| /* |
| * Copyright (C) 1998, 1999 Torben Weis <weis@kde.org> |
| * 1999 Lars Knoll <knoll@kde.org> |
| * 1999 Antti Koivisto <koivisto@kde.org> |
| * 2000 Dirk Mueller <mueller@kde.org> |
| * Copyright (C) 2004, 2005, 2006, 2007 Apple Inc. All rights reserved. |
| * (C) 2006 Graham Dennis (graham.dennis@gmail.com) |
| * (C) 2006 Alexey Proskuryakov (ap@nypop.com) |
| * |
| * This library is free software; you can redistribute it and/or |
| * modify it under the terms of the GNU Library General Public |
| * License as published by the Free Software Foundation; either |
| * version 2 of the License, or (at your option) any later version. |
| * |
| * This library is distributed in the hope that it will be useful, |
| * but WITHOUT ANY WARRANTY; without even the implied warranty of |
| * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU |
| * Library General Public License for more details. |
| * |
| * You should have received a copy of the GNU Library General Public License |
| * along with this library; see the file COPYING.LIB. If not, write to |
| * the Free Software Foundation, Inc., 59 Temple Place - Suite 330, |
| * Boston, MA 02111-1307, USA. |
| */ |
| |
| #include "config.h" |
| #include "FrameView.h" |
| |
| #include "AXObjectCache.h" |
| #include "EventHandler.h" |
| #include "FloatRect.h" |
| #include "Frame.h" |
| #include "FrameLoader.h" |
| #include "FrameLoaderClient.h" |
| #include "GraphicsContext.h" |
| #include "HTMLDocument.h" |
| #include "HTMLFrameSetElement.h" |
| #include "HTMLNames.h" |
| #include "OverflowEvent.h" |
| #include "RenderPart.h" |
| #include "RenderTheme.h" |
| #include "RenderView.h" |
| |
| namespace WebCore { |
| |
| using namespace HTMLNames; |
| |
| struct ScheduledEvent { |
| RefPtr<Event> m_event; |
| RefPtr<EventTargetNode> m_eventTarget; |
| bool m_tempEvent; |
| }; |
| |
| class FrameViewPrivate { |
| public: |
| FrameViewPrivate(FrameView* view) |
| : m_slowRepaintObjectCount(0) |
| , layoutTimer(view, &FrameView::layoutTimerFired) |
| , m_mediaType("screen") |
| , m_enqueueEvents(0) |
| , m_overflowStatusDirty(true) |
| , m_viewportRenderer(0) |
| , m_wasScrolledByUser(false) |
| , m_inProgrammaticScroll(false) |
| { |
| isTransparent = false; |
| baseBackgroundColor = Color::white; |
| vmode = hmode = ScrollbarAuto; |
| needToInitScrollbars = true; |
| reset(); |
| } |
| void reset() |
| { |
| useSlowRepaints = false; |
| borderX = 30; |
| borderY = 30; |
| layoutTimer.stop(); |
| layoutRoot = 0; |
| delayedLayout = false; |
| doFullRepaint = true; |
| layoutSchedulingEnabled = true; |
| midLayout = false; |
| layoutCount = 0; |
| firstLayout = true; |
| repaintRects.clear(); |
| m_wasScrolledByUser = false; |
| } |
| |
| bool doFullRepaint; |
| |
| ScrollbarMode vmode; |
| ScrollbarMode hmode; |
| bool useSlowRepaints; |
| unsigned m_slowRepaintObjectCount; |
| |
| int borderX, borderY; |
| |
| Timer<FrameView> layoutTimer; |
| bool delayedLayout; |
| RefPtr<Node> layoutRoot; |
| |
| bool layoutSchedulingEnabled; |
| bool midLayout; |
| int layoutCount; |
| |
| bool firstLayout; |
| bool needToInitScrollbars; |
| bool isTransparent; |
| Color baseBackgroundColor; |
| |
| // Used by objects during layout to communicate repaints that need to take place only |
| // after all layout has been completed. |
| Vector<RenderObject::RepaintInfo> repaintRects; |
| |
| String m_mediaType; |
| |
| unsigned m_enqueueEvents; |
| Vector<ScheduledEvent*> m_scheduledEvents; |
| |
| bool m_overflowStatusDirty; |
