| /* |
| * Copyright (C) 2021-2022 Apple Inc. All rights reserved. |
| * |
| * Redistribution and use in source and binary forms, with or without |
| * modification, are permitted provided that the following conditions |
| * are met: |
| * 1. Redistributions of source code must retain the above copyright |
| * notice, this list of conditions and the following disclaimer. |
| * 2. Redistributions in binary form must reproduce the above copyright |
| * notice, this list of conditions and the following disclaimer in the |
| * documentation and/or other materials provided with the distribution. |
| * |
| * THIS SOFTWARE IS PROVIDED BY APPLE INC. AND ITS CONTRIBUTORS ``AS IS'' |
| * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, |
| * THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR |
| * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR ITS CONTRIBUTORS |
| * BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR |
| * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF |
| * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS |
| * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN |
| * CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) |
| * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF |
| * THE POSSIBILITY OF SUCH DAMAGE. |
| */ |
| |
| #pragma once |
| |
| #include "GPUIntegralTypes.h" |
| #include <JavaScriptCore/Uint32Array.h> |
| #include <optional> |
| #include <pal/graphics/WebGPU/WebGPUComputePassEncoder.h> |
| #include <wtf/Ref.h> |
| #include <wtf/RefCounted.h> |
| #include <wtf/Vector.h> |
| #include <wtf/text/WTFString.h> |
| |
| namespace WebCore { |
| |
| class GPUBindGroup; |
| class GPUBuffer; |
| class GPUComputePipeline; |
| class GPUQuerySet; |
| |
| class GPUComputePassEncoder : public RefCounted<GPUComputePassEncoder> { |
| public: |
| static Ref<GPUComputePassEncoder> create(Ref<PAL::WebGPU::ComputePassEncoder>&& backing) |
| { |
| return adoptRef(*new GPUComputePassEncoder(WTFMove(backing))); |
| } |
| |
| String label() const; |
| void setLabel(String&&); |
| |
| void setPipeline(const GPUComputePipeline&); |
| void dispatch(GPUSize32 workgroupCountX, GPUSize32 workgroupCountY, GPUSize32 workgroupCountZ); |
| void dispatchIndirect(const GPUBuffer& indirectBuffer, GPUSize64 indirectOffset); |
| |
| void end(); |
| |
| void setBindGroup(GPUIndex32, const GPUBindGroup&, |
| std::optional<Vector<GPUBufferDynamicOffset>>&&); |
| |
| void setBindGroup(GPUIndex32, const GPUBindGroup&, |
| const JSC::Uint32Array& dynamicOffsetsData, |
| GPUSize64 dynamicOffsetsDataStart, |
| GPUSize32 dynamicOffsetsDataLength); |
| |
| void pushDebugGroup(String&& groupLabel); |
| void popDebugGroup(); |
| void insertDebugMarker(String&& markerLabel); |
| |
| PAL::WebGPU::ComputePassEncoder& backing() { return m_backing; } |
| const PAL::WebGPU::ComputePassEncoder& backing() const { return m_backing; } |
| |
| private: |
| GPUComputePassEncoder(Ref<PAL::WebGPU::ComputePassEncoder>&& backing) |
| : m_backing(WTFMove(backing)) |
| { |
| } |
| |
| Ref<PAL::WebGPU::ComputePassEncoder> m_backing; |
| }; |
| |
| } |