| <!-- |
| Copyright (c) 2019 The Khronos Group Inc. |
| Use of this source code is governed by an MIT-style license that can be |
| found in the LICENSE.txt file. |
| --> |
| |
| <!DOCTYPE html> |
| <html> |
| <head> |
| <meta charset="utf-8"> |
| <title>WebGL Framebuffer Test Against WebGL 2</title> |
| <link rel="stylesheet" href="../../resources/js-test-style.css"/> |
| <script src="../../js/js-test-pre.js"></script> |
| <script src="../../js/webgl-test-utils.js"></script> |
| </head> |
| <body> |
| <div id="description"></div> |
| <div id="console"></div> |
| <canvas id="canvas" width="2" height="2"> </canvas> |
| <script> |
| "use strict"; |
| var wtu = WebGLTestUtils; |
| var gl; |
| |
| function testFramebufferRenderbuffer() { |
| debug(""); |
| debug("Checking framebuffer/renderbuffer stuff."); |
| |
| gl.getFramebufferAttachmentParameter( |
| gl.FRAMEBUFFER, gl.COLOR_ATTACHMENT0, gl.FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE); |
| wtu.glErrorShouldBe(gl, gl.INVALID_ENUM, |
| "getFramebufferAttachmentParameter(COLOR_ATTACHMENT0) on the default framebuffer."); |
| gl.getFramebufferAttachmentParameter( |
| gl.FRAMEBUFFER, gl.BACK, gl.FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE); |
| wtu.glErrorShouldBe(gl, gl.NO_ERROR, |
| "getFramebufferAttachmentParameter(BACK) on the default framebuffer."); |
| gl.checkFramebufferStatus(gl.FRAMEBUFFER); |
| wtu.glErrorShouldBe(gl, gl.NO_ERROR, "checkFramebufferStatus on the default framebuffer."); |
| |
| var tex = gl.createTexture(); |
| gl.bindTexture(gl.TEXTURE_2D, tex); |
| gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MIN_FILTER, gl.NEAREST); |
| gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MAG_FILTER, gl.NEAREST); |
| gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_S, gl.CLAMP_TO_EDGE); |
| gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_T, gl.CLAMP_TO_EDGE); |
| gl.texImage2D( |
| gl.TEXTURE_2D, 0, gl.RGBA, canvas.width, canvas.height, 0, gl.RGBA, gl.UNSIGNED_BYTE, null); |
| gl.framebufferTexture2D(gl.FRAMEBUFFER, gl.COLOR_ATTACHMENT0, gl.TEXTURE_2D, tex, 0); |
| wtu.glErrorShouldBe(gl, gl.INVALID_OPERATION, "attach a texture to default framebuffer."); |
| |
| gl.framebufferRenderbuffer(gl.FRAMEBUFFER, gl.COLOR_ATTACHMENT0, gl.RENDERBUFFER, null); |
| wtu.glErrorShouldBe(gl, gl.INVALID_OPERATION, |
| "detach default renderbuffer from default framebuffer."); |
| |
| var rb = gl.createRenderbuffer(); |
| gl.bindRenderbuffer(gl.RENDERBUFFER, rb); |
| gl.renderbufferStorage(gl.RENDERBUFFER, gl.RGBA4, canvas.width, canvas.height); |
| wtu.glErrorShouldBe(gl, gl.NO_ERROR, |
| "allocate renderbuffer storage of a newly created renderbuffer."); |
| |
| gl.framebufferRenderbuffer(gl.FRAMEBUFFER, gl.COLOR_ATTACHMENT0, gl.RENDERBUFFER, rb); |
| wtu.glErrorShouldBe(gl, gl.INVALID_OPERATION, "attach a renderbuffer to the default framebuffer."); |
| |
| var fbtex = gl.createTexture(); |
| gl.bindTexture(gl.TEXTURE_2D, fbtex); |
| gl.texImage2D( |
| gl.TEXTURE_2D, 0, gl.RGBA, canvas.width, canvas.height, 0, gl.RGBA, gl.UNSIGNED_BYTE, null); |
| var fb = gl.createFramebuffer(); |
| |
| gl.bindFramebuffer(gl.FRAMEBUFFER, fb); |
| wtu.glErrorShouldBe(gl, gl.NO_ERROR, "bind a newly created framebuffer."); |
| |
| var target = gl.READ_FRAMEBUFFER; |
| gl.getFramebufferAttachmentParameter( |
| target, gl.COLOR_ATTACHMENT0, gl.FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE); |
| wtu.glErrorShouldBe(gl, gl.NO_ERROR, "getFramebufferAttachmentParameter(READ_FRAMEBUFFER)."); |
| assertMsg(gl.checkFramebufferStatus(target) != 0, |
