| # Copyright (C) 2021 Sony Interactive Entertainment Inc. |
| # |
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| |
| #[=======================================================================[.rst: |
| FindOpenGLES2 |
| -------------- |
| |
| Find OpenGL ES headers and libraries. |
| |
| Imported Targets |
| ^^^^^^^^^^^^^^^^ |
| |
| ``OpenGL::GLES`` |
| The OpenGL ES library, if found. |
| |
| Result Variables |
| ^^^^^^^^^^^^^^^^ |
| |
| This will define the following variables in your project: |
| |
| ``OpenGLES2_FOUND`` |
| true if (the requested version of) OpenGL ES is available. |
| ``OpenGLES2_VERSION`` |
| the version of the OpenGL ES library. |
| ``OpenGLES2_API_VERSION`` |
| the version of the OpenGL ES API, this may be different than OpenGLES2_VERSION. |
| ``OpenGLES2_LIBRARIES`` |
| the libraries to link against to use OpenGL ES. |
| ``OpenGLES2_INCLUDE_DIRS`` |
| where to find the OpenGL ES2 headers. |
| ``OpenGLES2_COMPILE_OPTIONS` |
| this should be passed to target_compile_options(), if the |
| target is not used for linking. |
| |
| #]=======================================================================] |
| |
| find_package(PkgConfig QUIET) |
| pkg_check_modules(PC_OPENGLES2 glesv2) |
| set(OpenGLES2_COMPILE_OPTIONS ${PC_OPENGLES2_CFLAGS_OTHER}) |
| set(OpenGLES2_VERSION ${PC_OPENGLES2_VERSION}) |
| |
| find_path(OpenGLES2_INCLUDE_DIR |
| NAMES GLES2/gl2.h |
| HINTS ${PC_OPENGLES2_INCLUDEDIR} ${PC_OPENGLES2_INCLUDE_DIRS} |
| ) |
| |
| find_library(OpenGLES2_LIBRARY |
| NAMES ${OpenGLES2_NAMES} glesv2 GLESv2 |
| HINTS ${PC_OPENGLES2_LIBDIR} ${PC_OPENGLES2_LIBRARY_DIRS} |
| ) |
| |
| # Look for OpenGL ES 3 headers existing to determine the API version |
| if (OpenGLES2_INCLUDE_DIR) |
| if (EXISTS ${OpenGLES2_INCLUDE_DIR}/GLES3/gl32.h) |
| set(OpenGLES2_API_VERSION "3.2") |
| elseif (EXISTS ${OpenGLES2_INCLUDE_DIR}/GLES3/gl31.h) |
| set(OpenGLES2_API_VERSION "3.1") |
| elseif (EXISTS ${OpenGLES2_INCLUDE_DIR}/GLES3/gl3.h) |
| set(OpenGLES2_API_VERSION "3.0") |
| else () |
| set(OpenGLES2_API_VERSION "2.0") |
| endif () |
| |
| # Set the version of the library to the API version if not present |
| if (NOT OpenGLES2_VERSION) |
| set(OpenGLES2_VERSION ${OpenGLES2_API_VERSION}) |
| endif () |
| endif () |
| |
| include(FindPackageHandleStandardArgs) |
| find_package_handle_standard_args(OpenGLES2 |
| FOUND_VAR OpenGLES2_FOUND |
| REQUIRED_VARS OpenGLES2_LIBRARY OpenGLES2_INCLUDE_DIR |
| VERSION_VAR OpenGLES2_API_VERSION |
| ) |
| |
| if (OpenGLES2_LIBRARY AND NOT TARGET OpenGL::GLES) |
| add_library(OpenGL::GLES UNKNOWN IMPORTED GLOBAL) |
| set_target_properties(OpenGL::GLES PROPERTIES |
| IMPORTED_LOCATION "${OpenGLES2_LIBRARY}" |
| INTERFACE_COMPILE_OPTIONS "${OpenGLES2_COMPILE_OPTIONS}" |
| INTERFACE_INCLUDE_DIRECTORIES "${OpenGLES2_INCLUDE_DIR}" |
| ) |
| endif () |
| |
| mark_as_advanced(OpenGLES2_INCLUDE_DIR OpenGLES2_LIBRARY) |
| |
| if (OpenGLES2_FOUND) |
| set(OpenGLES2_LIBRARIES ${OpenGLES2_LIBRARY}) |
| set(OpenGLES2_INCLUDE_DIRS ${OpenGLES2_INCLUDE_DIR}) |
| endif () |