blob: d56d9d9ae424f8b0268a1f5e17211d78ad30d7cc [file] [log] [blame]
/*
* Copyright (C) 2021-2022 Apple Inc. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY APPLE INC. AND ITS CONTRIBUTORS ``AS IS''
* AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO,
* THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR ITS CONTRIBUTORS
* BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
* SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
* INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
* CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
* ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF
* THE POSSIBILITY OF SUCH DAMAGE.
*/
#pragma once
#include "GPUObjectDescriptorBase.h"
#include "GPUShaderModuleCompilationHint.h"
#include <JavaScriptCore/JSObject.h>
#include <JavaScriptCore/Strong.h>
#include <pal/graphics/WebGPU/WebGPUShaderModuleDescriptor.h>
#include <wtf/text/WTFString.h>
namespace WebCore {
struct GPUShaderModuleDescriptor : public GPUObjectDescriptorBase {
PAL::WebGPU::ShaderModuleDescriptor convertToBacking() const
{
return {
{ label },
code,
// FIXME: Handle the sourceMap.
hints.map([] (auto& hint) {
return KeyValuePair<String, PAL::WebGPU::ShaderModuleCompilationHint>(hint.key, hint.value.convertToBacking());
}),
};
}
String code;
JSC::Strong<JSC::JSObject> sourceMap;
Vector<KeyValuePair<String, GPUShaderModuleCompilationHint>> hints;
};
}