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/*
* Copyright (C) 2011 Google Inc. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
*
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* 3. Neither the name of Apple Inc. ("Apple") nor the names of
* its contributors may be used to endorse or promote products derived
* from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY APPLE AND ITS CONTRIBUTORS "AS IS" AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL APPLE OR ITS CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
* THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#include "config.h"
#include "InspectorOverlay.h"
#include "DocumentLoader.h"
#include "Element.h"
#include "EmptyClients.h"
#include "FrameView.h"
#include "GraphicsContext.h"
#include "InspectorClient.h"
#include "InspectorOverlayPage.h"
#include "MainFrame.h"
#include "Node.h"
#include "Page.h"
#include "PageConfiguration.h"
#include "PolygonShape.h"
#include "PseudoElement.h"
#include "RectangleShape.h"
#include "RenderBoxModelObject.h"
#include "RenderElement.h"
#include "RenderFlowThread.h"
#include "RenderInline.h"
#include "RenderNamedFlowFragment.h"
#include "RenderNamedFlowThread.h"
#include "RenderRegion.h"
#include "RenderView.h"
#include "ScriptController.h"
#include "ScriptSourceCode.h"
#include "Settings.h"
#include "StyledElement.h"
#include <bindings/ScriptValue.h>
#include <inspector/InspectorProtocolObjects.h>
#include <inspector/InspectorValues.h>
#include <wtf/text/StringBuilder.h>
using namespace Inspector;
namespace WebCore {
static void contentsQuadToCoordinateSystem(const FrameView* mainView, const FrameView* view, FloatQuad& quad, InspectorOverlay::CoordinateSystem coordinateSystem)
{
quad.setP1(view->contentsToRootView(roundedIntPoint(quad.p1())));
quad.setP2(view->contentsToRootView(roundedIntPoint(quad.p2())));
quad.setP3(view->contentsToRootView(roundedIntPoint(quad.p3())));
quad.setP4(view->contentsToRootView(roundedIntPoint(quad.p4())));
if (coordinateSystem == InspectorOverlay::CoordinateSystem::View)
quad += mainView->scrollOffset();
}
static void contentsQuadToPage(const FrameView* mainView, const FrameView* view, FloatQuad& quad)
{
contentsQuadToCoordinateSystem(mainView, view, quad, InspectorOverlay::CoordinateSystem::View);
}
static void buildRendererHighlight(RenderObject* renderer, RenderRegion* region, const HighlightConfig& highlightConfig, Highlight& highlight, InspectorOverlay::CoordinateSystem coordinateSystem)
{
Frame* containingFrame = renderer->document().frame();
if (!containingFrame)
return;
highlight.setDataFromConfig(highlightConfig);
FrameView* containingView = containingFrame->view();
FrameView* mainView = containingFrame->page()->mainFrame().view();
// RenderSVGRoot should be highlighted through the isBox() code path, all other SVG elements should just dump their absoluteQuads().
bool isSVGRenderer = renderer->node() && renderer->node()->isSVGElement() && !renderer->isSVGRoot();
if (isSVGRenderer) {
highlight.type = HighlightType::Rects;
renderer->absoluteQuads(highlight.quads);
for (auto& quad : highlight.quads)
contentsQuadToCoordinateSystem(mainView, containingView, quad, coordinateSystem);
} else if (is<RenderBox>(*renderer) || is<RenderInline>(*renderer)) {
LayoutRect contentBox;
LayoutRect paddingBox;
LayoutRect borderBox;
LayoutRect marginBox;
if (is<RenderBox>(*renderer)) {
auto& renderBox = downcast<RenderBox>(*renderer);
LayoutBoxExtent margins(renderBox.marginTop(), renderBox.marginRight(), renderBox.marginBottom(), renderBox.marginLeft());
if (!renderBox.isOutOfFlowPositioned() && region) {
RenderBox::LogicalExtentComputedValues computedValues;
renderBox.computeLogicalWidthInRegion(computedValues, region);
margins.start(renderBox.style().writingMode()) = computedValues.m_margins.m_start;
margins.end(renderBox.style().writingMode()) = computedValues.m_margins.m_end;
}
paddingBox = renderBox.clientBoxRectInRegion(region);
contentBox = LayoutRect(paddingBox.x() + renderBox.paddingLeft(), paddingBox.y() + renderBox.paddingTop(),
paddingBox.width() - renderBox.paddingLeft() - renderBox.paddingRight(), paddingBox.height() - renderBox.paddingTop() - renderBox.paddingBottom());
borderBox = LayoutRect(paddingBox.x() - renderBox.borderLeft(), paddingBox.y() - renderBox.borderTop(),
paddingBox.width() + renderBox.borderLeft() + renderBox.borderRight(), paddingBox.height() + renderBox.borderTop() + renderBox.borderBottom());
marginBox = LayoutRect(borderBox.x() - margins.left(), borderBox.y() - margins.top(),
borderBox.width() + margins.left() + margins.right(), borderBox.height() + margins.top() + margins.bottom());
} else {
auto& renderInline = downcast<RenderInline>(*renderer);
// RenderInline's bounding box includes paddings and borders, excludes margins.