| bool horizontalOverflow; |
| bool m_verticalOverflow; |
| RenderObject* m_viewportRenderer; |
| |
| bool m_wasScrolledByUser; |
| bool m_inProgrammaticScroll; |
| }; |
| |
| FrameView::FrameView(Frame* frame) |
| : m_refCount(1) |
| , m_frame(frame) |
| , d(new FrameViewPrivate(this)) |
| { |
| init(); |
| show(); |
| } |
| |
| FrameView::~FrameView() |
| { |
| resetScrollbars(); |
| |
| ASSERT(m_refCount == 0); |
| ASSERT(d->m_scheduledEvents.isEmpty() && !d->m_enqueueEvents); |
| |
| if (m_frame) { |
| ASSERT(m_frame->view() != this || !m_frame->document() || !m_frame->document()->renderer()); |
| RenderPart* renderer = m_frame->ownerRenderer(); |
| if (renderer && renderer->widget() == this) |
| renderer->setWidget(0); |
| } |
| |
| delete d; |
| d = 0; |
| } |
| |
| bool FrameView::isFrameView() const |
| { |
| return true; |
| } |
| |
| void FrameView::clearFrame() |
| { |
| m_frame = 0; |
| } |
| |
| void FrameView::resetScrollbars() |
| { |
| // Reset the document's scrollbars back to our defaults before we yield the floor. |
| d->firstLayout = true; |
| suppressScrollbars(true); |
| ScrollView::setVScrollbarMode(d->vmode); |
| ScrollView::setHScrollbarMode(d->hmode); |
| suppressScrollbars(false); |
| } |
| |
| void FrameView::init() |
| { |
| m_margins = IntSize(-1, -1); // undefined |
| m_size = IntSize(); |
| } |
| |
| void FrameView::clear() |
| { |
| setStaticBackground(false); |
| |
| d->reset(); |
| |
| if (m_frame) |
| if (RenderPart* renderer = m_frame->ownerRenderer()) |
| renderer->viewCleared(); |
| |
| suppressScrollbars(true); |
| } |
| |
| bool FrameView::didFirstLayout() const |
| { |
| return !d->firstLayout; |
| } |
| |
| void FrameView::initScrollbars() |
| { |
| if (!d->needToInitScrollbars) |
| return; |
| d->needToInitScrollbars = false; |
| setScrollbarsMode(hScrollbarMode()); |
| } |
| |
| void FrameView::setMarginWidth(int w) |
| { |
| // make it update the rendering area when set |
| m_margins.setWidth(w); |
| } |
| |
| void FrameView::setMarginHeight(int h) |
| { |
| // make it update the rendering area when set |
| m_margins.setHeight(h); |
| } |
| |
| void FrameView::adjustViewSize() |
| { |
| ASSERT(m_frame->view() == this); |
| RenderView* root = static_cast<RenderView*>(m_frame->renderer()); |
| if (!root) |
| return; |
| resizeContents(root->overflowWidth(), root->overflowHeight()); |
| } |
| |
| void FrameView::applyOverflowToViewport(RenderObject* o, ScrollbarMode& hMode, ScrollbarMode& vMode) |
| { |
| // Handle the overflow:hidden/scroll case for the body/html elements. WinIE treats |
| // overflow:hidden and overflow:scroll on <body> as applying to the document's |
| // scrollbars. The CSS2.1 draft states that HTML UAs should use the <html> or <body> element and XML/XHTML UAs should |
| // use the root element. |
| switch (o->style()->overflowX()) { |
| case OHIDDEN: |
| hMode = ScrollbarAlwaysOff; |
| break; |
| case OSCROLL: |
| hMode = ScrollbarAlwaysOn; |
| break; |
| case OAUTO: |
| hMode = ScrollbarAuto; |
| break; |
| default: |
| // Don't set it at all. |
| ; |
| } |
| |
| switch (o->style()->overflowY()) { |
| case OHIDDEN: |
| vMode = ScrollbarAlwaysOff; |
| break; |
| case OSCROLL: |
| vMode = ScrollbarAlwaysOn; |
| break; |
| case OAUTO: |
| vMode = ScrollbarAuto; |
| break; |
| default: |
| // Don't set it at all. |
| ; |
| } |
| |
| d->m_viewportRenderer = o; |
| } |
| |
| int FrameView::layoutCount() const |
| { |
| return d->layoutCount; |
| } |
| |
| bool FrameView::needsFullRepaint() const |
