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/*
* Copyright (C) 2011, 2012, 2013, 2014 Apple Inc. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY APPLE INC. ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
* OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#ifndef DFGNode_h
#define DFGNode_h
#if ENABLE(DFG_JIT)
#include "CodeBlock.h"
#include "DFGAbstractValue.h"
#include "DFGAdjacencyList.h"
#include "DFGArithMode.h"
#include "DFGArrayMode.h"
#include "DFGCommon.h"
#include "DFGLazyJSValue.h"
#include "DFGNodeFlags.h"
#include "DFGNodeOrigin.h"
#include "DFGNodeType.h"
#include "DFGObjectMaterializationData.h"
#include "DFGTransition.h"
#include "DFGUseKind.h"
#include "DFGVariableAccessData.h"
#include "GetByIdVariant.h"
#include "JSCJSValue.h"
#include "Operands.h"
#include "PutByIdVariant.h"
#include "SpeculatedType.h"
#include "StructureSet.h"
#include "ValueProfile.h"
#include <wtf/ListDump.h>
namespace JSC { namespace DFG {
class Graph;
struct BasicBlock;
struct StorageAccessData {
PropertyOffset offset;
unsigned identifierNumber;
};
struct MultiGetByOffsetData {
unsigned identifierNumber;
Vector<GetByIdVariant, 2> variants;
};
struct MultiPutByOffsetData {
unsigned identifierNumber;
Vector<PutByIdVariant, 2> variants;
bool writesStructures() const;
bool reallocatesStorage() const;
};
struct NewArrayBufferData {
unsigned startConstant;
unsigned numConstants;
IndexingType indexingType;
};
struct BranchTarget {
BranchTarget()
: block(0)
, count(PNaN)
{
}
explicit BranchTarget(BasicBlock* block)
: block(block)
, count(PNaN)
{
}
void setBytecodeIndex(unsigned bytecodeIndex)
{
block = bitwise_cast<BasicBlock*>(static_cast<uintptr_t>(bytecodeIndex));
}
unsigned bytecodeIndex() const { return bitwise_cast<uintptr_t>(block); }
void dump(PrintStream&) const;
BasicBlock* block;
float count;
};
struct BranchData {
static BranchData withBytecodeIndices(
unsigned takenBytecodeIndex, unsigned notTakenBytecodeIndex)
{
BranchData result;
result.taken.block = bitwise_cast<BasicBlock*>(static_cast<uintptr_t>(takenBytecodeIndex));
result.notTaken.block = bitwise_cast<BasicBlock*>(static_cast<uintptr_t>(notTakenBytecodeIndex));
return result;
}
unsigned takenBytecodeIndex() const { return taken.bytecodeIndex(); }
unsigned notTakenBytecodeIndex() const { return notTaken.bytecodeIndex(); }
BasicBlock*& forCondition(bool condition)
{
if (condition)
return taken.block;
return notTaken.block;
}
BranchTarget taken;
BranchTarget notTaken;
};
// The SwitchData and associated data structures duplicate the information in
// JumpTable. The DFG may ultimately end up using the JumpTable, though it may
// instead decide to do something different - this is entirely up to the DFG.
// These data structures give the DFG a higher-level semantic description of
// what is going on, which will allow it to make the right decision.
//
// Note that there will never be multiple SwitchCases in SwitchData::cases that
// have the same SwitchCase::value, since the bytecode's JumpTables never have
// duplicates - since the JumpTable maps a value to a target. It's a
// one-to-many mapping. So we may have duplicate targets, but never duplicate
// values.
struct SwitchCase {
SwitchCase()
{
}
SwitchCase(LazyJSValue value, BasicBlock* target)
: value(value)
, target(target)
{
}
static SwitchCase withBytecodeIndex(LazyJSValue value, unsigned bytecodeIndex)
{
SwitchCase result;
result.value = value;
result.target.setBytecodeIndex(bytecodeIndex);
return result;
}
LazyJSValue value;
BranchTarget target;
};
struct SwitchData {
// Initializes most fields to obviously invalid values. Anyone
// constructing this should make sure to initialize everything they
// care about manually.
SwitchData()
: kind(static_cast<SwitchKind>(-1))
, switchTableIndex(UINT_MAX)
, didUseJumpTable(false)
{
}
Vector<SwitchCase> cases;
BranchTarget fallThrough;
SwitchKind kind;
unsigned switchTableIndex;
bool didUseJumpTable;
};
// This type used in passing an immediate argument to Node constructor;
// distinguishes an immediate value (typically an index into a CodeBlock data structure -
// a constant index, argument, or identifier) from a Node*.
struct OpInfo {
OpInfo() : m_value(0) { }
explicit OpInfo(int32_t value) : m_value(static_cast<uintptr_t>(value)) { }
explicit OpInfo(uint32_t value) : m_value(static_cast<uintptr_t>(value)) { }
#if OS(DARWIN) || USE(JSVALUE64)
explicit OpInfo(size_t value) : m_value(static_cast<uintptr_t>(value)) { }
#endif
explicit OpInfo(void* value) : m_value(reinterpret_cast<uintptr_t>(value)) { }
uintptr_t m_value;
};
// === Node ===
//
// Node represents a single operation in the data flow graph.
struct Node {
enum VarArgTag { VarArg };
Node() { }
Node(NodeType op, NodeOrigin nodeOrigin, const AdjacencyList& children)
: origin(nodeOrigin)
, children(children)
, m_virtualRegister(VirtualRegister())
, m_refCount(1)
, m_prediction(SpecNone)
, replacement(nullptr)
, owner(nullptr)
{
setOpAndDefaultFlags(op);
}
// Construct a node with up to 3 children, no immediate value.
