| /* |
| * Copyright (C) 2021 Apple Inc. All rights reserved. |
| * |
| * Redistribution and use in source and binary forms, with or without |
| * modification, are permitted provided that the following conditions |
| * are met: |
| * 1. Redistributions of source code must retain the above copyright |
| * notice, this list of conditions and the following disclaimer. |
| * 2. Redistributions in binary form must reproduce the above copyright |
| * notice, this list of conditions and the following disclaimer in the |
| * documentation and/or other materials provided with the distribution. |
| * |
| * THIS SOFTWARE IS PROVIDED BY APPLE INC. AND ITS CONTRIBUTORS ``AS IS'' |
| * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, |
| * THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR |
| * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR ITS CONTRIBUTORS |
| * BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR |
| * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF |
| * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS |
| * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN |
| * CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) |
| * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF |
| * THE POSSIBILITY OF SUCH DAMAGE. |
| */ |
| |
| #pragma once |
| |
| #include <cstdint> |
| #include <pal/graphics/WebGPU/WebGPUVertexFormat.h> |
| |
| namespace WebCore { |
| |
| enum class GPUVertexFormat : uint8_t { |
| Uint8x2, |
| Uint8x4, |
| Sint8x2, |
| Sint8x4, |
| Unorm8x2, |
| Unorm8x4, |
| Snorm8x2, |
| Snorm8x4, |
| Uint16x2, |
| Uint16x4, |
| Sint16x2, |
| Sint16x4, |
| Unorm16x2, |
| Unorm16x4, |
| Snorm16x2, |
| Snorm16x4, |
| Float16x2, |
| Float16x4, |
| Float32, |
| Float32x2, |
| Float32x3, |
| Float32x4, |
| Uint32, |
| Uint32x2, |
| Uint32x3, |
| Uint32x4, |
| Sint32, |
| Sint32x2, |
| Sint32x3, |
| Sint32x4, |
| }; |
| |
| inline PAL::WebGPU::VertexFormat convertToBacking(GPUVertexFormat vertexFormat) |
| { |
| switch (vertexFormat) { |
| case GPUVertexFormat::Uint8x2: |
| return PAL::WebGPU::VertexFormat::Uint8x2; |
| case GPUVertexFormat::Uint8x4: |
| return PAL::WebGPU::VertexFormat::Uint8x4; |
| case GPUVertexFormat::Sint8x2: |
| return PAL::WebGPU::VertexFormat::Sint8x2; |
| case GPUVertexFormat::Sint8x4: |
| return PAL::WebGPU::VertexFormat::Sint8x4; |
| case GPUVertexFormat::Unorm8x2: |
| return PAL::WebGPU::VertexFormat::Unorm8x2; |
| case GPUVertexFormat::Unorm8x4: |
| return PAL::WebGPU::VertexFormat::Unorm8x4; |
| case GPUVertexFormat::Snorm8x2: |
| return PAL::WebGPU::VertexFormat::Snorm8x2; |
| case GPUVertexFormat::Snorm8x4: |
| return PAL::WebGPU::VertexFormat::Snorm8x4; |
| case GPUVertexFormat::Uint16x2: |
| return PAL::WebGPU::VertexFormat::Uint16x2; |
| case GPUVertexFormat::Uint16x4: |
| return PAL::WebGPU::VertexFormat::Uint16x4; |
| case GPUVertexFormat::Sint16x2: |
| return PAL::WebGPU::VertexFormat::Sint16x2; |
| case GPUVertexFormat::Sint16x4: |
| return PAL::WebGPU::VertexFormat::Sint16x4; |
| case GPUVertexFormat::Unorm16x2: |
| return PAL::WebGPU::VertexFormat::Unorm16x2; |
| case GPUVertexFormat::Unorm16x4: |
| return PAL::WebGPU::VertexFormat::Unorm16x4; |
| case GPUVertexFormat::Snorm16x2: |
| return PAL::WebGPU::VertexFormat::Snorm16x2; |
| case GPUVertexFormat::Snorm16x4: |
| return PAL::WebGPU::VertexFormat::Snorm16x4; |
| case GPUVertexFormat::Float16x2: |
| return PAL::WebGPU::VertexFormat::Float16x2; |
| case GPUVertexFormat::Float16x4: |
| return PAL::WebGPU::VertexFormat::Float16x4; |
| case GPUVertexFormat::Float32: |
| return PAL::WebGPU::VertexFormat::Float32; |
| case GPUVertexFormat::Float32x2: |
| return PAL::WebGPU::VertexFormat::Float32x2; |
| case GPUVertexFormat::Float32x3: |
| return PAL::WebGPU::VertexFormat::Float32x3; |
| case GPUVertexFormat::Float32x4: |
| return PAL::WebGPU::VertexFormat::Float32x4; |
| case GPUVertexFormat::Uint32: |
| return PAL::WebGPU::VertexFormat::Uint32; |
| case GPUVertexFormat::Uint32x2: |
| return PAL::WebGPU::VertexFormat::Uint32x2; |
| case GPUVertexFormat::Uint32x3: |
| return PAL::WebGPU::VertexFormat::Uint32x3; |
| case GPUVertexFormat::Uint32x4: |
| return PAL::WebGPU::VertexFormat::Uint32x4; |
| case GPUVertexFormat::Sint32: |
| return PAL::WebGPU::VertexFormat::Sint32; |
| case GPUVertexFormat::Sint32x2: |
| return PAL::WebGPU::VertexFormat::Sint32x2; |
| case GPUVertexFormat::Sint32x3: |
| return PAL::WebGPU::VertexFormat::Sint32x3; |
| case GPUVertexFormat::Sint32x4: |
| return PAL::WebGPU::VertexFormat::Sint32x4; |
| } |
| RELEASE_ASSERT_NOT_REACHED(); |
| } |
| |
| } |