| { |
| return d->doFullRepaint; |
| } |
| |
| void FrameView::addRepaintInfo(RenderObject* o, const IntRect& r) |
| { |
| d->repaintRects.append(RenderObject::RepaintInfo(o, r)); |
| } |
| |
| Node* FrameView::layoutRoot() const |
| { |
| return layoutPending() ? 0 : d->layoutRoot.get(); |
| } |
| |
| void FrameView::layout(bool allowSubtree) |
| { |
| if (d->midLayout) |
| return; |
| |
| d->layoutTimer.stop(); |
| d->delayedLayout = false; |
| |
| // Protect the view from being deleted during layout (in recalcStyle) |
| RefPtr<FrameView> protector(this); |
| |
| if (!m_frame) { |
| // FIXME: Do we need to set m_size.width here? |
| // FIXME: Should we set m_size.height here too? |
| m_size.setWidth(visibleWidth()); |
| return; |
| } |
| |
| // we shouldn't enter layout() while painting |
| ASSERT(!m_frame->isPainting()); |
| if (m_frame->isPainting()) |
| return; |
| |
| if (!allowSubtree && d->layoutRoot) { |
| if (d->layoutRoot->renderer()) |
| d->layoutRoot->renderer()->markContainingBlocksForLayout(false); |
| d->layoutRoot = 0; |
| } |
| |
| |
| ASSERT(m_frame->view() == this); |
| |
| Document* document = m_frame->document(); |
| if (!document) { |
| // FIXME: Should we set m_size.height here too? |
| m_size.setWidth(visibleWidth()); |
| return; |
| } |
| |
| d->layoutSchedulingEnabled = false; |
| |
| // Always ensure our style info is up-to-date. This can happen in situations where |
| // the layout beats any sort of style recalc update that needs to occur. |
| if (document->hasChangedChild()) |
| document->recalcStyle(); |
| |
| bool subtree = d->layoutRoot; |
| Node* rootNode = subtree ? d->layoutRoot.get() : document; |
| |
| // If there is only one ref to this view left, then its going to be destroyed as soon as we exit, |
| // so there's no point to continuiing to layout |
| if (protector->hasOneRef()) |
| return; |
| |
| RenderObject* root = rootNode->renderer(); |
| if (!root) { |
| // FIXME: Do we need to set m_size here? |
| d->layoutSchedulingEnabled = true; |
| return; |
| } |
| |
| ScrollbarMode hMode = d->hmode; |
| ScrollbarMode vMode = d->vmode; |
| |
| if (!subtree) { |
| Document* document = static_cast<Document*>(rootNode); |
| RenderObject* rootRenderer = document->documentElement() ? document->documentElement()->renderer() : 0; |
| if (document->isHTMLDocument()) { |
| Node* body = static_cast<HTMLDocument*>(document)->body(); |
| if (body && body->renderer()) { |
| if (body->hasTagName(framesetTag)) { |
| body->renderer()->setChildNeedsLayout(true); |
| vMode = ScrollbarAlwaysOff; |
| hMode = ScrollbarAlwaysOff; |
| } else if (body->hasTagName(bodyTag)) { |
| if (!d->firstLayout && m_size.height() != visibleHeight() |
| && static_cast<RenderBox*>(body->renderer())->stretchesToViewHeight()) |
| body->renderer()->setChildNeedsLayout(true); |
| // It's sufficient to just check the X overflow, |
| // since it's illegal to have visible in only one direction. |
| RenderObject* o = rootRenderer->style()->overflowX() == OVISIBLE |
| ? body->renderer() : rootRenderer; |
| applyOverflowToViewport(o, hMode, vMode); // Only applies to HTML UAs, not to XML/XHTML UAs |
| } |
| } |
| } else if (rootRenderer) |
| applyOverflowToViewport(rootRenderer, hMode, vMode); // XML/XHTML UAs use the root element. |
| #ifdef INSTRUMENT_LAYOUT_SCHEDULING |
| if (d->firstLayout && !document->ownerElement()) |
| printf("Elapsed time before first layout: %d\n", document->elapsedTime()); |
| #endif |
| } |
| |