Node(NodeType op, NodeOrigin nodeOrigin, Edge child1 = Edge(), Edge child2 = Edge(), Edge child3 = Edge())
: origin(nodeOrigin)
, children(AdjacencyList::Fixed, child1, child2, child3)
, m_virtualRegister(VirtualRegister())
, m_refCount(1)
, m_prediction(SpecNone)
, m_opInfo(0)
, m_opInfo2(0)
, replacement(nullptr)
, owner(nullptr)
{
setOpAndDefaultFlags(op);
ASSERT(!(m_flags & NodeHasVarArgs));
}
// Construct a node with up to 3 children, no immediate value.
Node(NodeFlags result, NodeType op, NodeOrigin nodeOrigin, Edge child1 = Edge(), Edge child2 = Edge(), Edge child3 = Edge())
: origin(nodeOrigin)
, children(AdjacencyList::Fixed, child1, child2, child3)
, m_virtualRegister(VirtualRegister())
, m_refCount(1)
, m_prediction(SpecNone)
, m_opInfo(0)
, m_opInfo2(0)
, replacement(nullptr)
, owner(nullptr)
{
setOpAndDefaultFlags(op);
setResult(result);
ASSERT(!(m_flags & NodeHasVarArgs));
}
// Construct a node with up to 3 children and an immediate value.
Node(NodeType op, NodeOrigin nodeOrigin, OpInfo imm, Edge child1 = Edge(), Edge child2 = Edge(), Edge child3 = Edge())
: origin(nodeOrigin)
, children(AdjacencyList::Fixed, child1, child2, child3)
, m_virtualRegister(VirtualRegister())
, m_refCount(1)
, m_prediction(SpecNone)
, m_opInfo(imm.m_value)
, m_opInfo2(0)
, replacement(nullptr)
, owner(nullptr)
{
setOpAndDefaultFlags(op);
ASSERT(!(m_flags & NodeHasVarArgs));
}
// Construct a node with up to 3 children and an immediate value.
Node(NodeFlags result, NodeType op, NodeOrigin nodeOrigin, OpInfo imm, Edge child1 = Edge(), Edge child2 = Edge(), Edge child3 = Edge())
: origin(nodeOrigin)
, children(AdjacencyList::Fixed, child1, child2, child3)
, m_virtualRegister(VirtualRegister())
, m_refCount(1)
, m_prediction(SpecNone)
, m_opInfo(imm.m_value)
, m_opInfo2(0)
, replacement(nullptr)
, owner(nullptr)
{
setOpAndDefaultFlags(op);
setResult(result);
ASSERT(!(m_flags & NodeHasVarArgs));
}
// Construct a node with up to 3 children and two immediate values.
Node(NodeType op, NodeOrigin nodeOrigin, OpInfo imm1, OpInfo imm2, Edge child1 = Edge(), Edge child2 = Edge(), Edge child3 = Edge())
: origin(nodeOrigin)
, children(AdjacencyList::Fixed, child1, child2, child3)
, m_virtualRegister(VirtualRegister())
, m_refCount(1)
, m_prediction(SpecNone)
, m_opInfo(imm1.m_value)
, m_opInfo2(imm2.m_value)
, replacement(nullptr)
, owner(nullptr)
{
setOpAndDefaultFlags(op);
ASSERT(!(m_flags & NodeHasVarArgs));
}
// Construct a node with a variable number of children and two immediate values.
Node(VarArgTag, NodeType op, NodeOrigin nodeOrigin, OpInfo imm1, OpInfo imm2, unsigned firstChild, unsigned numChildren)
: origin(nodeOrigin)
, children(AdjacencyList::Variable, firstChild, numChildren)
, m_virtualRegister(VirtualRegister())
, m_refCount(1)
, m_prediction(SpecNone)
, m_opInfo(imm1.m_value)
, m_opInfo2(imm2.m_value)
, replacement(nullptr)
, owner(nullptr)
{
setOpAndDefaultFlags(op);
ASSERT(m_flags & NodeHasVarArgs);
}
NodeType op() const { return static_cast<NodeType>(m_op); }
NodeFlags flags() const { return m_flags; }
// This is not a fast method.
unsigned index() const;
void setOp(NodeType op)
{
m_op = op;
}
void setFlags(NodeFlags flags)
{
m_flags = flags;
}
bool mergeFlags(NodeFlags flags)
{
NodeFlags newFlags = m_flags | flags;
if (newFlags == m_flags)
return false;
m_flags = newFlags;
return true;
}
bool filterFlags(NodeFlags flags)
{
NodeFlags newFlags = m_flags & flags;
if (newFlags == m_flags)
return false;
m_flags = newFlags;
return true;
}
bool clearFlags(NodeFlags flags)
{
return filterFlags(~flags);
}
void setResult(NodeFlags result)
{
ASSERT(!(result & ~NodeResultMask));
clearFlags(NodeResultMask);
mergeFlags(result);
}
NodeFlags result() const
{
return flags() & NodeResultMask;
}
void setOpAndDefaultFlags(NodeType op)
{
m_op = op;
m_flags = defaultFlags(op);
}
void convertToPhantom()
{
setOpAndDefaultFlags(Phantom);
}
void convertToCheck()
{
setOpAndDefaultFlags(Check);
}
void replaceWith(Node* other)
{
convertToPhantom();
replacement = other;
}
void convertToIdentity();
bool mustGenerate()
{
return m_flags & NodeMustGenerate;
}
bool isConstant()
{
switch (op()) {
case JSConstant:
case DoubleConstant:
case Int52Constant:
return true;
default:
return false;
}
}
bool isPhantomArguments()
{
return op() == PhantomArguments;
}
bool hasConstant()
{
switch (op()) {
case JSConstant:
case DoubleConstant:
case Int52Constant:
case PhantomArguments:
return true;
default:
return false;
}
}
FrozenValue* constant()
{
ASSERT(hasConstant());
if (op() == PhantomArguments)
return FrozenValue::emptySingleton();
return bitwise_cast<FrozenValue*>(m_opInfo);
}
// Don't call this directly - use Graph::convertToConstant() instead!
