| /* |
| * Copyright (C) 2006, 2007 Apple Inc. All rights reserved. |
| * |
| * Redistribution and use in source and binary forms, with or without |
| * modification, are permitted provided that the following conditions |
| * are met: |
| * 1. Redistributions of source code must retain the above copyright |
| * notice, this list of conditions and the following disclaimer. |
| * 2. Redistributions in binary form must reproduce the above copyright |
| * notice, this list of conditions and the following disclaimer in the |
| * documentation and/or other materials provided with the distribution. |
| * |
| * THIS SOFTWARE IS PROVIDED BY APPLE COMPUTER, INC. ``AS IS'' AND ANY |
| * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE |
| * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR |
| * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE COMPUTER, INC. OR |
| * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, |
| * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, |
| * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR |
| * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY |
| * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT |
| * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE |
| * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
| */ |
| |
| #include "config.h" |
| #include "FocusController.h" |
| |
| #include "AXObjectCache.h" |
| #include "Chrome.h" |
| #include "Document.h" |
| #include "Editor.h" |
| #include "EditorClient.h" |
| #include "Element.h" |
| #include "Event.h" |
| #include "EventHandler.h" |
| #include "EventNames.h" |
| #include "Frame.h" |
| #include "FrameView.h" |
| #include "FrameTree.h" |
| #include "HTMLFrameOwnerElement.h" |
| #include "HTMLNames.h" |
| #include "KeyboardEvent.h" |
| #include "Page.h" |
| #include "Range.h" |
| #include "RenderObject.h" |
| #include "RenderWidget.h" |
| #include "SelectionController.h" |
| #include "Widget.h" |
| #include <wtf/Platform.h> |
| |
| namespace WebCore { |
| |
| using namespace EventNames; |
| using namespace HTMLNames; |
| |
| FocusController::FocusController(Page* page) |
| : m_page(page) |
| { |
| } |
| |
| void FocusController::setFocusedFrame(PassRefPtr<Frame> frame) |
| { |
| if (m_focusedFrame == frame) |
| return; |
| |
| if (m_focusedFrame) { |
| m_focusedFrame->setWindowHasFocus(false); |
| m_focusedFrame->setIsActive(false); |
| } |
| |
| m_focusedFrame = frame; |
| |
| if (m_focusedFrame) { |
| m_focusedFrame->setWindowHasFocus(true); |
| m_focusedFrame->setIsActive(true); |
| } |
| } |
| |
| Frame* FocusController::focusedOrMainFrame() |
| { |
| if (Frame* frame = focusedFrame()) |
| return frame; |
| return m_page->mainFrame(); |
| } |
| |
| static Node* deepFocusableNode(FocusDirection direction, Node* node, KeyboardEvent* event) |
| { |
| // The node we found might be a HTMLFrameOwnerElement, so descend down the frame tree until we find either: |
| // 1) a focusable node, or |
| // 2) the deepest-nested HTMLFrameOwnerElement |
| while (node && node->isFrameOwnerElement()) { |
| HTMLFrameOwnerElement* owner = static_cast<HTMLFrameOwnerElement*>(node); |
| if (!owner->contentFrame()) |
| break; |
| |
| Document* document = owner->contentFrame()->document(); |
| if (!document) |
| break; |
| |
| node = (direction == FocusDirectionForward) |
| ? document->nextFocusableNode(0, event) |
| : document->previousFocusableNode(0, event); |
| if (!node) { |
| node = owner; |
| break; |
| } |
| } |
| |
| return node; |
| } |
| |
| bool FocusController::setInitialFocus(KeyboardEvent* event) |
| { |
| return advanceFocus((event && event->shiftKey()) ? FocusDirectionBackward : FocusDirectionForward, event, true); |
| } |
| |
| bool FocusController::advanceFocus(KeyboardEvent* event) |
| { |
| return advanceFocus((event && event->shiftKey()) ? FocusDirectionBackward : FocusDirectionForward, event); |
| } |
| |
| bool FocusController::advanceFocus(FocusDirection direction, KeyboardEvent* event, bool initialFocus) |
| { |
| Frame* frame = focusedOrMainFrame(); |
| ASSERT(frame); |
| Document* document = frame->document(); |
| if (!document) |
| return false; |
| |
| Node* node = (direction == FocusDirectionForward) |
| ? document->nextFocusableNode(document->focusedNode(), event) |
| : document->previousFocusableNode(document->focusedNode(), event); |
| |
| // If there's no focusable node to advance to, move up the frame tree until we find one. |
| while (!node && frame) { |
| Frame* parentFrame = frame->tree()->parent(); |
| if (!parentFrame) |
| break; |
| |
| Document* parentDocument = parentFrame->document(); |
| if (!parentDocument) |
| break; |
| |
| HTMLFrameOwnerElement* owner = frame->ownerElement(); |
| if (!owner) |
| break; |
| |
| node = (direction == FocusDirectionForward) |
| ? parentDocument->nextFocusableNode(owner, event) |
| : parentDocument->previousFocusableNode(owner, event); |