| d->doFullRepaint = !subtree && (d->firstLayout || static_cast<RenderView*>(root)->printing()); |
| d->repaintRects.clear(); |
| |
| bool didFirstLayout = false; |
| if (!subtree) { |
| // Now set our scrollbar state for the layout. |
| ScrollbarMode currentHMode = hScrollbarMode(); |
| ScrollbarMode currentVMode = vScrollbarMode(); |
| |
| if (d->firstLayout || (hMode != currentHMode || vMode != currentVMode)) { |
| suppressScrollbars(true); |
| if (d->firstLayout) { |
| d->firstLayout = false; |
| didFirstLayout = true; |
| |
| // Set the initial vMode to AlwaysOn if we're auto. |
| if (vMode == ScrollbarAuto) |
| ScrollView::setVScrollbarMode(ScrollbarAlwaysOn); // This causes a vertical scrollbar to appear. |
| // Set the initial hMode to AlwaysOff if we're auto. |
| if (hMode == ScrollbarAuto) |
| ScrollView::setHScrollbarMode(ScrollbarAlwaysOff); // This causes a horizontal scrollbar to disappear. |
| } |
| |
| if (hMode == vMode) |
| ScrollView::setScrollbarsMode(hMode); |
| else { |
| ScrollView::setHScrollbarMode(hMode); |
| ScrollView::setVScrollbarMode(vMode); |
| } |
| |
| suppressScrollbars(false, true); |
| } |
| |
| IntSize oldSize = m_size; |
| |
| m_size = IntSize(visibleWidth(), visibleHeight()); |
| |
| if (oldSize != m_size) |
| d->doFullRepaint = true; |
| } |
| |
| RenderLayer* layer = root->enclosingLayer(); |
| |
| pauseScheduledEvents(); |
| |
| if (subtree) |
| root->view()->pushLayoutState(root); |
| d->midLayout = true; |
| root->layout(); |
| d->midLayout = false; |
| if (subtree) |
| root->view()->popLayoutState(); |
| d->layoutRoot = 0; |
| |
| m_frame->invalidateSelection(); |
| |
| d->layoutSchedulingEnabled=true; |
| |
| if (!subtree && !static_cast<RenderView*>(root)->printing()) |
| adjustViewSize(); |
| |
| // Now update the positions of all layers. |
| layer->updateLayerPositions(d->doFullRepaint); |
| |
| // We update our widget positions right after doing a layout. |
| if (!subtree) |
| static_cast<RenderView*>(root)->updateWidgetPositions(); |
| |
| // FIXME: Could optimize this and have objects removed from this list |
| // if they ever do full repaints. |
| Vector<RenderObject::RepaintInfo>::iterator end = d->repaintRects.end(); |
| for (Vector<RenderObject::RepaintInfo>::iterator it = d->repaintRects.begin(); it != end; ++it) |
| it->m_object->repaintRectangle(it->m_repaintRect); |
| d->repaintRects.clear(); |
| |
| d->layoutCount++; |
| |
| #if PLATFORM(MAC) |
| if (AXObjectCache::accessibilityEnabled()) |
| root->document()->axObjectCache()->postNotificationToElement(root, "AXLayoutComplete"); |
| #endif |
| updateDashboardRegions(); |
| |
| if (didFirstLayout) |
| m_frame->loader()->didFirstLayout(); |
| |
| ASSERT(!root->needsLayout()); |
| |
| setStaticBackground(useSlowRepaints()); |
| |
| if (document->hasListenerType(Document::OVERFLOWCHANGED_LISTENER)) |
| updateOverflowStatus(visibleWidth() < contentsWidth(), |
| visibleHeight() < contentsHeight()); |
| |
| // Allow events scheduled during layout to fire |
| resumeScheduledEvents(); |
| } |
| |
| // |
| // Event Handling |
| // |
| ///////////////// |
| |
| bool FrameView::scrollTo(const IntRect& bounds) |
| { |
| int x, y, xe, ye; |
| x = bounds.x(); |
| y = bounds.y(); |
| xe = bounds.right() - 1; |
| ye = bounds.bottom() - 1; |
| |
| int deltax; |
| int deltay; |
| |
| int curHeight = visibleHeight(); |
| int curWidth = visibleWidth(); |
| |
| if (ye - y>curHeight-d->borderY) |
| ye = y + curHeight - d->borderY; |
| |
| if (xe - x>curWidth-d->borderX) |
