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/*
** Copyright (c) 2012 The Khronos Group Inc.
**
** Permission is hereby granted, free of charge, to any person obtaining a
** copy of this software and/or associated documentation files (the
** "Materials"), to deal in the Materials without restriction, including
** without limitation the rights to use, copy, modify, merge, publish,
** distribute, sublicense, and/or sell copies of the Materials, and to
** permit persons to whom the Materials are furnished to do so, subject to
** the following conditions:
**
** The above copyright notice and this permission notice shall be included
** in all copies or substantial portions of the Materials.
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** THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
** EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
** MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
** IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY
** CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
** TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
** MATERIALS OR THE USE OR OTHER DEALINGS IN THE MATERIALS.
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<link rel="stylesheet" type="text/css" href="../unit.css" />
<script type="application/x-javascript" src="../unit.js"></script>
<script type="application/x-javascript" src="../util.js"></script>
<script type="application/x-javascript">
Tests.startUnit = function () {
var canvas = document.getElementById('gl');
var gl = getGLContext(canvas);
var buf = gl.createBuffer();
var ebuf = gl.createBuffer();
gl.bindBuffer(gl.ARRAY_BUFFER, buf);
gl.bindBuffer(gl.ELEMENT_ARRAY_BUFFER, ebuf);
return [gl, buf, ebuf];
}
Tests.testBufferSubData = function(gl, buf, ebuf) {
var data = [0,0,0,0, 1,0,0,0, 0,1,0,0];
gl.bufferData(gl.ARRAY_BUFFER, new Float32Array(data), gl.STATIC_DRAW);
gl.bufferSubData(gl.ARRAY_BUFFER, 0, new Float32Array([1,2,3,4]));
gl.bufferSubData(gl.ARRAY_BUFFER, 16, new Float32Array([1,1,1,1]));
gl.bufferSubData(gl.ARRAY_BUFFER, 32, new Float32Array([1,1,1,1]));
assertEquals(gl.getBufferParameter(gl.ARRAY_BUFFER, gl.BUFFER_SIZE), 12*4);
assertEquals(gl.getBufferParameter(gl.ARRAY_BUFFER, gl.BUFFER_USAGE), gl.STATIC_DRAW);
gl.bufferData(gl.ARRAY_BUFFER, new Float32Array(data), gl.STREAM_DRAW);
gl.bufferSubData(gl.ARRAY_BUFFER, 16, new Float32Array([1,1,1,1]));
gl.bufferSubData(gl.ARRAY_BUFFER, 0, new Float32Array([1,2,3,4]));
assertEquals(gl.getBufferParameter(gl.ARRAY_BUFFER, gl.BUFFER_SIZE), 12*4);
assertEquals(gl.getBufferParameter(gl.ARRAY_BUFFER, gl.BUFFER_USAGE), gl.STREAM_DRAW);
gl.bufferData(gl.ARRAY_BUFFER, new Float32Array(data), gl.DYNAMIC_DRAW);
gl.bufferSubData(gl.ARRAY_BUFFER, 16, new Float32Array([1,1,1,1]));
gl.bufferSubData(gl.ARRAY_BUFFER, 0, new Float32Array([1,2,3,4]));
gl.bufferSubData(gl.ARRAY_BUFFER, 16, new Uint32Array([1,1,1,1]));
gl.bufferSubData(gl.ARRAY_BUFFER, 16, new Int32Array([1,1,1,1]));
gl.bufferSubData(gl.ARRAY_BUFFER, 16, new Int16Array([1,1,1,1]));
gl.bufferSubData(gl.ARRAY_BUFFER, 16, new Uint16Array([1,1,1,1]));
gl.bufferSubData(gl.ARRAY_BUFFER, 16, new Int8Array([1,1,1,1]));
gl.bufferSubData(gl.ARRAY_BUFFER, 16, new Uint8Array([1,1,1,1]));
assertEquals(gl.getBufferParameter(gl.ARRAY_BUFFER, gl.BUFFER_SIZE), 12*4);
assertEquals(gl.getBufferParameter(gl.ARRAY_BUFFER, gl.BUFFER_USAGE), gl.DYNAMIC_DRAW);
gl.bufferData(gl.ARRAY_BUFFER, 12, gl.STATIC_DRAW);
assertEquals(gl.getBufferParameter(gl.ARRAY_BUFFER, gl.BUFFER_SIZE), 12);
assertEquals(gl.getBufferParameter(gl.ARRAY_BUFFER, gl.BUFFER_USAGE), gl.STATIC_DRAW);
gl.bufferData(gl.ARRAY_BUFFER, 12*4, gl.STATIC_DRAW);
