| /* |
| * Copyright (C) 2012 Apple Inc. All rights reserved. |
| * |
| * Redistribution and use in source and binary forms, with or without |
| * modification, are permitted provided that the following conditions |
| * are met: |
| * 1. Redistributions of source code must retain the above copyright |
| * notice, this list of conditions and the following disclaimer. |
| * 2. Redistributions in binary form must reproduce the above copyright |
| * notice, this list of conditions and the following disclaimer in the |
| * documentation and/or other materials provided with the distribution. |
| * |
| * THIS SOFTWARE IS PROVIDED BY APPLE INC. ``AS IS'' AND ANY |
| * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE |
| * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR |
| * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE COMPUTER, INC. OR |
| * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, |
| * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, |
| * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR |
| * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY |
| * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT |
| * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE |
| * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
| */ |
| |
| #include "config.h" |
| #include "RenderMultiColumnSet.h" |
| |
| #include "HitTestResult.h" |
| #include "PaintInfo.h" |
| #include "RenderMultiColumnFlowThread.h" |
| #include "RenderMultiColumnBlock.h" |
| |
| using std::min; |
| using std::max; |
| |
| namespace WebCore { |
| |
| RenderMultiColumnSet::RenderMultiColumnSet(Node* node, RenderFlowThread* flowThread) |
| : RenderRegionSet(node, flowThread) |
| , m_computedColumnCount(1) |
| , m_computedColumnWidth(0) |
| , m_computedColumnHeight(0) |
| , m_requiresBalancing(false) |
| , m_minimumColumnHeight(0) |
| , m_forcedBreaksCount(0) |
| , m_maximumDistanceBetweenForcedBreaks(0) |
| , m_forcedBreakOffset(0) |
| { |
| } |
| |
| LayoutUnit RenderMultiColumnSet::pageLogicalTopForOffset(LayoutUnit offset) const |
| { |
| LayoutUnit portionLogicalTop = (isHorizontalWritingMode() ? flowThreadPortionRect().y() : flowThreadPortionRect().x()); |
| unsigned columnIndex = (offset - portionLogicalTop) / computedColumnHeight(); |
| return portionLogicalTop + columnIndex * computedColumnHeight(); |
| } |
| |
| void RenderMultiColumnSet::updateLogicalWidth() |
| { |
| // Our logical width starts off matching the column block itself. |
| // This width will be fixed up after the flow thread lays out once it is determined exactly how many |
| // columns we ended up holding. |
| // FIXME: When we add regions support, we'll start it off at the width of the multi-column |
| // block in that particular region. |
| setLogicalWidth(parentBox()->contentLogicalWidth()); |
| |
| RenderMultiColumnBlock* parentBlock = toRenderMultiColumnBlock(parent()); |
| setComputedColumnWidthAndCount(parentBlock->columnWidth(), parentBlock->columnCount()); // FIXME: This will eventually vary if we are contained inside regions. |
| } |
| |
| void RenderMultiColumnSet::updateLogicalHeight() |
| { |
| // FIXME: This is the only class that overrides updateLogicalHeight. If we didn't have to set computedColumnHeight, |
| // we could remove this and make updateLogicalHeight non-virtual. https://bugs.webkit.org/show_bug.cgi?id=96804 |
| // Make sure our column height is up to date. |
| LogicalExtentComputedValues computedValues; |
| computeLogicalHeight(0, 0, computedValues); |
| setComputedColumnHeight(computedValues.m_extent); // FIXME: Once we make more than one column set, this will become variable. |
| |
| // Our logical height is always just the height of our columns. |
| setLogicalHeight(computedColumnHeight()); |
| } |
| |