| xe = x + curWidth - d->borderX; |
| |
| // is xpos of target left of the view's border? |
| if (x < contentsX() + d->borderX) |
| deltax = x - contentsX() - d->borderX; |
| // is xpos of target right of the view's right border? |
| else if (xe + d->borderX > contentsX() + curWidth) |
| deltax = xe + d->borderX - (contentsX() + curWidth); |
| else |
| deltax = 0; |
| |
| // is ypos of target above upper border? |
| if (y < contentsY() + d->borderY) |
| deltay = y - contentsY() - d->borderY; |
| // is ypos of target below lower border? |
| else if (ye + d->borderY > contentsY() + curHeight) |
| deltay = ye + d->borderY - (contentsY() + curHeight); |
| else |
| deltay = 0; |
| |
| int maxx = curWidth - d->borderX; |
| int maxy = curHeight - d->borderY; |
| |
| int scrollX = deltax > 0 ? (deltax > maxx ? maxx : deltax) : deltax == 0 ? 0 : (deltax > -maxx ? deltax : -maxx); |
| int scrollY = deltay > 0 ? (deltay > maxy ? maxy : deltay) : deltay == 0 ? 0 : (deltay > -maxy ? deltay : -maxy); |
| |
| if (contentsX() + scrollX < 0) |
| scrollX = -contentsX(); |
| else if (contentsWidth() - visibleWidth() - contentsX() < scrollX) |
| scrollX = contentsWidth() - visibleWidth() - contentsX(); |
| |
| if (contentsY() + scrollY < 0) |
| scrollY = -contentsY(); |
| else if (contentsHeight() - visibleHeight() - contentsY() < scrollY) |
| scrollY = contentsHeight() - visibleHeight() - contentsY(); |
| |
| scrollBy(scrollX, scrollY); |
| |
| // generate abs(scroll.) |
| if (scrollX < 0) |
| scrollX = -scrollX; |
| if (scrollY < 0) |
| scrollY = -scrollY; |
| |
| return scrollX != maxx && scrollY != maxy; |
| } |
| |
| void FrameView::setMediaType(const String& mediaType) |
| { |
| d->m_mediaType = mediaType; |
| } |
| |
| String FrameView::mediaType() const |
| { |
| // See if we have an override type. |
| String overrideType = m_frame->loader()->client()->overrideMediaType(); |
| if (!overrideType.isNull()) |
| return overrideType; |
| return d->m_mediaType; |
| } |
| |
| bool FrameView::useSlowRepaints() const |
| { |
| return d->useSlowRepaints || d->m_slowRepaintObjectCount > 0; |
| } |
| |
| void FrameView::setUseSlowRepaints() |
| { |
| d->useSlowRepaints = true; |
| setStaticBackground(true); |
| } |
| |
| void FrameView::addSlowRepaintObject() |
| { |
| if (!d->m_slowRepaintObjectCount) |
| setStaticBackground(true); |
| d->m_slowRepaintObjectCount++; |
| } |
| |
| void FrameView::removeSlowRepaintObject() |
| { |
| ASSERT(d->m_slowRepaintObjectCount > 0); |
| d->m_slowRepaintObjectCount--; |
| if (!d->m_slowRepaintObjectCount) |
| setStaticBackground(d->useSlowRepaints); |
| } |
| |
| void FrameView::setScrollbarsMode(ScrollbarMode mode) |
| { |
| d->vmode = mode; |
| d->hmode = mode; |
| |
| ScrollView::setScrollbarsMode(mode); |
| } |
| |
| void FrameView::setVScrollbarMode(ScrollbarMode mode) |
| { |
| d->vmode = mode; |
| ScrollView::setVScrollbarMode(mode); |
| } |
| |
| void FrameView::setHScrollbarMode(ScrollbarMode mode) |
| { |
| d->hmode = mode; |
| ScrollView::setHScrollbarMode(mode); |
| } |
| |
| void FrameView::restoreScrollbar() |
| { |
| suppressScrollbars(false); |
| } |
| |
| void FrameView::scrollRectIntoViewRecursively(const IntRect& r) |
| { |
| if (frame()->prohibitsScrolling()) |
| return; |
| bool wasInProgrammaticScroll = d->m_inProgrammaticScroll; |
| d->m_inProgrammaticScroll = true; |
| ScrollView::scrollRectIntoViewRecursively(r); |
| d->m_inProgrammaticScroll = wasInProgrammaticScroll; |
| } |
| |
| void FrameView::setContentsPos(int x, int y) |