borderBox = renderInline.linesBoundingBox();
paddingBox = LayoutRect(borderBox.x() + renderInline.borderLeft(), borderBox.y() + renderInline.borderTop(),
borderBox.width() - renderInline.borderLeft() - renderInline.borderRight(), borderBox.height() - renderInline.borderTop() - renderInline.borderBottom());
contentBox = LayoutRect(paddingBox.x() + renderInline.paddingLeft(), paddingBox.y() + renderInline.paddingTop(),
paddingBox.width() - renderInline.paddingLeft() - renderInline.paddingRight(), paddingBox.height() - renderInline.paddingTop() - renderInline.paddingBottom());
// Ignore marginTop and marginBottom for inlines.
marginBox = LayoutRect(borderBox.x() - renderInline.marginLeft(), borderBox.y(),
borderBox.width() + renderInline.horizontalMarginExtent(), borderBox.height());
}
FloatQuad absContentQuad;
FloatQuad absPaddingQuad;
FloatQuad absBorderQuad;
FloatQuad absMarginQuad;
if (region) {
RenderFlowThread* flowThread = region->flowThread();
// Figure out the quads in the space of the RenderFlowThread.
absContentQuad = renderer->localToContainerQuad(FloatRect(contentBox), flowThread);
absPaddingQuad = renderer->localToContainerQuad(FloatRect(paddingBox), flowThread);
absBorderQuad = renderer->localToContainerQuad(FloatRect(borderBox), flowThread);
absMarginQuad = renderer->localToContainerQuad(FloatRect(marginBox), flowThread);
// Move the quad relative to the space of the current region.
LayoutRect flippedRegionRect(region->flowThreadPortionRect());
flowThread->flipForWritingMode(flippedRegionRect);
FloatSize delta = region->contentBoxRect().location() - flippedRegionRect.location();
absContentQuad.move(delta);
absPaddingQuad.move(delta);
absBorderQuad.move(delta);
absMarginQuad.move(delta);
// Resolve the absolute quads starting from the current region.
absContentQuad = region->localToAbsoluteQuad(absContentQuad);
absPaddingQuad = region->localToAbsoluteQuad(absPaddingQuad);
absBorderQuad = region->localToAbsoluteQuad(absBorderQuad);
absMarginQuad = region->localToAbsoluteQuad(absMarginQuad);
} else {
absContentQuad = renderer->localToAbsoluteQuad(FloatRect(contentBox));
absPaddingQuad = renderer->localToAbsoluteQuad(FloatRect(paddingBox));
absBorderQuad = renderer->localToAbsoluteQuad(FloatRect(borderBox));
absMarginQuad = renderer->localToAbsoluteQuad(FloatRect(marginBox));
}
contentsQuadToCoordinateSystem(mainView, containingView, absContentQuad, coordinateSystem);
contentsQuadToCoordinateSystem(mainView, containingView, absPaddingQuad, coordinateSystem);
contentsQuadToCoordinateSystem(mainView, containingView, absBorderQuad, coordinateSystem);
contentsQuadToCoordinateSystem(mainView, containingView, absMarginQuad, coordinateSystem);
highlight.type = HighlightType::Node;
highlight.quads.append(absMarginQuad);
highlight.quads.append(absBorderQuad);
highlight.quads.append(absPaddingQuad);
highlight.quads.append(absContentQuad);
}
}
static void buildNodeHighlight(Node& node, RenderRegion* region, const HighlightConfig& highlightConfig, Highlight& highlight, InspectorOverlay::CoordinateSystem coordinateSystem)
{
RenderObject* renderer = node.renderer();
if (!renderer)
return;
buildRendererHighlight(renderer, region, highlightConfig, highlight, coordinateSystem);
}
static void buildQuadHighlight(const FloatQuad& quad, const HighlightConfig& highlightConfig, Highlight& highlight)
{
highlight.setDataFromConfig(highlightConfig);
highlight.type = HighlightType::Rects;
highlight.quads.append(quad);
}
InspectorOverlay::InspectorOverlay(Page& page, InspectorClient* client)
: m_page(page)
, m_client(client)
, m_paintRectUpdateTimer(*this, &InspectorOverlay::updatePaintRectsTimerFired)