void convertToConstant(FrozenValue* value)
{
if (hasDoubleResult())
m_op = DoubleConstant;
else if (hasInt52Result())
m_op = Int52Constant;
else
m_op = JSConstant;
m_flags &= ~(NodeMustGenerate | NodeMightClobber | NodeClobbersWorld);
m_opInfo = bitwise_cast<uintptr_t>(value);
children.reset();
}
void convertToConstantStoragePointer(void* pointer)
{
ASSERT(op() == GetIndexedPropertyStorage);
m_op = ConstantStoragePointer;
m_opInfo = bitwise_cast<uintptr_t>(pointer);
children.reset();
}
void convertToGetLocalUnlinked(VirtualRegister local)
{
m_op = GetLocalUnlinked;
m_flags &= ~(NodeMustGenerate | NodeMightClobber | NodeClobbersWorld);
m_opInfo = local.offset();
m_opInfo2 = VirtualRegister().offset();
children.reset();
}
void convertToGetByOffset(StorageAccessData& data, Edge storage)
{
ASSERT(m_op == GetById || m_op == GetByIdFlush || m_op == MultiGetByOffset);
m_opInfo = bitwise_cast<uintptr_t>(&data);
children.setChild2(children.child1());
children.child2().setUseKind(KnownCellUse);
children.setChild1(storage);
m_op = GetByOffset;
m_flags &= ~NodeClobbersWorld;
}
void convertToMultiGetByOffset(MultiGetByOffsetData* data)
{
ASSERT(m_op == GetById || m_op == GetByIdFlush);
m_opInfo = bitwise_cast<intptr_t>(data);
child1().setUseKind(CellUse);
m_op = MultiGetByOffset;
m_flags &= ~NodeClobbersWorld;
}
void convertToPutByOffset(StorageAccessData& data, Edge storage)
{
ASSERT(m_op == PutById || m_op == PutByIdDirect || m_op == PutByIdFlush || m_op == MultiPutByOffset);
m_opInfo = bitwise_cast<uintptr_t>(&data);
children.setChild3(children.child2());
children.setChild2(children.child1());
children.setChild1(storage);
m_op = PutByOffset;
m_flags &= ~NodeClobbersWorld;
}
void convertToMultiPutByOffset(MultiPutByOffsetData* data)
{
ASSERT(m_op == PutById || m_op == PutByIdDirect || m_op == PutByIdFlush);
m_opInfo = bitwise_cast<intptr_t>(data);
m_op = MultiPutByOffset;
m_flags &= ~NodeClobbersWorld;
}
void convertToPutByOffsetHint()
{
ASSERT(m_op == PutByOffset);
m_opInfo = storageAccessData().identifierNumber;
m_op = PutByOffsetHint;
child1() = child2();
child2() = child3();
child3() = Edge();
}
void convertToPutStructureHint(Node* structure)
{
ASSERT(m_op == PutStructure);
ASSERT(structure->castConstant<Structure*>() == transition()->next);
m_op = PutStructureHint;
m_opInfo = 0;
child2() = Edge(structure, KnownCellUse);
}
void convertToPhantomNewObject()
{
ASSERT(m_op == NewObject || m_op == MaterializeNewObject);
m_op = PhantomNewObject;
m_flags &= ~NodeHasVarArgs;
m_opInfo = 0;
m_opInfo2 = 0;
children = AdjacencyList();
}
void convertToPhantomLocal()
{
ASSERT(m_op == Phantom && (child1()->op() == Phi || child1()->op() == SetLocal || child1()->op() == SetArgument));
m_op = PhantomLocal;
m_opInfo = child1()->m_opInfo; // Copy the variableAccessData.
