| supportedExtensions.textureStorageMultisample2DArray = false; |
| } |
| |
| if (getClientVersion() > ES_2_0) |
| { |
| // FIXME(geofflang): Don't support EXT_sRGB in non-ES2 contexts |
| // supportedExtensions.sRGB = false; |
| |
| // If colorBufferFloat is disabled but colorBufferHalfFloat is enabled, then we will expose |
| // some floating-point formats as color buffer targets but reject blits between fixed-point |
| // and floating-point formats (this behavior is only enabled in colorBufferFloat, and must |
| // be rejected if only colorBufferHalfFloat is enabled). |
| // dEQP does not check for this, and will assume that floating-point and fixed-point formats |
| // can be blit onto each other if the format is available. |
| // We require colorBufferFloat to be present in order to enable colorBufferHalfFloat, so |
| // that blitting is always allowed if the requested formats are exposed and have the correct |
| // feature capabilities |
| if (!supportedExtensions.colorBufferFloat) |
| { |
| supportedExtensions.colorBufferHalfFloat = false; |
| } |
| |
| // Disable support for CHROMIUM_color_buffer_float_rgb[a] in ES 3.0+, these extensions are |
| // non-conformant in ES 3.0 and superseded by EXT_color_buffer_float. |
| supportedExtensions.colorBufferFloatRGB = false; |
| supportedExtensions.colorBufferFloatRGBA = false; |
| } |
| |
| // Some extensions are always available because they are implemented in the GL layer. |
| supportedExtensions.bindUniformLocation = true; |
| supportedExtensions.vertexArrayObject = true; |
| supportedExtensions.bindGeneratesResource = true; |
| supportedExtensions.clientArrays = true; |
| supportedExtensions.requestExtension = true; |
| supportedExtensions.multiDraw = true; |
| |
| // Enable the no error extension if the context was created with the flag. |
| supportedExtensions.noError = mSkipValidation; |
| |
| // Enable surfaceless to advertise we'll have the correct behavior when there is no default FBO |
| supportedExtensions.surfacelessContext = mSurfacelessSupported; |
| |
| // Explicitly enable GL_KHR_debug |
| supportedExtensions.debug = true; |
| supportedExtensions.maxDebugMessageLength = 1024; |
| supportedExtensions.maxDebugLoggedMessages = 1024; |
| supportedExtensions.maxDebugGroupStackDepth = 1024; |
| supportedExtensions.maxLabelLength = 1024; |
| |
| // Explicitly enable GL_ANGLE_robust_client_memory |
| supportedExtensions.robustClientMemory = true; |
| |
| // Determine robust resource init availability from EGL. |
| supportedExtensions.robustResourceInitialization = mState.isRobustResourceInitEnabled(); |
| |
| // mState.mExtensions.robustBufferAccessBehavior is true only if robust access is true and the |
| // backend supports it. |
| supportedExtensions.robustBufferAccessBehavior = |
| mRobustAccess && supportedExtensions.robustBufferAccessBehavior; |
| |
| // Enable the cache control query unconditionally. |
| supportedExtensions.programCacheControl = true; |
| |
| // Enable EGL_ANGLE_explicit_context subextensions |
| if (mExplicitContextAvailable) |
| { |
| // GL_ANGLE_explicit_context_gles1 |
| supportedExtensions.explicitContextGles1 = true; |
| // GL_ANGLE_explicit_context |
| supportedExtensions.explicitContext = true; |
| } |
| |
| // If EGL_KHR_fence_sync is not enabled, don't expose GL_OES_EGL_sync. |
| ASSERT(mDisplay); |
| if (!mDisplay->getExtensions().fenceSync) |
| { |
| supportedExtensions.eglSync = false; |
| } |
| |
| supportedExtensions.memorySize = true; |
| |
| // GL_CHROMIUM_lose_context is implemented in the frontend |
| supportedExtensions.loseContextCHROMIUM = true; |
| |
| // The ASTC texture extensions have dependency requirements. |
| if (supportedExtensions.textureCompressionASTCHDRKHR) |
| { |
| // GL_KHR_texture_compression_astc_hdr cannot be exposed without also exposing |
| // GL_KHR_texture_compression_astc_ldr |
| ASSERT(supportedExtensions.textureCompressionASTCLDRKHR); |
| } |
| |
| if (supportedExtensions.textureCompressionASTCOES) |
| { |
| // GL_OES_texture_compression_astc cannot be exposed without also exposing |
| // GL_KHR_texture_compression_astc_ldr and GL_KHR_texture_compression_astc_hdr |
| ASSERT(supportedExtensions.textureCompressionASTCLDRKHR); |
| ASSERT(supportedExtensions.textureCompressionASTCHDRKHR); |
| } |
| |
| return supportedExtensions; |
| } |
| |
| void Context::initCaps() |
| { |
| mState.mCaps = mImplementation->getNativeCaps(); |
| |
| mSupportedExtensions = generateSupportedExtensions(); |
| mState.mExtensions = mSupportedExtensions; |
| |
| mState.mLimitations = mImplementation->getNativeLimitations(); |
| |
| // GLES1 emulation: Initialize caps (Table 6.20 / 6.22 in the ES 1.1 spec) |
| if (getClientType() == EGL_OPENGL_API || getClientVersion() < Version(2, 0)) |
| { |
| mState.mCaps.maxMultitextureUnits = 4; |
| mState.mCaps.maxClipPlanes = 6; |
| mState.mCaps.maxLights = 8; |
| mState.mCaps.maxModelviewMatrixStackDepth = Caps::GlobalMatrixStackDepth; |
| mState.mCaps.maxProjectionMatrixStackDepth = Caps::GlobalMatrixStackDepth; |
| mState.mCaps.maxTextureMatrixStackDepth = Caps::GlobalMatrixStackDepth; |
| mState.mCaps.minSmoothPointSize = 1.0f; |
| mState.mCaps.maxSmoothPointSize = 1.0f; |
| mState.mCaps.minSmoothLineWidth = 1.0f; |
| mState.mCaps.maxSmoothLineWidth = 1.0f; |
| } |
| |
| #if 0 |
| // This logging can generate a lot of spam in test suites that create many contexts |
| # define ANGLE_LOG_LIMITED_CAP(cap, limit) \ |
| INFO() << "Limiting " << #cap << " to implementation limit " << (limit) << " (was " \ |
| << (cap) << ")." |
| #else |
| # define ANGLE_LOG_LIMITED_CAP(cap, limit) |
| #endif |
| |
| #define ANGLE_LIMIT_CAP(cap, limit) \ |
| do \ |
| { \ |
| if ((cap) > (limit)) \ |
| { \ |
| ANGLE_LOG_LIMITED_CAP(cap, limit); \ |
| (cap) = (limit); \ |
| } \ |
| } while (0) |
| |
| // Apply/Verify implementation limits |
| ANGLE_LIMIT_CAP(mState.mCaps.maxVertexAttributes, MAX_VERTEX_ATTRIBS); |
| |
| ASSERT(mState.mCaps.minAliasedPointSize >= 1.0f); |
| |
| if (getClientVersion() < ES_3_1) |
| { |
| mState.mCaps.maxVertexAttribBindings = mState.mCaps.maxVertexAttributes; |
| } |
| else |
| { |
| ANGLE_LIMIT_CAP(mState.mCaps.maxVertexAttribBindings, MAX_VERTEX_ATTRIB_BINDINGS); |
| } |
| |
| ANGLE_LIMIT_CAP(mState.mCaps.max2DTextureSize, IMPLEMENTATION_MAX_2D_TEXTURE_SIZE); |
| ANGLE_LIMIT_CAP(mState.mCaps.maxCubeMapTextureSize, IMPLEMENTATION_MAX_CUBE_MAP_TEXTURE_SIZE); |
| ANGLE_LIMIT_CAP(mState.mCaps.max3DTextureSize, IMPLEMENTATION_MAX_3D_TEXTURE_SIZE); |
| ANGLE_LIMIT_CAP(mState.mCaps.maxArrayTextureLayers, IMPLEMENTATION_MAX_2D_ARRAY_TEXTURE_LAYERS); |
| ANGLE_LIMIT_CAP(mState.mCaps.maxRectangleTextureSize, IMPLEMENTATION_MAX_2D_TEXTURE_SIZE); |
| |
| ANGLE_LIMIT_CAP(mState.mCaps.maxShaderUniformBlocks[ShaderType::Vertex], |
| IMPLEMENTATION_MAX_VERTEX_SHADER_UNIFORM_BUFFERS); |
| ANGLE_LIMIT_CAP(mState.mCaps.maxShaderUniformBlocks[ShaderType::Geometry], |
| IMPLEMENTATION_MAX_GEOMETRY_SHADER_UNIFORM_BUFFERS); |
| ANGLE_LIMIT_CAP(mState.mCaps.maxShaderUniformBlocks[ShaderType::Fragment], |
| IMPLEMENTATION_MAX_FRAGMENT_SHADER_UNIFORM_BUFFERS); |
| ANGLE_LIMIT_CAP(mState.mCaps.maxShaderUniformBlocks[ShaderType::Compute], |
| IMPLEMENTATION_MAX_COMPUTE_SHADER_UNIFORM_BUFFERS); |
| ANGLE_LIMIT_CAP(mState.mCaps.maxCombinedUniformBlocks, |
| IMPLEMENTATION_MAX_COMBINED_SHADER_UNIFORM_BUFFERS); |
| ANGLE_LIMIT_CAP(mState.mCaps.maxUniformBufferBindings, |
| IMPLEMENTATION_MAX_UNIFORM_BUFFER_BINDINGS); |
| |
| ANGLE_LIMIT_CAP(mState.mCaps.maxVertexOutputComponents, IMPLEMENTATION_MAX_VARYING_VECTORS * 4); |
| ANGLE_LIMIT_CAP(mState.mCaps.maxFragmentInputComponents, |
| IMPLEMENTATION_MAX_VARYING_VECTORS * 4); |
| |
| ANGLE_LIMIT_CAP(mState.mCaps.maxTransformFeedbackInterleavedComponents, |
| IMPLEMENTATION_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS); |
| ANGLE_LIMIT_CAP(mState.mCaps.maxTransformFeedbackSeparateAttributes, |
| IMPLEMENTATION_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS); |
| ANGLE_LIMIT_CAP(mState.mCaps.maxTransformFeedbackSeparateComponents, |
| IMPLEMENTATION_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS); |
| |
| // Limit textures as well, so we can use fast bitsets with texture bindings. |
| ANGLE_LIMIT_CAP(mState.mCaps.maxCombinedTextureImageUnits, IMPLEMENTATION_MAX_ACTIVE_TEXTURES); |
| for (ShaderType shaderType : AllShaderTypes()) |
| { |
| ANGLE_LIMIT_CAP(mState.mCaps.maxShaderTextureImageUnits[shaderType], |
| IMPLEMENTATION_MAX_SHADER_TEXTURES); |
| } |
| |
| ANGLE_LIMIT_CAP(mState.mCaps.maxImageUnits, IMPLEMENTATION_MAX_IMAGE_UNITS); |
| ANGLE_LIMIT_CAP(mState.mCaps.maxCombinedImageUniforms, IMPLEMENTATION_MAX_IMAGE_UNITS); |
| for (ShaderType shaderType : AllShaderTypes()) |
| { |
| ANGLE_LIMIT_CAP(mState.mCaps.maxShaderImageUniforms[shaderType], |
| IMPLEMENTATION_MAX_IMAGE_UNITS); |
| } |
| |
| for (ShaderType shaderType : AllShaderTypes()) |
| { |
| ANGLE_LIMIT_CAP(mState.mCaps.maxShaderAtomicCounterBuffers[shaderType], |
| IMPLEMENTATION_MAX_ATOMIC_COUNTER_BUFFERS); |
| } |
| ANGLE_LIMIT_CAP(mState.mCaps.maxCombinedAtomicCounterBuffers, |
| IMPLEMENTATION_MAX_ATOMIC_COUNTER_BUFFERS); |
| |
| for (ShaderType shaderType : AllShaderTypes()) |
| { |
| ANGLE_LIMIT_CAP(mState.mCaps.maxShaderStorageBlocks[shaderType], |
| IMPLEMENTATION_MAX_SHADER_STORAGE_BUFFER_BINDINGS); |
| } |
| ANGLE_LIMIT_CAP(mState.mCaps.maxShaderStorageBufferBindings, |
| IMPLEMENTATION_MAX_SHADER_STORAGE_BUFFER_BINDINGS); |
| ANGLE_LIMIT_CAP(mState.mCaps.maxCombinedShaderStorageBlocks, |
| IMPLEMENTATION_MAX_SHADER_STORAGE_BUFFER_BINDINGS); |
| |
| ANGLE_LIMIT_CAP(mState.mCaps.maxSampleMaskWords, MAX_SAMPLE_MASK_WORDS); |
| |
| #undef ANGLE_LIMIT_CAP |
| #undef ANGLE_LOG_CAP_LIMIT |
| |
| // WebGL compatibility |
| mState.mExtensions.webglCompatibility = mWebGLContext; |
| for (const auto &extensionInfo : GetExtensionInfoMap()) |
| { |
| // If the user has requested that extensions start disabled and they are requestable, |
| // disable them. |
| if (!mExtensionsEnabled && extensionInfo.second.Requestable) |
| { |
| mState.mExtensions.*(extensionInfo.second.ExtensionsMember) = false; |
| } |
| } |
| |
| // Generate texture caps |
| updateCaps(); |
| } |
| |
| void Context::updateCaps() |
| { |
| mState.mCaps.compressedTextureFormats.clear(); |
| mState.mTextureCaps.clear(); |
| |
| for (GLenum sizedInternalFormat : GetAllSizedInternalFormats()) |
| { |
| TextureCaps formatCaps = mImplementation->getNativeTextureCaps().get(sizedInternalFormat); |
| const InternalFormat &formatInfo = GetSizedInternalFormatInfo(sizedInternalFormat); |
| |
| // Update the format caps based on the client version and extensions. |
| // Caps are AND'd with the renderer caps because some core formats are still unsupported in |
| // ES3. |
| formatCaps.texturable = formatCaps.texturable && |
| formatInfo.textureSupport(getClientVersion(), mState.mExtensions); |
| formatCaps.filterable = formatCaps.filterable && |
| formatInfo.filterSupport(getClientVersion(), mState.mExtensions); |
| formatCaps.textureAttachment = |
| formatCaps.textureAttachment && |
| formatInfo.textureAttachmentSupport(getClientVersion(), mState.mExtensions); |
| formatCaps.renderbuffer = |
| formatCaps.renderbuffer && |
| formatInfo.renderbufferSupport(getClientVersion(), mState.mExtensions); |
| |
| // OpenGL ES does not support multisampling with non-rendererable formats |
| // OpenGL ES 3.0 or prior does not support multisampling with integer formats |
| if (!formatCaps.renderbuffer || |
| (getClientVersion() < ES_3_1 && !mSupportedExtensions.textureMultisample && |
| formatInfo.isInt())) |
| { |
| formatCaps.sampleCounts.clear(); |
| } |
| else |
| { |
| // We may have limited the max samples for some required renderbuffer formats due to |
| // non-conformant formats. In this case MAX_SAMPLES needs to be lowered accordingly. |
| GLuint formatMaxSamples = formatCaps.getMaxSamples(); |
| |
| // GLES 3.0.5 section 4.4.2.2: "Implementations must support creation of renderbuffers |
| // in these required formats with up to the value of MAX_SAMPLES multisamples, with the |
| // exception of signed and unsigned integer formats." |
| if (!formatInfo.isInt() && formatInfo.isRequiredRenderbufferFormat(getClientVersion())) |
| { |
| ASSERT(getClientVersion() < ES_3_0 || formatMaxSamples >= 4); |
| mState.mCaps.maxSamples = |
| std::min(static_cast<GLuint>(mState.mCaps.maxSamples), formatMaxSamples); |
| } |
| |
| // Handle GLES 3.1 MAX_*_SAMPLES values similarly to MAX_SAMPLES. |
| if (getClientVersion() >= ES_3_1 || mSupportedExtensions.textureMultisample) |
| { |
| // GLES 3.1 section 9.2.5: "Implementations must support creation of renderbuffers |
| // in these required formats with up to the value of MAX_SAMPLES multisamples, with |
| // the exception that the signed and unsigned integer formats are required only to |
| // support creation of renderbuffers with up to the value of MAX_INTEGER_SAMPLES |
| // multisamples, which must be at least one." |
| if (formatInfo.isInt()) |
| { |
| mState.mCaps.maxIntegerSamples = std::min( |
| static_cast<GLuint>(mState.mCaps.maxIntegerSamples), formatMaxSamples); |
| } |
| |
| // GLES 3.1 section 19.3.1. |
| if (formatCaps.texturable) |
| { |
| if (formatInfo.depthBits > 0) |
| { |
| mState.mCaps.maxDepthTextureSamples = |
| std::min(static_cast<GLuint>(mState.mCaps.maxDepthTextureSamples), |
| formatMaxSamples); |
| } |
| else if (formatInfo.redBits > 0) |
| { |
| mState.mCaps.maxColorTextureSamples = |
| std::min(static_cast<GLuint>(mState.mCaps.maxColorTextureSamples), |
| formatMaxSamples); |
| } |
| } |
| } |
| } |
| |
| if (formatCaps.texturable && formatInfo.compressed) |
| { |
| mState.mCaps.compressedTextureFormats.push_back(sizedInternalFormat); |
| } |
| |
| mState.mTextureCaps.insert(sizedInternalFormat, formatCaps); |
| } |
| |
| // If program binary is disabled, blank out the memory cache pointer. |
| if (!mSupportedExtensions.getProgramBinary) |
| { |
| mMemoryProgramCache = nullptr; |
| } |
| |
| // Compute which buffer types are allowed |
| mValidBufferBindings.reset(); |
| mValidBufferBindings.set(BufferBinding::ElementArray); |
| mValidBufferBindings.set(BufferBinding::Array); |
| |
| if (mState.mExtensions.pixelBufferObject || getClientVersion() >= ES_3_0) |
| { |
| mValidBufferBindings.set(BufferBinding::PixelPack); |
| mValidBufferBindings.set(BufferBinding::PixelUnpack); |
| } |
| |
| if (getClientVersion() >= ES_3_0) |
| { |
| mValidBufferBindings.set(BufferBinding::CopyRead); |
| mValidBufferBindings.set(BufferBinding::CopyWrite); |
| mValidBufferBindings.set(BufferBinding::TransformFeedback); |
| mValidBufferBindings.set(BufferBinding::Uniform); |
| } |
| |
| if (getClientVersion() >= ES_3_1) |
| { |
| mValidBufferBindings.set(BufferBinding::AtomicCounter); |
| mValidBufferBindings.set(BufferBinding::ShaderStorage); |
| mValidBufferBindings.set(BufferBinding::DrawIndirect); |
| mValidBufferBindings.set(BufferBinding::DispatchIndirect); |
| } |
| |
| mThreadPool = angle::WorkerThreadPool::Create(mState.mExtensions.parallelShaderCompile); |
| |
| // Reinitialize some dirty bits that depend on extensions. |
| if (mState.isRobustResourceInitEnabled()) |
| { |
| mDrawDirtyObjects.set(State::DIRTY_OBJECT_DRAW_ATTACHMENTS); |
| mDrawDirtyObjects.set(State::DIRTY_OBJECT_TEXTURES_INIT); |
| mDrawDirtyObjects.set(State::DIRTY_OBJECT_IMAGES_INIT); |
| mBlitDirtyObjects.set(State::DIRTY_OBJECT_DRAW_ATTACHMENTS); |
| mBlitDirtyObjects.set(State::DIRTY_OBJECT_READ_ATTACHMENTS); |
| mComputeDirtyObjects.set(State::DIRTY_OBJECT_TEXTURES_INIT); |
| mComputeDirtyObjects.set(State::DIRTY_OBJECT_IMAGES_INIT); |
| mReadPixelsDirtyObjects.set(State::DIRTY_OBJECT_READ_ATTACHMENTS); |
| mCopyImageDirtyBits.set(State::DIRTY_BIT_READ_FRAMEBUFFER_BINDING); |
| mCopyImageDirtyObjects.set(State::DIRTY_OBJECT_READ_ATTACHMENTS); |
| } |
| |
| // We need to validate buffer bounds if we are in a WebGL or robust access context and the |
| // back-end does not support robust buffer access behaviour. |
| mBufferAccessValidationEnabled = |
| (!mSupportedExtensions.robustBufferAccessBehavior && (mState.isWebGL() || mRobustAccess)); |
| |
| // Cache this in the VertexArrays. They need to check it in state change notifications. |
| for (auto vaoIter : mVertexArrayMap) |
| { |
| VertexArray *vao = vaoIter.second; |
| vao->setBufferAccessValidationEnabled(mBufferAccessValidationEnabled); |
| } |
| |
| // Reinitialize state cache after extension changes. |
| mStateCache.initialize(this); |
| } |
| |
| bool Context::noopDrawInstanced(PrimitiveMode mode, GLsizei count, GLsizei instanceCount) |
| { |
| return (instanceCount == 0) || noopDraw(mode, count); |
| } |
| |
| angle::Result Context::prepareForClear(GLbitfield mask) |
| { |
| // Sync the draw framebuffer manually after the clear attachments. |
| ASSERT(mClearDirtyObjects.none()); |
| ANGLE_TRY(mState.getDrawFramebuffer()->ensureClearAttachmentsInitialized(this, mask)); |
| ANGLE_TRY(mState.syncDirtyObject(this, GL_DRAW_FRAMEBUFFER)); |
| ANGLE_TRY(syncDirtyBits(mClearDirtyBits)); |
| return angle::Result::Continue; |
| } |
| |
| angle::Result Context::prepareForClearBuffer(GLenum buffer, GLint drawbuffer) |
| { |
| // Sync the draw framebuffer manually after the clear attachments. |
| ASSERT(mClearDirtyObjects.none()); |
| ANGLE_TRY(mState.getDrawFramebuffer()->ensureClearBufferAttachmentsInitialized(this, buffer, |
| drawbuffer)); |
| ANGLE_TRY(mState.syncDirtyObject(this, GL_DRAW_FRAMEBUFFER)); |
| ANGLE_TRY(syncDirtyBits(mClearDirtyBits)); |
| return angle::Result::Continue; |
| } |
| |
| ANGLE_INLINE angle::Result Context::prepareForCopyImage() |
| { |
| ANGLE_TRY(syncDirtyObjects(mCopyImageDirtyObjects)); |
| return syncDirtyBits(mCopyImageDirtyBits); |
| } |
| |
| ANGLE_INLINE angle::Result Context::prepareForDispatch() |
| { |
| ANGLE_TRY(syncDirtyObjects(mComputeDirtyObjects)); |
| return syncDirtyBits(mComputeDirtyBits); |
| } |
| |
| angle::Result Context::syncState(const State::DirtyBits &bitMask, |
| const State::DirtyObjects &objectMask) |
| { |
| ANGLE_TRY(syncDirtyObjects(objectMask)); |
| ANGLE_TRY(syncDirtyBits(bitMask)); |
| return angle::Result::Continue; |
| } |
| |
| void Context::blitFramebuffer(GLint srcX0, |
| GLint srcY0, |
| GLint srcX1, |
| GLint srcY1, |
| GLint dstX0, |
| GLint dstY0, |
| GLint dstX1, |
| GLint dstY1, |
| GLbitfield mask, |
| GLenum filter) |
| { |
| if (mask == 0) |
| { |
| // ES3.0 spec, section 4.3.2 specifies that a mask of zero is valid and no |
| // buffers are copied. |
| return; |
| } |
| |
| Framebuffer *drawFramebuffer = mState.getDrawFramebuffer(); |
| ASSERT(drawFramebuffer); |
| |
| Rectangle srcArea(srcX0, srcY0, srcX1 - srcX0, srcY1 - srcY0); |
| Rectangle dstArea(dstX0, dstY0, dstX1 - dstX0, dstY1 - dstY0); |
| |
| if (dstArea.width == 0 || dstArea.height == 0) |
| { |
| return; |
| } |
| |
| ANGLE_CONTEXT_TRY(syncStateForBlit()); |
| |
| ANGLE_CONTEXT_TRY(drawFramebuffer->blit(this, srcArea, dstArea, mask, filter)); |
| } |
| |
| void Context::clear(GLbitfield mask) |
| { |
| ANGLE_CONTEXT_TRY(prepareForClear(mask)); |
| ANGLE_CONTEXT_TRY(mState.getDrawFramebuffer()->clear(this, mask)); |
| } |
| |
| void Context::clearBufferfv(GLenum buffer, GLint drawbuffer, const GLfloat *values) |
| { |
| Framebuffer *framebufferObject = mState.getDrawFramebuffer(); |
| const FramebufferAttachment *attachment = nullptr; |
| if (buffer == GL_DEPTH) |
| { |
| attachment = framebufferObject->getDepthAttachment(); |
| } |
| if (buffer == GL_COLOR && |
| static_cast<size_t>(drawbuffer) < framebufferObject->getNumColorAttachments()) |
| { |
| attachment = framebufferObject->getColorAttachment(drawbuffer); |
| } |
| // It's not an error to try to clear a non-existent buffer, but it's a no-op. We early out so |
| // that the backend doesn't need to take this case into account. |
| if (!attachment) |
| { |
| return; |
| } |
| ANGLE_CONTEXT_TRY(prepareForClearBuffer(buffer, drawbuffer)); |
| ANGLE_CONTEXT_TRY(framebufferObject->clearBufferfv(this, buffer, drawbuffer, values)); |
| } |
| |
| void Context::clearBufferuiv(GLenum buffer, GLint drawbuffer, const GLuint *values) |
| { |
| Framebuffer *framebufferObject = mState.getDrawFramebuffer(); |
| const FramebufferAttachment *attachment = nullptr; |
| if (buffer == GL_COLOR && |
| static_cast<size_t>(drawbuffer) < framebufferObject->getNumColorAttachments()) |
| { |
| attachment = framebufferObject->getColorAttachment(drawbuffer); |
| } |
| // It's not an error to try to clear a non-existent buffer, but it's a no-op. We early out so |