{
}
InspectorOverlay::~InspectorOverlay()
{
}
void InspectorOverlay::paint(GraphicsContext& context)
{
if (!shouldShowOverlay())
return;
GraphicsContextStateSaver stateSaver(context);
FrameView* view = overlayPage()->mainFrame().view();
view->updateLayoutAndStyleIfNeededRecursive();
view->paint(context, IntRect(0, 0, view->width(), view->height()));
}
void InspectorOverlay::getHighlight(Highlight& highlight, InspectorOverlay::CoordinateSystem coordinateSystem) const
{
if (!m_highlightNode && !m_highlightQuad && !m_highlightNodeList)
return;
highlight.type = HighlightType::Rects;
if (m_highlightNode)
buildNodeHighlight(*m_highlightNode, nullptr, m_nodeHighlightConfig, highlight, coordinateSystem);
else if (m_highlightNodeList) {
highlight.setDataFromConfig(m_nodeHighlightConfig);
for (unsigned i = 0; i < m_highlightNodeList->length(); ++i) {
Highlight nodeHighlight;
buildNodeHighlight(*(m_highlightNodeList->item(i)), nullptr, m_nodeHighlightConfig, nodeHighlight, coordinateSystem);
if (nodeHighlight.type == HighlightType::Node)
highlight.quads.appendVector(nodeHighlight.quads);
}
highlight.type = HighlightType::NodeList;
} else
buildQuadHighlight(*m_highlightQuad, m_quadHighlightConfig, highlight);
}
void InspectorOverlay::setPausedInDebuggerMessage(const String* message)
{
m_pausedInDebuggerMessage = message ? *message : String();
update();
}
void InspectorOverlay::hideHighlight()
{
m_highlightNode = nullptr;
m_highlightNodeList = nullptr;
m_highlightQuad = nullptr;
update();
}
void InspectorOverlay::highlightNodeList(RefPtr<NodeList>&& nodes, const HighlightConfig& highlightConfig)
{
m_nodeHighlightConfig = highlightConfig;
m_highlightNodeList = WTF::move(nodes);
m_highlightNode = nullptr;
update();
}
void InspectorOverlay::highlightNode(Node* node, const HighlightConfig& highlightConfig)
{
m_nodeHighlightConfig = highlightConfig;
m_highlightNode = node;
m_highlightNodeList = nullptr;
update();
}
void InspectorOverlay::highlightQuad(std::unique_ptr<FloatQuad> quad, const HighlightConfig& highlightConfig)
{
if (highlightConfig.usePageCoordinates)
*quad -= m_page.mainFrame().view()->scrollOffset();
m_quadHighlightConfig = highlightConfig;
m_highlightQuad = WTF::move(quad);
update();
}
Node* InspectorOverlay::highlightedNode() const
{
return m_highlightNode.get();
}
void InspectorOverlay::didSetSearchingForNode(bool enabled)
{
m_client->didSetSearchingForNode(enabled);
}
void InspectorOverlay::setIndicating(bool indicating)
{
m_indicating = indicating;
if (m_indicating)
evaluateInOverlay(ASCIILiteral("showPageIndication"));
else
evaluateInOverlay(ASCIILiteral("hidePageIndication"));
update();
}
bool InspectorOverlay::shouldShowOverlay() const
{
return m_highlightNode || m_highlightNodeList || m_highlightQuad || m_indicating || m_showingPaintRects || !m_pausedInDebuggerMessage.isNull();
}
void InspectorOverlay::update()
{
if (!shouldShowOverlay()) {
m_client->hideHighlight();
return;
}
FrameView* view = m_page.mainFrame().view();
if (!view)
return;
FrameView* overlayView = overlayPage()->mainFrame().view();
IntSize viewportSize = view->unscaledVisibleContentSizeIncludingObscuredArea();
IntSize frameViewFullSize = view->unscaledVisibleContentSizeIncludingObscuredArea(ScrollableArea::IncludeScrollbars);
overlayView->resize(frameViewFullSize);
// Clear canvas and paint things.
// FIXME: Remove extra parameter?
reset(viewportSize, IntSize());
// Include scrollbars to avoid masking them by the gutter.
drawGutter();
drawNodeHighlight();
drawQuadHighlight();
drawPausedInDebuggerMessage();
drawPaintRects();
// Position DOM elements.
