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/*
* Copyright (C) 2015-2018 Apple Inc. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY APPLE INC. ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
* OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#pragma once
#if ENABLE(B3_JIT)
#include "AirArg.h"
#include "AirBasicBlock.h"
#include "AirDisassembler.h"
#include "AirSpecial.h"
#include "AirStackSlot.h"
#include "AirTmp.h"
#include "B3SparseCollection.h"
#include "CCallHelpers.h"
#include "RegisterAtOffsetList.h"
#include "StackAlignment.h"
#include <wtf/IndexMap.h>
#include <wtf/WeakRandom.h>
namespace JSC { namespace B3 {
class Procedure;
#if !ASSERT_ENABLED
IGNORE_RETURN_TYPE_WARNINGS_BEGIN
#endif
namespace Air {
class GenerateAndAllocateRegisters;
class BlockInsertionSet;
class CCallSpecial;
class CFG;
class Code;
class Disassembler;
typedef void WasmBoundsCheckGeneratorFunction(CCallHelpers&, GPRReg);
typedef SharedTask<WasmBoundsCheckGeneratorFunction> WasmBoundsCheckGenerator;
typedef void PrologueGeneratorFunction(CCallHelpers&, Code&);
typedef SharedTask<PrologueGeneratorFunction> PrologueGenerator;
// This is an IR that is very close to the bare metal. It requires about 40x more bytes than the
// generated machine code - for example if you're generating 1MB of machine code, you need about
// 40MB of Air.
class Code {
WTF_MAKE_NONCOPYABLE(Code);
WTF_MAKE_FAST_ALLOCATED;
public:
~Code();
Procedure& proc() { return m_proc; }
const Vector<Reg>& regsInPriorityOrder(Bank bank) const
{
switch (bank) {
case GP:
return m_gpRegsInPriorityOrder;
case FP:
return m_fpRegsInPriorityOrder;
}
ASSERT_NOT_REACHED();
}
// This is the set of registers that Air is allowed to emit code to mutate. It's derived from
// regsInPriorityOrder. Any registers not in this set are said to be "pinned".
const RegisterSet& mutableRegs() const { return m_mutableRegs; }
bool isPinned(Reg reg) const { return !mutableRegs().get(reg); }
void pinRegister(Reg);
void setOptLevel(unsigned optLevel) { m_optLevel = optLevel; }
unsigned optLevel() const { return m_optLevel; }
bool needsUsedRegisters() const;
JS_EXPORT_PRIVATE BasicBlock* addBlock(double frequency = 1);
// Note that you can rely on stack slots always getting indices that are larger than the index
// of any prior stack slot. In fact, all stack slots you create in the future will have an index
// that is >= stackSlots().size().
JS_EXPORT_PRIVATE StackSlot* addStackSlot(
unsigned byteSize, StackSlotKind, B3::StackSlot* = nullptr);
StackSlot* addStackSlot(B3::StackSlot*);
JS_EXPORT_PRIVATE Special* addSpecial(std::unique_ptr<Special>);
// This is the special you need to make a C call!
CCallSpecial* cCallSpecial();
Tmp newTmp(Bank bank)
{
switch (bank) {
case GP:
return Tmp::gpTmpForIndex(m_numGPTmps++);
case FP:
return Tmp::fpTmpForIndex(m_numFPTmps++);
}
ASSERT_NOT_REACHED();
}
unsigned numTmps(Bank bank)
{
switch (bank) {
case GP:
return m_numGPTmps;
case FP:
return m_numFPTmps;
}
ASSERT_NOT_REACHED();
}
template<typename Func>
void forEachTmp(const Func& func)
{
for (unsigned bankIndex = 0; bankIndex < numBanks; ++bankIndex) {
Bank bank = static_cast<Bank>(bankIndex);
unsigned numTmps = this->numTmps(bank);
for (unsigned i = 0; i < numTmps; ++i)
func(Tmp::tmpForIndex(bank, i));
}
}
unsigned callArgAreaSizeInBytes() const { return m_callArgAreaSize; }
// You can call this before code generation to force a minimum call arg area size.
void requestCallArgAreaSizeInBytes(unsigned size)
{
m_callArgAreaSize = std::max(
m_callArgAreaSize,
static_cast<unsigned>(WTF::roundUpToMultipleOf(stackAlignmentBytes(), size)));
}
unsigned frameSize() const { return m_frameSize; }
// Only phases that do stack allocation are allowed to set this. Currently, only
// Air::allocateStack() does this.