gl.bufferSubData(gl.ARRAY_BUFFER, 0, new Float32Array([1,2,3,4]));
gl.bufferSubData(gl.ARRAY_BUFFER, 16, new Float32Array([1,1,1,1]));
gl.bufferSubData(gl.ARRAY_BUFFER, 32, new Float32Array([1,1,1,1]));
assertEquals(gl.getBufferParameter(gl.ARRAY_BUFFER, gl.BUFFER_SIZE), 12*4);
assertEquals(gl.getBufferParameter(gl.ARRAY_BUFFER, gl.BUFFER_USAGE), gl.STATIC_DRAW);
gl.bufferData(gl.ARRAY_BUFFER, 12*4, gl.STREAM_DRAW);
gl.bufferSubData(gl.ARRAY_BUFFER, 16, new Float32Array([1,1,1,1]));
gl.bufferSubData(gl.ARRAY_BUFFER, 0, new Float32Array([1,2,3,4]));
assertEquals(gl.getBufferParameter(gl.ARRAY_BUFFER, gl.BUFFER_SIZE), 12*4);
assertEquals(gl.getBufferParameter(gl.ARRAY_BUFFER, gl.BUFFER_USAGE), gl.STREAM_DRAW);
gl.bufferData(gl.ARRAY_BUFFER, 12*4, gl.DYNAMIC_DRAW);
gl.bufferSubData(gl.ARRAY_BUFFER, 16, new Float32Array([1,1,1,1]));
gl.bufferSubData(gl.ARRAY_BUFFER, 0, new Float32Array([1,2,3,4]));
gl.bufferSubData(gl.ARRAY_BUFFER, 16, new Uint32Array([1,1,1,1]));
gl.bufferSubData(gl.ARRAY_BUFFER, 16, new Int32Array([1,1,1,1]));
gl.bufferSubData(gl.ARRAY_BUFFER, 16, new Int16Array([1,1,1,1]));
gl.bufferSubData(gl.ARRAY_BUFFER, 16, new Uint16Array([1,1,1,1]));
gl.bufferSubData(gl.ARRAY_BUFFER, 16, new Int8Array([1,1,1,1]));
gl.bufferSubData(gl.ARRAY_BUFFER, 16, new Uint8Array([1,1,1,1]));
assertEquals(gl.getBufferParameter(gl.ARRAY_BUFFER, gl.BUFFER_SIZE), 12*4);
assertEquals(gl.getBufferParameter(gl.ARRAY_BUFFER, gl.BUFFER_USAGE), gl.DYNAMIC_DRAW);
gl.bufferData(gl.ARRAY_BUFFER, new Uint16Array(data), gl.STATIC_DRAW);
gl.bufferSubData(gl.ARRAY_BUFFER, 16, new Uint16Array([1,1,1,1]));
gl.bufferSubData(gl.ARRAY_BUFFER, 0, new Uint16Array([1,2,3,4]));
gl.bufferData(gl.ARRAY_BUFFER, new Uint16Array(data), gl.STREAM_DRAW);
gl.bufferSubData(gl.ARRAY_BUFFER, 16, new Uint16Array([1,1,1,1]));
gl.bufferSubData(gl.ARRAY_BUFFER, 0, new Uint16Array([1,2,3,4]));
gl.bufferData(gl.ARRAY_BUFFER, new Uint16Array(data), gl.DYNAMIC_DRAW);
gl.bufferSubData(gl.ARRAY_BUFFER, 16, new Uint16Array([1,1,1,1]));
gl.bufferSubData(gl.ARRAY_BUFFER, 0, new Uint16Array([1,2,3,4]));
assertEquals(gl.getBufferParameter(gl.ARRAY_BUFFER, gl.BUFFER_SIZE), 12*2);
throwError(gl, "array bufferSubData");
}
Tests.testBufferSubDataElement = function(gl, buf, ebuf) {
var data = [0,0,0,0, 1,0,0,0, 0,1,0,0];
gl.bufferData(gl.ELEMENT_ARRAY_BUFFER, new Uint16Array(data), gl.STATIC_DRAW);
gl.bufferSubData(gl.ELEMENT_ARRAY_BUFFER, 16, new Uint16Array([1,1,1,1]));
gl.bufferSubData(gl.ELEMENT_ARRAY_BUFFER, 0, new Uint16Array([1,2,3,4]));
gl.bufferData(gl.ELEMENT_ARRAY_BUFFER, new Uint16Array(data), gl.STREAM_DRAW);
gl.bufferSubData(gl.ELEMENT_ARRAY_BUFFER, 16, new Uint16Array([1,1,1,1]));
gl.bufferSubData(gl.ELEMENT_ARRAY_BUFFER, 0, new Uint16Array([1,2,3,4]));
gl.bufferData(gl.ELEMENT_ARRAY_BUFFER, new Uint16Array(data), gl.DYNAMIC_DRAW);
gl.bufferSubData(gl.ELEMENT_ARRAY_BUFFER, 16, new Uint16Array([1,1,1,1]));
gl.bufferSubData(gl.ELEMENT_ARRAY_BUFFER, 0, new Uint16Array([1,2,3,4]));
assertEquals(gl.getBufferParameter(gl.ELEMENT_ARRAY_BUFFER, gl.BUFFER_SIZE), 12*2);
gl.bufferData(gl.ELEMENT_ARRAY_BUFFER, new Uint8Array(data), gl.DYNAMIC_DRAW);
gl.bufferSubData(gl.ELEMENT_ARRAY_BUFFER, 4, new Uint8Array([1,1,1,1]));
gl.bufferSubData(gl.ELEMENT_ARRAY_BUFFER, 0, new Uint8Array([1,2,3,4]));
assertEquals(gl.getBufferParameter(gl.ELEMENT_ARRAY_BUFFER, gl.BUFFER_SIZE), 12);
throwError(gl, "element array bufferSubData");
}
Tests.endUnit = function(gl, buf, ebuf) {
gl.deleteBuffer(buf);
gl.deleteBuffer(ebuf);
}
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<canvas id="gl" width="16" height="16"></canvas>
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