| // |
| // Copyright 2019 The ANGLE Project Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| // |
| // ShaderMtl.h: |
| // Defines the class interface for ShaderMtl, implementing ShaderImpl. |
| // |
| #ifndef LIBANGLE_RENDERER_METAL_SHADERMTL_H_ |
| #define LIBANGLE_RENDERER_METAL_SHADERMTL_H_ |
| |
| #include <map> |
| |
| #include "libANGLE/renderer/ShaderImpl.h" |
| |
| namespace rx |
| { |
| |
| class ShaderMtl : public ShaderImpl |
| { |
| public: |
| ShaderMtl(const gl::ShaderState &data); |
| ~ShaderMtl() override; |
| |
| std::shared_ptr<WaitableCompileEvent> compile(const gl::Context *context, |
| gl::ShCompilerInstance *compilerInstance, |
| ShCompileOptions options) override; |
| |
| std::string getDebugInfo() const override; |
| }; |
| |
| } // namespace rx |
| |
| #endif /* LIBANGLE_RENDERER_METAL_SHADERMTL_H_ */ |