| // that the backend doesn't need to take this case into account. |
| if (!attachment) |
| { |
| return; |
| } |
| ANGLE_CONTEXT_TRY(prepareForClearBuffer(buffer, drawbuffer)); |
| ANGLE_CONTEXT_TRY(framebufferObject->clearBufferuiv(this, buffer, drawbuffer, values)); |
| } |
| |
| void Context::clearBufferiv(GLenum buffer, GLint drawbuffer, const GLint *values) |
| { |
| Framebuffer *framebufferObject = mState.getDrawFramebuffer(); |
| const FramebufferAttachment *attachment = nullptr; |
| if (buffer == GL_STENCIL) |
| { |
| attachment = framebufferObject->getStencilAttachment(); |
| } |
| if (buffer == GL_COLOR && |
| static_cast<size_t>(drawbuffer) < framebufferObject->getNumColorAttachments()) |
| { |
| attachment = framebufferObject->getColorAttachment(drawbuffer); |
| } |
| // It's not an error to try to clear a non-existent buffer, but it's a no-op. We early out so |
| // that the backend doesn't need to take this case into account. |
| if (!attachment) |
| { |
| return; |
| } |
| ANGLE_CONTEXT_TRY(prepareForClearBuffer(buffer, drawbuffer)); |
| ANGLE_CONTEXT_TRY(framebufferObject->clearBufferiv(this, buffer, drawbuffer, values)); |
| } |
| |
| void Context::clearBufferfi(GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil) |
| { |
| Framebuffer *framebufferObject = mState.getDrawFramebuffer(); |
| ASSERT(framebufferObject); |
| |
| // If a buffer is not present, the clear has no effect |
| if (framebufferObject->getDepthAttachment() == nullptr && |
| framebufferObject->getStencilAttachment() == nullptr) |
| { |
| return; |
| } |
| |
| ANGLE_CONTEXT_TRY(prepareForClearBuffer(buffer, drawbuffer)); |
| ANGLE_CONTEXT_TRY(framebufferObject->clearBufferfi(this, buffer, drawbuffer, depth, stencil)); |
| } |
| |
| void Context::readPixels(GLint x, |
| GLint y, |
| GLsizei width, |
| GLsizei height, |
| GLenum format, |
| GLenum type, |
| void *pixels) |
| { |
| if (width == 0 || height == 0) |
| { |
| return; |
| } |
| |
| ANGLE_CONTEXT_TRY(syncStateForReadPixels()); |
| |
| Framebuffer *readFBO = mState.getReadFramebuffer(); |
| ASSERT(readFBO); |
| |
| Rectangle area(x, y, width, height); |
| ANGLE_CONTEXT_TRY(readFBO->readPixels(this, area, format, type, pixels)); |
| } |
| |
| void Context::readPixelsRobust(GLint x, |
| GLint y, |
| GLsizei width, |
| GLsizei height, |
| GLenum format, |
| GLenum type, |
| GLsizei bufSize, |
| GLsizei *length, |
| GLsizei *columns, |
| GLsizei *rows, |
| void *pixels) |
| { |
| readPixels(x, y, width, height, format, type, pixels); |
| } |
| |
| void Context::readnPixelsRobust(GLint x, |
| GLint y, |
| GLsizei width, |
| GLsizei height, |
| GLenum format, |
| GLenum type, |
| GLsizei bufSize, |
| GLsizei *length, |
| GLsizei *columns, |
| GLsizei *rows, |
| void *data) |
| { |
| readPixels(x, y, width, height, format, type, data); |
| } |
| |
| void Context::copyTexImage2D(TextureTarget target, |
| GLint level, |
| GLenum internalformat, |
| GLint x, |
| GLint y, |
| GLsizei width, |
| GLsizei height, |
| GLint border) |
| { |
| ANGLE_CONTEXT_TRY(prepareForCopyImage()); |
| |
| Rectangle sourceArea(x, y, width, height); |
| |
| Framebuffer *framebuffer = mState.getReadFramebuffer(); |
| Texture *texture = getTextureByTarget(target); |
| ANGLE_CONTEXT_TRY( |
| texture->copyImage(this, target, level, sourceArea, internalformat, framebuffer)); |
| } |
| |
| void Context::copyTexSubImage2D(TextureTarget target, |
| GLint level, |
| GLint xoffset, |
| GLint yoffset, |
| GLint x, |
| GLint y, |
| GLsizei width, |
| GLsizei height) |
| { |
| if (width == 0 || height == 0) |
| { |
| return; |
| } |
| |
| ANGLE_CONTEXT_TRY(prepareForCopyImage()); |
| |
| Offset destOffset(xoffset, yoffset, 0); |
| Rectangle sourceArea(x, y, width, height); |
| |
| ImageIndex index = ImageIndex::MakeFromTarget(target, level, 1); |
| |
| Framebuffer *framebuffer = mState.getReadFramebuffer(); |
| Texture *texture = getTextureByTarget(target); |
| ANGLE_CONTEXT_TRY(texture->copySubImage(this, index, destOffset, sourceArea, framebuffer)); |
| } |
| |
| void Context::copyTexSubImage3D(TextureTarget target, |
| GLint level, |
| GLint xoffset, |
| GLint yoffset, |
| GLint zoffset, |
| GLint x, |
| GLint y, |
| GLsizei width, |
| GLsizei height) |
| { |
| if (width == 0 || height == 0) |
| { |
| return; |
| } |
| |
| ANGLE_CONTEXT_TRY(prepareForCopyImage()); |
| |
| Offset destOffset(xoffset, yoffset, zoffset); |
| Rectangle sourceArea(x, y, width, height); |
| |
| ImageIndex index = ImageIndex::MakeFromType(TextureTargetToType(target), level, zoffset); |
| |
| Framebuffer *framebuffer = mState.getReadFramebuffer(); |
| Texture *texture = getTextureByTarget(target); |
| ANGLE_CONTEXT_TRY(texture->copySubImage(this, index, destOffset, sourceArea, framebuffer)); |
| } |
| |
| void Context::copyImageSubData(GLuint srcName, |
| GLenum srcTarget, |
| GLint srcLevel, |
| GLint srcX, |
| GLint srcY, |
| GLint srcZ, |
| GLuint dstName, |
| GLenum dstTarget, |
| GLint dstLevel, |
| GLint dstX, |
| GLint dstY, |
| GLint dstZ, |
| GLsizei srcWidth, |
| GLsizei srcHeight, |
| GLsizei srcDepth) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| void Context::framebufferTexture2D(GLenum target, |
| GLenum attachment, |
| TextureTarget textarget, |
| TextureID texture, |
| GLint level) |
| { |
| Framebuffer *framebuffer = mState.getTargetFramebuffer(target); |
| ASSERT(framebuffer); |
| |
| if (texture.value != 0) |
| { |
| Texture *textureObj = getTexture(texture); |
| ImageIndex index = ImageIndex::MakeFromTarget(textarget, level, 1); |
| framebuffer->setAttachment(this, GL_TEXTURE, attachment, index, textureObj); |
| } |
| else |
| { |
| framebuffer->resetAttachment(this, attachment); |
| } |
| |
| mState.setObjectDirty(target); |
| } |
| |
| void Context::framebufferTexture3D(GLenum target, |
| GLenum attachment, |
| TextureTarget textargetPacked, |
| TextureID texture, |
| GLint level, |
| GLint zoffset) |
| { |
| Framebuffer *framebuffer = mState.getTargetFramebuffer(target); |
| ASSERT(framebuffer); |
| |
| if (texture.value != 0) |
| { |
| Texture *textureObj = getTexture(texture); |
| ImageIndex index = ImageIndex::Make3D(level, zoffset); |
| framebuffer->setAttachment(this, GL_TEXTURE, attachment, index, textureObj); |
| } |
| else |
| { |
| framebuffer->resetAttachment(this, attachment); |
| } |
| |
| mState.setObjectDirty(target); |
| } |
| |
| void Context::framebufferRenderbuffer(GLenum target, |
| GLenum attachment, |
| GLenum renderbuffertarget, |
| RenderbufferID renderbuffer) |
| { |
| Framebuffer *framebuffer = mState.getTargetFramebuffer(target); |
| ASSERT(framebuffer); |
| |
| if (renderbuffer.value != 0) |
| { |
| Renderbuffer *renderbufferObject = getRenderbuffer(renderbuffer); |
| GLsizei rbSamples = renderbufferObject->getSamples(); |
| |
| framebuffer->setAttachmentMultisample(this, GL_RENDERBUFFER, attachment, gl::ImageIndex(), |
| renderbufferObject, rbSamples); |
| } |
| else |
| { |
| framebuffer->resetAttachment(this, attachment); |
| } |
| |
| mState.setObjectDirty(target); |
| } |
| |
| void Context::framebufferTextureLayer(GLenum target, |
| GLenum attachment, |
| TextureID texture, |
| GLint level, |
| GLint layer) |
| { |
| Framebuffer *framebuffer = mState.getTargetFramebuffer(target); |
| ASSERT(framebuffer); |
| |
| if (texture.value != 0) |
| { |
| Texture *textureObject = getTexture(texture); |
| ImageIndex index = ImageIndex::MakeFromType(textureObject->getType(), level, layer); |
| framebuffer->setAttachment(this, GL_TEXTURE, attachment, index, textureObject); |
| } |
| else |
| { |
| framebuffer->resetAttachment(this, attachment); |
| } |
| |
| mState.setObjectDirty(target); |
| } |
| |
| void Context::framebufferTextureMultiview(GLenum target, |
| GLenum attachment, |
| TextureID texture, |
| GLint level, |
| GLint baseViewIndex, |
| GLsizei numViews) |
| { |
| Framebuffer *framebuffer = mState.getTargetFramebuffer(target); |
| ASSERT(framebuffer); |
| |
| if (texture.value != 0) |
| { |
| Texture *textureObj = getTexture(texture); |
| |
| ImageIndex index; |
| if (textureObj->getType() == TextureType::_2DArray) |
| { |
| index = ImageIndex::Make2DArrayRange(level, baseViewIndex, numViews); |
| } |
| else |
| { |
| ASSERT(textureObj->getType() == TextureType::_2DMultisampleArray); |
| ASSERT(level == 0); |
| index = ImageIndex::Make2DMultisampleArrayRange(baseViewIndex, numViews); |
| } |
| framebuffer->setAttachmentMultiview(this, GL_TEXTURE, attachment, index, textureObj, |
| numViews, baseViewIndex); |
| } |
| else |
| { |
| framebuffer->resetAttachment(this, attachment); |
| } |
| |
| mState.setObjectDirty(target); |
| } |
| |
| void Context::framebufferTexture(GLenum target, GLenum attachment, TextureID texture, GLint level) |
| { |
| Framebuffer *framebuffer = mState.getTargetFramebuffer(target); |
| ASSERT(framebuffer); |
| |
| if (texture.value != 0) |
| { |
| Texture *textureObj = getTexture(texture); |
| |
| ImageIndex index = ImageIndex::MakeFromType( |
| textureObj->getType(), level, ImageIndex::kEntireLevel, ImageIndex::kEntireLevel); |
| framebuffer->setAttachment(this, GL_TEXTURE, attachment, index, textureObj); |
| } |
| else |
| { |
| framebuffer->resetAttachment(this, attachment); |
| } |
| |
| mState.setObjectDirty(target); |
| } |
| |
| void Context::drawBuffers(GLsizei n, const GLenum *bufs) |
| { |
| Framebuffer *framebuffer = mState.getDrawFramebuffer(); |
| ASSERT(framebuffer); |
| framebuffer->setDrawBuffers(n, bufs); |
| mState.setDrawFramebufferDirty(); |
| mStateCache.onDrawFramebufferChange(this); |
| } |
| |
| void Context::readBuffer(GLenum mode) |
| { |
| Framebuffer *readFBO = mState.getReadFramebuffer(); |
| readFBO->setReadBuffer(mode); |
| mState.setObjectDirty(GL_READ_FRAMEBUFFER); |
| } |
| |
| void Context::discardFramebuffer(GLenum target, GLsizei numAttachments, const GLenum *attachments) |
| { |
| // Only sync the FBO |
| ANGLE_CONTEXT_TRY(mState.syncDirtyObject(this, target)); |
| |
| Framebuffer *framebuffer = mState.getTargetFramebuffer(target); |
| ASSERT(framebuffer); |
| |
| // The specification isn't clear what should be done when the framebuffer isn't complete. |
| // We leave it up to the framebuffer implementation to decide what to do. |
| ANGLE_CONTEXT_TRY(framebuffer->discard(this, numAttachments, attachments)); |
| } |
| |
| void Context::invalidateFramebuffer(GLenum target, |
| GLsizei numAttachments, |
| const GLenum *attachments) |
| { |
| // Only sync the FBO |
| ANGLE_CONTEXT_TRY(mState.syncDirtyObject(this, target)); |
| |
| Framebuffer *framebuffer = mState.getTargetFramebuffer(target); |
| ASSERT(framebuffer); |
| |
| if (!framebuffer->isComplete(this)) |
| { |
| return; |
| } |
| |
| ANGLE_CONTEXT_TRY(framebuffer->invalidate(this, numAttachments, attachments)); |
| } |
| |
| void Context::invalidateSubFramebuffer(GLenum target, |
| GLsizei numAttachments, |
| const GLenum *attachments, |
| GLint x, |
| GLint y, |
| GLsizei width, |
| GLsizei height) |
| { |
| // Only sync the FBO |
| ANGLE_CONTEXT_TRY(mState.syncDirtyObject(this, target)); |
| |
| Framebuffer *framebuffer = mState.getTargetFramebuffer(target); |
| ASSERT(framebuffer); |
| |
| if (!framebuffer->isComplete(this)) |
| { |
| return; |
| } |
| |
| Rectangle area(x, y, width, height); |
| ANGLE_CONTEXT_TRY(framebuffer->invalidateSub(this, numAttachments, attachments, area)); |
| } |
| |
| void Context::texImage2D(TextureTarget target, |
| GLint level, |
| GLint internalformat, |
| GLsizei width, |
| GLsizei height, |
| GLint border, |
| GLenum format, |
| GLenum type, |
| const void *pixels) |
| { |
| ANGLE_CONTEXT_TRY(syncStateForTexImage()); |
| |
| Extents size(width, height, 1); |
| Texture *texture = getTextureByTarget(target); |
| ANGLE_CONTEXT_TRY(texture->setImage(this, mState.getUnpackState(), target, level, |
| internalformat, size, format, type, |
| static_cast<const uint8_t *>(pixels))); |
| } |
| |
| void Context::texImage2DRobust(TextureTarget target, |
| GLint level, |
| GLint internalformat, |
| GLsizei width, |
| GLsizei height, |
| GLint border, |
| GLenum format, |
| GLenum type, |
| GLsizei bufSize, |
| const void *pixels) |
| { |
| texImage2D(target, level, internalformat, width, height, border, format, type, pixels); |
| } |
| |
| void Context::texImage3D(TextureTarget target, |
| GLint level, |
| GLint internalformat, |
| GLsizei width, |
| GLsizei height, |
| GLsizei depth, |
| GLint border, |
| GLenum format, |
| GLenum type, |
| const void *pixels) |
| { |
| ANGLE_CONTEXT_TRY(syncStateForTexImage()); |
| |
| Extents size(width, height, depth); |
| Texture *texture = getTextureByTarget(target); |
| ANGLE_CONTEXT_TRY(texture->setImage(this, mState.getUnpackState(), target, level, |
| internalformat, size, format, type, |
| static_cast<const uint8_t *>(pixels))); |
| } |
| |
| void Context::texImage3DRobust(TextureTarget target, |
| GLint level, |
| GLint internalformat, |
| GLsizei width, |
| GLsizei height, |
| GLsizei depth, |
| GLint border, |
| GLenum format, |
| GLenum type, |
| GLsizei bufSize, |
| const void *pixels) |
| { |
| texImage3D(target, level, internalformat, width, height, depth, border, format, type, pixels); |
| } |
| |
| void Context::texSubImage2D(TextureTarget target, |
| GLint level, |
| GLint xoffset, |
| GLint yoffset, |
| GLsizei width, |
| GLsizei height, |
| GLenum format, |
| GLenum type, |
| const void *pixels) |
| { |
| // Zero sized uploads are valid but no-ops |
| if (width == 0 || height == 0) |
| { |
| return; |
| } |
| |
| ANGLE_CONTEXT_TRY(syncStateForTexImage()); |
| |
| Box area(xoffset, yoffset, 0, width, height, 1); |
| Texture *texture = getTextureByTarget(target); |
| |
| gl::Buffer *unpackBuffer = mState.getTargetBuffer(gl::BufferBinding::PixelUnpack); |
| |
| ANGLE_CONTEXT_TRY(texture->setSubImage(this, mState.getUnpackState(), unpackBuffer, target, |
| level, area, format, type, |
| static_cast<const uint8_t *>(pixels))); |
| } |
| |
| void Context::texSubImage2DRobust(TextureTarget target, |
| GLint level, |
| GLint xoffset, |
| GLint yoffset, |
| GLsizei width, |
| GLsizei height, |
| GLenum format, |
| GLenum type, |
| GLsizei bufSize, |
| const void *pixels) |
| { |
| texSubImage2D(target, level, xoffset, yoffset, width, height, format, type, pixels); |
| } |
| |
| void Context::texSubImage3D(TextureTarget target, |
| GLint level, |
| GLint xoffset, |
| GLint yoffset, |
| GLint zoffset, |
| GLsizei width, |
| GLsizei height, |
| GLsizei depth, |
| GLenum format, |
| GLenum type, |
| const void *pixels) |
| { |
| // Zero sized uploads are valid but no-ops |
| if (width == 0 || height == 0 || depth == 0) |
| { |
| return; |
| } |
| |
| ANGLE_CONTEXT_TRY(syncStateForTexImage()); |
| |
| Box area(xoffset, yoffset, zoffset, width, height, depth); |
| Texture *texture = getTextureByTarget(target); |
| |
| gl::Buffer *unpackBuffer = mState.getTargetBuffer(gl::BufferBinding::PixelUnpack); |
| |
| ANGLE_CONTEXT_TRY(texture->setSubImage(this, mState.getUnpackState(), unpackBuffer, target, |
| level, area, format, type, |
| static_cast<const uint8_t *>(pixels))); |
| } |
| |
| void Context::texSubImage3DRobust(TextureTarget target, |
| GLint level, |
| GLint xoffset, |
| GLint yoffset, |
| GLint zoffset, |
| GLsizei width, |
| GLsizei height, |
| GLsizei depth, |
| GLenum format, |
| GLenum type, |
| GLsizei bufSize, |
| const void *pixels) |
| { |
| texSubImage3D(target, level, xoffset, yoffset, zoffset, width, height, depth, format, type, |
| pixels); |
| } |
| |
| void Context::compressedTexImage2D(TextureTarget target, |
| GLint level, |
| GLenum internalformat, |
| GLsizei width, |
| GLsizei height, |
| GLint border, |
| GLsizei imageSize, |
| const void *data) |
| { |
| ANGLE_CONTEXT_TRY(syncStateForTexImage()); |
| |
| Extents size(width, height, 1); |
| Texture *texture = getTextureByTarget(target); |
| ANGLE_CONTEXT_TRY(texture->setCompressedImage(this, mState.getUnpackState(), target, level, |
| internalformat, size, imageSize, |
| static_cast<const uint8_t *>(data))); |
| } |
| |
| void Context::compressedTexImage2DRobust(TextureTarget target, |
| GLint level, |
| GLenum internalformat, |
| GLsizei width, |
| GLsizei height, |
| GLint border, |
| GLsizei imageSize, |
| GLsizei dataSize, |
| const GLvoid *data) |
| { |
| compressedTexImage2D(target, level, internalformat, width, height, border, imageSize, data); |
| } |
| |
| void Context::compressedTexImage3D(TextureTarget target, |
| GLint level, |
| GLenum internalformat, |
| GLsizei width, |
| GLsizei height, |
| GLsizei depth, |
| GLint border, |
| GLsizei imageSize, |
| const void *data) |
| { |
| ANGLE_CONTEXT_TRY(syncStateForTexImage()); |
| |
| Extents size(width, height, depth); |
| Texture *texture = getTextureByTarget(target); |
| ANGLE_CONTEXT_TRY(texture->setCompressedImage(this, mState.getUnpackState(), target, level, |
| internalformat, size, imageSize, |
| static_cast<const uint8_t *>(data))); |
| } |
| |
| void Context::compressedTexImage3DRobust(TextureTarget target, |
| GLint level, |
| GLenum internalformat, |
| GLsizei width, |
| GLsizei height, |
| GLsizei depth, |
| GLint border, |
| GLsizei imageSize, |
| GLsizei dataSize, |
| const GLvoid *data) |
| { |
| compressedTexImage3D(target, level, internalformat, width, height, depth, border, imageSize, |
| data); |
| } |
| |
| void Context::compressedTexSubImage2D(TextureTarget target, |
| GLint level, |
| GLint xoffset, |
| GLint yoffset, |
| GLsizei width, |
| GLsizei height, |
| GLenum format, |
| GLsizei imageSize, |
| const void *data) |
| { |
| ANGLE_CONTEXT_TRY(syncStateForTexImage()); |
| |
| Box area(xoffset, yoffset, 0, width, height, 1); |
| Texture *texture = getTextureByTarget(target); |
| ANGLE_CONTEXT_TRY(texture->setCompressedSubImage(this, mState.getUnpackState(), target, level, |
| area, format, imageSize, |
| static_cast<const uint8_t *>(data))); |
| } |
| |
| void Context::compressedTexSubImage2DRobust(TextureTarget target, |
| GLint level, |
| GLint xoffset, |
| GLint yoffset, |
| GLsizei width, |
| GLsizei height, |
| GLenum format, |
| GLsizei imageSize, |
| GLsizei dataSize, |
| const GLvoid *data) |
| { |
| compressedTexSubImage2D(target, level, xoffset, yoffset, width, height, format, imageSize, |
| data); |
| } |
| |
| void Context::compressedTexSubImage3D(TextureTarget target, |
| GLint level, |
| GLint xoffset, |
| GLint yoffset, |
| GLint zoffset, |
| GLsizei width, |
| GLsizei height, |
| GLsizei depth, |
| GLenum format, |
| GLsizei imageSize, |
| const void *data) |
| { |
| // Zero sized uploads are valid but no-ops |
| if (width == 0 || height == 0) |
| { |
| return; |
| } |
| |
| ANGLE_CONTEXT_TRY(syncStateForTexImage()); |
| |
| Box area(xoffset, yoffset, zoffset, width, height, depth); |
| Texture *texture = getTextureByTarget(target); |
| ANGLE_CONTEXT_TRY(texture->setCompressedSubImage(this, mState.getUnpackState(), target, level, |
| area, format, imageSize, |
| static_cast<const uint8_t *>(data))); |
| } |
| |
| void Context::compressedTexSubImage3DRobust(TextureTarget target, |
| GLint level, |
| GLint xoffset, |
| GLint yoffset, |
| GLint zoffset, |
| GLsizei width, |
| GLsizei height, |
| GLsizei depth, |
| GLenum format, |
| GLsizei imageSize, |
| GLsizei dataSize, |
| const GLvoid *data) |
| { |
| compressedTexSubImage3D(target, level, xoffset, yoffset, zoffset, width, height, depth, format, |
| imageSize, data); |
| } |
| |
| void Context::generateMipmap(TextureType target) |
| { |
| Texture *texture = getTextureByType(target); |
| ANGLE_CONTEXT_TRY(texture->generateMipmap(this)); |
| } |
| |
| void Context::copyTexture(TextureID sourceId, |
| GLint sourceLevel, |
| TextureTarget destTarget, |
| TextureID destId, |
| GLint destLevel, |
| GLint internalFormat, |
| GLenum destType, |
| GLboolean unpackFlipY, |
| GLboolean unpackPremultiplyAlpha, |
| GLboolean unpackUnmultiplyAlpha) |
| { |
| ANGLE_CONTEXT_TRY(syncStateForTexImage()); |
| |
| gl::Texture *sourceTexture = getTexture(sourceId); |
| gl::Texture *destTexture = getTexture(destId); |
| ANGLE_CONTEXT_TRY( |
| destTexture->copyTexture(this, destTarget, destLevel, internalFormat, destType, sourceLevel, |
| ConvertToBool(unpackFlipY), ConvertToBool(unpackPremultiplyAlpha), |
| ConvertToBool(unpackUnmultiplyAlpha), sourceTexture)); |
| } |
| |
| void Context::copySubTexture(TextureID sourceId, |
| GLint sourceLevel, |
| TextureTarget destTarget, |
| TextureID destId, |
| GLint destLevel, |
| GLint xoffset, |
| GLint yoffset, |
| GLint x, |
| GLint y, |
| GLsizei width, |
| GLsizei height, |
| GLboolean unpackFlipY, |
| GLboolean unpackPremultiplyAlpha, |
| GLboolean unpackUnmultiplyAlpha) |
| { |