| { |
| if (frame()->prohibitsScrolling()) |
| return; |
| bool wasInProgrammaticScroll = d->m_inProgrammaticScroll; |
| d->m_inProgrammaticScroll = true; |
| ScrollView::setContentsPos(x, y); |
| d->m_inProgrammaticScroll = wasInProgrammaticScroll; |
| } |
| |
| void FrameView::repaintRectangle(const IntRect& r, bool immediate) |
| { |
| updateContents(r, immediate); |
| } |
| |
| void FrameView::layoutTimerFired(Timer<FrameView>*) |
| { |
| #ifdef INSTRUMENT_LAYOUT_SCHEDULING |
| if (m_frame->document() && !m_frame->document()->ownerElement()) |
| printf("Layout timer fired at %d\n", m_frame->document()->elapsedTime()); |
| #endif |
| layout(); |
| } |
| |
| void FrameView::scheduleRelayout() |
| { |
| ASSERT(m_frame->view() == this); |
| |
| if (d->layoutRoot) { |
| if (d->layoutRoot->renderer()) |
| d->layoutRoot->renderer()->markContainingBlocksForLayout(false); |
| d->layoutRoot = 0; |
| } |
| if (!d->layoutSchedulingEnabled) |
| return; |
| |
| if (!m_frame->document() || !m_frame->document()->shouldScheduleLayout()) |
| return; |
| |
| int delay = m_frame->document()->minimumLayoutDelay(); |
| if (d->layoutTimer.isActive() && d->delayedLayout && !delay) |
| unscheduleRelayout(); |
| if (d->layoutTimer.isActive()) |
| return; |
| |
| d->delayedLayout = delay != 0; |
| |
| #ifdef INSTRUMENT_LAYOUT_SCHEDULING |
| if (!m_frame->document()->ownerElement()) |
| printf("Scheduling layout for %d\n", delay); |
| #endif |
| |
| d->layoutTimer.startOneShot(delay * 0.001); |
| } |
| |
| void FrameView::scheduleRelayoutOfSubtree(Node* n) |
| { |
| ASSERT(m_frame->view() == this); |
| |
| if (!d->layoutSchedulingEnabled || (m_frame->document() |
| && m_frame->document()->renderer() |
| && m_frame->document()->renderer()->needsLayout())) { |
| if (n->renderer()) |
| n->renderer()->markContainingBlocksForLayout(false); |
| return; |
| } |
| |
| if (layoutPending()) { |
| if (d->layoutRoot != n) { |
| // Just do a full relayout |
| if (d->layoutRoot && d->layoutRoot->renderer()) |
| d->layoutRoot->renderer()->markContainingBlocksForLayout(false); |
| d->layoutRoot = 0; |
| if (n->renderer()) |
| n->renderer()->markContainingBlocksForLayout(false); |
| } |
| } else { |
| int delay = m_frame->document()->minimumLayoutDelay(); |
| d->layoutRoot = n; |
| d->delayedLayout = delay != 0; |
| d->layoutTimer.startOneShot(delay * 0.001); |
| } |
| } |
| |
| bool FrameView::layoutPending() const |
| { |
| return d->layoutTimer.isActive(); |
| } |
| |
| bool FrameView::needsLayout() const |
| { |
| // It is possible that our document will not have a body yet. If this is the case, |
| // then we are not allowed to schedule layouts yet, so we won't be pending layout. |
| if (!m_frame) |
| return false; |
| RenderView* root = static_cast<RenderView*>(m_frame->renderer()); |
| Document * doc = m_frame->document(); |
| // doc->hasChangedChild() condition can occur when using WebKit ObjC interface |
| return layoutPending() || (root && root->needsLayout()) || d->layoutRoot || (doc && doc->hasChangedChild()); |
| } |
| |
| void FrameView::setNeedsLayout() |
| { |
| if (m_frame->renderer()) |
| m_frame->renderer()->setNeedsLayout(true); |
| } |
| |
| void FrameView::unscheduleRelayout() |
| { |
| if (!d->layoutTimer.isActive()) |
| return; |
| |
| #ifdef INSTRUMENT_LAYOUT_SCHEDULING |
| if (m_frame->document() && !m_frame->document()->ownerElement()) |
| printf("Layout timer unscheduled at %d\n", m_frame->document()->elapsedTime()); |
| #endif |
| |
| d->layoutTimer.stop(); |