| |
| frame = parentFrame; |
| } |
| |
| node = deepFocusableNode(direction, node, event); |
| |
| if (!node) { |
| // We didn't find a node to focus, so we should try to pass focus to Chrome. |
| if (!initialFocus && m_page->chrome()->canTakeFocus(direction)) { |
| document->setFocusedNode(0); |
| setFocusedFrame(0); |
| m_page->chrome()->takeFocus(direction); |
| return true; |
| } |
| |
| // Chrome doesn't want focus, so we should wrap focus. |
| if (Document* d = m_page->mainFrame()->document()) |
| node = (direction == FocusDirectionForward) |
| ? d->nextFocusableNode(0, event) |
| : d->previousFocusableNode(0, event); |
| |
| node = deepFocusableNode(direction, node, event); |
| |
| if (!node) |
| return false; |
| } |
| |
| ASSERT(node); |
| |
| if (node == document->focusedNode()) |
| // Focus wrapped around to the same node. |
| return true; |
| |
| if (!node->isElementNode()) |
| // FIXME: May need a way to focus a document here. |
| return false; |
| |
| if (node->isFrameOwnerElement()) { |
| // We focus frames rather than frame owners. |
| // FIXME: We should not focus frames that have no scrollbars, as focusing them isn't useful to the user. |
| HTMLFrameOwnerElement* owner = static_cast<HTMLFrameOwnerElement*>(node); |
| if (!owner->contentFrame()) |
| return false; |
| |
| document->setFocusedNode(0); |
| setFocusedFrame(owner->contentFrame()); |
| return true; |
| } |
| |
| // FIXME: It would be nice to just be able to call setFocusedNode(node) here, but we can't do |
| // that because some elements (e.g. HTMLInputElement and HTMLTextAreaElement) do extra work in |
| // their focus() methods. |
| |
| Document* newDocument = node->document(); |
| |
| if (newDocument != document) |
| // Focus is going away from this document, so clear the focused node. |
| document->setFocusedNode(0); |
| |
| if (newDocument) |
| setFocusedFrame(newDocument->frame()); |
| |
| static_cast<Element*>(node)->focus(false); |
| return true; |
| } |
| |
| static bool relinquishesEditingFocus(Node *node) |
| { |
| ASSERT(node); |
| ASSERT(node->isContentEditable()); |
| |
| Node* root = node->rootEditableElement(); |
| Frame* frame = node->document()->frame(); |
| if (!frame || !root) |
| return false; |
| |
| return frame->editor()->shouldEndEditing(rangeOfContents(root).get()); |
| } |
| |
| static void clearSelectionIfNeeded(Frame* oldFocusedFrame, Frame* newFocusedFrame, Node* newFocusedNode) |
| { |
| if (!oldFocusedFrame || !newFocusedFrame) |
| return; |
| |
| if (oldFocusedFrame->document() != newFocusedFrame->document()) |
| return; |
| |
| SelectionController* s = oldFocusedFrame->selectionController(); |
| if (s->isNone()) |
| return; |
| |
| Node* selectionStartNode = s->selection().start().node(); |
| if (selectionStartNode == newFocusedNode || selectionStartNode->isDescendantOf(newFocusedNode) || selectionStartNode->shadowAncestorNode() == newFocusedNode) |
| return; |
| |
| if (Node* mousePressNode = newFocusedFrame->eventHandler()->mousePressNode()) |
| if (mousePressNode->renderer() && mousePressNode->renderer()->style()->userSelect() == SELECT_IGNORE) |
| if (Node* root = s->rootEditableElement()) |
| if (Node* shadowAncestorNode = root->shadowAncestorNode()) |
| // Don't do this for textareas and text fields, when they lose focus their selections should be cleared |
| // and then restored when they regain focus, to match other browsers. |
| if (!shadowAncestorNode->hasTagName(inputTag) && !shadowAncestorNode->hasTagName(textareaTag)) |
| return; |
| |
| s->clear(); |
| } |
| |
| bool FocusController::setFocusedNode(Node* node, PassRefPtr<Frame> newFocusedFrame) |
| { |
| RefPtr<Frame> oldFocusedFrame = focusedFrame(); |
| RefPtr<Document> oldDocument = oldFocusedFrame ? oldFocusedFrame->document() : 0; |
| |
| Node* oldFocusedNode = oldDocument ? oldDocument->focusedNode() : 0; |
| if (oldFocusedNode == node) |
| return true; |
| |
| if (oldFocusedNode && oldFocusedNode->rootEditableElement() == oldFocusedNode && !relinquishesEditingFocus(oldFocusedNode)) |
| return false; |
| |
| clearSelectionIfNeeded(oldFocusedFrame.get(), newFocusedFrame.get(), node); |
| |
| if (!node) { |
| if (oldDocument) |
| oldDocument->setFocusedNode(0); |
| m_page->editorClient()->setInputMethodState(false); |
| return true; |
| } |
| |
| RefPtr<Document> newDocument = node ? node->document() : 0; |
| |
| if (newDocument && newDocument->focusedNode() == node) { |
| m_page->editorClient()->setInputMethodState(node->shouldUseInputMethod()); |
| return true; |
| } |
| |
| if (oldDocument && oldDocument != newDocument) |
| oldDocument->setFocusedNode(0); |
| |
| setFocusedFrame(newFocusedFrame); |
| |
| if (newDocument) |
| newDocument->setFocusedNode(node); |
| |
| m_page->editorClient()->setInputMethodState(node->shouldUseInputMethod()); |
| |
| return true; |
| } |
| |
| } // namespace WebCore |