overlayPage()->mainFrame().document()->recalcStyle(Style::Force);
if (overlayView->needsLayout())
overlayView->layout();
forcePaint();
}
static Ref<Inspector::Protocol::OverlayTypes::Point> buildObjectForPoint(const FloatPoint& point)
{
return Inspector::Protocol::OverlayTypes::Point::create()
.setX(point.x())
.setY(point.y())
.release();
}
static Ref<Inspector::Protocol::OverlayTypes::Rect> buildObjectForRect(const FloatRect& rect)
{
return Inspector::Protocol::OverlayTypes::Rect::create()
.setX(rect.x())
.setY(rect.y())
.setWidth(rect.width())
.setHeight(rect.height())
.release();
}
static Ref<Inspector::Protocol::OverlayTypes::Quad> buildArrayForQuad(const FloatQuad& quad)
{
auto array = Inspector::Protocol::OverlayTypes::Quad::create();
array->addItem(buildObjectForPoint(quad.p1()));
array->addItem(buildObjectForPoint(quad.p2()));
array->addItem(buildObjectForPoint(quad.p3()));
array->addItem(buildObjectForPoint(quad.p4()));
return WTF::move(array);
}
static Ref<Inspector::Protocol::OverlayTypes::FragmentHighlightData> buildObjectForHighlight(const Highlight& highlight)
{
auto arrayOfQuads = Inspector::Protocol::Array<Inspector::Protocol::OverlayTypes::Quad>::create();
for (auto& quad : highlight.quads)
arrayOfQuads->addItem(buildArrayForQuad(quad));
return Inspector::Protocol::OverlayTypes::FragmentHighlightData::create()
.setQuads(WTF::move(arrayOfQuads))
.setContentColor(highlight.contentColor.serialized())
.setContentOutlineColor(highlight.contentOutlineColor.serialized())
.setPaddingColor(highlight.paddingColor.serialized())
.setBorderColor(highlight.borderColor.serialized())
.setMarginColor(highlight.marginColor.serialized())
.release();
}
static RefPtr<Inspector::Protocol::OverlayTypes::Region> buildObjectForRegion(FrameView* mainView, RenderRegion* region)
{
FrameView* containingView = region->frame().view();
if (!containingView)
return nullptr;
RenderBlockFlow& regionContainer = downcast<RenderBlockFlow>(*region->parent());
LayoutRect borderBox = regionContainer.borderBoxRect();
borderBox.setWidth(borderBox.width() + regionContainer.verticalScrollbarWidth());
borderBox.setHeight(borderBox.height() + regionContainer.horizontalScrollbarHeight());
// Create incoming and outgoing boxes that we use to chain the regions toghether.
const LayoutSize linkBoxSize(10, 10);
const LayoutSize linkBoxMidpoint(linkBoxSize.width() / 2, linkBoxSize.height() / 2);
LayoutRect incomingRectBox = LayoutRect(borderBox.location() - linkBoxMidpoint, linkBoxSize);
LayoutRect outgoingRectBox = LayoutRect(borderBox.location() - linkBoxMidpoint + borderBox.size(), linkBoxSize);
// Move the link boxes slightly inside the region border box.
LayoutUnit maxUsableHeight = std::max(LayoutUnit(), borderBox.height() - linkBoxMidpoint.height());
LayoutUnit linkBoxVerticalOffset = std::min(LayoutUnit::fromPixel(15), maxUsableHeight);
incomingRectBox.move(0, linkBoxVerticalOffset);
outgoingRectBox.move(0, -linkBoxVerticalOffset);
FloatQuad borderRectQuad = regionContainer.localToAbsoluteQuad(FloatRect(borderBox));
FloatQuad incomingRectQuad = regionContainer.localToAbsoluteQuad(FloatRect(incomingRectBox));
FloatQuad outgoingRectQuad = regionContainer.localToAbsoluteQuad(FloatRect(outgoingRectBox));
contentsQuadToPage(mainView, containingView, borderRectQuad);
contentsQuadToPage(mainView, containingView, incomingRectQuad);
contentsQuadToPage(mainView, containingView, outgoingRectQuad);
return Inspector::Protocol::OverlayTypes::Region::create()
.setBorderQuad(buildArrayForQuad(borderRectQuad))
.setIncomingQuad(buildArrayForQuad(incomingRectQuad))
.setOutgoingQuad(buildArrayForQuad(outgoingRectQuad))
.release();
}
static Ref<Inspector::Protocol::Array<Inspector::Protocol::OverlayTypes::Region>> buildObjectForFlowRegions(RenderRegion* region, RenderFlowThread* flowThread)
{
FrameView* mainFrameView = region->document().page()->mainFrame().view();
auto arrayOfRegions = Inspector::Protocol::Array<Inspector::Protocol::OverlayTypes::Region>::create();
const RenderRegionList& regionList = flowThread->renderRegionList();
for (auto& iterRegion : regionList) {
if (!iterRegion->isValid())
continue;
RefPtr<Inspector::Protocol::OverlayTypes::Region> regionObject = buildObjectForRegion(mainFrameView, iterRegion);
if (!regionObject)
continue;
if (region == iterRegion) {
// Let the script know that this is the currently highlighted node.
regionObject->setIsHighlighted(true);
}
arrayOfRegions->addItem(WTF::move(regionObject));
}
return WTF::move(arrayOfRegions);
}
static Ref<Inspector::Protocol::OverlayTypes::Size> buildObjectForSize(const IntSize& size)
{
return Inspector::Protocol::OverlayTypes::Size::create()
.setWidth(size.width())
.setHeight(size.height())
.release();
}
static RefPtr<Inspector::Protocol::OverlayTypes::Quad> buildQuadObjectForCSSRegionContentClip(RenderRegion* region)
{
Frame* containingFrame = region->document().frame();
if (!containingFrame)
return nullptr;
FrameView* containingView = containingFrame->view();
FrameView* mainView = containingFrame->page()->mainFrame().view();
RenderFlowThread* flowThread = region->flowThread();
// Get the clip box of the current region and covert it into an absolute quad.
