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/*
* Copyright (C) 2011 Google Inc. All rights reserved.
* Copyright (C) 2015 Apple Inc. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are
* met:
*
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above
* copyright notice, this list of conditions and the following disclaimer
* in the documentation and/or other materials provided with the
* distribution.
* * Neither the name of Google Inc. nor the names of its
* contributors may be used to endorse or promote products derived from
* this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
* LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
* A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
* OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
* SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
* LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
* DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
* THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#include "config.h"
#include "WorkerDebuggerAgent.h"
#include "WorkerGlobalScope.h"
#include "WorkerScriptDebugServer.h"
#include "WorkerThread.h"
#include <inspector/InjectedScript.h>
#include <inspector/InjectedScriptManager.h>
#include <inspector/ScriptDebugServer.h>
#include <wtf/Lock.h>
#include <wtf/MessageQueue.h>
#include <wtf/NeverDestroyed.h>
using namespace Inspector;
namespace WebCore {
namespace {
StaticLock workerDebuggerAgentsMutex;
typedef HashMap<WorkerThread*, WorkerDebuggerAgent*> WorkerDebuggerAgents;
WorkerDebuggerAgents& workerDebuggerAgents()
{
static NeverDestroyed<WorkerDebuggerAgents> agents;
return agents;
}
class RunInspectorCommandsTask : public WorkerScriptDebugServer::Task {
public:
RunInspectorCommandsTask(WorkerThread* thread, WorkerGlobalScope* workerGlobalScope)
: m_thread(thread)
, m_workerGlobalScope(workerGlobalScope) { }
virtual ~RunInspectorCommandsTask() { }
virtual void run() override
{
// Process all queued debugger commands. It is safe to use m_workerGlobalScope here
// because it is alive if RunWorkerLoop is not terminated, otherwise it will
// just be ignored. WorkerThread is certainly alive if this task is being executed.
while (MessageQueueMessageReceived == m_thread->runLoop().runInMode(m_workerGlobalScope, WorkerDebuggerAgent::debuggerTaskMode, WorkerRunLoop::DontWaitForMessage)) { }
}
private:
WorkerThread* m_thread;
WorkerGlobalScope* m_workerGlobalScope;
};
} // namespace
const char* WorkerDebuggerAgent::debuggerTaskMode = "debugger";
WorkerDebuggerAgent::WorkerDebuggerAgent(WorkerAgentContext& context)
: WebDebuggerAgent(context)
, m_inspectedWorkerGlobalScope(context.workerGlobalScope)
{
std::lock_guard<StaticLock> lock(workerDebuggerAgentsMutex);
workerDebuggerAgents().set(&context.workerGlobalScope.thread(), this);
}
WorkerDebuggerAgent::~WorkerDebuggerAgent()
{
std::lock_guard<StaticLock> lock(workerDebuggerAgentsMutex);
ASSERT(workerDebuggerAgents().contains(&m_inspectedWorkerGlobalScope.thread()));
workerDebuggerAgents().remove(&m_inspectedWorkerGlobalScope.thread());
}
void WorkerDebuggerAgent::interruptAndDispatchInspectorCommands(WorkerThread* thread)
{
std::lock_guard<StaticLock> lock(workerDebuggerAgentsMutex);
if (WorkerDebuggerAgent* agent = workerDebuggerAgents().get(thread)) {
WorkerScriptDebugServer& workerScriptDebugServer = static_cast<WorkerScriptDebugServer&>(agent->scriptDebugServer());
workerScriptDebugServer.interruptAndRunTask(std::make_unique<RunInspectorCommandsTask>(thread, &agent->m_inspectedWorkerGlobalScope));
}
}
void WorkerDebuggerAgent::breakpointActionLog(JSC::ExecState*, const String& message)
{
m_inspectedWorkerGlobalScope.addConsoleMessage(MessageSource::JS, MessageLevel::Log, message);
}
InjectedScript WorkerDebuggerAgent::injectedScriptForEval(ErrorString& error, const int* executionContextId)
{
if (executionContextId) {
error = ASCIILiteral("Execution context id is not supported for workers as there is only one execution context.");
return InjectedScript();
}
JSC::ExecState* scriptState = execStateFromWorkerGlobalScope(&m_inspectedWorkerGlobalScope);
return injectedScriptManager().injectedScriptFor(scriptState);
}
void WorkerDebuggerAgent::muteConsole()
{
// We don't need to mute console for workers.
}
void WorkerDebuggerAgent::unmuteConsole()
{
// We don't need to mute console for workers.
}
} // namespace WebCore