| void RenderMultiColumnSet::computeLogicalHeight(LayoutUnit, LayoutUnit, LogicalExtentComputedValues& computedValues) const |
| { |
| RenderMultiColumnBlock* parentBlock = toRenderMultiColumnBlock(parent()); |
| computedValues.m_extent = parentBlock->columnHeight(); |
| } |
| |
| LayoutUnit RenderMultiColumnSet::columnGap() const |
| { |
| if (style()->hasNormalColumnGap()) |
| return style()->fontDescription().computedPixelSize(); // "1em" is recommended as the normal gap setting. Matches <p> margins. |
| return static_cast<int>(style()->columnGap()); |
| } |
| |
| unsigned RenderMultiColumnSet::columnCount() const |
| { |
| if (!computedColumnHeight()) |
| return 0; |
| |
| // Our region rect determines our column count. We have as many columns as needed to fit all the content. |
| LayoutUnit logicalHeightInColumns = flowThread()->isHorizontalWritingMode() ? flowThreadPortionRect().height() : flowThreadPortionRect().width(); |
| return ceil(static_cast<float>(logicalHeightInColumns) / computedColumnHeight()); |
| } |
| |
| LayoutRect RenderMultiColumnSet::columnRectAt(unsigned index) const |
| { |
| LayoutUnit colLogicalWidth = computedColumnWidth(); |
| LayoutUnit colLogicalHeight = computedColumnHeight(); |
| LayoutUnit colLogicalTop = borderBefore() + paddingBefore(); |
| LayoutUnit colLogicalLeft = borderAndPaddingLogicalLeft(); |
| int colGap = columnGap(); |
| if (style()->isLeftToRightDirection()) |
| colLogicalLeft += index * (colLogicalWidth + colGap); |
| else |
| colLogicalLeft += contentLogicalWidth() - colLogicalWidth - index * (colLogicalWidth + colGap); |
| |
| if (isHorizontalWritingMode()) |
| return LayoutRect(colLogicalLeft, colLogicalTop, colLogicalWidth, colLogicalHeight); |
| return LayoutRect(colLogicalTop, colLogicalLeft, colLogicalHeight, colLogicalWidth); |
| } |
| |
| unsigned RenderMultiColumnSet::columnIndexAtOffset(LayoutUnit offset) const |
| { |
| LayoutRect portionRect(flowThreadPortionRect()); |
| LayoutUnit flowThreadLogicalTop = isHorizontalWritingMode() ? portionRect.y() : portionRect.x(); |
| LayoutUnit flowThreadLogicalBottom = isHorizontalWritingMode() ? portionRect.maxY() : portionRect.maxX(); |
| |
| // Handle the offset being out of range. |
| if (offset < flowThreadLogicalTop) |
| return 0; |
| if (offset >= flowThreadLogicalBottom) |
| return columnCount() - 1; |
| |
| // Just divide by the column height to determine the correct column. |
| return static_cast<float>(offset - flowThreadLogicalTop) / computedColumnHeight(); |
| } |
| |
| LayoutRect RenderMultiColumnSet::flowThreadPortionRectAt(unsigned index) const |
| { |
| LayoutRect portionRect = flowThreadPortionRect(); |
| if (isHorizontalWritingMode()) |
| portionRect = LayoutRect(portionRect.x(), portionRect.y() + index * computedColumnHeight(), portionRect.width(), computedColumnHeight()); |
| else |
| portionRect = LayoutRect(portionRect.x() + index * computedColumnHeight(), portionRect.y(), computedColumnHeight(), portionRect.height()); |
| return portionRect; |
| } |
| |
| LayoutRect RenderMultiColumnSet::flowThreadPortionOverflowRect(const LayoutRect& portionRect, unsigned index, unsigned colCount, int colGap) const |
| { |
| // This function determines the portion of the flow thread that paints for the column. Along the inline axis, columns are |
| // unclipped at outside edges (i.e., the first and last column in the set), and they clip to half the column |
| // gap along interior edges. |
| // |
| // In the block direction, we will not clip overflow out of the top of the first column, or out of the bottom of |
| // the last column. This applies only to the true first column and last column across all column sets. |
| // |
| // FIXME: Eventually we will know overflow on a per-column basis, but we can't do this until we have a painting |
