| /* |
| * Copyright (C) 2021 Apple Inc. All rights reserved. |
| * |
| * Redistribution and use in source and binary forms, with or without |
| * modification, are permitted provided that the following conditions |
| * are met: |
| * 1. Redistributions of source code must retain the above copyright |
| * notice, this list of conditions and the following disclaimer. |
| * 2. Redistributions in binary form must reproduce the above copyright |
| * notice, this list of conditions and the following disclaimer in the |
| * documentation and/or other materials provided with the distribution. |
| * |
| * THIS SOFTWARE IS PROVIDED BY APPLE INC. AND ITS CONTRIBUTORS ``AS IS'' |
| * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, |
| * THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR |
| * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR ITS CONTRIBUTORS |
| * BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR |
| * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF |
| * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS |
| * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN |
| * CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) |
| * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF |
| * THE POSSIBILITY OF SUCH DAMAGE. |
| */ |
| |
| #pragma once |
| |
| #include "GPUDepthStencilState.h" |
| #include "GPUFragmentState.h" |
| #include "GPUMultisampleState.h" |
| #include "GPUPipelineDescriptorBase.h" |
| #include "GPUPrimitiveState.h" |
| #include "GPUVertexState.h" |
| #include <optional> |
| #include <pal/graphics/WebGPU/WebGPURenderPipelineDescriptor.h> |
| |
| namespace WebCore { |
| |
| struct GPURenderPipelineDescriptor : public GPUPipelineDescriptorBase { |
| PAL::WebGPU::RenderPipelineDescriptor convertToBacking() const |
| { |
| return { |
| { |
| { label }, |
| layout ? &layout->backing() : nullptr, |
| }, |
| vertex.convertToBacking(), |
| primitive ? std::optional { primitive->convertToBacking() } : std::nullopt, |
| depthStencil ? std::optional { depthStencil->convertToBacking() } : std::nullopt, |
| multisample ? std::optional { multisample->convertToBacking() } : std::nullopt, |
| fragment ? std::optional { fragment->convertToBacking() } : std::nullopt, |
| }; |
| } |
| |
| GPUVertexState vertex; |
| std::optional<GPUPrimitiveState> primitive; |
| std::optional<GPUDepthStencilState> depthStencil; |
| std::optional<GPUMultisampleState> multisample; |
| std::optional<GPUFragmentState> fragment; |
| }; |
| |
| } |