children.setChild1(Edge());
}
void convertToGetLocal(VariableAccessData* variable, Node* phi)
{
ASSERT(m_op == GetLocalUnlinked);
m_op = GetLocal;
m_opInfo = bitwise_cast<uintptr_t>(variable);
m_opInfo2 = 0;
children.setChild1(Edge(phi));
}
void convertToToString()
{
ASSERT(m_op == ToPrimitive);
m_op = ToString;
}
JSValue asJSValue()
{
return constant()->value();
}
bool isInt32Constant()
{
return isConstant() && constant()->value().isInt32();
}
int32_t asInt32()
{
return asJSValue().asInt32();
}
uint32_t asUInt32()
{
return asInt32();
}
bool isDoubleConstant()
{
return isConstant() && constant()->value().isDouble();
}
bool isNumberConstant()
{
return isConstant() && constant()->value().isNumber();
}
double asNumber()
{
return asJSValue().asNumber();
}
bool isMachineIntConstant()
{
return isConstant() && constant()->value().isMachineInt();
}
int64_t asMachineInt()
{
return asJSValue().asMachineInt();
}
bool isBooleanConstant()
{
return isConstant() && constant()->value().isBoolean();
}
bool asBoolean()
{
return constant()->value().asBoolean();
}
bool isCellConstant()
{
return isConstant() && constant()->value() && constant()->value().isCell();
}
JSCell* asCell()
{
return constant()->value().asCell();
}
template<typename T>
T dynamicCastConstant()
{
if (!isCellConstant())
return nullptr;
return jsDynamicCast<T>(asCell());
}
template<typename T>
T castConstant()
{
T result = dynamicCastConstant<T>();
RELEASE_ASSERT(result);
return result;
}
bool containsMovHint()
{
switch (op()) {
case MovHint:
case ZombieHint:
return true;
default:
return false;
}
}
bool hasVariableAccessData(Graph&);
bool hasLocal(Graph& graph)
{
return hasVariableAccessData(graph);
}
// This is useful for debugging code, where a node that should have a variable
// access data doesn't have one because it hasn't been initialized yet.
VariableAccessData* tryGetVariableAccessData()
{
VariableAccessData* result = reinterpret_cast<VariableAccessData*>(m_opInfo);
if (!result)
return 0;
return result->find();
}
VariableAccessData* variableAccessData()
{
return reinterpret_cast<VariableAccessData*>(m_opInfo)->find();
}
VirtualRegister local()
{
return variableAccessData()->local();
}
VirtualRegister machineLocal()
{
return variableAccessData()->machineLocal();
}
bool hasUnlinkedLocal()
{
switch (op()) {
case GetLocalUnlinked:
case ExtractOSREntryLocal:
case MovHint:
case ZombieHint:
return true;
default:
return false;
}
}
VirtualRegister unlinkedLocal()
{
ASSERT(hasUnlinkedLocal());
return static_cast<VirtualRegister>(m_opInfo);
}
bool hasUnlinkedMachineLocal()
{
return op() == GetLocalUnlinked;
}
void setUnlinkedMachineLocal(VirtualRegister reg)
{
ASSERT(hasUnlinkedMachineLocal());
m_opInfo2 = reg.offset();
}
VirtualRegister unlinkedMachineLocal()
{
ASSERT(hasUnlinkedMachineLocal());
return VirtualRegister(m_opInfo2);
}
bool hasPhi()
{
return op() == Upsilon;
}
Node* phi()
{
ASSERT(hasPhi());
return bitwise_cast<Node*>(m_opInfo);
}
bool isStoreBarrier()
{
switch (op()) {
case StoreBarrier:
case StoreBarrierWithNullCheck:
return true;
default:
return false;
}
}
bool hasIdentifier()
{
switch (op()) {
case GetById:
case GetByIdFlush:
case PutById:
case PutByIdFlush:
case PutByIdDirect:
case PutByOffsetHint:
return true;
default:
return false;
}
}
unsigned identifierNumber()
{
ASSERT(hasIdentifier());
return m_opInfo;
}
bool hasArithNodeFlags()
{
switch (op()) {
case UInt32ToNumber:
case ArithAdd:
case ArithSub:
case ArithNegate:
case ArithMul:
case ArithAbs:
case ArithMin:
case ArithMax:
case ArithMod:
case ArithDiv:
case ValueAdd:
return true;
default:
return false;
}
}
// This corrects the arithmetic node flags, so that irrelevant bits are
// ignored. In particular, anything other than ArithMul does not need
// to know if it can speculate on negative zero.
NodeFlags arithNodeFlags()
{
NodeFlags result = m_flags & NodeArithFlagsMask;
if (op() == ArithMul || op() == ArithDiv || op() == ArithMod || op() == ArithNegate || op() == DoubleAsInt32)
return result;
return result & ~NodeBytecodeNeedsNegZero;
}
bool hasConstantBuffer()
{
return op() == NewArrayBuffer;
}
NewArrayBufferData* newArrayBufferData()
{
ASSERT(hasConstantBuffer());
return reinterpret_cast<NewArrayBufferData*>(m_opInfo);
}
unsigned startConstant()
{
return newArrayBufferData()->startConstant;
}
unsigned numConstants()
{
return newArrayBufferData()->numConstants;
}
bool hasIndexingType()
{
switch (op()) {
case NewArray:
case NewArrayWithSize:
case NewArrayBuffer:
return true;
default:
return false;
}
}
IndexingType indexingType()
{
ASSERT(hasIndexingType());
if (op() == NewArrayBuffer)
return newArrayBufferData()->indexingType;