| // mode that understands not to paint contents from a previous column in the overflow area of a following column. |
| // This problem applies to regions and pages as well and is not unique to columns. |
| bool isFirstColumn = !index; |
| bool isLastColumn = index == colCount - 1; |
| LayoutRect overflowRect(portionRect); |
| if (isHorizontalWritingMode()) { |
| if (isFirstColumn) { |
| // Shift to the logical left overflow of the flow thread to make sure it's all covered. |
| overflowRect.shiftXEdgeTo(min(flowThread()->visualOverflowRect().x(), portionRect.x())); |
| } else { |
| // Expand into half of the logical left column gap. |
| overflowRect.shiftXEdgeTo(portionRect.x() - colGap / 2); |
| } |
| if (isLastColumn) { |
| // Shift to the logical right overflow of the flow thread to ensure content can spill out of the column. |
| overflowRect.shiftMaxXEdgeTo(max(flowThread()->visualOverflowRect().maxX(), portionRect.maxX())); |
| } else { |
| // Expand into half of the logical right column gap. |
| overflowRect.shiftMaxXEdgeTo(portionRect.maxX() + colGap / 2); |
| } |
| } else { |
| if (isFirstColumn) { |
| // Shift to the logical left overflow of the flow thread to make sure it's all covered. |
| overflowRect.shiftYEdgeTo(min(flowThread()->visualOverflowRect().y(), portionRect.y())); |
| } else { |
| // Expand into half of the logical left column gap. |
| overflowRect.shiftYEdgeTo(portionRect.y() - colGap / 2); |
| } |
| if (isLastColumn) { |
| // Shift to the logical right overflow of the flow thread to ensure content can spill out of the column. |
| overflowRect.shiftMaxYEdgeTo(max(flowThread()->visualOverflowRect().maxY(), portionRect.maxY())); |
| } else { |
| // Expand into half of the logical right column gap. |
| overflowRect.shiftMaxYEdgeTo(portionRect.maxY() + colGap / 2); |
| } |
| } |
| return overflowRectForFlowThreadPortion(overflowRect, isFirstRegion() && isFirstColumn, isLastRegion() && isLastColumn); |
| } |
| |
| void RenderMultiColumnSet::paintReplaced(PaintInfo& paintInfo, const LayoutPoint& paintOffset) |
| { |
| // FIXME: RenderRegions are replaced elements right now and so they only paint in the foreground phase. |
| // Columns should technically respect phases and allow for background/float/foreground overlap etc., just like |
| // RenderBlocks do. We can't correct this, however, until RenderRegions are changed to actually be |
| // RenderBlocks. Note this is a pretty minor issue, since the old column implementation clipped columns |
| // anyway, thus making it impossible for them to overlap one another. It's also really unlikely that the columns |
| // would overlap another block. |
| setRegionObjectsRegionStyle(); |
| paintColumnRules(paintInfo, paintOffset); |
| paintColumnContents(paintInfo, paintOffset); |
| restoreRegionObjectsOriginalStyle(); |
| } |
| |
| void RenderMultiColumnSet::paintColumnRules(PaintInfo& paintInfo, const LayoutPoint& paintOffset) |
| { |
| if (paintInfo.context->paintingDisabled()) |
| return; |
| |
| RenderStyle* blockStyle = toRenderMultiColumnBlock(parent())->style(); |
| const Color& ruleColor = blockStyle->visitedDependentColor(CSSPropertyWebkitColumnRuleColor); |
| bool ruleTransparent = blockStyle->columnRuleIsTransparent(); |
| EBorderStyle ruleStyle = blockStyle->columnRuleStyle(); |
| LayoutUnit ruleThickness = blockStyle->columnRuleWidth(); |
| LayoutUnit colGap = columnGap(); |
| bool renderRule = ruleStyle > BHIDDEN && !ruleTransparent && ruleThickness <= colGap; |
| if (!renderRule) |
| return; |
| |
| unsigned colCount = columnCount(); |
| if (colCount <= 1) |
| return; |
| |
| bool antialias = shouldAntialiasLines(paintInfo.context); |
| |
| bool leftToRight = style()->isLeftToRightDirection(); |
| LayoutUnit currLogicalLeftOffset = leftToRight ? LayoutUnit() : contentLogicalWidth(); |
| LayoutUnit ruleAdd = borderAndPaddingLogicalLeft(); |