void setFrameSize(unsigned frameSize)
{
m_frameSize = frameSize;
}
// Note that this is not the same thing as proc().numEntrypoints(). This value here may be zero
// until we lower EntrySwitch.
unsigned numEntrypoints() const { return m_entrypoints.size(); }
const Vector<FrequentedBlock>& entrypoints() const { return m_entrypoints; }
const FrequentedBlock& entrypoint(unsigned index) const { return m_entrypoints[index]; }
bool isEntrypoint(BasicBlock*) const;
// Note: It is only valid to call this function after LowerEntrySwitch.
Optional<unsigned> entrypointIndex(BasicBlock*) const;
// Note: We allow this to be called even before we set m_entrypoints just for convenience to users of this API.
// However, if you call this before setNumEntrypoints, setNumEntrypoints will overwrite this value.
void setPrologueForEntrypoint(unsigned entrypointIndex, Ref<PrologueGenerator>&& generator)
{
m_prologueGenerators[entrypointIndex] = WTFMove(generator);
}
const Ref<PrologueGenerator>& prologueGeneratorForEntrypoint(unsigned entrypointIndex)
{
return m_prologueGenerators[entrypointIndex];
}
void setNumEntrypoints(unsigned);
// This is used by lowerEntrySwitch().
template<typename Vector>
void setEntrypoints(Vector&& vector)
{
m_entrypoints = std::forward<Vector>(vector);
RELEASE_ASSERT(m_entrypoints.size() == m_prologueGenerators.size());
}
CCallHelpers::Label entrypointLabel(unsigned index) const
{
return m_entrypointLabels[index];
}
// This is used by generate().
template<typename Vector>
void setEntrypointLabels(Vector&& vector)
{
m_entrypointLabels = std::forward<Vector>(vector);
RELEASE_ASSERT(m_entrypointLabels.size() == m_prologueGenerators.size());
}
void setStackIsAllocated(bool value)
{
m_stackIsAllocated = value;
}
bool stackIsAllocated() const { return m_stackIsAllocated; }
// This sets the callee save registers.
void setCalleeSaveRegisterAtOffsetList(RegisterAtOffsetList&&, StackSlot*);
// This returns the correctly offset list of callee save registers.
RegisterAtOffsetList calleeSaveRegisterAtOffsetList() const;
// This just tells you what the callee saves are.
RegisterSet calleeSaveRegisters() const { return m_calleeSaveRegisters; }
// Recomputes predecessors and deletes unreachable blocks.
JS_EXPORT_PRIVATE void resetReachability();
JS_EXPORT_PRIVATE void dump(PrintStream&) const;
unsigned size() const { return m_blocks.size(); }
BasicBlock* at(unsigned index) const { return m_blocks[index].get(); }
BasicBlock* operator[](unsigned index) const { return at(index); }
// This is used by phases that optimize the block list. You shouldn't use this unless you really know
// what you're doing.
Vector<std::unique_ptr<BasicBlock>>& blockList() { return m_blocks; }
// Finds the smallest index' such that at(index') != null and index' >= index.
JS_EXPORT_PRIVATE unsigned findFirstBlockIndex(unsigned index) const;
// Finds the smallest index' such that at(index') != null and index' > index.
unsigned findNextBlockIndex(unsigned index) const;
BasicBlock* findNextBlock(BasicBlock*) const;
class iterator {
public:
iterator()
: m_code(nullptr)
, m_index(0)
{
}
iterator(const Code& code, unsigned index)
: m_code(&code)
, m_index(m_code->findFirstBlockIndex(index))
{
}
BasicBlock* operator*()
{
return m_code->at(m_index);
}
iterator& operator++()
{
m_index = m_code->findFirstBlockIndex(m_index + 1);
return *this;
}
bool operator==(const iterator& other) const
{
return m_index == other.m_index;
}
bool operator!=(const iterator& other) const
{
return !(*this == other);
}
private:
const Code* m_code;
unsigned m_index;
};
iterator begin() const { return iterator(*this, 0); }
iterator end() const { return iterator(*this, size()); }
const SparseCollection<StackSlot>& stackSlots() const { return m_stackSlots; }
SparseCollection<StackSlot>& stackSlots() { return m_stackSlots; }
const SparseCollection<Special>& specials() const { return m_specials; }
SparseCollection<Special>& specials() { return m_specials; }
template<typename Callback>
void forAllTmps(const Callback& callback) const
{
for (unsigned i = m_numGPTmps; i--;)
callback(Tmp::gpTmpForIndex(i));
for (unsigned i = m_numFPTmps; i--;)
callback(Tmp::fpTmpForIndex(i));
}
void addFastTmp(Tmp);
bool isFastTmp(Tmp tmp) const { return m_fastTmps.contains(tmp); }
CFG& cfg() const { return *m_cfg; }
void* addDataSection(size_t);
// The name has to be a string literal, since we don't do any memory management for the string.