| // Zero sized copies are valid but no-ops |
| if (width == 0 || height == 0) |
| { |
| return; |
| } |
| |
| ANGLE_CONTEXT_TRY(syncStateForTexImage()); |
| |
| gl::Texture *sourceTexture = getTexture(sourceId); |
| gl::Texture *destTexture = getTexture(destId); |
| Offset offset(xoffset, yoffset, 0); |
| Box box(x, y, 0, width, height, 1); |
| ANGLE_CONTEXT_TRY(destTexture->copySubTexture( |
| this, destTarget, destLevel, offset, sourceLevel, box, ConvertToBool(unpackFlipY), |
| ConvertToBool(unpackPremultiplyAlpha), ConvertToBool(unpackUnmultiplyAlpha), |
| sourceTexture)); |
| } |
| |
| void Context::copyTexture3D(TextureID sourceId, |
| GLint sourceLevel, |
| TextureTarget destTarget, |
| TextureID destId, |
| GLint destLevel, |
| GLint internalFormat, |
| GLenum destType, |
| GLboolean unpackFlipY, |
| GLboolean unpackPremultiplyAlpha, |
| GLboolean unpackUnmultiplyAlpha) |
| { |
| ANGLE_CONTEXT_TRY(syncStateForTexImage()); |
| |
| Texture *sourceTexture = getTexture(sourceId); |
| Texture *destTexture = getTexture(destId); |
| ANGLE_CONTEXT_TRY( |
| destTexture->copyTexture(this, destTarget, destLevel, internalFormat, destType, sourceLevel, |
| ConvertToBool(unpackFlipY), ConvertToBool(unpackPremultiplyAlpha), |
| ConvertToBool(unpackUnmultiplyAlpha), sourceTexture)); |
| } |
| |
| void Context::copySubTexture3D(TextureID sourceId, |
| GLint sourceLevel, |
| TextureTarget destTarget, |
| TextureID destId, |
| GLint destLevel, |
| GLint xoffset, |
| GLint yoffset, |
| GLint zoffset, |
| GLint x, |
| GLint y, |
| GLint z, |
| GLsizei width, |
| GLsizei height, |
| GLsizei depth, |
| GLboolean unpackFlipY, |
| GLboolean unpackPremultiplyAlpha, |
| GLboolean unpackUnmultiplyAlpha) |
| { |
| // Zero sized copies are valid but no-ops |
| if (width == 0 || height == 0 || depth == 0) |
| { |
| return; |
| } |
| |
| ANGLE_CONTEXT_TRY(syncStateForTexImage()); |
| |
| Texture *sourceTexture = getTexture(sourceId); |
| Texture *destTexture = getTexture(destId); |
| Offset offset(xoffset, yoffset, zoffset); |
| Box box(x, y, z, width, height, depth); |
| ANGLE_CONTEXT_TRY(destTexture->copySubTexture( |
| this, destTarget, destLevel, offset, sourceLevel, box, ConvertToBool(unpackFlipY), |
| ConvertToBool(unpackPremultiplyAlpha), ConvertToBool(unpackUnmultiplyAlpha), |
| sourceTexture)); |
| } |
| |
| void Context::compressedCopyTexture(TextureID sourceId, TextureID destId) |
| { |
| ANGLE_CONTEXT_TRY(syncStateForTexImage()); |
| |
| gl::Texture *sourceTexture = getTexture(sourceId); |
| gl::Texture *destTexture = getTexture(destId); |
| ANGLE_CONTEXT_TRY(destTexture->copyCompressedTexture(this, sourceTexture)); |
| } |
| |
| void Context::getBufferPointerv(BufferBinding target, GLenum pname, void **params) |
| { |
| Buffer *buffer = mState.getTargetBuffer(target); |
| ASSERT(buffer); |
| |
| QueryBufferPointerv(buffer, pname, params); |
| } |
| |
| void Context::getBufferPointervRobust(BufferBinding target, |
| GLenum pname, |
| GLsizei bufSize, |
| GLsizei *length, |
| void **params) |
| { |
| getBufferPointerv(target, pname, params); |
| } |
| |
| void *Context::mapBuffer(BufferBinding target, GLenum access) |
| { |
| Buffer *buffer = mState.getTargetBuffer(target); |
| ASSERT(buffer); |
| |
| if (buffer->map(this, access) == angle::Result::Stop) |
| { |
| return nullptr; |
| } |
| |
| return buffer->getMapPointer(); |
| } |
| |
| GLboolean Context::unmapBuffer(BufferBinding target) |
| { |
| Buffer *buffer = mState.getTargetBuffer(target); |
| ASSERT(buffer); |
| |
| GLboolean result; |
| if (buffer->unmap(this, &result) == angle::Result::Stop) |
| { |
| return GL_FALSE; |
| } |
| |
| return result; |
| } |
| |
| void *Context::mapBufferRange(BufferBinding target, |
| GLintptr offset, |
| GLsizeiptr length, |
| GLbitfield access) |
| { |
| Buffer *buffer = mState.getTargetBuffer(target); |
| ASSERT(buffer); |
| |
| if (buffer->mapRange(this, offset, length, access) == angle::Result::Stop) |
| { |
| return nullptr; |
| } |
| |
| return buffer->getMapPointer(); |
| } |
| |
| void Context::flushMappedBufferRange(BufferBinding /*target*/, |
| GLintptr /*offset*/, |
| GLsizeiptr /*length*/) |
| { |
| // We do not currently support a non-trivial implementation of FlushMappedBufferRange |
| } |
| |
| angle::Result Context::syncStateForReadPixels() |
| { |
| return syncState(mReadPixelsDirtyBits, mReadPixelsDirtyObjects); |
| } |
| |
| angle::Result Context::syncStateForTexImage() |
| { |
| return syncState(mTexImageDirtyBits, mTexImageDirtyObjects); |
| } |
| |
| angle::Result Context::syncStateForBlit() |
| { |
| return syncState(mBlitDirtyBits, mBlitDirtyObjects); |
| } |
| |
| angle::Result Context::syncStateForPathOperation() |
| { |
| ANGLE_TRY(syncDirtyObjects(mPathOperationDirtyObjects)); |
| |
| // TODO(svaisanen@nvidia.com): maybe sync only state required for path rendering? |
| ANGLE_TRY(syncDirtyBits()); |
| |
| return angle::Result::Continue; |
| } |
| |
| void Context::activeShaderProgram(ProgramPipelineID pipeline, ShaderProgramID program) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| void Context::activeTexture(GLenum texture) |
| { |
| mState.setActiveSampler(texture - GL_TEXTURE0); |
| } |
| |
| void Context::blendBarrier() |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| void Context::blendColor(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha) |
| { |
| mState.setBlendColor(clamp01(red), clamp01(green), clamp01(blue), clamp01(alpha)); |
| } |
| |
| void Context::blendEquation(GLenum mode) |
| { |
| mState.setBlendEquation(mode, mode); |
| } |
| |
| void Context::blendEquationi(GLuint buf, GLenum mode) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| void Context::blendEquationSeparate(GLenum modeRGB, GLenum modeAlpha) |
| { |
| mState.setBlendEquation(modeRGB, modeAlpha); |
| } |
| |
| void Context::blendEquationSeparatei(GLuint buf, GLenum modeRGB, GLenum modeAlpha) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| void Context::blendFunc(GLenum sfactor, GLenum dfactor) |
| { |
| mState.setBlendFactors(sfactor, dfactor, sfactor, dfactor); |
| } |
| |
| void Context::blendFunci(GLuint buf, GLenum src, GLenum dst) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| void Context::blendFuncSeparate(GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha) |
| { |
| mState.setBlendFactors(srcRGB, dstRGB, srcAlpha, dstAlpha); |
| } |
| |
| void Context::blendFuncSeparatei(GLuint buf, |
| GLenum srcRGB, |
| GLenum dstRGB, |
| GLenum srcAlpha, |
| GLenum dstAlpha) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| void Context::clearColor(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha) |
| { |
| mState.setColorClearValue(red, green, blue, alpha); |
| } |
| |
| void Context::clearDepthf(GLfloat depth) |
| { |
| mState.setDepthClearValue(clamp01(depth)); |
| } |
| |
| void Context::clearStencil(GLint s) |
| { |
| mState.setStencilClearValue(s); |
| } |
| |
| void Context::colorMask(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha) |
| { |
| mState.setColorMask(ConvertToBool(red), ConvertToBool(green), ConvertToBool(blue), |
| ConvertToBool(alpha)); |
| mStateCache.onColorMaskChange(this); |
| } |
| |
| void Context::colorMaski(GLuint index, GLboolean r, GLboolean g, GLboolean b, GLboolean a) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| void Context::cullFace(CullFaceMode mode) |
| { |
| mState.setCullMode(mode); |
| } |
| |
| void Context::depthFunc(GLenum func) |
| { |
| mState.setDepthFunc(func); |
| } |
| |
| void Context::depthMask(GLboolean flag) |
| { |
| mState.setDepthMask(ConvertToBool(flag)); |
| } |
| |
| void Context::depthRangef(GLfloat zNear, GLfloat zFar) |
| { |
| mState.setDepthRange(clamp01(zNear), clamp01(zFar)); |
| } |
| |
| void Context::disable(GLenum cap) |
| { |
| mState.setEnableFeature(cap, false); |
| mStateCache.onContextCapChange(this); |
| } |
| |
| void Context::disablei(GLenum target, GLuint index) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| void Context::disableVertexAttribArray(GLuint index) |
| { |
| mState.setEnableVertexAttribArray(index, false); |
| mStateCache.onVertexArrayStateChange(this); |
| } |
| |
| void Context::enable(GLenum cap) |
| { |
| mState.setEnableFeature(cap, true); |
| mStateCache.onContextCapChange(this); |
| } |
| |
| void Context::enablei(GLenum target, GLuint index) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| void Context::enableVertexAttribArray(GLuint index) |
| { |
| mState.setEnableVertexAttribArray(index, true); |
| mStateCache.onVertexArrayStateChange(this); |
| } |
| |
| void Context::frontFace(GLenum mode) |
| { |
| mState.setFrontFace(mode); |
| } |
| |
| void Context::hint(GLenum target, GLenum mode) |
| { |
| switch (target) |
| { |
| case GL_GENERATE_MIPMAP_HINT: |
| mState.setGenerateMipmapHint(mode); |
| break; |
| |
| case GL_FRAGMENT_SHADER_DERIVATIVE_HINT_OES: |
| mState.setFragmentShaderDerivativeHint(mode); |
| break; |
| |
| case GL_PERSPECTIVE_CORRECTION_HINT: |
| case GL_POINT_SMOOTH_HINT: |
| case GL_LINE_SMOOTH_HINT: |
| case GL_FOG_HINT: |
| mState.gles1().setHint(target, mode); |
| break; |
| default: |
| UNREACHABLE(); |
| return; |
| } |
| } |
| |
| void Context::lineWidth(GLfloat width) |
| { |
| mState.setLineWidth(width); |
| } |
| |
| void Context::pixelStorei(GLenum pname, GLint param) |
| { |
| switch (pname) |
| { |
| case GL_UNPACK_ALIGNMENT: |
| mState.setUnpackAlignment(param); |
| break; |
| |
| case GL_PACK_ALIGNMENT: |
| mState.setPackAlignment(param); |
| break; |
| |
| case GL_PACK_REVERSE_ROW_ORDER_ANGLE: |
| mState.setPackReverseRowOrder(param != 0); |
| break; |
| |
| case GL_UNPACK_ROW_LENGTH: |
| ASSERT((getClientMajorVersion() >= 3) || getExtensions().unpackSubimage); |
| mState.setUnpackRowLength(param); |
| break; |
| |
| case GL_UNPACK_IMAGE_HEIGHT: |
| ASSERT(getClientMajorVersion() >= 3); |
| mState.setUnpackImageHeight(param); |
| break; |
| |
| case GL_UNPACK_SKIP_IMAGES: |
| ASSERT(getClientMajorVersion() >= 3); |
| mState.setUnpackSkipImages(param); |
| break; |
| |
| case GL_UNPACK_SKIP_ROWS: |
| ASSERT((getClientMajorVersion() >= 3) || getExtensions().unpackSubimage); |
| mState.setUnpackSkipRows(param); |
| break; |
| |
| case GL_UNPACK_SKIP_PIXELS: |
| ASSERT((getClientMajorVersion() >= 3) || getExtensions().unpackSubimage); |
| mState.setUnpackSkipPixels(param); |
| break; |
| |
| case GL_PACK_ROW_LENGTH: |
| ASSERT((getClientMajorVersion() >= 3) || getExtensions().packSubimage); |
| mState.setPackRowLength(param); |
| break; |
| |
| case GL_PACK_SKIP_ROWS: |
| ASSERT((getClientMajorVersion() >= 3) || getExtensions().packSubimage); |
| mState.setPackSkipRows(param); |
| break; |
| |
| case GL_PACK_SKIP_PIXELS: |
| ASSERT((getClientMajorVersion() >= 3) || getExtensions().packSubimage); |
| mState.setPackSkipPixels(param); |
| break; |
| |
| default: |
| UNREACHABLE(); |
| return; |
| } |
| } |
| |
| void Context::polygonOffset(GLfloat factor, GLfloat units) |
| { |
| mState.setPolygonOffsetParams(factor, units); |
| } |
| |
| void Context::sampleCoverage(GLfloat value, GLboolean invert) |
| { |
| mState.setSampleCoverageParams(clamp01(value), ConvertToBool(invert)); |
| } |
| |
| void Context::sampleMaski(GLuint maskNumber, GLbitfield mask) |
| { |
| mState.setSampleMaskParams(maskNumber, mask); |
| } |
| |
| void Context::scissor(GLint x, GLint y, GLsizei width, GLsizei height) |
| { |
| mState.setScissorParams(x, y, width, height); |
| } |
| |
| void Context::stencilFuncSeparate(GLenum face, GLenum func, GLint ref, GLuint mask) |
| { |
| GLint clampedRef = gl::clamp(ref, 0, std::numeric_limits<uint8_t>::max()); |
| if (face == GL_FRONT || face == GL_FRONT_AND_BACK) |
| { |
| mState.setStencilParams(func, clampedRef, mask); |
| } |
| |
| if (face == GL_BACK || face == GL_FRONT_AND_BACK) |
| { |
| mState.setStencilBackParams(func, clampedRef, mask); |
| } |
| |
| mStateCache.onStencilStateChange(this); |
| } |
| |
| void Context::stencilMaskSeparate(GLenum face, GLuint mask) |
| { |
| if (face == GL_FRONT || face == GL_FRONT_AND_BACK) |
| { |
| mState.setStencilWritemask(mask); |
| } |
| |
| if (face == GL_BACK || face == GL_FRONT_AND_BACK) |
| { |
| mState.setStencilBackWritemask(mask); |
| } |
| |
| mStateCache.onStencilStateChange(this); |
| } |
| |
| void Context::stencilOpSeparate(GLenum face, GLenum fail, GLenum zfail, GLenum zpass) |
| { |
| if (face == GL_FRONT || face == GL_FRONT_AND_BACK) |
| { |
| mState.setStencilOperations(fail, zfail, zpass); |
| } |
| |
| if (face == GL_BACK || face == GL_FRONT_AND_BACK) |
| { |
| mState.setStencilBackOperations(fail, zfail, zpass); |
| } |
| } |
| |
| void Context::vertexAttrib1f(GLuint index, GLfloat x) |
| { |
| GLfloat vals[4] = {x, 0, 0, 1}; |
| mState.setVertexAttribf(index, vals); |
| mStateCache.onDefaultVertexAttributeChange(this); |
| } |
| |
| void Context::vertexAttrib1fv(GLuint index, const GLfloat *values) |
| { |
| GLfloat vals[4] = {values[0], 0, 0, 1}; |
| mState.setVertexAttribf(index, vals); |
| mStateCache.onDefaultVertexAttributeChange(this); |
| } |
| |
| void Context::vertexAttrib2f(GLuint index, GLfloat x, GLfloat y) |
| { |
| GLfloat vals[4] = {x, y, 0, 1}; |
| mState.setVertexAttribf(index, vals); |
| mStateCache.onDefaultVertexAttributeChange(this); |
| } |
| |
| void Context::vertexAttrib2fv(GLuint index, const GLfloat *values) |
| { |
| GLfloat vals[4] = {values[0], values[1], 0, 1}; |
| mState.setVertexAttribf(index, vals); |
| mStateCache.onDefaultVertexAttributeChange(this); |
| } |
| |
| void Context::vertexAttrib3f(GLuint index, GLfloat x, GLfloat y, GLfloat z) |
| { |
| GLfloat vals[4] = {x, y, z, 1}; |
| mState.setVertexAttribf(index, vals); |
| mStateCache.onDefaultVertexAttributeChange(this); |
| } |
| |
| void Context::vertexAttrib3fv(GLuint index, const GLfloat *values) |
| { |
| GLfloat vals[4] = {values[0], values[1], values[2], 1}; |
| mState.setVertexAttribf(index, vals); |
| mStateCache.onDefaultVertexAttributeChange(this); |
| } |
| |
| void Context::vertexAttrib4f(GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w) |
| { |
| GLfloat vals[4] = {x, y, z, w}; |
| mState.setVertexAttribf(index, vals); |
| mStateCache.onDefaultVertexAttributeChange(this); |
| } |
| |
| void Context::vertexAttrib4fv(GLuint index, const GLfloat *values) |
| { |
| mState.setVertexAttribf(index, values); |
| mStateCache.onDefaultVertexAttributeChange(this); |
| } |
| |
| void Context::vertexAttribPointer(GLuint index, |
| GLint size, |
| VertexAttribType type, |
| GLboolean normalized, |
| GLsizei stride, |
| const void *ptr) |
| { |
| mState.setVertexAttribPointer(this, index, mState.getTargetBuffer(BufferBinding::Array), size, |
| type, ConvertToBool(normalized), stride, ptr); |
| mStateCache.onVertexArrayStateChange(this); |
| } |
| |
| void Context::vertexAttribFormat(GLuint attribIndex, |
| GLint size, |
| VertexAttribType type, |
| GLboolean normalized, |
| GLuint relativeOffset) |
| { |
| mState.setVertexAttribFormat(attribIndex, size, type, ConvertToBool(normalized), false, |
| relativeOffset); |
| mStateCache.onVertexArrayFormatChange(this); |
| } |
| |
| void Context::vertexAttribIFormat(GLuint attribIndex, |
| GLint size, |
| VertexAttribType type, |
| GLuint relativeOffset) |
| { |
| mState.setVertexAttribFormat(attribIndex, size, type, false, true, relativeOffset); |
| mStateCache.onVertexArrayFormatChange(this); |
| } |
| |
| void Context::vertexAttribBinding(GLuint attribIndex, GLuint bindingIndex) |
| { |
| mState.setVertexAttribBinding(this, attribIndex, bindingIndex); |
| mStateCache.onVertexArrayStateChange(this); |
| } |
| |
| void Context::vertexBindingDivisor(GLuint bindingIndex, GLuint divisor) |
| { |
| mState.setVertexBindingDivisor(bindingIndex, divisor); |
| mStateCache.onVertexArrayFormatChange(this); |
| } |
| |
| void Context::viewport(GLint x, GLint y, GLsizei width, GLsizei height) |
| { |
| mState.setViewportParams(x, y, width, height); |
| } |
| |
| void Context::vertexAttribIPointer(GLuint index, |
| GLint size, |
| VertexAttribType type, |
| GLsizei stride, |
| const void *pointer) |
| { |
| mState.setVertexAttribIPointer(this, index, mState.getTargetBuffer(BufferBinding::Array), size, |
| type, stride, pointer); |
| mStateCache.onVertexArrayStateChange(this); |
| } |
| |
| void Context::vertexAttribI4i(GLuint index, GLint x, GLint y, GLint z, GLint w) |
| { |
| GLint vals[4] = {x, y, z, w}; |
| mState.setVertexAttribi(index, vals); |
| mStateCache.onDefaultVertexAttributeChange(this); |
| } |
| |
| void Context::vertexAttribI4ui(GLuint index, GLuint x, GLuint y, GLuint z, GLuint w) |
| { |
| GLuint vals[4] = {x, y, z, w}; |
| mState.setVertexAttribu(index, vals); |
| mStateCache.onDefaultVertexAttributeChange(this); |
| } |
| |
| void Context::vertexAttribI4iv(GLuint index, const GLint *v) |
| { |
| mState.setVertexAttribi(index, v); |
| mStateCache.onDefaultVertexAttributeChange(this); |
| } |
| |
| void Context::vertexAttribI4uiv(GLuint index, const GLuint *v) |
| { |
| mState.setVertexAttribu(index, v); |
| mStateCache.onDefaultVertexAttributeChange(this); |
| } |
| |
| void Context::getVertexAttribiv(GLuint index, GLenum pname, GLint *params) |
| { |
| const VertexAttribCurrentValueData ¤tValues = |
| getState().getVertexAttribCurrentValue(index); |
| const VertexArray *vao = getState().getVertexArray(); |
| QueryVertexAttribiv(vao->getVertexAttribute(index), vao->getBindingFromAttribIndex(index), |
| currentValues, pname, params); |
| } |
| |
| void Context::getVertexAttribivRobust(GLuint index, |
| GLenum pname, |
| GLsizei bufSize, |
| GLsizei *length, |
| GLint *params) |
| { |
| getVertexAttribiv(index, pname, params); |
| } |
| |
| void Context::getVertexAttribfv(GLuint index, GLenum pname, GLfloat *params) |
| { |
| const VertexAttribCurrentValueData ¤tValues = |
| getState().getVertexAttribCurrentValue(index); |
| const VertexArray *vao = getState().getVertexArray(); |
| QueryVertexAttribfv(vao->getVertexAttribute(index), vao->getBindingFromAttribIndex(index), |
| currentValues, pname, params); |
| } |
| |
| void Context::getVertexAttribfvRobust(GLuint index, |
| GLenum pname, |
| GLsizei bufSize, |
| GLsizei *length, |
| GLfloat *params) |
| { |
| getVertexAttribfv(index, pname, params); |
| } |
| |
| void Context::getVertexAttribIiv(GLuint index, GLenum pname, GLint *params) |
| { |
| const VertexAttribCurrentValueData ¤tValues = |
| getState().getVertexAttribCurrentValue(index); |
| const VertexArray *vao = getState().getVertexArray(); |
| QueryVertexAttribIiv(vao->getVertexAttribute(index), vao->getBindingFromAttribIndex(index), |
| currentValues, pname, params); |
| } |
| |
| void Context::getVertexAttribIivRobust(GLuint index, |
| GLenum pname, |
| GLsizei bufSize, |
| GLsizei *length, |
| GLint *params) |
| { |
| getVertexAttribIiv(index, pname, params); |
| } |
| |
| void Context::getVertexAttribIuiv(GLuint index, GLenum pname, GLuint *params) |
| { |
| const VertexAttribCurrentValueData ¤tValues = |
| getState().getVertexAttribCurrentValue(index); |
| const VertexArray *vao = getState().getVertexArray(); |
| QueryVertexAttribIuiv(vao->getVertexAttribute(index), vao->getBindingFromAttribIndex(index), |
| currentValues, pname, params); |
| } |
| |
| void Context::getVertexAttribIuivRobust(GLuint index, |
| GLenum pname, |
| GLsizei bufSize, |
| GLsizei *length, |
| GLuint *params) |
| { |
| getVertexAttribIuiv(index, pname, params); |
| } |
| |
| void Context::getVertexAttribPointerv(GLuint index, GLenum pname, void **pointer) |
| { |
| const VertexAttribute &attrib = getState().getVertexArray()->getVertexAttribute(index); |
| QueryVertexAttribPointerv(attrib, pname, pointer); |
| } |
| |
| void Context::getVertexAttribPointervRobust(GLuint index, |
| GLenum pname, |
| GLsizei bufSize, |
| GLsizei *length, |
| void **pointer) |
| { |
| getVertexAttribPointerv(index, pname, pointer); |
| } |
| |
| void Context::debugMessageControl(GLenum source, |
| GLenum type, |
| GLenum severity, |
| GLsizei count, |
| const GLuint *ids, |
| GLboolean enabled) |
| { |
| std::vector<GLuint> idVector(ids, ids + count); |
| mState.getDebug().setMessageControl(source, type, severity, std::move(idVector), |
| ConvertToBool(enabled)); |
| } |
| |
| void Context::debugMessageInsert(GLenum source, |
| GLenum type, |
| GLuint id, |
| GLenum severity, |
| GLsizei length, |
| const GLchar *buf) |
| { |
| std::string msg(buf, (length > 0) ? static_cast<size_t>(length) : strlen(buf)); |
| mState.getDebug().insertMessage(source, type, id, severity, std::move(msg), gl::LOG_INFO); |
| } |
| |
| void Context::debugMessageCallback(GLDEBUGPROCKHR callback, const void *userParam) |