| LayoutUnit ruleLogicalLeft = leftToRight ? LayoutUnit() : contentLogicalWidth(); |
| LayoutUnit inlineDirectionSize = computedColumnWidth(); |
| BoxSide boxSide = isHorizontalWritingMode() |
| ? leftToRight ? BSLeft : BSRight |
| : leftToRight ? BSTop : BSBottom; |
| |
| for (unsigned i = 0; i < colCount; i++) { |
| // Move to the next position. |
| if (leftToRight) { |
| ruleLogicalLeft += inlineDirectionSize + colGap / 2; |
| currLogicalLeftOffset += inlineDirectionSize + colGap; |
| } else { |
| ruleLogicalLeft -= (inlineDirectionSize + colGap / 2); |
| currLogicalLeftOffset -= (inlineDirectionSize + colGap); |
| } |
| |
| // Now paint the column rule. |
| if (i < colCount - 1) { |
| LayoutUnit ruleLeft = isHorizontalWritingMode() ? paintOffset.x() + ruleLogicalLeft - ruleThickness / 2 + ruleAdd : paintOffset.x() + borderLeft() + paddingLeft(); |
| LayoutUnit ruleRight = isHorizontalWritingMode() ? ruleLeft + ruleThickness : ruleLeft + contentWidth(); |
| LayoutUnit ruleTop = isHorizontalWritingMode() ? paintOffset.y() + borderTop() + paddingTop() : paintOffset.y() + ruleLogicalLeft - ruleThickness / 2 + ruleAdd; |
| LayoutUnit ruleBottom = isHorizontalWritingMode() ? ruleTop + contentHeight() : ruleTop + ruleThickness; |
| IntRect pixelSnappedRuleRect = pixelSnappedIntRectFromEdges(ruleLeft, ruleTop, ruleRight, ruleBottom); |
| drawLineForBoxSide(paintInfo.context, pixelSnappedRuleRect.x(), pixelSnappedRuleRect.y(), pixelSnappedRuleRect.maxX(), pixelSnappedRuleRect.maxY(), boxSide, ruleColor, ruleStyle, 0, 0, antialias); |
| } |
| |
| ruleLogicalLeft = currLogicalLeftOffset; |
| } |
| } |
| |
| void RenderMultiColumnSet::paintColumnContents(PaintInfo& paintInfo, const LayoutPoint& paintOffset) |
| { |
| // For each rectangle, set it as the region rectangle and then let flow thread painting do the rest. |
| // We make multiple calls to paintFlowThreadPortionInRegion, changing the rectangles each time. |
| unsigned colCount = columnCount(); |
| if (!colCount) |
| return; |
| |
| LayoutUnit colGap = columnGap(); |
| for (unsigned i = 0; i < colCount; i++) { |
| // First we get the column rect, which is in our local coordinate space, and we make it physical and apply |
| // the paint offset to it. That gives us the physical location that we want to paint the column at. |
| LayoutRect colRect = columnRectAt(i); |
| flipForWritingMode(colRect); |
| colRect.moveBy(paintOffset); |
| |
| // Next we get the portion of the flow thread that corresponds to this column. |
| LayoutRect flowThreadPortion = flowThreadPortionRectAt(i); |
| |
| // Now get the overflow rect that corresponds to the column. |
| LayoutRect flowThreadOverflowPortion = flowThreadPortionOverflowRect(flowThreadPortion, i, colCount, colGap); |
| |
| // Do the paint with the computed rects. |
| flowThread()->paintFlowThreadPortionInRegion(paintInfo, this, flowThreadPortion, flowThreadOverflowPortion, colRect.location()); |
| } |
| } |
| |
| bool RenderMultiColumnSet::nodeAtPoint(const HitTestRequest& request, HitTestResult& result, const HitTestLocation& locationInContainer, const LayoutPoint& accumulatedOffset, HitTestAction action) |
| { |
| LayoutPoint adjustedLocation = accumulatedOffset + location(); |
| |
| // Check our bounds next. For this purpose always assume that we can only be hit in the |
| // foreground phase (which is true for replaced elements like images). |
| // FIXME: Once we support overflow, we need to intersect with that and not with the bounds rect. |
| LayoutRect boundsRect = borderBoxRectInRegion(locationInContainer.region()); |
| boundsRect.moveBy(adjustedLocation); |
| if (!visibleToHitTesting() || action != HitTestForeground || !locationInContainer.intersects(boundsRect)) |
| return false; |
| |
| // The point is in one specific column. Since columns can't overlap, we don't ever have to test |