return m_opInfo;
}
bool hasTypedArrayType()
{
switch (op()) {
case NewTypedArray:
return true;
default:
return false;
}
}
TypedArrayType typedArrayType()
{
ASSERT(hasTypedArrayType());
TypedArrayType result = static_cast<TypedArrayType>(m_opInfo);
ASSERT(isTypedView(result));
return result;
}
bool hasInlineCapacity()
{
return op() == CreateThis;
}
unsigned inlineCapacity()
{
ASSERT(hasInlineCapacity());
return m_opInfo;
}
void setIndexingType(IndexingType indexingType)
{
ASSERT(hasIndexingType());
m_opInfo = indexingType;
}
bool hasRegexpIndex()
{
return op() == NewRegexp;
}
unsigned regexpIndex()
{
ASSERT(hasRegexpIndex());
return m_opInfo;
}
bool hasVarNumber()
{
return op() == GetClosureVar || op() == PutClosureVar;
}
int varNumber()
{
ASSERT(hasVarNumber());
return m_opInfo;
}
bool hasRegisterPointer()
{
return op() == GetGlobalVar || op() == PutGlobalVar;
}
WriteBarrier<Unknown>* registerPointer()
{
return bitwise_cast<WriteBarrier<Unknown>*>(m_opInfo);
}
bool hasResult()
{
return !!result();
}
bool hasInt32Result()
{
return result() == NodeResultInt32;
}
bool hasInt52Result()
{
return result() == NodeResultInt52;
}
bool hasNumberResult()
{
return result() == NodeResultNumber;
}
bool hasDoubleResult()
{
return result() == NodeResultDouble;
}
bool hasJSResult()
{
return result() == NodeResultJS;
}
bool hasBooleanResult()
{
return result() == NodeResultBoolean;
}
bool hasStorageResult()
{
return result() == NodeResultStorage;
}
UseKind defaultUseKind()
{
return useKindForResult(result());
}
Edge defaultEdge()
{
return Edge(this, defaultUseKind());
}
bool isJump()
{
return op() == Jump;
}
bool isBranch()
{
return op() == Branch;
}
bool isSwitch()
{
return op() == Switch;
}
bool isTerminal()
{
switch (op()) {
case Jump:
case Branch:
case Switch:
case Return:
case Unreachable:
return true;
default:
return false;
}
}
unsigned targetBytecodeOffsetDuringParsing()
{
ASSERT(isJump());
return m_opInfo;
}
BasicBlock*& targetBlock()
{
ASSERT(isJump());
return *bitwise_cast<BasicBlock**>(&m_opInfo);
}
BranchData* branchData()
{
ASSERT(isBranch());
return bitwise_cast<BranchData*>(m_opInfo);
}
SwitchData* switchData()
{
ASSERT(isSwitch());
return bitwise_cast<SwitchData*>(m_opInfo);
}
unsigned numSuccessors()
{
switch (op()) {
case Jump:
return 1;
case Branch:
return 2;
case Switch:
return switchData()->cases.size() + 1;
default:
return 0;
}
}
BasicBlock*& successor(unsigned index)
{
if (isSwitch()) {
if (index < switchData()->cases.size())
return switchData()->cases[index].target.block;
RELEASE_ASSERT(index == switchData()->cases.size());
return switchData()->fallThrough.block;
}
switch (index) {
case 0:
if (isJump())
return targetBlock();
return branchData()->taken.block;
case 1:
return branchData()->notTaken.block;
default:
RELEASE_ASSERT_NOT_REACHED();
return targetBlock();
}
}
BasicBlock*& successorForCondition(bool condition)
{
return branchData()->forCondition(condition);
}
bool hasHeapPrediction()
{
switch (op()) {
case GetDirectPname:
case GetById:
case GetByIdFlush:
case GetByVal:
case GetMyArgumentByVal:
case GetMyArgumentByValSafe:
case Call:
case Construct:
case ProfiledCall:
case ProfiledConstruct:
case NativeCall:
case NativeConstruct:
case GetByOffset:
case MultiGetByOffset:
case GetClosureVar:
case ArrayPop:
case ArrayPush:
case RegExpExec:
case RegExpTest:
case GetGlobalVar:
return true;
default:
return false;
}
}
SpeculatedType getHeapPrediction()
{
ASSERT(hasHeapPrediction());
return static_cast<SpeculatedType>(m_opInfo2);
}
bool predictHeap(SpeculatedType prediction)
{
ASSERT(hasHeapPrediction());
return mergeSpeculation(m_opInfo2, prediction);
}
void setHeapPrediction(SpeculatedType prediction)
{
ASSERT(hasHeapPrediction());
m_opInfo2 = prediction;
}
bool hasCellOperand()
{
switch (op()) {
case AllocationProfileWatchpoint:
case CheckCell:
case NativeConstruct:
case NativeCall:
return true;
default:
return false;
}
}
FrozenValue* cellOperand()
{
ASSERT(hasCellOperand());
return reinterpret_cast<FrozenValue*>(m_opInfo);
}
void setCellOperand(FrozenValue* value)
{
ASSERT(hasCellOperand());
m_opInfo = bitwise_cast<uintptr_t>(value);
}
bool hasVariableWatchpointSet()
{
return op() == NotifyWrite || op() == VariableWatchpoint;
}
VariableWatchpointSet* variableWatchpointSet()
{
return reinterpret_cast<VariableWatchpointSet*>(m_opInfo);
}
bool hasTypedArray()
{
return op() == TypedArrayWatchpoint;
}
JSArrayBufferView* typedArray()
{
return reinterpret_cast<JSArrayBufferView*>(m_opInfo);
}
bool hasStoragePointer()
{
return op() == ConstantStoragePointer;
}
void* storagePointer()
{
return reinterpret_cast<void*>(m_opInfo);
}
bool hasTransition()