LayoutRect flippedRegionRect(region->flowThreadPortionOverflowRect());
flowThread->flipForWritingMode(flippedRegionRect);
// Apply any border or padding of the region.
flippedRegionRect.setLocation(region->contentBoxRect().location());
FloatQuad clipQuad = region->localToAbsoluteQuad(FloatRect(flippedRegionRect));
contentsQuadToPage(mainView, containingView, clipQuad);
return buildArrayForQuad(clipQuad);
}
void InspectorOverlay::setShowingPaintRects(bool showingPaintRects)
{
if (m_showingPaintRects == showingPaintRects)
return;
m_showingPaintRects = showingPaintRects;
if (!m_showingPaintRects) {
m_paintRects.clear();
m_paintRectUpdateTimer.stop();
drawPaintRects();
forcePaint();
}
}
void InspectorOverlay::showPaintRect(const FloatRect& rect)
{
if (!m_showingPaintRects)
return;
IntRect rootRect = m_page.mainFrame().view()->contentsToRootView(enclosingIntRect(rect));
const std::chrono::milliseconds removeDelay = std::chrono::milliseconds(250);
std::chrono::steady_clock::time_point removeTime = std::chrono::steady_clock::now() + removeDelay;
m_paintRects.append(TimeRectPair(removeTime, rootRect));
if (!m_paintRectUpdateTimer.isActive()) {
const double paintRectsUpdateIntervalSeconds = 0.032;
m_paintRectUpdateTimer.startRepeating(paintRectsUpdateIntervalSeconds);
}
drawPaintRects();
forcePaint();
}
void InspectorOverlay::updatePaintRectsTimerFired()
{
std::chrono::steady_clock::time_point now = std::chrono::steady_clock::now();
bool rectsChanged = false;
while (!m_paintRects.isEmpty() && m_paintRects.first().first < now) {
m_paintRects.removeFirst();
rectsChanged = true;
}
if (m_paintRects.isEmpty())
m_paintRectUpdateTimer.stop();
if (rectsChanged) {
drawPaintRects();
forcePaint();
}
}
void InspectorOverlay::drawPaintRects()
{
auto arrayOfRects = Inspector::Protocol::Array<Inspector::Protocol::OverlayTypes::Rect>::create();
for (const auto& pair : m_paintRects)
arrayOfRects->addItem(buildObjectForRect(pair.second));
evaluateInOverlay(ASCIILiteral("updatePaintRects"), WTF::move(arrayOfRects));
}
void InspectorOverlay::drawGutter()
{
evaluateInOverlay(ASCIILiteral("drawGutter"));
}
static RefPtr<Inspector::Protocol::Array<Inspector::Protocol::OverlayTypes::FragmentHighlightData>> buildArrayForRendererFragments(RenderObject* renderer, const HighlightConfig& config)
{
auto arrayOfFragments = Inspector::Protocol::Array<Inspector::Protocol::OverlayTypes::FragmentHighlightData>::create();
RenderFlowThread* containingFlowThread = renderer->flowThreadContainingBlock();
if (!containingFlowThread) {
Highlight highlight;
buildRendererHighlight(renderer, nullptr, config, highlight, InspectorOverlay::CoordinateSystem::View);
arrayOfFragments->addItem(buildObjectForHighlight(highlight));
} else {
RenderRegion* startRegion = nullptr;
RenderRegion* endRegion = nullptr;
if (!containingFlowThread->getRegionRangeForBox(&renderer->enclosingBox(), startRegion, endRegion)) {
// The flow has no visible regions. The renderer is not visible on screen.
return nullptr;
}
const RenderRegionList& regionList = containingFlowThread->renderRegionList();
for (RenderRegionList::const_iterator iter = regionList.find(startRegion); iter != regionList.end(); ++iter) {
RenderRegion* region = *iter;
if (region->isValid()) {
// Compute the highlight of the fragment inside the current region.
Highlight highlight;
buildRendererHighlight(renderer, region, config, highlight, InspectorOverlay::CoordinateSystem::View);
Ref<Inspector::Protocol::OverlayTypes::FragmentHighlightData> fragmentHighlight = buildObjectForHighlight(highlight);
// Compute the clipping area of the region.
fragmentHighlight->setRegionClippingArea(buildQuadObjectForCSSRegionContentClip(region));
arrayOfFragments->addItem(WTF::move(fragmentHighlight));
}
if (region == endRegion)
break;
}
}
return WTF::move(arrayOfFragments);
}
#if ENABLE(CSS_SHAPES)
static FloatPoint localPointToRoot(RenderObject* renderer, const FrameView* mainView, const FrameView* view, const FloatPoint& point)
{
FloatPoint result = renderer->localToAbsolute(point);
result = view->contentsToRootView(roundedIntPoint(result));
result += mainView->scrollOffset();
return result;
}
struct PathApplyInfo {
FrameView* rootView;
FrameView* view;
Inspector::Protocol::OverlayTypes::DisplayPath* pathArray;
RenderObject* renderer;
const ShapeOutsideInfo* shapeOutsideInfo;
};
static void appendPathCommandAndPoints(PathApplyInfo& info, const String& command, const FloatPoint points[], unsigned length)
{
FloatPoint point;
info.pathArray->addItem(command);
for (unsigned i = 0; i < length; i++) {
point = info.shapeOutsideInfo->shapeToRendererPoint(points[i]);
point = localPointToRoot(info.renderer, info.rootView, info.view, point);
info.pathArray->addItem(point.x());
info.pathArray->addItem(point.y());
}
}
static void appendPathSegment(PathApplyInfo& pathApplyInfo, const PathElement& pathElement)
{
FloatPoint point;
switch (pathElement.type) {
// The points member will contain 1 value.