| { |
| mState.getDebug().setCallback(callback, userParam); |
| } |
| |
| GLuint Context::getDebugMessageLog(GLuint count, |
| GLsizei bufSize, |
| GLenum *sources, |
| GLenum *types, |
| GLuint *ids, |
| GLenum *severities, |
| GLsizei *lengths, |
| GLchar *messageLog) |
| { |
| return static_cast<GLuint>(mState.getDebug().getMessages(count, bufSize, sources, types, ids, |
| severities, lengths, messageLog)); |
| } |
| |
| void Context::pushDebugGroup(GLenum source, GLuint id, GLsizei length, const GLchar *message) |
| { |
| std::string msg(message, (length > 0) ? static_cast<size_t>(length) : strlen(message)); |
| mImplementation->pushDebugGroup(source, id, msg); |
| mState.getDebug().pushGroup(source, id, std::move(msg)); |
| } |
| |
| void Context::popDebugGroup() |
| { |
| mState.getDebug().popGroup(); |
| mImplementation->popDebugGroup(); |
| } |
| |
| void Context::primitiveBoundingBox(GLfloat minX, |
| GLfloat minY, |
| GLfloat minZ, |
| GLfloat minW, |
| GLfloat maxX, |
| GLfloat maxY, |
| GLfloat maxZ, |
| GLfloat maxW) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| void Context::bufferData(BufferBinding target, GLsizeiptr size, const void *data, BufferUsage usage) |
| { |
| Buffer *buffer = mState.getTargetBuffer(target); |
| ASSERT(buffer); |
| ANGLE_CONTEXT_TRY(buffer->bufferData(this, target, data, size, usage)); |
| } |
| |
| void Context::bufferSubData(BufferBinding target, |
| GLintptr offset, |
| GLsizeiptr size, |
| const void *data) |
| { |
| if (data == nullptr || size == 0) |
| { |
| return; |
| } |
| |
| Buffer *buffer = mState.getTargetBuffer(target); |
| ASSERT(buffer); |
| ANGLE_CONTEXT_TRY(buffer->bufferSubData(this, target, data, size, offset)); |
| } |
| |
| void Context::attachShader(ShaderProgramID program, ShaderProgramID shader) |
| { |
| Program *programObject = mState.mShaderProgramManager->getProgram(program); |
| Shader *shaderObject = mState.mShaderProgramManager->getShader(shader); |
| ASSERT(programObject && shaderObject); |
| programObject->attachShader(shaderObject); |
| } |
| |
| void Context::copyBufferSubData(BufferBinding readTarget, |
| BufferBinding writeTarget, |
| GLintptr readOffset, |
| GLintptr writeOffset, |
| GLsizeiptr size) |
| { |
| // if size is zero, the copy is a successful no-op |
| if (size == 0) |
| { |
| return; |
| } |
| |
| // TODO(jmadill): cache these. |
| Buffer *readBuffer = mState.getTargetBuffer(readTarget); |
| Buffer *writeBuffer = mState.getTargetBuffer(writeTarget); |
| |
| ANGLE_CONTEXT_TRY( |
| writeBuffer->copyBufferSubData(this, readBuffer, readOffset, writeOffset, size)); |
| } |
| |
| void Context::bindAttribLocation(ShaderProgramID program, GLuint index, const GLchar *name) |
| { |
| // Ideally we could share the program query with the validation layer if possible. |
| Program *programObject = getProgramResolveLink(program); |
| ASSERT(programObject); |
| programObject->bindAttributeLocation(index, name); |
| } |
| |
| void Context::bindBufferBase(BufferBinding target, GLuint index, BufferID buffer) |
| { |
| bindBufferRange(target, index, buffer, 0, 0); |
| } |
| |
| void Context::bindBufferRange(BufferBinding target, |
| GLuint index, |
| BufferID buffer, |
| GLintptr offset, |
| GLsizeiptr size) |
| { |
| Buffer *object = mState.mBufferManager->checkBufferAllocation(mImplementation.get(), buffer); |
| ANGLE_CONTEXT_TRY(mState.setIndexedBufferBinding(this, target, index, object, offset, size)); |
| if (target == BufferBinding::Uniform) |
| { |
| mUniformBufferObserverBindings[index].bind(object); |
| mStateCache.onUniformBufferStateChange(this); |
| } |
| else |
| { |
| mStateCache.onBufferBindingChange(this); |
| } |
| } |
| |
| void Context::bindFramebuffer(GLenum target, FramebufferID framebuffer) |
| { |
| if (target == GL_READ_FRAMEBUFFER || target == GL_FRAMEBUFFER) |
| { |
| bindReadFramebuffer(framebuffer); |
| } |
| |
| if (target == GL_DRAW_FRAMEBUFFER || target == GL_FRAMEBUFFER) |
| { |
| bindDrawFramebuffer(framebuffer); |
| } |
| } |
| |
| void Context::bindRenderbuffer(GLenum target, RenderbufferID renderbuffer) |
| { |
| ASSERT(target == GL_RENDERBUFFER); |
| Renderbuffer *object = mState.mRenderbufferManager->checkRenderbufferAllocation( |
| mImplementation.get(), renderbuffer); |
| mState.setRenderbufferBinding(this, object); |
| } |
| |
| void Context::texStorage2DMultisample(TextureType target, |
| GLsizei samples, |
| GLenum internalformat, |
| GLsizei width, |
| GLsizei height, |
| GLboolean fixedsamplelocations) |
| { |
| Extents size(width, height, 1); |
| Texture *texture = getTextureByType(target); |
| ANGLE_CONTEXT_TRY(texture->setStorageMultisample(this, target, samples, internalformat, size, |
| ConvertToBool(fixedsamplelocations))); |
| } |
| |
| void Context::texStorage3DMultisample(TextureType target, |
| GLsizei samples, |
| GLenum internalformat, |
| GLsizei width, |
| GLsizei height, |
| GLsizei depth, |
| GLboolean fixedsamplelocations) |
| { |
| Extents size(width, height, depth); |
| Texture *texture = getTextureByType(target); |
| ANGLE_CONTEXT_TRY(texture->setStorageMultisample(this, target, samples, internalformat, size, |
| ConvertToBool(fixedsamplelocations))); |
| } |
| |
| void Context::texImage2DExternal(TextureTarget target, |
| GLint level, |
| GLint internalformat, |
| GLsizei width, |
| GLsizei height, |
| GLint border, |
| GLenum format, |
| GLenum type) |
| { |
| Extents size(width, height, 1); |
| Texture *texture = getTextureByTarget(target); |
| ANGLE_CONTEXT_TRY( |
| texture->setImageExternal(this, target, level, internalformat, size, format, type)); |
| } |
| |
| void Context::invalidateTexture(TextureType target) |
| { |
| mImplementation->invalidateTexture(target); |
| mState.invalidateTexture(target); |
| } |
| |
| void Context::getMultisamplefv(GLenum pname, GLuint index, GLfloat *val) |
| { |
| // According to spec 3.1 Table 20.49: Framebuffer Dependent Values, |
| // the sample position should be queried by DRAW_FRAMEBUFFER. |
| ANGLE_CONTEXT_TRY(mState.syncDirtyObject(this, GL_DRAW_FRAMEBUFFER)); |
| const Framebuffer *framebuffer = mState.getDrawFramebuffer(); |
| |
| switch (pname) |
| { |
| case GL_SAMPLE_POSITION: |
| ANGLE_CONTEXT_TRY(framebuffer->getSamplePosition(this, index, val)); |
| break; |
| default: |
| UNREACHABLE(); |
| } |
| } |
| |
| void Context::getMultisamplefvRobust(GLenum pname, |
| GLuint index, |
| GLsizei bufSize, |
| GLsizei *length, |
| GLfloat *val) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| void Context::renderbufferStorage(GLenum target, |
| GLenum internalformat, |
| GLsizei width, |
| GLsizei height) |
| { |
| // Hack for the special WebGL 1 "DEPTH_STENCIL" internal format. |
| GLenum convertedInternalFormat = getConvertedRenderbufferFormat(internalformat); |
| |
| Renderbuffer *renderbuffer = mState.getCurrentRenderbuffer(); |
| ANGLE_CONTEXT_TRY(renderbuffer->setStorage(this, convertedInternalFormat, width, height)); |
| } |
| |
| void Context::renderbufferStorageMultisample(GLenum target, |
| GLsizei samples, |
| GLenum internalformat, |
| GLsizei width, |
| GLsizei height) |
| { |
| // Hack for the special WebGL 1 "DEPTH_STENCIL" internal format. |
| GLenum convertedInternalFormat = getConvertedRenderbufferFormat(internalformat); |
| |
| Renderbuffer *renderbuffer = mState.getCurrentRenderbuffer(); |
| ANGLE_CONTEXT_TRY( |
| renderbuffer->setStorageMultisample(this, samples, convertedInternalFormat, width, height)); |
| } |
| |
| void Context::framebufferTexture2DMultisample(GLenum target, |
| GLenum attachment, |
| GLenum textarget, |
| GLuint texture, |
| GLint level, |
| GLsizei samples) |
| { |
| Framebuffer *framebuffer = mState.getTargetFramebuffer(target); |
| ASSERT(framebuffer); |
| |
| if (texture != 0) |
| { |
| TextureTarget textargetPacked = FromGLenum<TextureTarget>(textarget); |
| TextureID texturePacked = FromGL<TextureID>(texture); |
| Texture *textureObj = getTexture(texturePacked); |
| ImageIndex index = ImageIndex::MakeFromTarget(textargetPacked, level, 1); |
| framebuffer->setAttachmentMultisample(this, GL_TEXTURE, attachment, index, textureObj, |
| samples); |
| } |
| else |
| { |
| framebuffer->resetAttachment(this, attachment); |
| } |
| |
| mState.setObjectDirty(target); |
| } |
| |
| void Context::getSynciv(GLsync sync, GLenum pname, GLsizei bufSize, GLsizei *length, GLint *values) |
| { |
| const Sync *syncObject = nullptr; |
| if (!mContextLost) |
| { |
| syncObject = getSync(sync); |
| } |
| ANGLE_CONTEXT_TRY(QuerySynciv(this, syncObject, pname, bufSize, length, values)); |
| } |
| |
| void Context::getFramebufferParameteriv(GLenum target, GLenum pname, GLint *params) |
| { |
| Framebuffer *framebuffer = mState.getTargetFramebuffer(target); |
| QueryFramebufferParameteriv(framebuffer, pname, params); |
| } |
| |
| void Context::getFramebufferParameterivRobust(GLenum target, |
| GLenum pname, |
| GLsizei bufSize, |
| GLsizei *length, |
| GLint *params) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| void Context::framebufferParameteri(GLenum target, GLenum pname, GLint param) |
| { |
| Framebuffer *framebuffer = mState.getTargetFramebuffer(target); |
| SetFramebufferParameteri(this, framebuffer, pname, param); |
| } |
| |
| bool Context::getScratchBuffer(size_t requstedSizeBytes, |
| angle::MemoryBuffer **scratchBufferOut) const |
| { |
| return mScratchBuffer.get(requstedSizeBytes, scratchBufferOut); |
| } |
| |
| bool Context::getZeroFilledBuffer(size_t requstedSizeBytes, |
| angle::MemoryBuffer **zeroBufferOut) const |
| { |
| return mZeroFilledBuffer.getInitialized(requstedSizeBytes, zeroBufferOut, 0); |
| } |
| |
| void Context::dispatchCompute(GLuint numGroupsX, GLuint numGroupsY, GLuint numGroupsZ) |
| { |
| if (numGroupsX == 0u || numGroupsY == 0u || numGroupsZ == 0u) |
| { |
| return; |
| } |
| |
| ANGLE_CONTEXT_TRY(prepareForDispatch()); |
| ANGLE_CONTEXT_TRY(mImplementation->dispatchCompute(this, numGroupsX, numGroupsY, numGroupsZ)); |
| |
| MarkShaderStorageBufferUsage(this); |
| } |
| |
| void Context::dispatchComputeIndirect(GLintptr indirect) |
| { |
| ANGLE_CONTEXT_TRY(prepareForDispatch()); |
| ANGLE_CONTEXT_TRY(mImplementation->dispatchComputeIndirect(this, indirect)); |
| |
| MarkShaderStorageBufferUsage(this); |
| } |
| |
| void Context::texStorage2D(TextureType target, |
| GLsizei levels, |
| GLenum internalFormat, |
| GLsizei width, |
| GLsizei height) |
| { |
| Extents size(width, height, 1); |
| Texture *texture = getTextureByType(target); |
| ANGLE_CONTEXT_TRY(texture->setStorage(this, target, levels, internalFormat, size)); |
| } |
| |
| void Context::texStorage3D(TextureType target, |
| GLsizei levels, |
| GLenum internalFormat, |
| GLsizei width, |
| GLsizei height, |
| GLsizei depth) |
| { |
| Extents size(width, height, depth); |
| Texture *texture = getTextureByType(target); |
| ANGLE_CONTEXT_TRY(texture->setStorage(this, target, levels, internalFormat, size)); |
| } |
| |
| void Context::memoryBarrier(GLbitfield barriers) |
| { |
| ANGLE_CONTEXT_TRY(mImplementation->memoryBarrier(this, barriers)); |
| } |
| |
| void Context::memoryBarrierByRegion(GLbitfield barriers) |
| { |
| ANGLE_CONTEXT_TRY(mImplementation->memoryBarrierByRegion(this, barriers)); |
| } |
| |
| void Context::multiDrawArrays(PrimitiveMode mode, |
| const GLint *firsts, |
| const GLsizei *counts, |
| GLsizei drawcount) |
| { |
| ANGLE_CONTEXT_TRY(prepareForDraw(mode)); |
| Program *programObject = mState.getLinkedProgram(this); |
| const bool hasDrawID = programObject && programObject->hasDrawIDUniform(); |
| if (hasDrawID) |
| { |
| for (GLsizei drawID = 0; drawID < drawcount; ++drawID) |
| { |
| if (noopDraw(mode, counts[drawID])) |
| { |
| continue; |
| } |
| programObject->setDrawIDUniform(drawID); |
| ANGLE_CONTEXT_TRY( |
| mImplementation->drawArrays(this, mode, firsts[drawID], counts[drawID])); |
| MarkTransformFeedbackBufferUsage(this, counts[drawID], 1); |
| MarkShaderStorageBufferUsage(this); |
| } |
| } |
| else |
| { |
| for (GLsizei drawID = 0; drawID < drawcount; ++drawID) |
| { |
| if (noopDraw(mode, counts[drawID])) |
| { |
| continue; |
| } |
| ANGLE_CONTEXT_TRY( |
| mImplementation->drawArrays(this, mode, firsts[drawID], counts[drawID])); |
| MarkTransformFeedbackBufferUsage(this, counts[drawID], 1); |
| MarkShaderStorageBufferUsage(this); |
| } |
| } |
| } |
| |
| void Context::multiDrawArraysInstanced(PrimitiveMode mode, |
| const GLint *firsts, |
| const GLsizei *counts, |
| const GLsizei *instanceCounts, |
| GLsizei drawcount) |
| { |
| ANGLE_CONTEXT_TRY(prepareForDraw(mode)); |
| Program *programObject = mState.getLinkedProgram(this); |
| const bool hasDrawID = programObject && programObject->hasDrawIDUniform(); |
| if (hasDrawID) |
| { |
| for (GLsizei drawID = 0; drawID < drawcount; ++drawID) |
| { |
| if (noopDrawInstanced(mode, counts[drawID], instanceCounts[drawID])) |
| { |
| continue; |
| } |
| programObject->setDrawIDUniform(drawID); |
| ANGLE_CONTEXT_TRY(mImplementation->drawArraysInstanced( |
| this, mode, firsts[drawID], counts[drawID], instanceCounts[drawID])); |
| MarkTransformFeedbackBufferUsage(this, counts[drawID], instanceCounts[drawID]); |
| MarkShaderStorageBufferUsage(this); |
| } |
| } |
| else |
| { |
| for (GLsizei drawID = 0; drawID < drawcount; ++drawID) |
| { |
| if (noopDrawInstanced(mode, counts[drawID], instanceCounts[drawID])) |
| { |
| continue; |
| } |
| ANGLE_CONTEXT_TRY(mImplementation->drawArraysInstanced( |
| this, mode, firsts[drawID], counts[drawID], instanceCounts[drawID])); |
| MarkTransformFeedbackBufferUsage(this, counts[drawID], instanceCounts[drawID]); |
| MarkShaderStorageBufferUsage(this); |
| } |
| } |
| } |
| |
| void Context::multiDrawElements(PrimitiveMode mode, |
| const GLsizei *counts, |
| DrawElementsType type, |
| const GLvoid *const *indices, |
| GLsizei drawcount) |
| { |
| ANGLE_CONTEXT_TRY(prepareForDraw(mode)); |
| Program *programObject = mState.getLinkedProgram(this); |
| const bool hasDrawID = programObject && programObject->hasDrawIDUniform(); |
| if (hasDrawID) |
| { |
| for (GLsizei drawID = 0; drawID < drawcount; ++drawID) |
| { |
| if (noopDraw(mode, counts[drawID])) |
| { |
| continue; |
| } |
| programObject->setDrawIDUniform(drawID); |
| ANGLE_CONTEXT_TRY( |
| mImplementation->drawElements(this, mode, counts[drawID], type, indices[drawID])); |
| MarkShaderStorageBufferUsage(this); |
| } |
| } |
| else |
| { |
| for (GLsizei drawID = 0; drawID < drawcount; ++drawID) |
| { |
| if (noopDraw(mode, counts[drawID])) |
| { |
| continue; |
| } |
| ANGLE_CONTEXT_TRY( |
| mImplementation->drawElements(this, mode, counts[drawID], type, indices[drawID])); |
| MarkShaderStorageBufferUsage(this); |
| } |
| } |
| } |
| |
| void Context::multiDrawElementsInstanced(PrimitiveMode mode, |
| const GLsizei *counts, |
| DrawElementsType type, |
| const GLvoid *const *indices, |
| const GLsizei *instanceCounts, |
| GLsizei drawcount) |
| { |
| ANGLE_CONTEXT_TRY(prepareForDraw(mode)); |
| Program *programObject = mState.getLinkedProgram(this); |
| const bool hasDrawID = programObject && programObject->hasDrawIDUniform(); |
| if (hasDrawID) |
| { |
| for (GLsizei drawID = 0; drawID < drawcount; ++drawID) |
| { |
| if (noopDrawInstanced(mode, counts[drawID], instanceCounts[drawID])) |
| { |
| continue; |
| } |
| programObject->setDrawIDUniform(drawID); |
| ANGLE_CONTEXT_TRY(mImplementation->drawElementsInstanced( |
| this, mode, counts[drawID], type, indices[drawID], instanceCounts[drawID])); |
| MarkShaderStorageBufferUsage(this); |
| } |
| } |
| else |
| { |
| for (GLsizei drawID = 0; drawID < drawcount; ++drawID) |
| { |
| if (noopDrawInstanced(mode, counts[drawID], instanceCounts[drawID])) |
| { |
| continue; |
| } |
| ANGLE_CONTEXT_TRY(mImplementation->drawElementsInstanced( |
| this, mode, counts[drawID], type, indices[drawID], instanceCounts[drawID])); |
| MarkShaderStorageBufferUsage(this); |
| } |
| } |
| } |
| |
| namespace |
| { |
| |
| // RAII object making sure reset uniforms is called no matter whether there's an error in draw calls |
| class ResetBaseVertexBaseInstance : angle::NonCopyable |
| { |
| public: |
| ResetBaseVertexBaseInstance(Program *programObject, |
| bool resetBaseVertex, |
| bool resetBaseInstance) |
| : mProgramObject(programObject), |
| mResetBaseVertex(resetBaseVertex), |
| mResetBaseInstance(resetBaseInstance) |
| {} |
| |
| ~ResetBaseVertexBaseInstance() |
| { |
| if (mProgramObject) |
| { |
| // Reset emulated uniforms to zero to avoid affecting other draw calls |
| if (mResetBaseVertex) |
| { |
| mProgramObject->setBaseVertexUniform(0); |
| } |
| |
| if (mResetBaseInstance) |
| { |
| mProgramObject->setBaseInstanceUniform(0); |
| } |
| } |
| } |
| |
| private: |
| Program *mProgramObject; |
| bool mResetBaseVertex; |
| bool mResetBaseInstance; |
| }; |
| |
| } // anonymous namespace |
| |
| void Context::drawArraysInstancedBaseInstance(PrimitiveMode mode, |
| GLint first, |
| GLsizei count, |
| GLsizei instanceCount, |
| GLuint baseInstance) |
| { |
| ANGLE_CONTEXT_TRY(prepareForDraw(mode)); |
| Program *programObject = mState.getLinkedProgram(this); |
| |
| if (noopDraw(mode, count)) |
| { |
| return; |
| } |
| |
| const bool hasBaseInstance = programObject && programObject->hasBaseInstanceUniform(); |
| if (hasBaseInstance) |
| { |
| programObject->setBaseInstanceUniform(baseInstance); |
| } |
| |
| ResetBaseVertexBaseInstance resetUniforms(programObject, false, hasBaseInstance); |
| |
| // The input gl_InstanceID does not follow the baseinstance. gl_InstanceID always falls on |
| // the half-open range [0, instancecount​). No need to set other stuff. Except for Vulkan. |
| |
| ANGLE_CONTEXT_TRY(mImplementation->drawArraysInstancedBaseInstance( |
| this, mode, first, count, instanceCount, baseInstance)); |
| MarkTransformFeedbackBufferUsage(this, count, 1); |
| } |
| |
| void Context::drawElementsInstancedBaseVertexBaseInstance(PrimitiveMode mode, |
| GLsizei count, |
| DrawElementsType type, |
| const GLvoid *indices, |
| GLsizei instanceCounts, |
| GLint baseVertex, |
| GLuint baseInstance) |
| { |
| ANGLE_CONTEXT_TRY(prepareForDraw(mode)); |
| Program *programObject = mState.getLinkedProgram(this); |
| |
| if (noopDraw(mode, count)) |
| { |
| return; |
| } |
| |
| const bool hasBaseVertex = programObject && programObject->hasBaseVertexUniform(); |
| if (hasBaseVertex) |
| { |
| programObject->setBaseVertexUniform(baseVertex); |
| } |
| |
| const bool hasBaseInstance = programObject && programObject->hasBaseInstanceUniform(); |
| if (hasBaseInstance) |
| { |
| programObject->setBaseInstanceUniform(baseInstance); |
| } |
| |
| ResetBaseVertexBaseInstance resetUniforms(programObject, hasBaseVertex, hasBaseInstance); |
| |
| ANGLE_CONTEXT_TRY(mImplementation->drawElementsInstancedBaseVertexBaseInstance( |
| this, mode, count, type, indices, instanceCounts, baseVertex, baseInstance)); |
| } |
| |
| #define SET_DRAW_ID_UNIFORM_0(drawID) \ |
| {} |
| #define SET_DRAW_ID_UNIFORM_1(drawID) programObject->setDrawIDUniform(drawID); |
| #define SET_DRAW_ID_UNIFORM(cond) SET_DRAW_ID_UNIFORM_##cond |
| |
| #define SET_BASE_VERTEX_UNIFORM_0(baseVertex) \ |
| {} |
| #define SET_BASE_VERTEX_UNIFORM_1(baseVertex) programObject->setBaseVertexUniform(baseVertex); |
| #define SET_BASE_VERTEX_UNIFORM(cond) SET_BASE_VERTEX_UNIFORM_##cond |
| |
| #define SET_BASE_INSTANCE_UNIFORM_0(baseInstance) \ |
| {} |
| #define SET_BASE_INSTANCE_UNIFORM_1(baseInstance) \ |
| programObject->setBaseInstanceUniform(baseInstance); |
| #define SET_BASE_INSTANCE_UNIFORM(cond) SET_BASE_INSTANCE_UNIFORM_##cond |
| |
| #define MULTI_DRAW_ARRAYS_BLOCK(hasDrawID, hasBaseInstance) \ |
| for (GLsizei drawID = 0; drawID < drawcount; ++drawID) \ |
| { \ |
| if (noopDrawInstanced(mode, counts[drawID], instanceCounts[drawID])) \ |
| { \ |
| continue; \ |
| } \ |
| SET_DRAW_ID_UNIFORM(hasDrawID)(drawID); \ |
| SET_BASE_INSTANCE_UNIFORM(hasBaseInstance)(baseInstances[drawID]); \ |
| ANGLE_CONTEXT_TRY(mImplementation->drawArraysInstancedBaseInstance( \ |
| this, mode, firsts[drawID], counts[drawID], instanceCounts[drawID], \ |
| baseInstances[drawID])); \ |
| MarkTransformFeedbackBufferUsage(this, counts[drawID], instanceCounts[drawID]); \ |
| } |
| |
| #define MULTI_DRAW_ELEMENTS_BLOCK(hasDrawID, hasBaseVertex, hasBaseInstance) \ |
| for (GLsizei drawID = 0; drawID < drawcount; ++drawID) \ |
| { \ |
| if (noopDrawInstanced(mode, counts[drawID], instanceCounts[drawID])) \ |
| { \ |
| continue; \ |
| } \ |
| SET_DRAW_ID_UNIFORM(hasDrawID)(drawID); \ |
| SET_BASE_VERTEX_UNIFORM(hasBaseVertex)(baseVertices[drawID]); \ |