| d->delayedLayout = false; |
| } |
| |
| bool FrameView::isTransparent() const |
| { |
| return d->isTransparent; |
| } |
| |
| void FrameView::setTransparent(bool isTransparent) |
| { |
| d->isTransparent = isTransparent; |
| } |
| |
| Color FrameView::baseBackgroundColor() const |
| { |
| return d->baseBackgroundColor; |
| } |
| |
| void FrameView::setBaseBackgroundColor(Color bc) |
| { |
| if (!bc.isValid()) |
| bc = Color::white; |
| d->baseBackgroundColor = bc; |
| } |
| |
| void FrameView::scheduleEvent(PassRefPtr<Event> event, PassRefPtr<EventTargetNode> eventTarget, bool tempEvent) |
| { |
| if (!d->m_enqueueEvents) { |
| ExceptionCode ec = 0; |
| eventTarget->dispatchEvent(event, ec, tempEvent); |
| return; |
| } |
| |
| ScheduledEvent* scheduledEvent = new ScheduledEvent; |
| scheduledEvent->m_event = event; |
| scheduledEvent->m_eventTarget = eventTarget; |
| scheduledEvent->m_tempEvent = tempEvent; |
| d->m_scheduledEvents.append(scheduledEvent); |
| } |
| |
| void FrameView::pauseScheduledEvents() |
| { |
| ASSERT(d->m_scheduledEvents.isEmpty() || d->m_enqueueEvents); |
| d->m_enqueueEvents++; |
| } |
| |
| void FrameView::resumeScheduledEvents() |
| { |
| d->m_enqueueEvents--; |
| if (!d->m_enqueueEvents) |
| dispatchScheduledEvents(); |
| ASSERT(d->m_scheduledEvents.isEmpty() || d->m_enqueueEvents); |
| } |
| |
| void FrameView::updateOverflowStatus(bool horizontalOverflow, bool verticalOverflow) |
| { |
| if (!d->m_viewportRenderer) |
| return; |
| |
| if (d->m_overflowStatusDirty) { |
| d->horizontalOverflow = horizontalOverflow; |
| d->m_verticalOverflow = verticalOverflow; |
| d->m_overflowStatusDirty = false; |
| return; |
| } |
| |
| bool horizontalOverflowChanged = (d->horizontalOverflow != horizontalOverflow); |
| bool verticalOverflowChanged = (d->m_verticalOverflow != verticalOverflow); |
| |
| if (horizontalOverflowChanged || verticalOverflowChanged) { |
| d->horizontalOverflow = horizontalOverflow; |
| d->m_verticalOverflow = verticalOverflow; |
| |
| scheduleEvent(new OverflowEvent(horizontalOverflowChanged, horizontalOverflow, |
| verticalOverflowChanged, verticalOverflow), |
| EventTargetNodeCast(d->m_viewportRenderer->element()), true); |
| } |
| |
| } |
| |
| void FrameView::dispatchScheduledEvents() |
| { |
| if (d->m_scheduledEvents.isEmpty()) |
| return; |
| |
| Vector<ScheduledEvent*> scheduledEventsCopy = d->m_scheduledEvents; |
| d->m_scheduledEvents.clear(); |
| |
| Vector<ScheduledEvent*>::iterator end = scheduledEventsCopy.end(); |
| for (Vector<ScheduledEvent*>::iterator it = scheduledEventsCopy.begin(); it != end; ++it) { |
| ScheduledEvent* scheduledEvent = *it; |
| |
| ExceptionCode ec = 0; |
| |
| // Only dispatch events to nodes that are in the document |
| if (scheduledEvent->m_eventTarget->inDocument()) |
| scheduledEvent->m_eventTarget->dispatchEvent(scheduledEvent->m_event, |
| ec, scheduledEvent->m_tempEvent); |
| |
| delete scheduledEvent; |
| } |
| } |
| |
| IntRect FrameView::windowClipRect() const |
| { |
| return windowClipRect(true); |
| } |
| |
| IntRect FrameView::windowClipRect(bool clipToContents) const |
| { |
| ASSERT(m_frame->view() == this); |
| |
| // Set our clip rect to be our contents. |
| IntRect clipRect; |
| if (clipToContents) |
| clipRect = enclosingIntRect(visibleContentRect()); |
| else |
| clipRect = IntRect(contentsX(), contentsY(), width(), height()); |
| clipRect = contentsToWindow(clipRect); |
| |
| if (!m_frame || !m_frame->document() || !m_frame->document()->ownerElement()) |
