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webkit
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WebKit
/
fe3f8a9f58c921838bd3a920db5f85be838171cd
/
.
/
Source
/
ThirdParty
/
ANGLE
/
samples
/
multiple_draw_buffers
/
multiple_draw_buffers_copy_fs.glsl
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precision mediump
float
;
varying vec2 v_texCoord
;
uniform sampler2D s_texture
;
void
main
()
{
vec4 color
=
texture2D
(
s_texture
,
v_texCoord
);
gl_FragColor
=
color
;
}