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| |
| <!DOCTYPE html> |
| <html> |
| <head> |
| <meta charset="utf-8"> |
| <title>GLSL array constructor assignment test</title> |
| <link rel="stylesheet" href="../../resources/js-test-style.css"/> |
| <script src="../../js/js-test-pre.js"></script> |
| <script src="../../js/webgl-test-utils.js"></script> |
| <script src="../../js/glsl-conformance-test.js"></script> |
| </head> |
| <body> |
| <div id="description"></div> |
| <div id="console"></div> |
| <script id="fshaderNonConstantConstructorParameter" type="x-shader/x-fragment">#version 300 es |
| precision mediump float; |
| uniform int u; |
| |
| out vec4 my_FragColor; |
| |
| void main() { |
| // Test assigning a constructor result as opposed to initializing with a |
| // constructor result. |
| int a[3]; |
| a = int[3](0, 1, u); |
| bool fail = false; |
| for (int i = 0; i < 2; ++i) { |
| if (a[i] != i) { |
| fail = true; |
| } |
| } |
| if (a[2] != u) { |
| fail = true; |
| } |
| my_FragColor = vec4(0.0, (fail ? 0.0 : 1.0), 0.0, 1.0); |
| } |
| </script> |
| <script id="fshaderArrayOfStructs" type="x-shader/x-fragment">#version 300 es |
| precision mediump float; |
| |
| out vec4 my_FragColor; |
| |
| struct S { |
| int foo; |
| }; |
| |
| void main() { |
| // Test assigning a constructor result as opposed to initializing with a |
| // constructor result. |
| S a[3]; |
| a = S[3](S(0), S(1), S(2)); |
| bool fail = false; |
| for (int i = 0; i < 3; ++i) { |
| if (a[i].foo != i) { |
| fail = true; |
| } |
| } |
| my_FragColor = vec4(0.0, (fail ? 0.0 : 1.0), 0.0, 1.0); |
| } |
| </script> |
| <script type="application/javascript"> |
| "use strict"; |
| description("Assigning return values of array constructors should work."); |
| debug(""); |
| |
| // This test only covers cases which are not covered by the dEQP tests. |
| |
| GLSLConformanceTester.runRenderTests([ |
| { |
| fShaderId: 'fshaderNonConstantConstructorParameter', |
| fShaderSuccess: true, |
| linkSuccess: true, |
| passMsg: 'Assigning a constructor result', |
| uniforms: [{name: "u", functionName: "uniform1i", value: 5}] |
| }, |
| { |
| fShaderId: 'fshaderArrayOfStructs', |
| fShaderSuccess: true, |
| linkSuccess: true, |
| passMsg: 'Assigning an array of structs' |
| } |
| ], 2); |
| </script> |
| </body> |
| </html> |
| |