| "checkFramebufferStatus(READ_FRAMEBUFFER) should succeed."); |
| wtu.glErrorShouldBe(gl, gl.NO_ERROR, "checkFramebufferStatus(READ_FRAMEBUFFER)."); |
| var readFB = gl.createFramebuffer(); |
| gl.bindFramebuffer(target, readFB); |
| wtu.glErrorShouldBe(gl, gl.NO_ERROR, "bindFramebuffer(READ_FRAMEBUFFER)."); |
| assertMsg(readFB == gl.getParameter(gl.READ_FRAMEBUFFER_BINDING), |
| "bindFramebuffer(READ_FRAMEBUFFER) should change READ_FRAMEBUFFER_BINDING."); |
| assertMsg(fb == gl.getParameter(gl.DRAW_FRAMEBUFFER_BINDING), |
| "bindFramebuffer(READ_FRAMEBUFFER) should not change DRAW_FRAMEBUFFER_BINDING."); |
| gl.getFramebufferAttachmentParameter( |
| target, gl.COLOR_ATTACHMENT0, gl.FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE); |
| wtu.glErrorShouldBe(gl, gl.NO_ERROR, |
| "getFramebufferAttachmentParameter(FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE) with no attachment."); |
| gl.framebufferTexture2D(target, gl.COLOR_ATTACHMENT0, gl.TEXTURE_2D, fbtex, 0); |
| wtu.glErrorShouldBe(gl, gl.NO_ERROR, "framebufferTexImage2D(READ_FRAMEBUFFER)."); |
| gl.framebufferRenderbuffer(target, gl.COLOR_ATTACHMENT0, gl.RENDERBUFFER, rb); |
| wtu.glErrorShouldBe(gl, gl.NO_ERROR, "framebufferRenderbuffer(READ_FRAMEBUFFER)."); |
| |
| var colorAttachmentsNum = gl.getParameter(gl.MAX_COLOR_ATTACHMENTS); |
| if (colorAttachmentsNum >= 2) { |
| var attachment = gl.COLOR_ATTACHMENT1; |
| gl.framebufferTexture2D(gl.FRAMEBUFFER, attachment, gl.TEXTURE_2D, fbtex, 0); |
| wtu.glErrorShouldBe(gl, gl.NO_ERROR, "framebufferTexImage2D(COLOR_ATTACHMENT1)."); |
| gl.framebufferTexture2D(gl.FRAMEBUFFER, attachment, gl.TEXTURE_2D, null, 0); |
| gl.framebufferRenderbuffer(gl.FRAMEBUFFER, attachment, gl.RENDERBUFFER, rb); |
| wtu.glErrorShouldBe(gl, gl.NO_ERROR, "framebufferRenderbuffer(COLOR_ATTACHMENT1)."); |
| gl.framebufferRenderbuffer(gl.FRAMEBUFFER, attachment, gl.RENDERBUFFER, null); |
| } |
| |
| gl.getFramebufferAttachmentParameter( |
| gl.FRAMEBUFFER, gl.COLOR_ATTACHMENT0, gl.FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING); |
| wtu.glErrorShouldBe(gl, gl.INVALID_OPERATION, |
| "getFramebufferAttachmentParameter(GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING) " + |
| "with no attachment."); |
| |
| gl.framebufferTexture2D(gl.FRAMEBUFFER, gl.COLOR_ATTACHMENT0, gl.TEXTURE_2D, fbtex, 0); |
| wtu.glErrorShouldBe(gl, gl.NO_ERROR, "attach a texture to a framebuffer."); |
| |
| gl.framebufferTexture2D(gl.FRAMEBUFFER, gl.COLOR_ATTACHMENT0, gl.TEXTURE_2D, null, 0); |
| wtu.glErrorShouldBe(gl, gl.NO_ERROR, "detach a texture from a framebuffer."); |
| |
| function numLevelsFromSize(size) { |
| var levels = 0; |
| while ((size >> levels) > 0) { |
| ++levels; |
| } |
| return levels; |
| } |
| |
| var maxTexSize = gl.getParameter(gl.MAX_TEXTURE_SIZE); |
| var maxLevels = numLevelsFromSize(maxTexSize); |
| gl.framebufferTexture2D(gl.FRAMEBUFFER, gl.COLOR_ATTACHMENT0, gl.TEXTURE_2D, fbtex, maxLevels - 1); |
| wtu.glErrorShouldBe(gl, gl.NO_ERROR, "framebufferTexture2D with an appropriate mipmap level."); |
| gl.framebufferTexture2D(gl.FRAMEBUFFER, gl.COLOR_ATTACHMENT0, gl.TEXTURE_2D, fbtex, maxLevels); |
| wtu.glErrorShouldBe(gl, gl.INVALID_VALUE, "framebufferTexture2D with a mipmap level out of range."); |
| |
| gl.framebufferRenderbuffer(gl.FRAMEBUFFER, gl.COLOR_ATTACHMENT0, gl.RENDERBUFFER, rb); |
| wtu.glErrorShouldBe(gl, gl.NO_ERROR, "attach a renderbuffer to a framebuffer."); |
| |
| gl.framebufferRenderbuffer(gl.FRAMEBUFFER, gl.COLOR_ATTACHMENT0, gl.RENDERBUFFER, null); |
| wtu.glErrorShouldBe(gl, gl.NO_ERROR, "detach a renderbuffer from a framebuffer."); |