| SET_BASE_INSTANCE_UNIFORM(hasBaseInstance)(baseInstances[drawID]); \ |
| ANGLE_CONTEXT_TRY(mImplementation->drawElementsInstancedBaseVertexBaseInstance( \ |
| this, mode, counts[drawID], type, indices[drawID], instanceCounts[drawID], \ |
| baseVertices[drawID], baseInstances[drawID])); \ |
| } |
| |
| void Context::multiDrawArraysInstancedBaseInstance(PrimitiveMode mode, |
| const GLint *firsts, |
| const GLsizei *counts, |
| const GLsizei *instanceCounts, |
| const GLuint *baseInstances, |
| GLsizei drawcount) |
| { |
| ANGLE_CONTEXT_TRY(prepareForDraw(mode)); |
| Program *programObject = mState.getLinkedProgram(this); |
| const bool hasBaseInstance = programObject && programObject->hasBaseInstanceUniform(); |
| const bool hasDrawID = programObject && programObject->hasDrawIDUniform(); |
| |
| ResetBaseVertexBaseInstance resetUniforms(programObject, false, hasBaseInstance); |
| |
| if (hasDrawID && hasBaseInstance) |
| { |
| MULTI_DRAW_ARRAYS_BLOCK(1, 1) |
| } |
| else if (hasDrawID) |
| { |
| MULTI_DRAW_ARRAYS_BLOCK(1, 0) |
| } |
| else if (hasBaseInstance) |
| { |
| MULTI_DRAW_ARRAYS_BLOCK(0, 1) |
| } |
| else |
| { |
| MULTI_DRAW_ARRAYS_BLOCK(0, 0) |
| } |
| } |
| |
| void Context::multiDrawElementsInstancedBaseVertexBaseInstance(PrimitiveMode mode, |
| const GLsizei *counts, |
| DrawElementsType type, |
| const GLvoid *const *indices, |
| const GLsizei *instanceCounts, |
| const GLint *baseVertices, |
| const GLuint *baseInstances, |
| GLsizei drawcount) |
| { |
| ANGLE_CONTEXT_TRY(prepareForDraw(mode)); |
| Program *programObject = mState.getLinkedProgram(this); |
| const bool hasBaseVertex = programObject && programObject->hasBaseVertexUniform(); |
| const bool hasBaseInstance = programObject && programObject->hasBaseInstanceUniform(); |
| const bool hasDrawID = programObject && programObject->hasDrawIDUniform(); |
| |
| ResetBaseVertexBaseInstance resetUniforms(programObject, hasBaseVertex, hasBaseInstance); |
| |
| if (hasDrawID) |
| { |
| if (hasBaseVertex) |
| { |
| if (hasBaseInstance) |
| { |
| MULTI_DRAW_ELEMENTS_BLOCK(1, 1, 1) |
| } |
| else |
| { |
| MULTI_DRAW_ELEMENTS_BLOCK(1, 1, 0) |
| } |
| } |
| else |
| { |
| if (hasBaseInstance) |
| { |
| MULTI_DRAW_ELEMENTS_BLOCK(1, 0, 1) |
| } |
| else |
| { |
| MULTI_DRAW_ELEMENTS_BLOCK(1, 0, 0) |
| } |
| } |
| } |
| else |
| { |
| if (hasBaseVertex) |
| { |
| if (hasBaseInstance) |
| { |
| MULTI_DRAW_ELEMENTS_BLOCK(0, 1, 1) |
| } |
| else |
| { |
| MULTI_DRAW_ELEMENTS_BLOCK(0, 1, 0) |
| } |
| } |
| else |
| { |
| if (hasBaseInstance) |
| { |
| MULTI_DRAW_ELEMENTS_BLOCK(0, 0, 1) |
| } |
| else |
| { |
| MULTI_DRAW_ELEMENTS_BLOCK(0, 0, 0) |
| } |
| } |
| } |
| } |
| |
| void Context::provokingVertex(ProvokingVertexConvention provokeMode) |
| { |
| mState.setProvokingVertex(provokeMode); |
| } |
| |
| GLenum Context::checkFramebufferStatus(GLenum target) |
| { |
| Framebuffer *framebuffer = mState.getTargetFramebuffer(target); |
| ASSERT(framebuffer); |
| return framebuffer->checkStatus(this); |
| } |
| |
| void Context::compileShader(ShaderProgramID shader) |
| { |
| Shader *shaderObject = GetValidShader(this, shader); |
| if (!shaderObject) |
| { |
| return; |
| } |
| shaderObject->compile(this); |
| } |
| |
| void Context::deleteBuffers(GLsizei n, const BufferID *buffers) |
| { |
| for (int i = 0; i < n; i++) |
| { |
| deleteBuffer(buffers[i]); |
| } |
| } |
| |
| void Context::deleteFramebuffers(GLsizei n, const FramebufferID *framebuffers) |
| { |
| for (int i = 0; i < n; i++) |
| { |
| if (framebuffers[i].value != 0) |
| { |
| deleteFramebuffer(framebuffers[i]); |
| } |
| } |
| } |
| |
| void Context::deleteRenderbuffers(GLsizei n, const RenderbufferID *renderbuffers) |
| { |
| for (int i = 0; i < n; i++) |
| { |
| deleteRenderbuffer(renderbuffers[i]); |
| } |
| } |
| |
| void Context::deleteTextures(GLsizei n, const TextureID *textures) |
| { |
| for (int i = 0; i < n; i++) |
| { |
| if (textures[i].value != 0) |
| { |
| deleteTexture(textures[i]); |
| } |
| } |
| } |
| |
| void Context::detachShader(ShaderProgramID program, ShaderProgramID shader) |
| { |
| Program *programObject = getProgramNoResolveLink(program); |
| ASSERT(programObject); |
| |
| Shader *shaderObject = getShader(shader); |
| ASSERT(shaderObject); |
| |
| programObject->detachShader(this, shaderObject); |
| } |
| |
| void Context::genBuffers(GLsizei n, BufferID *buffers) |
| { |
| for (int i = 0; i < n; i++) |
| { |
| buffers[i] = createBuffer(); |
| } |
| } |
| |
| void Context::genFramebuffers(GLsizei n, FramebufferID *framebuffers) |
| { |
| for (int i = 0; i < n; i++) |
| { |
| framebuffers[i] = createFramebuffer(); |
| } |
| } |
| |
| void Context::genRenderbuffers(GLsizei n, RenderbufferID *renderbuffers) |
| { |
| for (int i = 0; i < n; i++) |
| { |
| renderbuffers[i] = createRenderbuffer(); |
| } |
| } |
| |
| void Context::genTextures(GLsizei n, TextureID *textures) |
| { |
| for (int i = 0; i < n; i++) |
| { |
| textures[i] = createTexture(); |
| } |
| } |
| |
| void Context::getActiveAttrib(ShaderProgramID program, |
| GLuint index, |
| GLsizei bufsize, |
| GLsizei *length, |
| GLint *size, |
| GLenum *type, |
| GLchar *name) |
| { |
| Program *programObject = getProgramResolveLink(program); |
| ASSERT(programObject); |
| programObject->getActiveAttribute(index, bufsize, length, size, type, name); |
| } |
| |
| void Context::getActiveUniform(ShaderProgramID program, |
| GLuint index, |
| GLsizei bufsize, |
| GLsizei *length, |
| GLint *size, |
| GLenum *type, |
| GLchar *name) |
| { |
| Program *programObject = getProgramResolveLink(program); |
| ASSERT(programObject); |
| programObject->getActiveUniform(index, bufsize, length, size, type, name); |
| } |
| |
| void Context::getAttachedShaders(ShaderProgramID program, |
| GLsizei maxcount, |
| GLsizei *count, |
| ShaderProgramID *shaders) |
| { |
| Program *programObject = getProgramNoResolveLink(program); |
| ASSERT(programObject); |
| programObject->getAttachedShaders(maxcount, count, shaders); |
| } |
| |
| GLint Context::getAttribLocation(ShaderProgramID program, const GLchar *name) |
| { |
| Program *programObject = getProgramResolveLink(program); |
| ASSERT(programObject); |
| return programObject->getAttributeLocation(name); |
| } |
| |
| void Context::getBooleanv(GLenum pname, GLboolean *params) |
| { |
| GLenum nativeType; |
| unsigned int numParams = 0; |
| getQueryParameterInfo(pname, &nativeType, &numParams); |
| |
| if (nativeType == GL_BOOL) |
| { |
| getBooleanvImpl(pname, params); |
| } |
| else |
| { |
| CastStateValues(this, nativeType, pname, numParams, params); |
| } |
| } |
| |
| void Context::getBooleanvRobust(GLenum pname, GLsizei bufSize, GLsizei *length, GLboolean *params) |
| { |
| getBooleanv(pname, params); |
| } |
| |
| void Context::getFloatv(GLenum pname, GLfloat *params) |
| { |
| GLenum nativeType; |
| unsigned int numParams = 0; |
| getQueryParameterInfo(pname, &nativeType, &numParams); |
| |
| if (nativeType == GL_FLOAT) |
| { |
| getFloatvImpl(pname, params); |
| } |
| else |
| { |
| CastStateValues(this, nativeType, pname, numParams, params); |
| } |
| } |
| |
| void Context::getFloatvRobust(GLenum pname, GLsizei bufSize, GLsizei *length, GLfloat *params) |
| { |
| getFloatv(pname, params); |
| } |
| |
| void Context::getIntegerv(GLenum pname, GLint *params) |
| { |
| GLenum nativeType; |
| unsigned int numParams = 0; |
| getQueryParameterInfo(pname, &nativeType, &numParams); |
| |
| if (nativeType == GL_INT) |
| { |
| getIntegervImpl(pname, params); |
| } |
| else |
| { |
| CastStateValues(this, nativeType, pname, numParams, params); |
| } |
| } |
| |
| void Context::getIntegervRobust(GLenum pname, GLsizei bufSize, GLsizei *length, GLint *data) |
| { |
| getIntegerv(pname, data); |
| } |
| |
| void Context::getProgramiv(ShaderProgramID program, GLenum pname, GLint *params) |
| { |
| Program *programObject = nullptr; |
| if (!mContextLost) |
| { |
| // Don't resolve link if checking the link completion status. |
| programObject = (pname == GL_COMPLETION_STATUS_KHR ? getProgramNoResolveLink(program) |
| : getProgramResolveLink(program)); |
| ASSERT(programObject); |
| } |
| QueryProgramiv(this, programObject, pname, params); |
| } |
| |
| void Context::getProgramivRobust(ShaderProgramID program, |
| GLenum pname, |
| GLsizei bufSize, |
| GLsizei *length, |
| GLint *params) |
| { |
| getProgramiv(program, pname, params); |
| } |
| |
| void Context::getProgramPipelineiv(ProgramPipelineID pipeline, GLenum pname, GLint *params) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| MemoryObject *Context::getMemoryObject(MemoryObjectID handle) const |
| { |
| return mState.mMemoryObjectManager->getMemoryObject(handle); |
| } |
| |
| Semaphore *Context::getSemaphore(SemaphoreID handle) const |
| { |
| return mState.mSemaphoreManager->getSemaphore(handle); |
| } |
| |
| void Context::getProgramInfoLog(ShaderProgramID program, |
| GLsizei bufsize, |
| GLsizei *length, |
| GLchar *infolog) |
| { |
| Program *programObject = getProgramResolveLink(program); |
| ASSERT(programObject); |
| programObject->getInfoLog(bufsize, length, infolog); |
| } |
| |
| void Context::getProgramPipelineInfoLog(ProgramPipelineID pipeline, |
| GLsizei bufSize, |
| GLsizei *length, |
| GLchar *infoLog) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| void Context::getShaderiv(ShaderProgramID shader, GLenum pname, GLint *params) |
| { |
| Shader *shaderObject = nullptr; |
| if (!mContextLost) |
| { |
| shaderObject = getShader(shader); |
| ASSERT(shaderObject); |
| } |
| QueryShaderiv(this, shaderObject, pname, params); |
| } |
| |
| void Context::getShaderivRobust(ShaderProgramID shader, |
| GLenum pname, |
| GLsizei bufSize, |
| GLsizei *length, |
| GLint *params) |
| { |
| getShaderiv(shader, pname, params); |
| } |
| |
| void Context::getShaderInfoLog(ShaderProgramID shader, |
| GLsizei bufsize, |
| GLsizei *length, |
| GLchar *infolog) |
| { |
| Shader *shaderObject = getShader(shader); |
| ASSERT(shaderObject); |
| shaderObject->getInfoLog(bufsize, length, infolog); |
| } |
| |
| void Context::getShaderPrecisionFormat(GLenum shadertype, |
| GLenum precisiontype, |
| GLint *range, |
| GLint *precision) |
| { |
| // TODO(jmadill): Compute shaders. |
| |
| switch (shadertype) |
| { |
| case GL_VERTEX_SHADER: |
| switch (precisiontype) |
| { |
| case GL_LOW_FLOAT: |
| mState.mCaps.vertexLowpFloat.get(range, precision); |
| break; |
| case GL_MEDIUM_FLOAT: |
| mState.mCaps.vertexMediumpFloat.get(range, precision); |
| break; |
| case GL_HIGH_FLOAT: |
| mState.mCaps.vertexHighpFloat.get(range, precision); |
| break; |
| |
| case GL_LOW_INT: |
| mState.mCaps.vertexLowpInt.get(range, precision); |
| break; |
| case GL_MEDIUM_INT: |
| mState.mCaps.vertexMediumpInt.get(range, precision); |
| break; |
| case GL_HIGH_INT: |
| mState.mCaps.vertexHighpInt.get(range, precision); |
| break; |
| |
| default: |
| UNREACHABLE(); |
| return; |
| } |
| break; |
| |
| case GL_FRAGMENT_SHADER: |
| switch (precisiontype) |
| { |
| case GL_LOW_FLOAT: |
| mState.mCaps.fragmentLowpFloat.get(range, precision); |
| break; |
| case GL_MEDIUM_FLOAT: |
| mState.mCaps.fragmentMediumpFloat.get(range, precision); |
| break; |
| case GL_HIGH_FLOAT: |
| mState.mCaps.fragmentHighpFloat.get(range, precision); |
| break; |
| |
| case GL_LOW_INT: |
| mState.mCaps.fragmentLowpInt.get(range, precision); |
| break; |
| case GL_MEDIUM_INT: |
| mState.mCaps.fragmentMediumpInt.get(range, precision); |
| break; |
| case GL_HIGH_INT: |
| mState.mCaps.fragmentHighpInt.get(range, precision); |
| break; |
| |
| default: |
| UNREACHABLE(); |
| return; |
| } |
| break; |
| |
| default: |
| UNREACHABLE(); |
| return; |
| } |
| } |
| |
| void Context::getShaderSource(ShaderProgramID shader, |
| GLsizei bufsize, |
| GLsizei *length, |
| GLchar *source) |
| { |
| Shader *shaderObject = getShader(shader); |
| ASSERT(shaderObject); |
| shaderObject->getSource(bufsize, length, source); |
| } |
| |
| void Context::getUniformfv(ShaderProgramID program, GLint location, GLfloat *params) |
| { |
| Program *programObject = getProgramResolveLink(program); |
| ASSERT(programObject); |
| programObject->getUniformfv(this, location, params); |
| } |
| |
| void Context::getUniformfvRobust(ShaderProgramID program, |
| GLint location, |
| GLsizei bufSize, |
| GLsizei *length, |
| GLfloat *params) |
| { |
| getUniformfv(program, location, params); |
| } |
| |
| void Context::getUniformiv(ShaderProgramID program, GLint location, GLint *params) |
| { |
| Program *programObject = getProgramResolveLink(program); |
| ASSERT(programObject); |
| programObject->getUniformiv(this, location, params); |
| } |
| |
| void Context::getUniformivRobust(ShaderProgramID program, |
| GLint location, |
| GLsizei bufSize, |
| GLsizei *length, |
| GLint *params) |
| { |
| getUniformiv(program, location, params); |
| } |
| |
| GLint Context::getUniformLocation(ShaderProgramID program, const GLchar *name) |
| { |
| Program *programObject = getProgramResolveLink(program); |
| ASSERT(programObject); |
| return programObject->getUniformLocation(name); |
| } |
| |
| GLboolean Context::isBuffer(BufferID buffer) |
| { |
| if (buffer.value == 0) |
| { |
| return GL_FALSE; |
| } |
| |
| return ConvertToGLBoolean(getBuffer(buffer)); |
| } |
| |
| GLboolean Context::isEnabled(GLenum cap) |
| { |
| return mState.getEnableFeature(cap); |
| } |
| |
| GLboolean Context::isEnabledi(GLenum target, GLuint index) |
| { |
| UNIMPLEMENTED(); |
| return false; |
| } |
| |
| GLboolean Context::isFramebuffer(FramebufferID framebuffer) |
| { |
| if (framebuffer.value == 0) |
| { |
| return GL_FALSE; |
| } |
| |
| return ConvertToGLBoolean(getFramebuffer(framebuffer)); |
| } |
| |
| GLboolean Context::isProgram(ShaderProgramID program) |
| { |
| if (program.value == 0) |
| { |
| return GL_FALSE; |
| } |
| |
| return ConvertToGLBoolean(getProgramNoResolveLink(program)); |
| } |
| |
| GLboolean Context::isRenderbuffer(RenderbufferID renderbuffer) |
| { |
| if (renderbuffer.value == 0) |
| { |
| return GL_FALSE; |
| } |
| |
| return ConvertToGLBoolean(getRenderbuffer(renderbuffer)); |
| } |
| |
| GLboolean Context::isShader(ShaderProgramID shader) |
| { |
| if (shader.value == 0) |
| { |
| return GL_FALSE; |
| } |
| |
| return ConvertToGLBoolean(getShader(shader)); |
| } |
| |
| GLboolean Context::isTexture(TextureID texture) |
| { |
| if (texture.value == 0) |
| { |
| return GL_FALSE; |
| } |
| |
| return ConvertToGLBoolean(getTexture(texture)); |
| } |
| |
| void Context::linkProgram(ShaderProgramID program) |
| { |
| Program *programObject = getProgramNoResolveLink(program); |
| ASSERT(programObject); |
| ANGLE_CONTEXT_TRY(programObject->link(this)); |
| ANGLE_CONTEXT_TRY(onProgramLink(programObject)); |
| } |
| |
| void Context::releaseShaderCompiler() |
| { |
| mCompiler.set(this, nullptr); |
| } |
| |
| void Context::shaderBinary(GLsizei n, |
| const ShaderProgramID *shaders, |
| GLenum binaryformat, |
| const void *binary, |
| GLsizei length) |
| { |
| // No binary shader formats are supported. |
| UNIMPLEMENTED(); |
| } |
| |
| void Context::bindFragDataLocationIndexed(ShaderProgramID program, |
| GLuint colorNumber, |
| GLuint index, |
| const char *name) |
| { |
| Program *programObject = getProgramNoResolveLink(program); |
| programObject->bindFragmentOutputLocation(colorNumber, name); |
| programObject->bindFragmentOutputIndex(index, name); |
| } |
| |
| void Context::bindFragDataLocation(ShaderProgramID program, GLuint colorNumber, const char *name) |
| { |
| bindFragDataLocationIndexed(program, colorNumber, 0u, name); |
| } |
| |
| int Context::getFragDataIndex(ShaderProgramID program, const char *name) |
| { |
| Program *programObject = getProgramResolveLink(program); |
| return programObject->getFragDataIndex(name); |
| } |
| |
| int Context::getProgramResourceLocationIndex(ShaderProgramID program, |
| GLenum programInterface, |
| const char *name) |
| { |
| Program *programObject = getProgramResolveLink(program); |
| ASSERT(programInterface == GL_PROGRAM_OUTPUT); |
| return programObject->getFragDataIndex(name); |
| } |
| |
| void Context::shaderSource(ShaderProgramID shader, |
| GLsizei count, |
| const GLchar *const *string, |
| const GLint *length) |
| { |
| Shader *shaderObject = getShader(shader); |
| ASSERT(shaderObject); |
| shaderObject->setSource(count, string, length); |
| } |
| |
| void Context::stencilFunc(GLenum func, GLint ref, GLuint mask) |
| { |
| stencilFuncSeparate(GL_FRONT_AND_BACK, func, ref, mask); |
| } |
| |
| void Context::stencilMask(GLuint mask) |
| { |
| stencilMaskSeparate(GL_FRONT_AND_BACK, mask); |
| } |
| |
| void Context::stencilOp(GLenum fail, GLenum zfail, GLenum zpass) |
| { |
| stencilOpSeparate(GL_FRONT_AND_BACK, fail, zfail, zpass); |
| } |
| |
| void Context::patchParameteri(GLenum pname, GLint value) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| void Context::uniform1f(GLint location, GLfloat x) |
| { |
| Program *program = mState.getProgram(); |
| program->setUniform1fv(location, 1, &x); |
| } |
| |
| void Context::uniform1fv(GLint location, GLsizei count, const GLfloat *v) |
| { |
| Program *program = mState.getProgram(); |
| program->setUniform1fv(location, count, v); |
| } |
| |
| void Context::setUniform1iImpl(Program *program, GLint location, GLsizei count, const GLint *v) |
| { |
| program->setUniform1iv(this, location, count, v); |
| } |
| |
| void Context::onSamplerUniformChange(size_t textureUnitIndex) |
| { |
| mState.onActiveTextureChange(this, textureUnitIndex); |
| mStateCache.onActiveTextureChange(this); |
| } |
| |
| void Context::uniform1i(GLint location, GLint x) |
| { |
| setUniform1iImpl(mState.getProgram(), location, 1, &x); |
| } |
| |
| void Context::uniform1iv(GLint location, GLsizei count, const GLint *v) |
| { |
| setUniform1iImpl(mState.getProgram(), location, count, v); |
| } |
| |
| void Context::uniform2f(GLint location, GLfloat x, GLfloat y) |
| { |
| GLfloat xy[2] = {x, y}; |
| Program *program = mState.getProgram(); |
| program->setUniform2fv(location, 1, xy); |
| } |
| |
| void Context::uniform2fv(GLint location, GLsizei count, const GLfloat *v) |
| { |
| Program *program = mState.getProgram(); |
| program->setUniform2fv(location, count, v); |
| } |
| |
| void Context::uniform2i(GLint location, GLint x, GLint y) |
| { |
| GLint xy[2] = {x, y}; |
| Program *program = mState.getProgram(); |
| program->setUniform2iv(location, 1, xy); |
| } |
| |
| void Context::uniform2iv(GLint location, GLsizei count, const GLint *v) |
| { |
| Program *program = mState.getProgram(); |
| program->setUniform2iv(location, count, v); |
| } |
| |
| void Context::uniform3f(GLint location, GLfloat x, GLfloat y, GLfloat z) |
| { |
| GLfloat xyz[3] = {x, y, z}; |
| Program *program = mState.getProgram(); |
| program->setUniform3fv(location, 1, xyz); |
| } |
| |
| void Context::uniform3fv(GLint location, GLsizei count, const GLfloat *v) |
| { |
| Program *program = mState.getProgram(); |
| program->setUniform3fv(location, count, v); |
| } |
| |
| void Context::uniform3i(GLint location, GLint x, GLint y, GLint z) |
| { |
| GLint xyz[3] = {x, y, z}; |
| Program *program = mState.getProgram(); |
| program->setUniform3iv(location, 1, xyz); |
| } |
| |
| void Context::uniform3iv(GLint location, GLsizei count, const GLint *v) |
| { |
| Program *program = mState.getProgram(); |
| program->setUniform3iv(location, count, v); |
| } |
| |
| void Context::uniform4f(GLint location, GLfloat x, GLfloat y, GLfloat z, GLfloat w) |
| { |
| GLfloat xyzw[4] = {x, y, z, w}; |
| Program *program = mState.getProgram(); |
| program->setUniform4fv(location, 1, xyzw); |
| } |
| |
| void Context::uniform4fv(GLint location, GLsizei count, const GLfloat *v) |
| { |
| Program *program = mState.getProgram(); |
| program->setUniform4fv(location, count, v); |
| } |
| |
| void Context::uniform4i(GLint location, GLint x, GLint y, GLint z, GLint w) |
| { |
| GLint xyzw[4] = {x, y, z, w}; |
| Program *program = mState.getProgram(); |
| program->setUniform4iv(location, 1, xyzw); |
| } |
| |
| void Context::uniform4iv(GLint location, GLsizei count, const GLint *v) |
| { |
| Program *program = mState.getProgram(); |
| program->setUniform4iv(location, count, v); |
| } |
| |
| void Context::uniformMatrix2fv(GLint location, |
| GLsizei count, |
| GLboolean transpose, |
| const GLfloat *value) |
| { |
| Program *program = mState.getProgram(); |
| program->setUniformMatrix2fv(location, count, transpose, value); |
| } |
| |
| void Context::uniformMatrix3fv(GLint location, |
| GLsizei count, |
| GLboolean transpose, |
| const GLfloat *value) |
| { |
| Program *program = mState.getProgram(); |