{
switch (op()) {
case PutStructure:
case AllocatePropertyStorage:
case ReallocatePropertyStorage:
return true;
default:
return false;
}
}
Transition* transition()
{
ASSERT(hasTransition());
return reinterpret_cast<Transition*>(m_opInfo);
}
bool hasStructureSet()
{
switch (op()) {
case CheckStructure:
return true;
default:
return false;
}
}
StructureSet& structureSet()
{
ASSERT(hasStructureSet());
return *reinterpret_cast<StructureSet*>(m_opInfo);
}
bool hasStructure()
{
switch (op()) {
case ArrayifyToStructure:
case NewObject:
case NewStringObject:
return true;
default:
return false;
}
}
Structure* structure()
{
ASSERT(hasStructure());
return reinterpret_cast<Structure*>(m_opInfo);
}
bool hasStorageAccessData()
{
switch (op()) {
case GetByOffset:
case PutByOffset:
case GetGetterSetterByOffset:
return true;
default:
return false;
}
}
StorageAccessData& storageAccessData()
{
ASSERT(hasStorageAccessData());
return *bitwise_cast<StorageAccessData*>(m_opInfo);
}
bool hasMultiGetByOffsetData()
{
return op() == MultiGetByOffset;
}
MultiGetByOffsetData& multiGetByOffsetData()
{
return *reinterpret_cast<MultiGetByOffsetData*>(m_opInfo);
}
bool hasMultiPutByOffsetData()
{
return op() == MultiPutByOffset;
}
MultiPutByOffsetData& multiPutByOffsetData()
{
return *reinterpret_cast<MultiPutByOffsetData*>(m_opInfo);
}
bool hasObjectMaterializationData()
{
return op() == MaterializeNewObject;
}
ObjectMaterializationData& objectMaterializationData()
{
return *reinterpret_cast<ObjectMaterializationData*>(m_opInfo);
}
bool isPhantomObjectAllocation()
{
switch (op()) {
case PhantomNewObject:
return true;
default:
return false;
}
}
bool hasFunctionDeclIndex()
{
return op() == NewFunction
|| op() == NewFunctionNoCheck;
}
unsigned functionDeclIndex()
{
ASSERT(hasFunctionDeclIndex());
return m_opInfo;
}
bool hasFunctionExprIndex()
{
return op() == NewFunctionExpression;
}
unsigned functionExprIndex()
{
ASSERT(hasFunctionExprIndex());
return m_opInfo;
}
bool hasSymbolTable()
{
return op() == FunctionReentryWatchpoint;
}
SymbolTable* symbolTable()
{
ASSERT(hasSymbolTable());
return reinterpret_cast<SymbolTable*>(m_opInfo);
}
bool hasArrayMode()
{
switch (op()) {
case GetIndexedPropertyStorage:
case GetArrayLength:
case PutByValDirect:
case PutByVal:
case PutByValAlias:
case GetByVal:
case StringCharAt:
case StringCharCodeAt:
case CheckArray:
case Arrayify:
case ArrayifyToStructure:
case ArrayPush:
case ArrayPop:
case HasIndexedProperty:
return true;
default:
return false;
}
}
ArrayMode arrayMode()
{
ASSERT(hasArrayMode());
if (op() == ArrayifyToStructure)
return ArrayMode::fromWord(m_opInfo2);
return ArrayMode::fromWord(m_opInfo);
}
bool setArrayMode(ArrayMode arrayMode)
{
ASSERT(hasArrayMode());
if (this->arrayMode() == arrayMode)
return false;
m_opInfo = arrayMode.asWord();
return true;
}
bool hasArithMode()
{
switch (op()) {
case ArithAdd:
case ArithSub:
case ArithNegate:
case ArithMul:
case ArithDiv:
case ArithMod:
case UInt32ToNumber:
case DoubleAsInt32:
return true;
default:
return false;
}
}
Arith::Mode arithMode()
{
ASSERT(hasArithMode());
return static_cast<Arith::Mode>(m_opInfo);
}
void setArithMode(Arith::Mode mode)
{
m_opInfo = mode;
}
bool hasVirtualRegister()
{
return m_virtualRegister.isValid();
}
VirtualRegister virtualRegister()
{
ASSERT(hasResult());
ASSERT(m_virtualRegister.isValid());
return m_virtualRegister;
}
void setVirtualRegister(VirtualRegister virtualRegister)
{
ASSERT(hasResult());
ASSERT(!m_virtualRegister.isValid());
m_virtualRegister = virtualRegister;
}
bool hasExecutionCounter()
{
return op() == CountExecution;
}
Profiler::ExecutionCounter* executionCounter()
{
return bitwise_cast<Profiler::ExecutionCounter*>(m_opInfo);
}
bool shouldGenerate()
{
return m_refCount;
}
bool willHaveCodeGenOrOSR()
{
switch (op()) {
case SetLocal:
case MovHint:
case ZombieHint:
case PhantomArguments:
return true;
case Phantom:
case HardPhantom:
return child1().useKindUnchecked() != UntypedUse || child2().useKindUnchecked() != UntypedUse || child3().useKindUnchecked() != UntypedUse;
default:
return shouldGenerate();
}
}
bool isSemanticallySkippable()
{
return op() == CountExecution;
}
unsigned refCount()
{
return m_refCount;
}
unsigned postfixRef()
{
return m_refCount++;
}
unsigned adjustedRefCount()
{
return mustGenerate() ? m_refCount - 1 : m_refCount;
}
void setRefCount(unsigned refCount)
{
m_refCount = refCount;
}
Edge& child1()
{
ASSERT(!(m_flags & NodeHasVarArgs));
return children.child1();
}
// This is useful if you want to do a fast check on the first child
// before also doing a check on the opcode. Use this with care and
// avoid it if possible.