case PathElementMoveToPoint:
appendPathCommandAndPoints(pathApplyInfo, ASCIILiteral("M"), pathElement.points, 1);
break;
// The points member will contain 1 value.
case PathElementAddLineToPoint:
appendPathCommandAndPoints(pathApplyInfo, ASCIILiteral("L"), pathElement.points, 1);
break;
// The points member will contain 3 values.
case PathElementAddCurveToPoint:
appendPathCommandAndPoints(pathApplyInfo, ASCIILiteral("C"), pathElement.points, 3);
break;
// The points member will contain 2 values.
case PathElementAddQuadCurveToPoint:
appendPathCommandAndPoints(pathApplyInfo, ASCIILiteral("Q"), pathElement.points, 2);
break;
// The points member will contain no values.
case PathElementCloseSubpath:
appendPathCommandAndPoints(pathApplyInfo, ASCIILiteral("Z"), nullptr, 0);
break;
}
}
static RefPtr<Inspector::Protocol::OverlayTypes::ShapeOutsideData> buildObjectForShapeOutside(Frame* containingFrame, RenderBox* renderer)
{
const ShapeOutsideInfo* shapeOutsideInfo = renderer->shapeOutsideInfo();
if (!shapeOutsideInfo)
return nullptr;
LayoutRect shapeBounds = shapeOutsideInfo->computedShapePhysicalBoundingBox();
FloatQuad shapeQuad = renderer->localToAbsoluteQuad(FloatRect(shapeBounds));
contentsQuadToPage(containingFrame->page()->mainFrame().view(), containingFrame->view(), shapeQuad);
auto shapeObject = Inspector::Protocol::OverlayTypes::ShapeOutsideData::create()
.setBounds(buildArrayForQuad(shapeQuad))
.release();
Shape::DisplayPaths paths;
shapeOutsideInfo->computedShape().buildDisplayPaths(paths);
if (paths.shape.length()) {
auto shapePath = Inspector::Protocol::OverlayTypes::DisplayPath::create();
PathApplyInfo info;
info.rootView = containingFrame->page()->mainFrame().view();
info.view = containingFrame->view();
info.pathArray = &shapePath.get();
info.renderer = renderer;
info.shapeOutsideInfo = shapeOutsideInfo;
paths.shape.apply([&info](const PathElement& pathElement) {
appendPathSegment(info, pathElement);
});
shapeObject->setShape(shapePath.copyRef());
if (paths.marginShape.length()) {
auto marginShapePath = Inspector::Protocol::OverlayTypes::DisplayPath::create();
info.pathArray = &marginShapePath.get();
paths.marginShape.apply([&info](const PathElement& pathElement) {
appendPathSegment(info, pathElement);
});
shapeObject->setMarginShape(marginShapePath.copyRef());
}
}
return WTF::move(shapeObject);
}
#endif
static RefPtr<Inspector::Protocol::OverlayTypes::ElementData> buildObjectForElementData(Node* node, HighlightType type)
{
if (!is<Element>(node) || !node->document().frame())
return nullptr;
Element* effectiveElement = downcast<Element>(node);
if (node->isPseudoElement()) {
Element* hostElement = downcast<PseudoElement>(*node).hostElement();
if (!hostElement)
return nullptr;
effectiveElement = hostElement;
}
Element& element = *effectiveElement;
bool isXHTML = element.document().isXHTMLDocument();
auto elementData = Inspector::Protocol::OverlayTypes::ElementData::create()
.setTagName(isXHTML ? element.nodeName() : element.nodeName().lower())
.setIdValue(element.getIdAttribute())
.release();
StringBuilder classNames;
if (element.hasClass() && is<StyledElement>(element)) {
HashSet<AtomicString> usedClassNames;
const SpaceSplitString& classNamesString = downcast<StyledElement>(element).classNames();
size_t classNameCount = classNamesString.size();
for (size_t i = 0; i < classNameCount; ++i) {