| program->setUniformMatrix3fv(location, count, transpose, value); |
| } |
| |
| void Context::uniformMatrix4fv(GLint location, |
| GLsizei count, |
| GLboolean transpose, |
| const GLfloat *value) |
| { |
| Program *program = mState.getProgram(); |
| program->setUniformMatrix4fv(location, count, transpose, value); |
| } |
| |
| void Context::validateProgram(ShaderProgramID program) |
| { |
| Program *programObject = getProgramResolveLink(program); |
| ASSERT(programObject); |
| programObject->validate(mState.mCaps); |
| } |
| |
| void Context::validateProgramPipeline(ProgramPipelineID pipeline) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| void Context::getProgramBinary(ShaderProgramID program, |
| GLsizei bufSize, |
| GLsizei *length, |
| GLenum *binaryFormat, |
| void *binary) |
| { |
| Program *programObject = getProgramResolveLink(program); |
| ASSERT(programObject != nullptr); |
| |
| ANGLE_CONTEXT_TRY(programObject->saveBinary(this, binaryFormat, binary, bufSize, length)); |
| } |
| |
| void Context::programBinary(ShaderProgramID program, |
| GLenum binaryFormat, |
| const void *binary, |
| GLsizei length) |
| { |
| Program *programObject = getProgramResolveLink(program); |
| ASSERT(programObject != nullptr); |
| |
| ANGLE_CONTEXT_TRY(programObject->loadBinary(this, binaryFormat, binary, length)); |
| ANGLE_CONTEXT_TRY(onProgramLink(programObject)); |
| } |
| |
| void Context::uniform1ui(GLint location, GLuint v0) |
| { |
| Program *program = mState.getProgram(); |
| program->setUniform1uiv(location, 1, &v0); |
| } |
| |
| void Context::uniform2ui(GLint location, GLuint v0, GLuint v1) |
| { |
| Program *program = mState.getProgram(); |
| const GLuint xy[] = {v0, v1}; |
| program->setUniform2uiv(location, 1, xy); |
| } |
| |
| void Context::uniform3ui(GLint location, GLuint v0, GLuint v1, GLuint v2) |
| { |
| Program *program = mState.getProgram(); |
| const GLuint xyz[] = {v0, v1, v2}; |
| program->setUniform3uiv(location, 1, xyz); |
| } |
| |
| void Context::uniform4ui(GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3) |
| { |
| Program *program = mState.getProgram(); |
| const GLuint xyzw[] = {v0, v1, v2, v3}; |
| program->setUniform4uiv(location, 1, xyzw); |
| } |
| |
| void Context::uniform1uiv(GLint location, GLsizei count, const GLuint *value) |
| { |
| Program *program = mState.getProgram(); |
| program->setUniform1uiv(location, count, value); |
| } |
| void Context::uniform2uiv(GLint location, GLsizei count, const GLuint *value) |
| { |
| Program *program = mState.getProgram(); |
| program->setUniform2uiv(location, count, value); |
| } |
| |
| void Context::uniform3uiv(GLint location, GLsizei count, const GLuint *value) |
| { |
| Program *program = mState.getProgram(); |
| program->setUniform3uiv(location, count, value); |
| } |
| |
| void Context::uniform4uiv(GLint location, GLsizei count, const GLuint *value) |
| { |
| Program *program = mState.getProgram(); |
| program->setUniform4uiv(location, count, value); |
| } |
| |
| void Context::genQueries(GLsizei n, QueryID *ids) |
| { |
| for (GLsizei i = 0; i < n; i++) |
| { |
| QueryID handle = QueryID{mQueryHandleAllocator.allocate()}; |
| mQueryMap.assign(handle, nullptr); |
| ids[i] = handle; |
| } |
| } |
| |
| void Context::deleteQueries(GLsizei n, const QueryID *ids) |
| { |
| for (int i = 0; i < n; i++) |
| { |
| QueryID query = ids[i]; |
| |
| Query *queryObject = nullptr; |
| if (mQueryMap.erase(query, &queryObject)) |
| { |
| mQueryHandleAllocator.release(query.value); |
| if (queryObject) |
| { |
| queryObject->release(this); |
| } |
| } |
| } |
| } |
| |
| GLboolean Context::isQuery(QueryID id) |
| { |
| return ConvertToGLBoolean(getQuery(id, false, QueryType::InvalidEnum) != nullptr); |
| } |
| |
| void Context::uniformMatrix2x3fv(GLint location, |
| GLsizei count, |
| GLboolean transpose, |
| const GLfloat *value) |
| { |
| Program *program = mState.getProgram(); |
| program->setUniformMatrix2x3fv(location, count, transpose, value); |
| } |
| |
| void Context::uniformMatrix3x2fv(GLint location, |
| GLsizei count, |
| GLboolean transpose, |
| const GLfloat *value) |
| { |
| Program *program = mState.getProgram(); |
| program->setUniformMatrix3x2fv(location, count, transpose, value); |
| } |
| |
| void Context::uniformMatrix2x4fv(GLint location, |
| GLsizei count, |
| GLboolean transpose, |
| const GLfloat *value) |
| { |
| Program *program = mState.getProgram(); |
| program->setUniformMatrix2x4fv(location, count, transpose, value); |
| } |
| |
| void Context::uniformMatrix4x2fv(GLint location, |
| GLsizei count, |
| GLboolean transpose, |
| const GLfloat *value) |
| { |
| Program *program = mState.getProgram(); |
| program->setUniformMatrix4x2fv(location, count, transpose, value); |
| } |
| |
| void Context::uniformMatrix3x4fv(GLint location, |
| GLsizei count, |
| GLboolean transpose, |
| const GLfloat *value) |
| { |
| Program *program = mState.getProgram(); |
| program->setUniformMatrix3x4fv(location, count, transpose, value); |
| } |
| |
| void Context::uniformMatrix4x3fv(GLint location, |
| GLsizei count, |
| GLboolean transpose, |
| const GLfloat *value) |
| { |
| Program *program = mState.getProgram(); |
| program->setUniformMatrix4x3fv(location, count, transpose, value); |
| } |
| |
| void Context::deleteVertexArrays(GLsizei n, const VertexArrayID *arrays) |
| { |
| for (int arrayIndex = 0; arrayIndex < n; arrayIndex++) |
| { |
| VertexArrayID vertexArray = arrays[arrayIndex]; |
| |
| if (arrays[arrayIndex].value != 0) |
| { |
| VertexArray *vertexArrayObject = nullptr; |
| if (mVertexArrayMap.erase(vertexArray, &vertexArrayObject)) |
| { |
| if (vertexArrayObject != nullptr) |
| { |
| detachVertexArray(vertexArray); |
| vertexArrayObject->onDestroy(this); |
| } |
| |
| mVertexArrayHandleAllocator.release(vertexArray.value); |
| } |
| } |
| } |
| } |
| |
| void Context::genVertexArrays(GLsizei n, VertexArrayID *arrays) |
| { |
| for (int arrayIndex = 0; arrayIndex < n; arrayIndex++) |
| { |
| VertexArrayID vertexArray = {mVertexArrayHandleAllocator.allocate()}; |
| mVertexArrayMap.assign(vertexArray, nullptr); |
| arrays[arrayIndex] = vertexArray; |
| } |
| } |
| |
| GLboolean Context::isVertexArray(VertexArrayID array) |
| { |
| if (array.value == 0) |
| { |
| return GL_FALSE; |
| } |
| |
| VertexArray *vao = getVertexArray(array); |
| return ConvertToGLBoolean(vao != nullptr); |
| } |
| |
| void Context::endTransformFeedback() |
| { |
| TransformFeedback *transformFeedback = mState.getCurrentTransformFeedback(); |
| ANGLE_CONTEXT_TRY(transformFeedback->end(this)); |
| mStateCache.onActiveTransformFeedbackChange(this); |
| } |
| |
| void Context::transformFeedbackVaryings(ShaderProgramID program, |
| GLsizei count, |
| const GLchar *const *varyings, |
| GLenum bufferMode) |
| { |
| Program *programObject = getProgramResolveLink(program); |
| ASSERT(programObject); |
| programObject->setTransformFeedbackVaryings(count, varyings, bufferMode); |
| } |
| |
| void Context::getTransformFeedbackVarying(ShaderProgramID program, |
| GLuint index, |
| GLsizei bufSize, |
| GLsizei *length, |
| GLsizei *size, |
| GLenum *type, |
| GLchar *name) |
| { |
| Program *programObject = getProgramResolveLink(program); |
| ASSERT(programObject); |
| programObject->getTransformFeedbackVarying(index, bufSize, length, size, type, name); |
| } |
| |
| void Context::deleteTransformFeedbacks(GLsizei n, const TransformFeedbackID *ids) |
| { |
| for (int i = 0; i < n; i++) |
| { |
| TransformFeedbackID transformFeedback = ids[i]; |
| if (transformFeedback.value == 0) |
| { |
| continue; |
| } |
| |
| TransformFeedback *transformFeedbackObject = nullptr; |
| if (mTransformFeedbackMap.erase(transformFeedback, &transformFeedbackObject)) |
| { |
| if (transformFeedbackObject != nullptr) |
| { |
| detachTransformFeedback(transformFeedback); |
| transformFeedbackObject->release(this); |
| } |
| |
| mTransformFeedbackHandleAllocator.release(transformFeedback.value); |
| } |
| } |
| } |
| |
| void Context::genTransformFeedbacks(GLsizei n, TransformFeedbackID *ids) |
| { |
| for (int i = 0; i < n; i++) |
| { |
| TransformFeedbackID transformFeedback = {mTransformFeedbackHandleAllocator.allocate()}; |
| mTransformFeedbackMap.assign(transformFeedback, nullptr); |
| ids[i] = transformFeedback; |
| } |
| } |
| |
| GLboolean Context::isTransformFeedback(TransformFeedbackID id) |
| { |
| if (id.value == 0) |
| { |
| // The 3.0.4 spec [section 6.1.11] states that if ID is zero, IsTransformFeedback |
| // returns FALSE |
| return GL_FALSE; |
| } |
| |
| const TransformFeedback *transformFeedback = getTransformFeedback(id); |
| return ConvertToGLBoolean(transformFeedback != nullptr); |
| } |
| |
| void Context::pauseTransformFeedback() |
| { |
| TransformFeedback *transformFeedback = mState.getCurrentTransformFeedback(); |
| ANGLE_CONTEXT_TRY(transformFeedback->pause(this)); |
| mStateCache.onActiveTransformFeedbackChange(this); |
| } |
| |
| void Context::resumeTransformFeedback() |
| { |
| TransformFeedback *transformFeedback = mState.getCurrentTransformFeedback(); |
| ANGLE_CONTEXT_TRY(transformFeedback->resume(this)); |
| mStateCache.onActiveTransformFeedbackChange(this); |
| } |
| |
| void Context::getUniformuiv(ShaderProgramID program, GLint location, GLuint *params) |
| { |
| const Program *programObject = getProgramResolveLink(program); |
| programObject->getUniformuiv(this, location, params); |
| } |
| |
| void Context::getUniformuivRobust(ShaderProgramID program, |
| GLint location, |
| GLsizei bufSize, |
| GLsizei *length, |
| GLuint *params) |
| { |
| getUniformuiv(program, location, params); |
| } |
| |
| GLint Context::getFragDataLocation(ShaderProgramID program, const GLchar *name) |
| { |
| const Program *programObject = getProgramResolveLink(program); |
| return programObject->getFragDataLocation(name); |
| } |
| |
| void Context::getUniformIndices(ShaderProgramID program, |
| GLsizei uniformCount, |
| const GLchar *const *uniformNames, |
| GLuint *uniformIndices) |
| { |
| const Program *programObject = getProgramResolveLink(program); |
| if (!programObject->isLinked()) |
| { |
| for (int uniformId = 0; uniformId < uniformCount; uniformId++) |
| { |
| uniformIndices[uniformId] = GL_INVALID_INDEX; |
| } |
| } |
| else |
| { |
| for (int uniformId = 0; uniformId < uniformCount; uniformId++) |
| { |
| uniformIndices[uniformId] = programObject->getUniformIndex(uniformNames[uniformId]); |
| } |
| } |
| } |
| |
| void Context::getActiveUniformsiv(ShaderProgramID program, |
| GLsizei uniformCount, |
| const GLuint *uniformIndices, |
| GLenum pname, |
| GLint *params) |
| { |
| const Program *programObject = getProgramResolveLink(program); |
| for (int uniformId = 0; uniformId < uniformCount; uniformId++) |
| { |
| const GLuint index = uniformIndices[uniformId]; |
| params[uniformId] = GetUniformResourceProperty(programObject, index, pname); |
| } |
| } |
| |
| GLuint Context::getUniformBlockIndex(ShaderProgramID program, const GLchar *uniformBlockName) |
| { |
| const Program *programObject = getProgramResolveLink(program); |
| return programObject->getUniformBlockIndex(uniformBlockName); |
| } |
| |
| void Context::getActiveUniformBlockiv(ShaderProgramID program, |
| GLuint uniformBlockIndex, |
| GLenum pname, |
| GLint *params) |
| { |
| const Program *programObject = getProgramResolveLink(program); |
| QueryActiveUniformBlockiv(programObject, uniformBlockIndex, pname, params); |
| } |
| |
| void Context::getActiveUniformBlockivRobust(ShaderProgramID program, |
| GLuint uniformBlockIndex, |
| GLenum pname, |
| GLsizei bufSize, |
| GLsizei *length, |
| GLint *params) |
| { |
| getActiveUniformBlockiv(program, uniformBlockIndex, pname, params); |
| } |
| |
| void Context::getActiveUniformBlockName(ShaderProgramID program, |
| GLuint uniformBlockIndex, |
| GLsizei bufSize, |
| GLsizei *length, |
| GLchar *uniformBlockName) |
| { |
| const Program *programObject = getProgramResolveLink(program); |
| programObject->getActiveUniformBlockName(uniformBlockIndex, bufSize, length, uniformBlockName); |
| } |
| |
| void Context::uniformBlockBinding(ShaderProgramID program, |
| GLuint uniformBlockIndex, |
| GLuint uniformBlockBinding) |
| { |
| Program *programObject = getProgramResolveLink(program); |
| programObject->bindUniformBlock(uniformBlockIndex, uniformBlockBinding); |
| |
| // Note: If the Program is shared between Contexts we would be better using Observer/Subject. |
| if (programObject->isInUse()) |
| { |
| mState.setObjectDirty(GL_PROGRAM); |
| mStateCache.onUniformBufferStateChange(this); |
| } |
| } |
| |
| GLsync Context::fenceSync(GLenum condition, GLbitfield flags) |
| { |
| GLuint handle = mState.mSyncManager->createSync(mImplementation.get()); |
| GLsync syncHandle = reinterpret_cast<GLsync>(static_cast<uintptr_t>(handle)); |
| |
| Sync *syncObject = getSync(syncHandle); |
| if (syncObject->set(this, condition, flags) == angle::Result::Stop) |
| { |
| deleteSync(syncHandle); |
| return nullptr; |
| } |
| |
| return syncHandle; |
| } |
| |
| GLboolean Context::isSync(GLsync sync) |
| { |
| return (getSync(sync) != nullptr); |
| } |
| |
| GLenum Context::clientWaitSync(GLsync sync, GLbitfield flags, GLuint64 timeout) |
| { |
| Sync *syncObject = getSync(sync); |
| |
| GLenum result = GL_WAIT_FAILED; |
| if (syncObject->clientWait(this, flags, timeout, &result) == angle::Result::Stop) |
| { |
| return GL_WAIT_FAILED; |
| } |
| return result; |
| } |
| |
| void Context::waitSync(GLsync sync, GLbitfield flags, GLuint64 timeout) |
| { |
| Sync *syncObject = getSync(sync); |
| ANGLE_CONTEXT_TRY(syncObject->serverWait(this, flags, timeout)); |
| } |
| |
| void Context::getInteger64v(GLenum pname, GLint64 *params) |
| { |
| GLenum nativeType = GL_NONE; |
| unsigned int numParams = 0; |
| getQueryParameterInfo(pname, &nativeType, &numParams); |
| |
| if (nativeType == GL_INT_64_ANGLEX) |
| { |
| getInteger64vImpl(pname, params); |
| } |
| else |
| { |
| CastStateValues(this, nativeType, pname, numParams, params); |
| } |
| } |
| |
| void Context::getInteger64vRobust(GLenum pname, GLsizei bufSize, GLsizei *length, GLint64 *data) |
| { |
| getInteger64v(pname, data); |
| } |
| |
| void Context::getBufferParameteri64v(BufferBinding target, GLenum pname, GLint64 *params) |
| { |
| Buffer *buffer = mState.getTargetBuffer(target); |
| QueryBufferParameteri64v(buffer, pname, params); |
| } |
| |
| void Context::getBufferParameteri64vRobust(BufferBinding target, |
| GLenum pname, |
| GLsizei bufSize, |
| GLsizei *length, |
| GLint64 *params) |
| { |
| getBufferParameteri64v(target, pname, params); |
| } |
| |
| void Context::genSamplers(GLsizei count, SamplerID *samplers) |
| { |
| for (int i = 0; i < count; i++) |
| { |
| samplers[i] = mState.mSamplerManager->createSampler(); |
| } |
| } |
| |
| void Context::deleteSamplers(GLsizei count, const SamplerID *samplers) |
| { |
| for (int i = 0; i < count; i++) |
| { |
| SamplerID sampler = samplers[i]; |
| |
| if (mState.mSamplerManager->getSampler(sampler)) |
| { |
| detachSampler(sampler); |
| } |
| |
| mState.mSamplerManager->deleteObject(this, sampler); |
| } |
| } |
| |
| void Context::minSampleShading(GLfloat value) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| void Context::getInternalformativ(GLenum target, |
| GLenum internalformat, |
| GLenum pname, |
| GLsizei bufSize, |
| GLint *params) |
| { |
| const TextureCaps &formatCaps = mState.mTextureCaps.get(internalformat); |
| QueryInternalFormativ(formatCaps, pname, bufSize, params); |
| } |
| |
| void Context::getInternalformativRobust(GLenum target, |
| GLenum internalformat, |
| GLenum pname, |
| GLsizei bufSize, |
| GLsizei *length, |
| GLint *params) |
| { |
| getInternalformativ(target, internalformat, pname, bufSize, params); |
| } |
| |
| void Context::programUniform1i(ShaderProgramID program, GLint location, GLint v0) |
| { |
| programUniform1iv(program, location, 1, &v0); |
| } |
| |
| void Context::programUniform2i(ShaderProgramID program, GLint location, GLint v0, GLint v1) |
| { |
| GLint xy[2] = {v0, v1}; |
| programUniform2iv(program, location, 1, xy); |
| } |
| |
| void Context::programUniform3i(ShaderProgramID program, |
| GLint location, |
| GLint v0, |
| GLint v1, |
| GLint v2) |
| { |
| GLint xyz[3] = {v0, v1, v2}; |
| programUniform3iv(program, location, 1, xyz); |
| } |
| |
| void Context::programUniform4i(ShaderProgramID program, |
| GLint location, |
| GLint v0, |
| GLint v1, |
| GLint v2, |
| GLint v3) |
| { |
| GLint xyzw[4] = {v0, v1, v2, v3}; |
| programUniform4iv(program, location, 1, xyzw); |
| } |
| |
| void Context::programUniform1ui(ShaderProgramID program, GLint location, GLuint v0) |
| { |
| programUniform1uiv(program, location, 1, &v0); |
| } |
| |
| void Context::programUniform2ui(ShaderProgramID program, GLint location, GLuint v0, GLuint v1) |
| { |
| GLuint xy[2] = {v0, v1}; |
| programUniform2uiv(program, location, 1, xy); |
| } |
| |
| void Context::programUniform3ui(ShaderProgramID program, |
| GLint location, |
| GLuint v0, |
| GLuint v1, |
| GLuint v2) |
| { |
| GLuint xyz[3] = {v0, v1, v2}; |
| programUniform3uiv(program, location, 1, xyz); |
| } |
| |
| void Context::programUniform4ui(ShaderProgramID program, |
| GLint location, |
| GLuint v0, |
| GLuint v1, |
| GLuint v2, |
| GLuint v3) |
| { |
| GLuint xyzw[4] = {v0, v1, v2, v3}; |
| programUniform4uiv(program, location, 1, xyzw); |
| } |
| |
| void Context::programUniform1f(ShaderProgramID program, GLint location, GLfloat v0) |
| { |
| programUniform1fv(program, location, 1, &v0); |
| } |
| |
| void Context::programUniform2f(ShaderProgramID program, GLint location, GLfloat v0, GLfloat v1) |
| { |
| GLfloat xy[2] = {v0, v1}; |
| programUniform2fv(program, location, 1, xy); |
| } |
| |
| void Context::programUniform3f(ShaderProgramID program, |
| GLint location, |
| GLfloat v0, |
| GLfloat v1, |
| GLfloat v2) |
| { |
| GLfloat xyz[3] = {v0, v1, v2}; |
| programUniform3fv(program, location, 1, xyz); |
| } |
| |
| void Context::programUniform4f(ShaderProgramID program, |
| GLint location, |
| GLfloat v0, |
| GLfloat v1, |
| GLfloat v2, |
| GLfloat v3) |
| { |
| GLfloat xyzw[4] = {v0, v1, v2, v3}; |
| programUniform4fv(program, location, 1, xyzw); |
| } |
| |
| void Context::programUniform1iv(ShaderProgramID program, |
| GLint location, |
| GLsizei count, |
| const GLint *value) |
| { |
| Program *programObject = getProgramResolveLink(program); |
| ASSERT(programObject); |
| setUniform1iImpl(programObject, location, count, value); |
| } |
| |
| void Context::programUniform2iv(ShaderProgramID program, |
| GLint location, |
| GLsizei count, |
| const GLint *value) |
| { |
| Program *programObject = getProgramResolveLink(program); |
| ASSERT(programObject); |
| programObject->setUniform2iv(location, count, value); |
| } |
| |
| void Context::programUniform3iv(ShaderProgramID program, |
| GLint location, |
| GLsizei count, |
| const GLint *value) |
| { |
| Program *programObject = getProgramResolveLink(program); |
| ASSERT(programObject); |
| programObject->setUniform3iv(location, count, value); |
| } |
| |
| void Context::programUniform4iv(ShaderProgramID program, |
| GLint location, |
| GLsizei count, |
| const GLint *value) |
| { |
| Program *programObject = getProgramResolveLink(program); |
| ASSERT(programObject); |
| programObject->setUniform4iv(location, count, value); |
| } |
| |
| void Context::programUniform1uiv(ShaderProgramID program, |
| GLint location, |
| GLsizei count, |
| const GLuint *value) |
| { |
| Program *programObject = getProgramResolveLink(program); |
| ASSERT(programObject); |
| programObject->setUniform1uiv(location, count, value); |
| } |
| |
| void Context::programUniform2uiv(ShaderProgramID program, |
| GLint location, |
| GLsizei count, |
| const GLuint *value) |
| { |
| Program *programObject = getProgramResolveLink(program); |
| ASSERT(programObject); |
| programObject->setUniform2uiv(location, count, value); |
| } |
| |
| void Context::programUniform3uiv(ShaderProgramID program, |
| GLint location, |
| GLsizei count, |
| const GLuint *value) |
| { |
| Program *programObject = getProgramResolveLink(program); |
| ASSERT(programObject); |
| programObject->setUniform3uiv(location, count, value); |
| } |
| |
| void Context::programUniform4uiv(ShaderProgramID program, |
| GLint location, |
| GLsizei count, |
| const GLuint *value) |
| { |
| Program *programObject = getProgramResolveLink(program); |
| ASSERT(programObject); |
| programObject->setUniform4uiv(location, count, value); |
| } |
| |
| void Context::programUniform1fv(ShaderProgramID program, |