Edge child1Unchecked()
{
return children.child1Unchecked();
}
Edge& child2()
{
ASSERT(!(m_flags & NodeHasVarArgs));
return children.child2();
}
Edge& child3()
{
ASSERT(!(m_flags & NodeHasVarArgs));
return children.child3();
}
unsigned firstChild()
{
ASSERT(m_flags & NodeHasVarArgs);
return children.firstChild();
}
unsigned numChildren()
{
ASSERT(m_flags & NodeHasVarArgs);
return children.numChildren();
}
UseKind binaryUseKind()
{
ASSERT(child1().useKind() == child2().useKind());
return child1().useKind();
}
bool isBinaryUseKind(UseKind left, UseKind right)
{
return child1().useKind() == left && child2().useKind() == right;
}
bool isBinaryUseKind(UseKind useKind)
{
return isBinaryUseKind(useKind, useKind);
}
Edge childFor(UseKind useKind)
{
if (child1().useKind() == useKind)
return child1();
if (child2().useKind() == useKind)
return child2();
if (child3().useKind() == useKind)
return child3();
return Edge();
}
SpeculatedType prediction()
{
return m_prediction;
}
bool predict(SpeculatedType prediction)
{
return mergeSpeculation(m_prediction, prediction);
}
bool shouldSpeculateInt32()
{
return isInt32Speculation(prediction());
}
bool sawBooleans()
{
return !!(prediction() & SpecBoolean);
}
bool shouldSpeculateInt32OrBoolean()
{
return isInt32OrBooleanSpeculation(prediction());
}
bool shouldSpeculateInt32ForArithmetic()
{
return isInt32SpeculationForArithmetic(prediction());
}
bool shouldSpeculateInt32OrBooleanForArithmetic()
{
return isInt32OrBooleanSpeculationForArithmetic(prediction());
}
bool shouldSpeculateInt32OrBooleanExpectingDefined()
{
return isInt32OrBooleanSpeculationExpectingDefined(prediction());
}
bool shouldSpeculateMachineInt()
{
return isMachineIntSpeculation(prediction());
}
bool shouldSpeculateDouble()
{
return isDoubleSpeculation(prediction());
}
bool shouldSpeculateNumber()
{
return isFullNumberSpeculation(prediction());
}
bool shouldSpeculateNumberOrBoolean()
{
return isFullNumberOrBooleanSpeculation(prediction());
}
bool shouldSpeculateNumberOrBooleanExpectingDefined()
{
return isFullNumberOrBooleanSpeculationExpectingDefined(prediction());
}
bool shouldSpeculateBoolean()
{
return isBooleanSpeculation(prediction());
}
bool shouldSpeculateOther()
{
return isOtherSpeculation(prediction());
}
bool shouldSpeculateMisc()
{
return isMiscSpeculation(prediction());
}
bool shouldSpeculateStringIdent()
{
return isStringIdentSpeculation(prediction());
}
bool shouldSpeculateNotStringVar()
{
return isNotStringVarSpeculation(prediction());
}
bool shouldSpeculateString()
{
return isStringSpeculation(prediction());
}
bool shouldSpeculateStringObject()
{
return isStringObjectSpeculation(prediction());
}
bool shouldSpeculateStringOrStringObject()
{
return isStringOrStringObjectSpeculation(prediction());
}
bool shouldSpeculateFinalObject()
{
return isFinalObjectSpeculation(prediction());
}
bool shouldSpeculateFinalObjectOrOther()
{
return isFinalObjectOrOtherSpeculation(prediction());
}
bool shouldSpeculateArray()
{
return isArraySpeculation(prediction());
}
bool shouldSpeculateArguments()
{
return isArgumentsSpeculation(prediction());
}
bool shouldSpeculateInt8Array()
{
return isInt8ArraySpeculation(prediction());
}
bool shouldSpeculateInt16Array()
{
return isInt16ArraySpeculation(prediction());
}
bool shouldSpeculateInt32Array()
{
return isInt32ArraySpeculation(prediction());
}
bool shouldSpeculateUint8Array()
{
return isUint8ArraySpeculation(prediction());
}
bool shouldSpeculateUint8ClampedArray()
{
return isUint8ClampedArraySpeculation(prediction());
}
bool shouldSpeculateUint16Array()
{
return isUint16ArraySpeculation(prediction());
}
bool shouldSpeculateUint32Array()
{
return isUint32ArraySpeculation(prediction());
}
bool shouldSpeculateFloat32Array()
{
return isFloat32ArraySpeculation(prediction());
}
bool shouldSpeculateFloat64Array()
{
return isFloat64ArraySpeculation(prediction());
}
bool shouldSpeculateArrayOrOther()
{
return isArrayOrOtherSpeculation(prediction());
}
bool shouldSpeculateObject()
{
return isObjectSpeculation(prediction());
}
bool shouldSpeculateObjectOrOther()
{
return isObjectOrOtherSpeculation(prediction());
}
bool shouldSpeculateCell()
{
return isCellSpeculation(prediction());
}
static bool shouldSpeculateBoolean(Node* op1, Node* op2)
{
return op1->shouldSpeculateBoolean() && op2->shouldSpeculateBoolean();
}
static bool shouldSpeculateInt32(Node* op1, Node* op2)
{
return op1->shouldSpeculateInt32() && op2->shouldSpeculateInt32();
}
static bool shouldSpeculateInt32OrBoolean(Node* op1, Node* op2)
{
return op1->shouldSpeculateInt32OrBoolean()
&& op2->shouldSpeculateInt32OrBoolean();
}