const AtomicString& className = classNamesString[i];
if (usedClassNames.contains(className))
continue;
usedClassNames.add(className);
classNames.append('.');
classNames.append(className);
}
}
if (node->isPseudoElement()) {
if (node->pseudoId() == BEFORE)
classNames.appendLiteral("::before");
else if (node->pseudoId() == AFTER)
classNames.appendLiteral("::after");
}
if (!classNames.isEmpty())
elementData->setClassName(classNames.toString());
RenderElement* renderer = element.renderer();
if (!renderer)
return nullptr;
Frame* containingFrame = node->document().frame();
FrameView* containingView = containingFrame->view();
IntRect boundingBox = snappedIntRect(containingView->contentsToRootView(renderer->absoluteBoundingBoxRect()));
RenderBoxModelObject* modelObject = is<RenderBoxModelObject>(*renderer) ? downcast<RenderBoxModelObject>(renderer) : nullptr;
auto sizeObject = Inspector::Protocol::OverlayTypes::Size::create()
.setWidth(modelObject ? adjustForAbsoluteZoom(roundToInt(modelObject->offsetWidth()), *modelObject) : boundingBox.width())
.setHeight(modelObject ? adjustForAbsoluteZoom(roundToInt(modelObject->offsetHeight()), *modelObject) : boundingBox.height())
.release();
elementData->setSize(WTF::move(sizeObject));
if (type != HighlightType::NodeList && renderer->isRenderNamedFlowFragmentContainer()) {
RenderNamedFlowFragment& region = *downcast<RenderBlockFlow>(*renderer).renderNamedFlowFragment();
if (region.isValid()) {
RenderFlowThread* flowThread = region.flowThread();
auto regionFlowData = Inspector::Protocol::OverlayTypes::RegionFlowData::create()
.setName(downcast<RenderNamedFlowThread>(*flowThread).flowThreadName())
.setRegions(buildObjectForFlowRegions(&region, flowThread))
.release();
elementData->setRegionFlowData(WTF::move(regionFlowData));
}
}
RenderFlowThread* containingFlowThread = renderer->flowThreadContainingBlock();
if (is<RenderNamedFlowThread>(containingFlowThread)) {
auto contentFlowData = Inspector::Protocol::OverlayTypes::ContentFlowData::create()
.setName(downcast<RenderNamedFlowThread>(*containingFlowThread).flowThreadName())
.release();
elementData->setContentFlowData(WTF::move(contentFlowData));
}
#if ENABLE(CSS_SHAPES)
if (is<RenderBox>(*renderer)) {
auto& renderBox = downcast<RenderBox>(*renderer);
if (RefPtr<Inspector::Protocol::OverlayTypes::ShapeOutsideData> shapeObject = buildObjectForShapeOutside(containingFrame, &renderBox))
elementData->setShapeOutsideData(WTF::move(shapeObject));
}
#endif
// Need to enable AX to get the computed role.
if (!WebCore::AXObjectCache::accessibilityEnabled())
WebCore::AXObjectCache::enableAccessibility();
if (AXObjectCache* axObjectCache = node->document().axObjectCache()) {
if (AccessibilityObject* axObject = axObjectCache->getOrCreate(node))
elementData->setRole(axObject->computedRoleString());
}
return WTF::move(elementData);
}
RefPtr<Inspector::Protocol::OverlayTypes::NodeHighlightData> InspectorOverlay::buildHighlightObjectForNode(Node* node, HighlightType type) const
{
if (!node)
return nullptr;
RenderObject* renderer = node->renderer();
if (!renderer)
return nullptr;
RefPtr<Inspector::Protocol::Array<Inspector::Protocol::OverlayTypes::FragmentHighlightData>> arrayOfFragmentHighlights = buildArrayForRendererFragments(renderer, m_nodeHighlightConfig);
if (!arrayOfFragmentHighlights)
return nullptr;
// The main view's scroll offset is shared across all quads.