void setLastPhaseName(const char* name)
{
m_lastPhaseName = name;
}
const char* lastPhaseName() const { return m_lastPhaseName; }
void setWasmBoundsCheckGenerator(RefPtr<WasmBoundsCheckGenerator> generator)
{
m_wasmBoundsCheckGenerator = generator;
}
RefPtr<WasmBoundsCheckGenerator> wasmBoundsCheckGenerator() const { return m_wasmBoundsCheckGenerator; }
// This is a hash of the code. You can use this if you want to put code into a hashtable, but
// it's mainly for validating the results from JSAir.
unsigned jsHash() const;
void setDisassembler(std::unique_ptr<Disassembler>&& disassembler) { m_disassembler = WTFMove(disassembler); }
Disassembler* disassembler() { return m_disassembler.get(); }
RegisterSet mutableGPRs();
RegisterSet mutableFPRs();
RegisterSet pinnedRegisters() const { return m_pinnedRegs; }
WeakRandom& weakRandom() { return m_weakRandom; }
void emitDefaultPrologue(CCallHelpers&);
std::unique_ptr<GenerateAndAllocateRegisters> m_generateAndAllocateRegisters;
private:
friend class ::JSC::B3::Procedure;
friend class BlockInsertionSet;
Code(Procedure&);
void setRegsInPriorityOrder(Bank, const Vector<Reg>&);
Vector<Reg>& regsInPriorityOrderImpl(Bank bank)
{
switch (bank) {
case GP:
return m_gpRegsInPriorityOrder;
case FP:
return m_fpRegsInPriorityOrder;
}
ASSERT_NOT_REACHED();
}
WeakRandom m_weakRandom;
Procedure& m_proc; // Some meta-data, like byproducts, is stored in the Procedure.
Vector<Reg> m_gpRegsInPriorityOrder;
Vector<Reg> m_fpRegsInPriorityOrder;
RegisterSet m_mutableRegs;
RegisterSet m_pinnedRegs;
SparseCollection<StackSlot> m_stackSlots;
Vector<std::unique_ptr<BasicBlock>> m_blocks;
SparseCollection<Special> m_specials;
std::unique_ptr<CFG> m_cfg;
HashSet<Tmp> m_fastTmps;
CCallSpecial* m_cCallSpecial { nullptr };
unsigned m_numGPTmps { 0 };
unsigned m_numFPTmps { 0 };
unsigned m_frameSize { 0 };
unsigned m_callArgAreaSize { 0 };
bool m_stackIsAllocated { false };
RegisterAtOffsetList m_uncorrectedCalleeSaveRegisterAtOffsetList;
RegisterSet m_calleeSaveRegisters;
StackSlot* m_calleeSaveStackSlot { nullptr };
Vector<FrequentedBlock> m_entrypoints; // This is empty until after lowerEntrySwitch().
Vector<CCallHelpers::Label> m_entrypointLabels; // This is empty until code generation.
Vector<Ref<PrologueGenerator>, 1> m_prologueGenerators;
RefPtr<WasmBoundsCheckGenerator> m_wasmBoundsCheckGenerator;
const char* m_lastPhaseName;
std::unique_ptr<Disassembler> m_disassembler;
unsigned m_optLevel { defaultOptLevel() };
Ref<PrologueGenerator> m_defaultPrologueGenerator;
};
} } } // namespace JSC::B3::Air
#if !ASSERT_ENABLED
IGNORE_RETURN_TYPE_WARNINGS_END
#endif
#endif // ENABLE(B3_JIT)