static bool shouldSpeculateInt32OrBooleanForArithmetic(Node* op1, Node* op2)
{
return op1->shouldSpeculateInt32OrBooleanForArithmetic()
&& op2->shouldSpeculateInt32OrBooleanForArithmetic();
}
static bool shouldSpeculateInt32OrBooleanExpectingDefined(Node* op1, Node* op2)
{
return op1->shouldSpeculateInt32OrBooleanExpectingDefined()
&& op2->shouldSpeculateInt32OrBooleanExpectingDefined();
}
static bool shouldSpeculateMachineInt(Node* op1, Node* op2)
{
return op1->shouldSpeculateMachineInt() && op2->shouldSpeculateMachineInt();
}
static bool shouldSpeculateNumber(Node* op1, Node* op2)
{
return op1->shouldSpeculateNumber() && op2->shouldSpeculateNumber();
}
static bool shouldSpeculateNumberOrBoolean(Node* op1, Node* op2)
{
return op1->shouldSpeculateNumberOrBoolean()
&& op2->shouldSpeculateNumberOrBoolean();
}
static bool shouldSpeculateNumberOrBooleanExpectingDefined(Node* op1, Node* op2)
{
return op1->shouldSpeculateNumberOrBooleanExpectingDefined()
&& op2->shouldSpeculateNumberOrBooleanExpectingDefined();
}
static bool shouldSpeculateFinalObject(Node* op1, Node* op2)
{
return op1->shouldSpeculateFinalObject() && op2->shouldSpeculateFinalObject();
}
static bool shouldSpeculateArray(Node* op1, Node* op2)
{
return op1->shouldSpeculateArray() && op2->shouldSpeculateArray();
}
bool canSpeculateInt32(RareCaseProfilingSource source)
{
return nodeCanSpeculateInt32(arithNodeFlags(), source);
}
bool canSpeculateInt52(RareCaseProfilingSource source)
{
return nodeCanSpeculateInt52(arithNodeFlags(), source);
}
RareCaseProfilingSource sourceFor(PredictionPass pass)
{
if (pass == PrimaryPass || child1()->sawBooleans() || (child2() && child2()->sawBooleans()))
return DFGRareCase;
return AllRareCases;
}
bool canSpeculateInt32(PredictionPass pass)
{
return canSpeculateInt32(sourceFor(pass));
}
bool canSpeculateInt52(PredictionPass pass)
{
return canSpeculateInt52(sourceFor(pass));
}
void dumpChildren(PrintStream& out)
{
if (!child1())
return;
out.printf("@%u", child1()->index());
if (!child2())
return;
out.printf(", @%u", child2()->index());
if (!child3())
return;
out.printf(", @%u", child3()->index());
}
// NB. This class must have a trivial destructor.
NodeOrigin origin;
// References to up to 3 children, or links to a variable length set of children.
AdjacencyList children;
private:
unsigned m_op : 10; // real type is NodeType
unsigned m_flags : 22;
// The virtual register number (spill location) associated with this .
VirtualRegister m_virtualRegister;
// The number of uses of the result of this operation (+1 for 'must generate' nodes, which have side-effects).
unsigned m_refCount;
// The prediction ascribed to this node after propagation.
SpeculatedType m_prediction;
// Immediate values, accesses type-checked via accessors above. The first one is
// big enough to store a pointer.
uintptr_t m_opInfo;
uintptr_t m_opInfo2;
public:
// Fields used by various analyses.
AbstractValue value;
// Miscellaneous data that is usually meaningless, but can hold some analysis results
// if you ask right. For example, if you do Graph::initializeNodeOwners(), Node::owner
// will tell you which basic block a node belongs to. You cannot rely on this persisting
// across transformations unless you do the maintenance work yourself. Other phases use
// Node::replacement, but they do so manually: first you do Graph::clearReplacements()
// and then you set, and use, replacement's yourself.
//
// Bottom line: don't use these fields unless you initialize them yourself, or by
// calling some appropriate methods that initialize them the way you want. Otherwise,
// these fields are meaningless.
Node* replacement;
BasicBlock* owner;
};
inline bool nodeComparator(Node* a, Node* b)
{
return a->index() < b->index();
}
template<typename T>
CString nodeListDump(const T& nodeList)
{
return sortedListDump(nodeList, nodeComparator);
}
template<typename T>
CString nodeMapDump(const T& nodeMap, DumpContext* context = 0)
{
Vector<typename T::KeyType> keys;
for (
typename T::const_iterator iter = nodeMap.begin();
iter != nodeMap.end(); ++iter)
keys.append(iter->key);
std::sort(keys.begin(), keys.end(), nodeComparator);
StringPrintStream out;
CommaPrinter comma;
for(unsigned i = 0; i < keys.size(); ++i)
out.print(comma, keys[i], "=>", inContext(nodeMap.get(keys[i]), context));
return out.toCString();
}
} } // namespace JSC::DFG
namespace WTF {
void printInternal(PrintStream&, JSC::DFG::SwitchKind);
void printInternal(PrintStream&, JSC::DFG::Node*);
inline JSC::DFG::Node* inContext(JSC::DFG::Node* node, JSC::DumpContext*) { return node; }
} // namespace WTF
using WTF::inContext;
#endif
#endif