FrameView* mainView = m_page.mainFrame().view();
auto nodeHighlightObject = Inspector::Protocol::OverlayTypes::NodeHighlightData::create()
.setScrollOffset(buildObjectForPoint(!mainView->delegatesScrolling() ? mainView->visibleContentRect().location() : FloatPoint()))
.setFragments(WTF::move(arrayOfFragmentHighlights))
.release();
if (m_nodeHighlightConfig.showInfo) {
if (RefPtr<Inspector::Protocol::OverlayTypes::ElementData> elementData = buildObjectForElementData(node, type))
nodeHighlightObject->setElementData(WTF::move(elementData));
}
return WTF::move(nodeHighlightObject);
}
Ref<Inspector::Protocol::Array<Inspector::Protocol::OverlayTypes::NodeHighlightData>> InspectorOverlay::buildObjectForHighlightedNodes() const
{
auto highlights = Inspector::Protocol::Array<Inspector::Protocol::OverlayTypes::NodeHighlightData>::create();
if (m_highlightNode) {
if (RefPtr<Inspector::Protocol::OverlayTypes::NodeHighlightData> nodeHighlightData = buildHighlightObjectForNode(m_highlightNode.get(), HighlightType::Node))
highlights->addItem(WTF::move(nodeHighlightData));
} else if (m_highlightNodeList) {
for (unsigned i = 0; i < m_highlightNodeList->length(); ++i) {
if (RefPtr<Inspector::Protocol::OverlayTypes::NodeHighlightData> nodeHighlightData = buildHighlightObjectForNode(m_highlightNodeList->item(i), HighlightType::NodeList))
highlights->addItem(WTF::move(nodeHighlightData));
}
}
return WTF::move(highlights);
}
void InspectorOverlay::drawNodeHighlight()
{
if (m_highlightNode || m_highlightNodeList)
evaluateInOverlay("drawNodeHighlight", buildObjectForHighlightedNodes());
}
void InspectorOverlay::drawQuadHighlight()
{
if (!m_highlightQuad)
return;
Highlight highlight;
buildQuadHighlight(*m_highlightQuad, m_quadHighlightConfig, highlight);
evaluateInOverlay("drawQuadHighlight", buildObjectForHighlight(highlight));
}
void InspectorOverlay::drawPausedInDebuggerMessage()
{
if (!m_pausedInDebuggerMessage.isNull())
evaluateInOverlay("drawPausedInDebuggerMessage", m_pausedInDebuggerMessage);
}
Page* InspectorOverlay::overlayPage()
{
if (m_overlayPage)
return m_overlayPage.get();
PageConfiguration pageConfiguration;
fillWithEmptyClients(pageConfiguration);
m_overlayPage = std::make_unique<Page>(pageConfiguration);
Settings& settings = m_page.settings();
Settings& overlaySettings = m_overlayPage->settings();
overlaySettings.setStandardFontFamily(settings.standardFontFamily());
overlaySettings.setSerifFontFamily(settings.serifFontFamily());
overlaySettings.setSansSerifFontFamily(settings.sansSerifFontFamily());
overlaySettings.setCursiveFontFamily(settings.cursiveFontFamily());
overlaySettings.setFantasyFontFamily(settings.fantasyFontFamily());
overlaySettings.setPictographFontFamily(settings.pictographFontFamily());
overlaySettings.setMinimumFontSize(settings.minimumFontSize());
overlaySettings.setMinimumLogicalFontSize(settings.minimumLogicalFontSize());
overlaySettings.setMediaEnabled(false);
overlaySettings.setScriptEnabled(true);
overlaySettings.setPluginsEnabled(false);
Frame& frame = m_overlayPage->mainFrame();
frame.setView(FrameView::create(frame));
frame.init();
FrameLoader& loader = frame.loader();
frame.view()->setCanHaveScrollbars(false);
frame.view()->setTransparent(true);
ASSERT(loader.activeDocumentLoader());
loader.activeDocumentLoader()->writer().setMIMEType("text/html");
loader.activeDocumentLoader()->writer().begin();
loader.activeDocumentLoader()->writer().addData(reinterpret_cast<const char*>(InspectorOverlayPage_html), sizeof(InspectorOverlayPage_html));
loader.activeDocumentLoader()->writer().end();
#if OS(WINDOWS)
evaluateInOverlay("setPlatform", "windows");
#elif OS(MAC_OS_X)
evaluateInOverlay("setPlatform", "mac");
#elif OS(UNIX)
evaluateInOverlay("setPlatform", "linux");
#endif
return m_overlayPage.get();
}
void InspectorOverlay::forcePaint()
{
// This overlay page is very weird and doesn't automatically paint. We have to force paints manually.
m_client->highlight();
}
void InspectorOverlay::reset(const IntSize& viewportSize, const IntSize& frameViewFullSize)
{
auto configObject = Inspector::Protocol::OverlayTypes::OverlayConfiguration::create()
.setDeviceScaleFactor(m_page.deviceScaleFactor())
.setViewportSize(buildObjectForSize(viewportSize))
.setFrameViewFullSize(buildObjectForSize(frameViewFullSize))
.release();
evaluateInOverlay("reset", WTF::move(configObject));
}
void InspectorOverlay::evaluateInOverlay(const String& method)
{
Ref<InspectorArray> command = InspectorArray::create();
command->pushString(method);
overlayPage()->mainFrame().script().evaluate(ScriptSourceCode(makeString("dispatch(", command->toJSONString(), ')')));
}
void InspectorOverlay::evaluateInOverlay(const String& method, const String& argument)
{
Ref<InspectorArray> command = InspectorArray::create();
command->pushString(method);
command->pushString(argument);
overlayPage()->mainFrame().script().evaluate(ScriptSourceCode(makeString("dispatch(", command->toJSONString(), ')')));
}
void InspectorOverlay::evaluateInOverlay(const String& method, RefPtr<InspectorValue>&& argument)
{
Ref<InspectorArray> command = InspectorArray::create();
command->pushString(method);
command->pushValue(WTF::move(argument));
overlayPage()->mainFrame().script().evaluate(ScriptSourceCode(makeString("dispatch(", command->toJSONString(), ')')));
}
void InspectorOverlay::freePage()
{
m_overlayPage = nullptr;
}
} // namespace WebCore