| GLint location, |
| GLsizei count, |
| const GLfloat *value) |
| { |
| Program *programObject = getProgramResolveLink(program); |
| ASSERT(programObject); |
| programObject->setUniform1fv(location, count, value); |
| } |
| |
| void Context::programUniform2fv(ShaderProgramID program, |
| GLint location, |
| GLsizei count, |
| const GLfloat *value) |
| { |
| Program *programObject = getProgramResolveLink(program); |
| ASSERT(programObject); |
| programObject->setUniform2fv(location, count, value); |
| } |
| |
| void Context::programUniform3fv(ShaderProgramID program, |
| GLint location, |
| GLsizei count, |
| const GLfloat *value) |
| { |
| Program *programObject = getProgramResolveLink(program); |
| ASSERT(programObject); |
| programObject->setUniform3fv(location, count, value); |
| } |
| |
| void Context::programUniform4fv(ShaderProgramID program, |
| GLint location, |
| GLsizei count, |
| const GLfloat *value) |
| { |
| Program *programObject = getProgramResolveLink(program); |
| ASSERT(programObject); |
| programObject->setUniform4fv(location, count, value); |
| } |
| |
| void Context::programUniformMatrix2fv(ShaderProgramID program, |
| GLint location, |
| GLsizei count, |
| GLboolean transpose, |
| const GLfloat *value) |
| { |
| Program *programObject = getProgramResolveLink(program); |
| ASSERT(programObject); |
| programObject->setUniformMatrix2fv(location, count, transpose, value); |
| } |
| |
| void Context::programUniformMatrix3fv(ShaderProgramID program, |
| GLint location, |
| GLsizei count, |
| GLboolean transpose, |
| const GLfloat *value) |
| { |
| Program *programObject = getProgramResolveLink(program); |
| ASSERT(programObject); |
| programObject->setUniformMatrix3fv(location, count, transpose, value); |
| } |
| |
| void Context::programUniformMatrix4fv(ShaderProgramID program, |
| GLint location, |
| GLsizei count, |
| GLboolean transpose, |
| const GLfloat *value) |
| { |
| Program *programObject = getProgramResolveLink(program); |
| ASSERT(programObject); |
| programObject->setUniformMatrix4fv(location, count, transpose, value); |
| } |
| |
| void Context::programUniformMatrix2x3fv(ShaderProgramID program, |
| GLint location, |
| GLsizei count, |
| GLboolean transpose, |
| const GLfloat *value) |
| { |
| Program *programObject = getProgramResolveLink(program); |
| ASSERT(programObject); |
| programObject->setUniformMatrix2x3fv(location, count, transpose, value); |
| } |
| |
| void Context::programUniformMatrix3x2fv(ShaderProgramID program, |
| GLint location, |
| GLsizei count, |
| GLboolean transpose, |
| const GLfloat *value) |
| { |
| Program *programObject = getProgramResolveLink(program); |
| ASSERT(programObject); |
| programObject->setUniformMatrix3x2fv(location, count, transpose, value); |
| } |
| |
| void Context::programUniformMatrix2x4fv(ShaderProgramID program, |
| GLint location, |
| GLsizei count, |
| GLboolean transpose, |
| const GLfloat *value) |
| { |
| Program *programObject = getProgramResolveLink(program); |
| ASSERT(programObject); |
| programObject->setUniformMatrix2x4fv(location, count, transpose, value); |
| } |
| |
| void Context::programUniformMatrix4x2fv(ShaderProgramID program, |
| GLint location, |
| GLsizei count, |
| GLboolean transpose, |
| const GLfloat *value) |
| { |
| Program *programObject = getProgramResolveLink(program); |
| ASSERT(programObject); |
| programObject->setUniformMatrix4x2fv(location, count, transpose, value); |
| } |
| |
| void Context::programUniformMatrix3x4fv(ShaderProgramID program, |
| GLint location, |
| GLsizei count, |
| GLboolean transpose, |
| const GLfloat *value) |
| { |
| Program *programObject = getProgramResolveLink(program); |
| ASSERT(programObject); |
| programObject->setUniformMatrix3x4fv(location, count, transpose, value); |
| } |
| |
| void Context::programUniformMatrix4x3fv(ShaderProgramID program, |
| GLint location, |
| GLsizei count, |
| GLboolean transpose, |
| const GLfloat *value) |
| { |
| Program *programObject = getProgramResolveLink(program); |
| ASSERT(programObject); |
| programObject->setUniformMatrix4x3fv(location, count, transpose, value); |
| } |
| |
| bool Context::isCurrentTransformFeedback(const TransformFeedback *tf) const |
| { |
| return mState.isCurrentTransformFeedback(tf); |
| } |
| |
| void Context::genProgramPipelines(GLsizei count, ProgramPipelineID *pipelines) |
| { |
| for (int i = 0; i < count; i++) |
| { |
| pipelines[i] = createProgramPipeline(); |
| } |
| } |
| |
| void Context::deleteProgramPipelines(GLsizei count, const ProgramPipelineID *pipelines) |
| { |
| for (int i = 0; i < count; i++) |
| { |
| if (pipelines[i].value != 0) |
| { |
| deleteProgramPipeline(pipelines[i]); |
| } |
| } |
| } |
| |
| GLboolean Context::isProgramPipeline(ProgramPipelineID pipeline) |
| { |
| if (pipeline.value == 0) |
| { |
| return GL_FALSE; |
| } |
| |
| return ConvertToGLBoolean(getProgramPipeline(pipeline)); |
| } |
| |
| void Context::finishFenceNV(FenceNVID fence) |
| { |
| FenceNV *fenceObject = getFenceNV(fence); |
| |
| ASSERT(fenceObject && fenceObject->isSet()); |
| ANGLE_CONTEXT_TRY(fenceObject->finish(this)); |
| } |
| |
| void Context::getFenceivNV(FenceNVID fence, GLenum pname, GLint *params) |
| { |
| FenceNV *fenceObject = getFenceNV(fence); |
| |
| ASSERT(fenceObject && fenceObject->isSet()); |
| |
| switch (pname) |
| { |
| case GL_FENCE_STATUS_NV: |
| { |
| // GL_NV_fence spec: |
| // Once the status of a fence has been finished (via FinishFenceNV) or tested and |
| // the returned status is TRUE (via either TestFenceNV or GetFenceivNV querying the |
| // FENCE_STATUS_NV), the status remains TRUE until the next SetFenceNV of the fence. |
| GLboolean status = GL_TRUE; |
| if (fenceObject->getStatus() != GL_TRUE) |
| { |
| ANGLE_CONTEXT_TRY(fenceObject->test(this, &status)); |
| } |
| *params = status; |
| break; |
| } |
| |
| case GL_FENCE_CONDITION_NV: |
| { |
| *params = static_cast<GLint>(fenceObject->getCondition()); |
| break; |
| } |
| |
| default: |
| UNREACHABLE(); |
| } |
| } |
| |
| void Context::getTranslatedShaderSource(ShaderProgramID shader, |
| GLsizei bufsize, |
| GLsizei *length, |
| GLchar *source) |
| { |
| Shader *shaderObject = getShader(shader); |
| ASSERT(shaderObject); |
| shaderObject->getTranslatedSourceWithDebugInfo(bufsize, length, source); |
| } |
| |
| void Context::getnUniformfv(ShaderProgramID program, |
| GLint location, |
| GLsizei bufSize, |
| GLfloat *params) |
| { |
| Program *programObject = getProgramResolveLink(program); |
| ASSERT(programObject); |
| |
| programObject->getUniformfv(this, location, params); |
| } |
| |
| void Context::getnUniformfvRobust(ShaderProgramID program, |
| GLint location, |
| GLsizei bufSize, |
| GLsizei *length, |
| GLfloat *params) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| void Context::getnUniformiv(ShaderProgramID program, GLint location, GLsizei bufSize, GLint *params) |
| { |
| Program *programObject = getProgramResolveLink(program); |
| ASSERT(programObject); |
| |
| programObject->getUniformiv(this, location, params); |
| } |
| |
| void Context::getnUniformivRobust(ShaderProgramID program, |
| GLint location, |
| GLsizei bufSize, |
| GLsizei *length, |
| GLint *params) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| void Context::getnUniformuivRobust(ShaderProgramID program, |
| GLint location, |
| GLsizei bufSize, |
| GLsizei *length, |
| GLuint *params) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| GLboolean Context::isFenceNV(FenceNVID fence) |
| { |
| FenceNV *fenceObject = getFenceNV(fence); |
| |
| if (fenceObject == nullptr) |
| { |
| return GL_FALSE; |
| } |
| |
| // GL_NV_fence spec: |
| // A name returned by GenFencesNV, but not yet set via SetFenceNV, is not the name of an |
| // existing fence. |
| return fenceObject->isSet(); |
| } |
| |
| void Context::readnPixels(GLint x, |
| GLint y, |
| GLsizei width, |
| GLsizei height, |
| GLenum format, |
| GLenum type, |
| GLsizei bufSize, |
| void *data) |
| { |
| return readPixels(x, y, width, height, format, type, data); |
| } |
| |
| void Context::setFenceNV(FenceNVID fence, GLenum condition) |
| { |
| ASSERT(condition == GL_ALL_COMPLETED_NV); |
| |
| FenceNV *fenceObject = getFenceNV(fence); |
| ASSERT(fenceObject != nullptr); |
| ANGLE_CONTEXT_TRY(fenceObject->set(this, condition)); |
| } |
| |
| GLboolean Context::testFenceNV(FenceNVID fence) |
| { |
| FenceNV *fenceObject = getFenceNV(fence); |
| |
| ASSERT(fenceObject != nullptr); |
| ASSERT(fenceObject->isSet() == GL_TRUE); |
| |
| GLboolean result = GL_TRUE; |
| if (fenceObject->test(this, &result) == angle::Result::Stop) |
| { |
| return GL_TRUE; |
| } |
| |
| return result; |
| } |
| |
| void Context::deleteMemoryObjects(GLsizei n, const MemoryObjectID *memoryObjects) |
| { |
| for (int i = 0; i < n; i++) |
| { |
| deleteMemoryObject(memoryObjects[i]); |
| } |
| } |
| |
| GLboolean Context::isMemoryObject(MemoryObjectID memoryObject) |
| { |
| if (memoryObject.value == 0) |
| { |
| return GL_FALSE; |
| } |
| |
| return ConvertToGLBoolean(getMemoryObject(memoryObject)); |
| } |
| |
| void Context::createMemoryObjects(GLsizei n, MemoryObjectID *memoryObjects) |
| { |
| for (int i = 0; i < n; i++) |
| { |
| memoryObjects[i] = createMemoryObject(); |
| } |
| } |
| |
| void Context::memoryObjectParameteriv(MemoryObjectID memoryObject, |
| GLenum pname, |
| const GLint *params) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| void Context::getMemoryObjectParameteriv(MemoryObjectID memoryObject, GLenum pname, GLint *params) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| void Context::texStorageMem2D(TextureType target, |
| GLsizei levels, |
| GLenum internalFormat, |
| GLsizei width, |
| GLsizei height, |
| MemoryObjectID memory, |
| GLuint64 offset) |
| { |
| MemoryObject *memoryObject = getMemoryObject(memory); |
| ASSERT(memoryObject); |
| Extents size(width, height, 1); |
| Texture *texture = getTextureByType(target); |
| ANGLE_CONTEXT_TRY(texture->setStorageExternalMemory(this, target, levels, internalFormat, size, |
| memoryObject, offset)); |
| } |
| |
| void Context::texStorageMem2DMultisample(TextureType target, |
| GLsizei samples, |
| GLenum internalFormat, |
| GLsizei width, |
| GLsizei height, |
| GLboolean fixedSampleLocations, |
| MemoryObjectID memory, |
| GLuint64 offset) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| void Context::texStorageMem3D(TextureType target, |
| GLsizei levels, |
| GLenum internalFormat, |
| GLsizei width, |
| GLsizei height, |
| GLsizei depth, |
| MemoryObjectID memory, |
| GLuint64 offset) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| void Context::texStorageMem3DMultisample(TextureType target, |
| GLsizei samples, |
| GLenum internalFormat, |
| GLsizei width, |
| GLsizei height, |
| GLsizei depth, |
| GLboolean fixedSampleLocations, |
| MemoryObjectID memory, |
| GLuint64 offset) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| void Context::bufferStorageMem(TextureType target, |
| GLsizeiptr size, |
| MemoryObjectID memory, |
| GLuint64 offset) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| void Context::importMemoryFd(MemoryObjectID memory, GLuint64 size, HandleType handleType, GLint fd) |
| { |
| MemoryObject *memoryObject = getMemoryObject(memory); |
| ASSERT(memoryObject != nullptr); |
| ANGLE_CONTEXT_TRY(memoryObject->importFd(this, size, handleType, fd)); |
| } |
| |
| void Context::genSemaphores(GLsizei n, SemaphoreID *semaphores) |
| { |
| for (int i = 0; i < n; i++) |
| { |
| semaphores[i] = createSemaphore(); |
| } |
| } |
| |
| void Context::deleteSemaphores(GLsizei n, const SemaphoreID *semaphores) |
| { |
| for (int i = 0; i < n; i++) |
| { |
| deleteSemaphore(semaphores[i]); |
| } |
| } |
| |
| GLboolean Context::isSemaphore(SemaphoreID semaphore) |
| { |
| if (semaphore.value == 0) |
| { |
| return GL_FALSE; |
| } |
| |
| return ConvertToGLBoolean(getSemaphore(semaphore)); |
| } |
| |
| void Context::semaphoreParameterui64v(SemaphoreID semaphore, GLenum pname, const GLuint64 *params) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| void Context::getSemaphoreParameterui64v(SemaphoreID semaphore, GLenum pname, GLuint64 *params) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| void Context::waitSemaphore(SemaphoreID semaphoreHandle, |
| GLuint numBufferBarriers, |
| const BufferID *buffers, |
| GLuint numTextureBarriers, |
| const TextureID *textures, |
| const GLenum *srcLayouts) |
| { |
| Semaphore *semaphore = getSemaphore(semaphoreHandle); |
| ASSERT(semaphore); |
| |
| BufferBarrierVector bufferBarriers(numBufferBarriers); |
| for (GLuint bufferBarrierIdx = 0; bufferBarrierIdx < numBufferBarriers; bufferBarrierIdx++) |
| { |
| bufferBarriers[bufferBarrierIdx] = getBuffer(buffers[bufferBarrierIdx]); |
| } |
| |
| TextureBarrierVector textureBarriers(numTextureBarriers); |
| for (GLuint textureBarrierIdx = 0; textureBarrierIdx < numTextureBarriers; textureBarrierIdx++) |
| { |
| textureBarriers[textureBarrierIdx].texture = getTexture(textures[textureBarrierIdx]); |
| textureBarriers[textureBarrierIdx].layout = srcLayouts[textureBarrierIdx]; |
| } |
| |
| ANGLE_CONTEXT_TRY(semaphore->wait(this, bufferBarriers, textureBarriers)); |
| } |
| |
| void Context::signalSemaphore(SemaphoreID semaphoreHandle, |
| GLuint numBufferBarriers, |
| const BufferID *buffers, |
| GLuint numTextureBarriers, |
| const TextureID *textures, |
| const GLenum *dstLayouts) |
| { |
| Semaphore *semaphore = getSemaphore(semaphoreHandle); |
| ASSERT(semaphore); |
| |
| BufferBarrierVector bufferBarriers(numBufferBarriers); |
| for (GLuint bufferBarrierIdx = 0; bufferBarrierIdx < numBufferBarriers; bufferBarrierIdx++) |
| { |
| bufferBarriers[bufferBarrierIdx] = getBuffer(buffers[bufferBarrierIdx]); |
| } |
| |
| TextureBarrierVector textureBarriers(numTextureBarriers); |
| for (GLuint textureBarrierIdx = 0; textureBarrierIdx < numTextureBarriers; textureBarrierIdx++) |
| { |
| textureBarriers[textureBarrierIdx].texture = getTexture(textures[textureBarrierIdx]); |
| textureBarriers[textureBarrierIdx].layout = dstLayouts[textureBarrierIdx]; |
| } |
| |
| ANGLE_CONTEXT_TRY(semaphore->signal(this, bufferBarriers, textureBarriers)); |
| } |
| |
| void Context::importSemaphoreFd(SemaphoreID semaphore, HandleType handleType, GLint fd) |
| { |
| Semaphore *semaphoreObject = getSemaphore(semaphore); |
| ASSERT(semaphoreObject != nullptr); |
| ANGLE_CONTEXT_TRY(semaphoreObject->importFd(this, handleType, fd)); |
| } |
| |
| void Context::eGLImageTargetTexture2D(TextureType target, GLeglImageOES image) |
| { |
| Texture *texture = getTextureByType(target); |
| egl::Image *imageObject = static_cast<egl::Image *>(image); |
| ANGLE_CONTEXT_TRY(texture->setEGLImageTarget(this, target, imageObject)); |
| } |
| |
| void Context::eGLImageTargetRenderbufferStorage(GLenum target, GLeglImageOES image) |
| { |
| Renderbuffer *renderbuffer = mState.getCurrentRenderbuffer(); |
| egl::Image *imageObject = static_cast<egl::Image *>(image); |
| ANGLE_CONTEXT_TRY(renderbuffer->setStorageEGLImageTarget(this, imageObject)); |
| } |
| |
| void Context::texStorage1D(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| bool Context::getQueryParameterInfo(GLenum pname, GLenum *type, unsigned int *numParams) const |
| { |
| return GetQueryParameterInfo(mState, pname, type, numParams); |
| } |
| |
| bool Context::getIndexedQueryParameterInfo(GLenum target, |
| GLenum *type, |
| unsigned int *numParams) const |
| { |
| if (getClientVersion() < Version(3, 0)) |
| { |
| return false; |
| } |
| |
| switch (target) |
| { |
| case GL_TRANSFORM_FEEDBACK_BUFFER_BINDING: |
| case GL_UNIFORM_BUFFER_BINDING: |
| { |
| *type = GL_INT; |
| *numParams = 1; |
| return true; |
| } |
| case GL_TRANSFORM_FEEDBACK_BUFFER_START: |
| case GL_TRANSFORM_FEEDBACK_BUFFER_SIZE: |
| case GL_UNIFORM_BUFFER_START: |
| case GL_UNIFORM_BUFFER_SIZE: |
| { |
| *type = GL_INT_64_ANGLEX; |
| *numParams = 1; |
| return true; |
| } |
| } |
| |
| if (getClientVersion() < Version(3, 1)) |
| { |
| return false; |
| } |
| |
| switch (target) |
| { |
| case GL_IMAGE_BINDING_LAYERED: |
| { |
| *type = GL_BOOL; |
| *numParams = 1; |
| return true; |
| } |
| case GL_MAX_COMPUTE_WORK_GROUP_COUNT: |
| case GL_MAX_COMPUTE_WORK_GROUP_SIZE: |
| case GL_ATOMIC_COUNTER_BUFFER_BINDING: |
| case GL_SHADER_STORAGE_BUFFER_BINDING: |
| case GL_VERTEX_BINDING_BUFFER: |
| case GL_VERTEX_BINDING_DIVISOR: |
| case GL_VERTEX_BINDING_OFFSET: |
| case GL_VERTEX_BINDING_STRIDE: |
| case GL_SAMPLE_MASK_VALUE: |
| case GL_IMAGE_BINDING_NAME: |
| case GL_IMAGE_BINDING_LEVEL: |
| case GL_IMAGE_BINDING_LAYER: |
| case GL_IMAGE_BINDING_ACCESS: |
| case GL_IMAGE_BINDING_FORMAT: |
| { |
| *type = GL_INT; |
| *numParams = 1; |
| return true; |
| } |
| case GL_ATOMIC_COUNTER_BUFFER_START: |
| case GL_ATOMIC_COUNTER_BUFFER_SIZE: |
| case GL_SHADER_STORAGE_BUFFER_START: |
| case GL_SHADER_STORAGE_BUFFER_SIZE: |
| { |
| *type = GL_INT_64_ANGLEX; |
| *numParams = 1; |
| return true; |
| } |
| } |
| |
| return false; |
| } |
| |
| Program *Context::getProgramNoResolveLink(ShaderProgramID handle) const |
| { |
| return mState.mShaderProgramManager->getProgram(handle); |
| } |
| |
| Shader *Context::getShader(ShaderProgramID handle) const |
| { |
| return mState.mShaderProgramManager->getShader(handle); |
| } |
| |
| const angle::FrontendFeatures &Context::getFrontendFeatures() const |
| { |
| return mDisplay->getFrontendFeatures(); |
| } |
| |
| bool Context::isRenderbufferGenerated(RenderbufferID renderbuffer) const |
| { |
| return mState.mRenderbufferManager->isHandleGenerated(renderbuffer); |
| } |
| |
| bool Context::isFramebufferGenerated(FramebufferID framebuffer) const |
| { |
| return mState.mFramebufferManager->isHandleGenerated(framebuffer); |
| } |
| |
| bool Context::isProgramPipelineGenerated(ProgramPipelineID pipeline) const |
| { |
| return mState.mProgramPipelineManager->isHandleGenerated(pipeline); |
| } |
| |
| bool Context::usingDisplayTextureShareGroup() const |
| { |
| return mDisplayTextureShareGroup; |
| } |
| |
| GLenum Context::getConvertedRenderbufferFormat(GLenum internalformat) const |
| { |
| if (mState.mExtensions.webglCompatibility && mState.mClientVersion.major == 2 && |
| internalformat == GL_DEPTH_STENCIL) |
| { |
| return GL_DEPTH24_STENCIL8; |
| } |
| if (getClientType() == EGL_OPENGL_API && internalformat == GL_DEPTH_COMPONENT) |
| { |
| return GL_DEPTH_COMPONENT24; |
| } |
| return internalformat; |
| } |
| |
| void Context::maxShaderCompilerThreads(GLuint count) |
| { |
| GLuint oldCount = mState.getMaxShaderCompilerThreads(); |
| mState.setMaxShaderCompilerThreads(count); |
| // A count of zero specifies a request for no parallel compiling or linking. |
| if ((oldCount == 0 || count == 0) && (oldCount != 0 || count != 0)) |
| { |
| mThreadPool = angle::WorkerThreadPool::Create(count > 0); |
| } |
| mThreadPool->setMaxThreads(count); |
| mImplementation->setMaxShaderCompilerThreads(count); |
| } |
| |
| bool Context::isGLES1() const |
| { |
| return mState.getClientVersion() < Version(2, 0); |
| } |
| |
| void Context::onSubjectStateChange(angle::SubjectIndex index, angle::SubjectMessage message) |
| { |
| switch (index) |
| { |
| case kVertexArraySubjectIndex: |
| switch (message) |
| { |
| case angle::SubjectMessage::ContentsChanged: |
| mState.setObjectDirty(GL_VERTEX_ARRAY); |
| mStateCache.onVertexArrayBufferContentsChange(this); |
| break; |
| case angle::SubjectMessage::SubjectMapped: |
| case angle::SubjectMessage::SubjectUnmapped: |
| case angle::SubjectMessage::BindingChanged: |
| mStateCache.onVertexArrayBufferStateChange(this); |
| break; |
| default: |
| break; |
| } |
| break; |
| |
| case kReadFramebufferSubjectIndex: |
| ASSERT(message == angle::SubjectMessage::DirtyBitsFlagged); |
| mState.setReadFramebufferDirty(); |
| break; |
| |
| case kDrawFramebufferSubjectIndex: |
| ASSERT(message == angle::SubjectMessage::DirtyBitsFlagged); |
| mState.setDrawFramebufferDirty(); |
| mStateCache.onDrawFramebufferChange(this); |
| break; |
| |
| default: |
| if (index < kTextureMaxSubjectIndex) |
| { |
| if (message != angle::SubjectMessage::ContentsChanged) |
| { |
| mState.onActiveTextureStateChange(this, index); |
| mStateCache.onActiveTextureChange(this); |
| } |
| } |
| else if (index < kImageMaxSubjectIndex) |
| { |
| mState.onImageStateChange(this, index - kImage0SubjectIndex); |
| if (message == angle::SubjectMessage::ContentsChanged) |
| { |
| mState.mDirtyBits.set(State::DirtyBitType::DIRTY_BIT_IMAGE_BINDINGS); |
| } |
| } |
| else if (index < kUniformBufferMaxSubjectIndex) |