| return clipRect; |
| |
| // Take our owner element and get the clip rect from the enclosing layer. |
| Element* elt = m_frame->document()->ownerElement(); |
| RenderLayer* layer = elt->renderer()->enclosingLayer(); |
| // FIXME: layer should never be null, but sometimes seems to be anyway. |
| if (!layer) |
| return clipRect; |
| FrameView* parentView = elt->document()->view(); |
| clipRect.intersect(parentView->windowClipRectForLayer(layer, true)); |
| return clipRect; |
| } |
| |
| IntRect FrameView::windowClipRectForLayer(const RenderLayer* layer, bool clipToLayerContents) const |
| { |
| // If we have no layer, just return our window clip rect. |
| if (!layer) |
| return windowClipRect(); |
| |
| // Apply the clip from the layer. |
| IntRect clipRect; |
| if (clipToLayerContents) |
| clipRect = layer->childrenClipRect(); |
| else |
| clipRect = layer->selfClipRect(); |
| clipRect = contentsToWindow(clipRect); |
| return intersection(clipRect, windowClipRect()); |
| } |
| |
| void FrameView::updateDashboardRegions() |
| { |
| Document* doc = m_frame->document(); |
| if (doc->hasDashboardRegions()) { |
| Vector<DashboardRegionValue> newRegions; |
| doc->renderer()->collectDashboardRegions(newRegions); |
| doc->setDashboardRegions(newRegions); |
| m_frame.get()->dashboardRegionsChanged(); |
| } |
| } |
| |
| void FrameView::updateControlTints() |
| { |
| // This is called when control tints are changed from aqua/graphite to clear and vice versa. |
| // We do a "fake" paint, and when the theme gets a paint call, it can then do an invalidate. |
| // This is only done if the theme supports control tinting. It's up to the theme and platform |
| // to define when controls get the tint and to call this function when that changes. |
| Document* doc = m_frame->document(); |
| if (doc && theme()->supportsControlTints() && m_frame->renderer()) { |
| doc->updateLayout(); // Ensure layout is up to date. |
| PlatformGraphicsContext* const noContext = 0; |
| GraphicsContext context(noContext); |
| context.setUpdatingControlTints(true); |
| m_frame->paint(&context, enclosingIntRect(visibleContentRect())); |
| } |
| } |
| |
| bool FrameView::wasScrolledByUser() const |
| { |
| return d->m_wasScrolledByUser; |
| } |
| |
| void FrameView::setWasScrolledByUser(bool wasScrolledByUser) |
| { |
| if (d->m_inProgrammaticScroll) |
| return; |
| d->m_wasScrolledByUser = wasScrolledByUser; |
| } |
| |
| #if PLATFORM(WIN) || PLATFORM(GDK) |
| void FrameView::layoutIfNeededRecursive() |
| { |
| // We have to crawl our entire tree looking for any FrameViews that need |
| // layout and make sure they are up to date. |
| // Mac actually tests for intersection with the dirty region and tries not to |
| // update layout for frames that are outside the dirty region. Not only does this seem |
| // pointless (since those frames will have set a zero timer to layout anyway), but |
| // it is also incorrect, since if two frames overlap, the first could be excluded from the dirty |
| // region but then become included later by the second frame adding rects to the dirty region |
| // when it lays out. |
| |
| if (needsLayout()) |
| layout(); |
| |
| HashSet<Widget*>* viewChildren = children(); |
| HashSet<Widget*>::iterator end = viewChildren->end(); |
| for (HashSet<Widget*>::iterator current = viewChildren->begin(); current != end; ++current) |
| if ((*current)->isFrameView()) |
| static_cast<FrameView*>(*current)->layoutIfNeededRecursive(); |
| } |
| #endif |
| |
| } |