| <!DOCTYPE html> |
| <html> |
| <head> |
| <meta charset="utf-8"> |
| <!-- |
| |
| /* |
| ** Copyright (c) 2012 The Khronos Group Inc. |
| ** |
| ** Permission is hereby granted, free of charge, to any person obtaining a |
| ** copy of this software and/or associated documentation files (the |
| ** "Materials"), to deal in the Materials without restriction, including |
| ** without limitation the rights to use, copy, modify, merge, publish, |
| ** distribute, sublicense, and/or sell copies of the Materials, and to |
| ** permit persons to whom the Materials are furnished to do so, subject to |
| ** the following conditions: |
| ** |
| ** The above copyright notice and this permission notice shall be included |
| ** in all copies or substantial portions of the Materials. |
| ** |
| ** THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, |
| ** EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF |
| ** MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. |
| ** IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY |
| ** CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, |
| ** TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE |
| ** MATERIALS OR THE USE OR OTHER DEALINGS IN THE MATERIALS. |
| */ |
| |
| --> |
| <link rel="stylesheet" type="text/css" href="../unit.css" /> |
| <script type="application/x-javascript" src="../unit.js"></script> |
| <script type="application/x-javascript" src="../util.js"></script> |
| <script type="application/x-javascript"> |
| |
| Tests.startUnit = function () { |
| var canvas = document.getElementById('gl'); |
| var gl = wrapGLContext(getGLContext(canvas)); |
| return [gl]; |
| } |
| |
| Tests.testIs = function(gl) { |
| var tex = loadTexture(gl, document.getElementById('2d')); |
| gl.bindTexture(gl.TEXTURE_2D, tex); |
| var fbo = new FBO(gl, 1, 1); |
| fbo.use(); |
| var prog = gl.createProgram(); |
| var sh1 = gl.createShader(gl.VERTEX_SHADER); |
| var sh2 = gl.createShader(gl.FRAGMENT_SHADER); |
| var buf = gl.createBuffer(); |
| gl.bindBuffer(gl.ARRAY_BUFFER, buf); |
| assert("tex", gl.isTexture(tex)); |
| assert("fbo", gl.isFramebuffer(fbo.fbo)); |
| assert("rbo", gl.isRenderbuffer(fbo.rbo)); |
| assert("prog", gl.isProgram(prog)); |
| assert("sh1", gl.isShader(sh1)); |
| assert("sh2", gl.isShader(sh2)); |
| assert("buf", gl.isBuffer(buf)); |
| gl.deleteTexture(tex); |
| gl.deleteFramebuffer(fbo.fbo); |
| gl.deleteRenderbuffer(fbo.rbo); |
| gl.deleteProgram(prog); |
| gl.deleteShader(sh1); |
| gl.deleteShader(sh2); |
| gl.deleteBuffer(buf); |
| // NOTE: we purposely do not unbind things. |
| assert("tex", !gl.isTexture(tex)); |
| assert("fbo", !gl.isFramebuffer(fbo.fbo)); |
| assert("rbo", !gl.isRenderbuffer(fbo.rbo)); |
| assert("prog", !gl.isProgram(prog)); |
| assert("sh1", !gl.isShader(sh1)); |
| assert("sh2", !gl.isShader(sh2)); |
| assert("buf", !gl.isBuffer(buf)); |
| } |
| |
| </script> |
| |
| <style>canvas{ position:absolute; }</style> |
| </head><body> |
| <canvas id="gl" width="1" height="1"></canvas> |
| <canvas id="2d" width="16" height="16"></canvas> |
| </body></html> |