| // multiple columns. Put the |
| |
| // FIXME: It would be nice to jump right to the specific column by just doing math on the point. Since columns |
| // can't overlap, we shouldn't have to walk every column like this. The old column code walked all the columns, though, |
| // so this is no worse. We'd have to watch out for rect-based hit testing, though, which actually could overlap |
| // multiple columns. |
| LayoutUnit colGap = columnGap(); |
| unsigned colCount = columnCount(); |
| for (unsigned i = 0; i < colCount; i++) { |
| // First we get the column rect, which is in our local coordinate space, and we make it physical and apply |
| // the hit test offset to it. That gives us the physical location that we want to paint the column at. |
| LayoutRect colRect = columnRectAt(i); |
| flipForWritingMode(colRect); |
| colRect.moveBy(adjustedLocation); |
| |
| // Next we get the portion of the flow thread that corresponds to this column. |
| LayoutRect flowThreadPortion = flowThreadPortionRectAt(i); |
| |
| // Now get the overflow rect that corresponds to the column. |
| LayoutRect flowThreadOverflowPortion = flowThreadPortionOverflowRect(flowThreadPortion, i, colCount, colGap); |
| |
| // Do the hit test with the computed rects. |
| if (flowThread()->hitTestFlowThreadPortionInRegion(this, flowThreadPortion, flowThreadOverflowPortion, request, result, locationInContainer, colRect.location())) |
| return true; |
| } |
| |
| updateHitTestResult(result, locationInContainer.point() - toLayoutSize(adjustedLocation)); |
| return !result.addNodeToRectBasedTestResult(node(), request, locationInContainer, boundsRect); |
| } |
| |
| void RenderMultiColumnSet::repaintFlowThreadContent(const LayoutRect& repaintRect, bool immediate) const |
| { |
| // Figure out the start and end columns and only check within that range so that we don't walk the |
| // entire column set. Put the repaint rect into flow thread coordinates by flipping it first. |
| LayoutRect flowThreadRepaintRect(repaintRect); |
| flowThread()->flipForWritingMode(flowThreadRepaintRect); |
| |
| // Now we can compare this rect with the flow thread portions owned by each column. First let's |
| // just see if the repaint rect intersects our flow thread portion at all. |
| LayoutRect clippedRect(flowThreadRepaintRect); |
| clippedRect.intersect(RenderRegion::flowThreadPortionOverflowRect()); |
| if (clippedRect.isEmpty()) |
| return; |
| |
| // Now we know we intersect at least one column. Let's figure out the logical top and logical |
| // bottom of the area we're repainting. |
| LayoutUnit repaintLogicalTop = isHorizontalWritingMode() ? flowThreadRepaintRect.y() : flowThreadRepaintRect.x(); |
| LayoutUnit repaintLogicalBottom = (isHorizontalWritingMode() ? flowThreadRepaintRect.maxY() : flowThreadRepaintRect.maxX()) - 1; |
| |
| unsigned startColumn = columnIndexAtOffset(repaintLogicalTop); |
| unsigned endColumn = columnIndexAtOffset(repaintLogicalBottom); |
| |
| LayoutUnit colGap = columnGap(); |
| unsigned colCount = columnCount(); |
| for (unsigned i = startColumn; i <= endColumn; i++) { |
| LayoutRect colRect = columnRectAt(i); |
| |
| // Get the portion of the flow thread that corresponds to this column. |
| LayoutRect flowThreadPortion = flowThreadPortionRectAt(i); |
| |
| // Now get the overflow rect that corresponds to the column. |
| LayoutRect flowThreadOverflowPortion = flowThreadPortionOverflowRect(flowThreadPortion, i, colCount, colGap); |
| |
| // Do a repaint for this specific column. |
| repaintFlowThreadContentRectangle(repaintRect, immediate, flowThreadPortion, flowThreadOverflowPortion, colRect.location()); |
| } |
| } |
| |
| const char* RenderMultiColumnSet::renderName() const |
| { |
| return "RenderMultiColumnSet"; |
| } |
| |
| } |