| { |
| mState.onUniformBufferStateChange(index - kUniformBuffer0SubjectIndex); |
| mStateCache.onUniformBufferStateChange(this); |
| } |
| else |
| { |
| ASSERT(index < kSamplerMaxSubjectIndex); |
| mState.setSamplerDirty(index - kSampler0SubjectIndex); |
| mState.onActiveTextureStateChange(this, index - kSampler0SubjectIndex); |
| } |
| break; |
| } |
| } |
| |
| angle::Result Context::onProgramLink(Program *programObject) |
| { |
| // Don't parallel link a program which is active in any GL contexts. With this assumption, we |
| // don't need to worry that: |
| // 1. Draw calls after link use the new executable code or the old one depending on the link |
| // result. |
| // 2. When a backend program, e.g., ProgramD3D is linking, other backend classes like |
| // StateManager11, Renderer11, etc., may have a chance to make unexpected calls to |
| // ProgramD3D. |
| if (programObject->isInUse()) |
| { |
| programObject->resolveLink(this); |
| if (programObject->isLinked()) |
| { |
| ANGLE_TRY(mState.onProgramExecutableChange(this, programObject)); |
| } |
| mStateCache.onProgramExecutableChange(this); |
| } |
| |
| return angle::Result::Continue; |
| } |
| |
| egl::Error Context::setDefaultFramebuffer(egl::Surface *drawSurface, egl::Surface *readSurface) |
| { |
| ASSERT(mCurrentDrawSurface == nullptr); |
| ASSERT(mCurrentReadSurface == nullptr); |
| |
| Framebuffer *newDefaultFramebuffer = nullptr; |
| |
| mCurrentDrawSurface = drawSurface; |
| mCurrentReadSurface = readSurface; |
| |
| if (drawSurface != nullptr) |
| { |
| ANGLE_TRY(drawSurface->makeCurrent(this)); |
| newDefaultFramebuffer = drawSurface->createDefaultFramebuffer(this, readSurface); |
| } |
| else |
| { |
| newDefaultFramebuffer = new Framebuffer(this, mImplementation.get(), readSurface); |
| } |
| ASSERT(newDefaultFramebuffer); |
| |
| if (readSurface && (drawSurface != readSurface)) |
| { |
| ANGLE_TRY(readSurface->makeCurrent(this)); |
| } |
| |
| // Update default framebuffer, the binding of the previous default |
| // framebuffer (or lack of) will have a nullptr. |
| mState.mFramebufferManager->setDefaultFramebuffer(newDefaultFramebuffer); |
| if (mState.getDrawFramebuffer() == nullptr) |
| { |
| bindDrawFramebuffer(newDefaultFramebuffer->id()); |
| } |
| if (mState.getReadFramebuffer() == nullptr) |
| { |
| bindReadFramebuffer(newDefaultFramebuffer->id()); |
| } |
| |
| return egl::NoError(); |
| } |
| |
| egl::Error Context::unsetDefaultFramebuffer() |
| { |
| gl::Framebuffer *defaultFramebuffer = |
| mState.mFramebufferManager->getFramebuffer(Framebuffer::kDefaultDrawFramebufferHandle); |
| |
| // Remove the default framebuffer |
| if (mState.getReadFramebuffer() == defaultFramebuffer) |
| { |
| mState.setReadFramebufferBinding(nullptr); |
| mReadFramebufferObserverBinding.bind(nullptr); |
| } |
| |
| if (mState.getDrawFramebuffer() == defaultFramebuffer) |
| { |
| mState.setDrawFramebufferBinding(nullptr); |
| mDrawFramebufferObserverBinding.bind(nullptr); |
| } |
| |
| if (defaultFramebuffer) |
| { |
| defaultFramebuffer->onDestroy(this); |
| delete defaultFramebuffer; |
| } |
| |
| mState.mFramebufferManager->setDefaultFramebuffer(nullptr); |
| |
| // Always unset the current surface, even if setIsCurrent fails. |
| egl::Surface *drawSurface = mCurrentDrawSurface; |
| egl::Surface *readSurface = mCurrentReadSurface; |
| mCurrentDrawSurface = nullptr; |
| mCurrentReadSurface = nullptr; |
| if (drawSurface) |
| { |
| ANGLE_TRY(drawSurface->unMakeCurrent(this)); |
| } |
| if (drawSurface != readSurface) |
| { |
| ANGLE_TRY(readSurface->unMakeCurrent(this)); |
| } |
| |
| return egl::NoError(); |
| } |
| |
| void Context::onPostSwap() const |
| { |
| // Dump frame capture if enabled. |
| mFrameCapture->onEndFrame(this); |
| } |
| |
| void Context::getTexImage(TextureTarget target, |
| GLint level, |
| GLenum format, |
| GLenum type, |
| void *pixels) |
| { |
| Texture *texture = getTextureByTarget(target); |
| Buffer *packBuffer = mState.getTargetBuffer(BufferBinding::PixelPack); |
| ANGLE_CONTEXT_TRY(texture->getTexImage(this, mState.getPackState(), packBuffer, target, level, |
| format, type, pixels)); |
| } |
| |
| void Context::getRenderbufferImage(GLenum target, GLenum format, GLenum type, void *pixels) |
| { |
| Renderbuffer *renderbuffer = mState.getCurrentRenderbuffer(); |
| Buffer *packBuffer = mState.getTargetBuffer(BufferBinding::PixelPack); |
| ANGLE_CONTEXT_TRY(renderbuffer->getRenderbufferImage(this, mState.getPackState(), packBuffer, |
| format, type, pixels)); |
| } |
| |
| // ErrorSet implementation. |
| ErrorSet::ErrorSet(Context *context) : mContext(context) {} |
| |
| ErrorSet::~ErrorSet() = default; |
| |
| void ErrorSet::handleError(GLenum errorCode, |
| const char *message, |
| const char *file, |
| const char *function, |
| unsigned int line) |
| { |
| if (errorCode == GL_OUT_OF_MEMORY && |
| mContext->getGraphicsResetStrategy() == GL_LOSE_CONTEXT_ON_RESET_EXT && |
| mContext->getDisplay()->getFrontendFeatures().loseContextOnOutOfMemory.enabled) |
| { |
| mContext->markContextLost(GraphicsResetStatus::UnknownContextReset); |
| } |
| |
| std::stringstream errorStream; |
| errorStream << "Error: " << gl::FmtHex(errorCode) << ", in " << file << ", " << function << ":" |
| << line << ". " << message; |
| |
| std::string formattedMessage = errorStream.str(); |
| |
| // Process the error, but log it with WARN severity so it shows up in logs. |
| ASSERT(errorCode != GL_NO_ERROR); |
| mErrors.insert(errorCode); |
| |
| mContext->getState().getDebug().insertMessage(GL_DEBUG_SOURCE_API, GL_DEBUG_TYPE_ERROR, |
| errorCode, GL_DEBUG_SEVERITY_HIGH, message, |
| gl::LOG_WARN); |
| } |
| |
| void ErrorSet::validationError(GLenum errorCode, const char *message) |
| { |
| ASSERT(errorCode != GL_NO_ERROR); |
| mErrors.insert(errorCode); |
| |
| mContext->getState().getDebug().insertMessage(GL_DEBUG_SOURCE_API, GL_DEBUG_TYPE_ERROR, |
| errorCode, GL_DEBUG_SEVERITY_HIGH, message, |
| gl::LOG_INFO); |
| } |
| |
| bool ErrorSet::empty() const |
| { |
| return mErrors.empty(); |
| } |
| |
| GLenum ErrorSet::popError() |
| { |
| ASSERT(!empty()); |
| GLenum error = *mErrors.begin(); |
| mErrors.erase(mErrors.begin()); |
| return error; |
| } |
| |
| // StateCache implementation. |
| StateCache::StateCache() |
| : mCachedHasAnyEnabledClientAttrib(false), |
| mCachedNonInstancedVertexElementLimit(0), |
| mCachedInstancedVertexElementLimit(0), |
| mCachedBasicDrawStatesError(kInvalidPointer), |
| mCachedBasicDrawElementsError(kInvalidPointer), |
| mCachedTransformFeedbackActiveUnpaused(false) |
| {} |
| |
| StateCache::~StateCache() = default; |
| |
| ANGLE_INLINE void StateCache::updateVertexElementLimits(Context *context) |
| { |
| if (context->isBufferAccessValidationEnabled()) |
| { |
| updateVertexElementLimitsImpl(context); |
| } |
| } |
| |
| void StateCache::initialize(Context *context) |
| { |
| updateValidDrawModes(context); |
| updateValidBindTextureTypes(context); |
| updateValidDrawElementsTypes(context); |
| updateBasicDrawStatesError(); |
| updateBasicDrawElementsError(); |
| updateVertexAttribTypesValidation(context); |
| } |
| |
| void StateCache::updateActiveAttribsMask(Context *context) |
| { |
| bool isGLES1 = context->isGLES1(); |
| const State &glState = context->getState(); |
| |
| if (!isGLES1 && !glState.getProgram()) |
| { |
| mCachedActiveBufferedAttribsMask = AttributesMask(); |
| mCachedActiveClientAttribsMask = AttributesMask(); |
| mCachedActiveDefaultAttribsMask = AttributesMask(); |
| return; |
| } |
| |
| AttributesMask activeAttribs = isGLES1 ? glState.gles1().getActiveAttributesMask() |
| : glState.getProgram()->getActiveAttribLocationsMask(); |
| |
| const VertexArray *vao = glState.getVertexArray(); |
| ASSERT(vao); |
| |
| const AttributesMask &clientAttribs = vao->getClientAttribsMask(); |
| const AttributesMask &enabledAttribs = vao->getEnabledAttributesMask(); |
| const AttributesMask &activeEnabled = activeAttribs & enabledAttribs; |
| |
| mCachedActiveClientAttribsMask = activeEnabled & clientAttribs; |
| mCachedActiveBufferedAttribsMask = activeEnabled & ~clientAttribs; |
| mCachedActiveDefaultAttribsMask = activeAttribs & ~enabledAttribs; |
| mCachedHasAnyEnabledClientAttrib = (clientAttribs & enabledAttribs).any(); |
| } |
| |
| void StateCache::updateVertexElementLimitsImpl(Context *context) |
| { |
| ASSERT(context->isBufferAccessValidationEnabled()); |
| |
| const VertexArray *vao = context->getState().getVertexArray(); |
| |
| mCachedNonInstancedVertexElementLimit = std::numeric_limits<GLint64>::max(); |
| mCachedInstancedVertexElementLimit = std::numeric_limits<GLint64>::max(); |
| |
| // VAO can be null on Context startup. If we make this computation lazier we could ASSERT. |
| // If there are no buffered attributes then we should not limit the draw call count. |
| if (!vao || !mCachedActiveBufferedAttribsMask.any()) |
| { |
| return; |
| } |
| |
| const auto &vertexAttribs = vao->getVertexAttributes(); |
| const auto &vertexBindings = vao->getVertexBindings(); |
| |
| for (size_t attributeIndex : mCachedActiveBufferedAttribsMask) |
| { |
| const VertexAttribute &attrib = vertexAttribs[attributeIndex]; |
| |
| const VertexBinding &binding = vertexBindings[attrib.bindingIndex]; |
| ASSERT(context->isGLES1() || |
| context->getState().getProgram()->isAttribLocationActive(attributeIndex)); |
| |
| GLint64 limit = attrib.getCachedElementLimit(); |
| if (binding.getDivisor() > 0) |
| { |
| mCachedInstancedVertexElementLimit = |
| std::min(mCachedInstancedVertexElementLimit, limit); |
| } |
| else |
| { |
| mCachedNonInstancedVertexElementLimit = |
| std::min(mCachedNonInstancedVertexElementLimit, limit); |
| } |
| } |
| } |
| |
| void StateCache::updateBasicDrawStatesError() |
| { |
| mCachedBasicDrawStatesError = kInvalidPointer; |
| } |
| |
| void StateCache::updateBasicDrawElementsError() |
| { |
| mCachedBasicDrawElementsError = kInvalidPointer; |
| } |
| |
| intptr_t StateCache::getBasicDrawStatesErrorImpl(Context *context) const |
| { |
| ASSERT(mCachedBasicDrawStatesError == kInvalidPointer); |
| mCachedBasicDrawStatesError = reinterpret_cast<intptr_t>(ValidateDrawStates(context)); |
| return mCachedBasicDrawStatesError; |
| } |
| |
| intptr_t StateCache::getBasicDrawElementsErrorImpl(Context *context) const |
| { |
| ASSERT(mCachedBasicDrawElementsError == kInvalidPointer); |
| mCachedBasicDrawElementsError = reinterpret_cast<intptr_t>(ValidateDrawElementsStates(context)); |
| return mCachedBasicDrawElementsError; |
| } |
| |
| void StateCache::onVertexArrayBindingChange(Context *context) |
| { |
| updateActiveAttribsMask(context); |
| updateVertexElementLimits(context); |
| updateBasicDrawStatesError(); |
| } |
| |
| void StateCache::onProgramExecutableChange(Context *context) |
| { |
| updateActiveAttribsMask(context); |
| updateVertexElementLimits(context); |
| updateBasicDrawStatesError(); |
| updateValidDrawModes(context); |
| updateActiveShaderStorageBufferIndices(context); |
| } |
| |
| void StateCache::onVertexArrayFormatChange(Context *context) |
| { |
| updateVertexElementLimits(context); |
| } |
| |
| void StateCache::onVertexArrayBufferContentsChange(Context *context) |
| { |
| updateVertexElementLimits(context); |
| updateBasicDrawStatesError(); |
| } |
| |
| void StateCache::onVertexArrayStateChange(Context *context) |
| { |
| updateActiveAttribsMask(context); |
| updateVertexElementLimits(context); |
| updateBasicDrawStatesError(); |
| } |
| |
| void StateCache::onVertexArrayBufferStateChange(Context *context) |
| { |
| updateBasicDrawStatesError(); |
| updateBasicDrawElementsError(); |
| } |
| |
| void StateCache::onGLES1ClientStateChange(Context *context) |
| { |
| updateActiveAttribsMask(context); |
| } |
| |
| void StateCache::onDrawFramebufferChange(Context *context) |
| { |
| updateBasicDrawStatesError(); |
| } |
| |
| void StateCache::onContextCapChange(Context *context) |
| { |
| updateBasicDrawStatesError(); |
| } |
| |
| void StateCache::onStencilStateChange(Context *context) |
| { |
| updateBasicDrawStatesError(); |
| } |
| |
| void StateCache::onDefaultVertexAttributeChange(Context *context) |
| { |
| updateBasicDrawStatesError(); |
| } |
| |
| void StateCache::onActiveTextureChange(Context *context) |
| { |
| updateBasicDrawStatesError(); |
| } |
| |
| void StateCache::onQueryChange(Context *context) |
| { |
| updateBasicDrawStatesError(); |
| } |
| |
| void StateCache::onActiveTransformFeedbackChange(Context *context) |
| { |
| updateTransformFeedbackActiveUnpaused(context); |
| updateBasicDrawStatesError(); |
| updateBasicDrawElementsError(); |
| updateValidDrawModes(context); |
| } |
| |
| void StateCache::onUniformBufferStateChange(Context *context) |
| { |
| updateBasicDrawStatesError(); |
| } |
| |
| void StateCache::onColorMaskChange(Context *context) |
| { |
| updateBasicDrawStatesError(); |
| } |
| |
| void StateCache::setValidDrawModes(bool pointsOK, |
| bool linesOK, |
| bool trisOK, |
| bool lineAdjOK, |
| bool triAdjOK) |
| { |
| mCachedValidDrawModes[PrimitiveMode::Points] = pointsOK; |
| mCachedValidDrawModes[PrimitiveMode::Lines] = linesOK; |
| mCachedValidDrawModes[PrimitiveMode::LineStrip] = linesOK; |
| mCachedValidDrawModes[PrimitiveMode::LineLoop] = linesOK; |
| mCachedValidDrawModes[PrimitiveMode::Triangles] = trisOK; |
| mCachedValidDrawModes[PrimitiveMode::TriangleFan] = trisOK; |
| mCachedValidDrawModes[PrimitiveMode::TriangleStrip] = trisOK; |
| mCachedValidDrawModes[PrimitiveMode::LinesAdjacency] = lineAdjOK; |
| mCachedValidDrawModes[PrimitiveMode::LineStripAdjacency] = lineAdjOK; |
| mCachedValidDrawModes[PrimitiveMode::TrianglesAdjacency] = triAdjOK; |
| mCachedValidDrawModes[PrimitiveMode::TriangleStripAdjacency] = triAdjOK; |
| } |
| |
| void StateCache::updateValidDrawModes(Context *context) |
| { |
| const State &state = context->getState(); |
| Program *program = state.getProgram(); |
| |
| if (mCachedTransformFeedbackActiveUnpaused) |
| { |
| TransformFeedback *curTransformFeedback = state.getCurrentTransformFeedback(); |
| |
| // ES Spec 3.0 validation text: |
| // When transform feedback is active and not paused, all geometric primitives generated must |
| // match the value of primitiveMode passed to BeginTransformFeedback. The error |
| // INVALID_OPERATION is generated by DrawArrays and DrawArraysInstanced if mode is not |
| // identical to primitiveMode. The error INVALID_OPERATION is also generated by |
| // DrawElements, DrawElementsInstanced, and DrawRangeElements while transform feedback is |
| // active and not paused, regardless of mode. Any primitive type may be used while transform |
| // feedback is paused. |
| if (!context->getExtensions().geometryShader) |
| { |
| mCachedValidDrawModes.fill(false); |
| mCachedValidDrawModes[curTransformFeedback->getPrimitiveMode()] = true; |
| return; |
| } |
| |
| // EXT_geometry_shader validation text: |
| // When transform feedback is active and not paused, all geometric primitives generated must |
| // be compatible with the value of <primitiveMode> passed to BeginTransformFeedback. If a |
| // geometry shader is active, the type of primitive emitted by that shader is used instead |
| // of the <mode> parameter passed to drawing commands for the purposes of this error check. |
| // Any primitive type may be used while transform feedback is paused. |
| bool pointsOK = curTransformFeedback->getPrimitiveMode() == PrimitiveMode::Points; |
| bool linesOK = curTransformFeedback->getPrimitiveMode() == PrimitiveMode::Lines; |
| bool trisOK = curTransformFeedback->getPrimitiveMode() == PrimitiveMode::Triangles; |
| |
| setValidDrawModes(pointsOK, linesOK, trisOK, false, false); |
| return; |
| } |
| |
| if (!program || !program->hasLinkedShaderStage(ShaderType::Geometry)) |
| { |
| mCachedValidDrawModes = kValidBasicDrawModes; |
| return; |
| } |
| |
| ASSERT(program && program->hasLinkedShaderStage(ShaderType::Geometry)); |
| PrimitiveMode gsMode = program->getGeometryShaderInputPrimitiveType(); |
| |
| bool pointsOK = gsMode == PrimitiveMode::Points; |
| bool linesOK = gsMode == PrimitiveMode::Lines; |
| bool trisOK = gsMode == PrimitiveMode::Triangles; |
| bool lineAdjOK = gsMode == PrimitiveMode::LinesAdjacency; |
| bool triAdjOK = gsMode == PrimitiveMode::TrianglesAdjacency; |
| |
| setValidDrawModes(pointsOK, linesOK, trisOK, lineAdjOK, triAdjOK); |
| } |
| |
| void StateCache::updateValidBindTextureTypes(Context *context) |
| { |
| const Extensions &exts = context->getExtensions(); |
| bool isGLES3 = context->getClientMajorVersion() >= 3; |
| bool isGLES31 = context->getClientVersion() >= Version(3, 1); |
| |
| mCachedValidBindTextureTypes = {{ |
| {TextureType::_2D, true}, |
| {TextureType::_2DArray, isGLES3}, |
| {TextureType::_2DMultisample, isGLES31 || exts.textureMultisample}, |
| {TextureType::_2DMultisampleArray, exts.textureStorageMultisample2DArray}, |
| {TextureType::_3D, isGLES3 || exts.texture3DOES}, |
| {TextureType::External, exts.eglImageExternal || exts.eglStreamConsumerExternal}, |
| {TextureType::Rectangle, exts.textureRectangle}, |
| {TextureType::CubeMap, true}, |
| }}; |
| } |
| |
| void StateCache::updateValidDrawElementsTypes(Context *context) |
| { |
| bool supportsUint = |
| (context->getClientMajorVersion() >= 3 || context->getExtensions().elementIndexUint); |
| |
| mCachedValidDrawElementsTypes = {{ |
| {DrawElementsType::UnsignedByte, true}, |
| {DrawElementsType::UnsignedShort, true}, |
| {DrawElementsType::UnsignedInt, supportsUint}, |
| }}; |
| } |
| |
| void StateCache::updateTransformFeedbackActiveUnpaused(Context *context) |
| { |
| TransformFeedback *xfb = context->getState().getCurrentTransformFeedback(); |
| mCachedTransformFeedbackActiveUnpaused = xfb && xfb->isActive() && !xfb->isPaused(); |
| } |
| |
| void StateCache::updateVertexAttribTypesValidation(Context *context) |
| { |
| VertexAttribTypeCase halfFloatValidity = (context->getExtensions().vertexHalfFloat) |
| ? VertexAttribTypeCase::Valid |
| : VertexAttribTypeCase::Invalid; |
| |
| VertexAttribTypeCase vertexType1010102Validity = |
| (context->getExtensions().vertexAttribType1010102) ? VertexAttribTypeCase::ValidSize3or4 |
| : VertexAttribTypeCase::Invalid; |
| |
| if (context->getClientMajorVersion() <= 2) |
| { |
| mCachedVertexAttribTypesValidation = {{ |
| {VertexAttribType::Byte, VertexAttribTypeCase::Valid}, |
| {VertexAttribType::Short, VertexAttribTypeCase::Valid}, |
| {VertexAttribType::UnsignedByte, VertexAttribTypeCase::Valid}, |
| {VertexAttribType::UnsignedShort, VertexAttribTypeCase::Valid}, |
| {VertexAttribType::Float, VertexAttribTypeCase::Valid}, |
| {VertexAttribType::Fixed, VertexAttribTypeCase::Valid}, |
| {VertexAttribType::HalfFloatOES, halfFloatValidity}, |
| }}; |
| } |
| else |
| { |
| mCachedVertexAttribTypesValidation = {{ |
| {VertexAttribType::Byte, VertexAttribTypeCase::Valid}, |
| {VertexAttribType::Short, VertexAttribTypeCase::Valid}, |
| {VertexAttribType::Int, VertexAttribTypeCase::Valid}, |
| {VertexAttribType::UnsignedByte, VertexAttribTypeCase::Valid}, |
| {VertexAttribType::UnsignedShort, VertexAttribTypeCase::Valid}, |
| {VertexAttribType::UnsignedInt, VertexAttribTypeCase::Valid}, |
| {VertexAttribType::Float, VertexAttribTypeCase::Valid}, |
| {VertexAttribType::HalfFloat, VertexAttribTypeCase::Valid}, |
| {VertexAttribType::Fixed, VertexAttribTypeCase::Valid}, |
| {VertexAttribType::Int2101010, VertexAttribTypeCase::ValidSize4Only}, |
| {VertexAttribType::HalfFloatOES, halfFloatValidity}, |
| {VertexAttribType::UnsignedInt2101010, VertexAttribTypeCase::ValidSize4Only}, |
| {VertexAttribType::Int1010102, vertexType1010102Validity}, |
| {VertexAttribType::UnsignedInt1010102, vertexType1010102Validity}, |
| }}; |
| |
| mCachedIntegerVertexAttribTypesValidation = {{ |
| {VertexAttribType::Byte, VertexAttribTypeCase::Valid}, |
| {VertexAttribType::Short, VertexAttribTypeCase::Valid}, |
| {VertexAttribType::Int, VertexAttribTypeCase::Valid}, |
| {VertexAttribType::UnsignedByte, VertexAttribTypeCase::Valid}, |
| {VertexAttribType::UnsignedShort, VertexAttribTypeCase::Valid}, |
| {VertexAttribType::UnsignedInt, VertexAttribTypeCase::Valid}, |
| }}; |
| } |
| } |
| |
| void StateCache::updateActiveShaderStorageBufferIndices(Context *context) |
| { |
| mCachedActiveShaderStorageBufferIndices.reset(); |
| Program *program = context->getState().getProgram(); |
| if (program) |
| { |
| for (const InterfaceBlock &block : program->getState().getShaderStorageBlocks()) |
| { |
| mCachedActiveShaderStorageBufferIndices.set(block.binding); |
| } |
| } |
| } |
| } // namespace gl |