| |
| gl.bindFramebuffer(gl.FRAMEBUFFER, null); |
| wtu.glErrorShouldBe(gl, gl.NO_ERROR, "bind default (null) framebuffer."); |
| |
| // attach/detach a 2d texture to one framebuffer binding point, |
| // while no attachment to the other binding point. |
| function attachAndDetachTexture(targetA, targetB) { |
| gl.framebufferTexture2D(targetA, gl.COLOR_ATTACHMENT0, gl.TEXTURE_2D, fbtex, 0); |
| wtu.glErrorShouldBe(gl, gl.NO_ERROR, |
| "attach a texture to read/draw framebuffer binding point."); |
| gl.getFramebufferAttachmentParameter( |
| targetA, gl.COLOR_ATTACHMENT0, gl.FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING); |
| wtu.glErrorShouldBe(gl, gl.NO_ERROR, |
| "getFramebufferAttachmentParameter(FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING) " + |
| "on read/draw framebuffer."); |
| gl.getFramebufferAttachmentParameter( |
| targetB, gl.COLOR_ATTACHMENT0, gl.FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING); |
| wtu.glErrorShouldBe(gl, gl.INVALID_OPERATION, |
| "getFramebufferAttachmentParameter(FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING) " + |
| "on read/draw framebuffer with no attachment."); |
| gl.framebufferTexture2D(targetA, gl.COLOR_ATTACHMENT0, gl.TEXTURE_2D, null, 0); |
| wtu.glErrorShouldBe(gl, gl.NO_ERROR, "detach a texture from read/draw framebuffer."); |
| } |
| |
| var readFBWithTexture = gl.createFramebuffer(); |
| var drawFBWithTexture = gl.createFramebuffer(); |
| gl.bindFramebuffer(gl.READ_FRAMEBUFFER, readFBWithTexture); |
| gl.bindFramebuffer(gl.DRAW_FRAMEBUFFER, drawFBWithTexture); |
| attachAndDetachTexture(gl.READ_FRAMEBUFFER, gl.DRAW_FRAMEBUFFER); |
| attachAndDetachTexture(gl.DRAW_FRAMEBUFFER, gl.READ_FRAMEBUFFER); |
| |
| // attach different textures as color attachment to read and draw framebuffer respectively, |
| // then detach these attachments. |
| var fbtex1 = gl.createTexture(); |
| gl.bindTexture(gl.TEXTURE_2D, fbtex1); |
| gl.texImage2D( |
| gl.TEXTURE_2D, 0, gl.RG8, canvas.width, canvas.height, 0, gl.RG, gl.UNSIGNED_BYTE, null); |
| gl.framebufferTexture2D(gl.DRAW_FRAMEBUFFER, gl.COLOR_ATTACHMENT0, gl.TEXTURE_2D, fbtex1, 0); |
| gl.framebufferTexture2D(gl.READ_FRAMEBUFFER, gl.COLOR_ATTACHMENT0, gl.TEXTURE_2D, fbtex, 0); |
| shouldBeNonZero('gl.getFramebufferAttachmentParameter(gl.READ_FRAMEBUFFER, ' + |
| 'gl.COLOR_ATTACHMENT0, gl.FRAMEBUFFER_ATTACHMENT_BLUE_SIZE)'); |
| shouldBe('gl.getFramebufferAttachmentParameter(gl.DRAW_FRAMEBUFFER, gl.COLOR_ATTACHMENT0, ' + |
| 'gl.FRAMEBUFFER_ATTACHMENT_BLUE_SIZE)', '0'); |
| |
| gl.framebufferTexture2D(gl.READ_FRAMEBUFFER, gl.COLOR_ATTACHMENT0, gl.TEXTURE_2D, null, 0); |
| gl.getFramebufferAttachmentParameter( |
| gl.READ_FRAMEBUFFER, gl.COLOR_ATTACHMENT0, gl.FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING); |
| wtu.glErrorShouldBe(gl, gl.INVALID_OPERATION, |
| "getFramebufferAttachmentParameter(FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING) " + |
| "on read framebuffer with no attachment."); |
| gl.getFramebufferAttachmentParameter( |
| gl.DRAW_FRAMEBUFFER, gl.COLOR_ATTACHMENT0, gl.FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING); |
| wtu.glErrorShouldBe(gl, gl.NO_ERROR, |
| "getFramebufferAttachmentParameter(FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING) " + |
| "on draw framebuffer."); |
| gl.framebufferTexture2D(gl.DRAW_FRAMEBUFFER, gl.COLOR_ATTACHMENT0, gl.TEXTURE_2D, null, 0); |
| gl.getFramebufferAttachmentParameter( |
| gl.DRAW_FRAMEBUFFER, gl.COLOR_ATTACHMENT0, gl.FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING); |
| wtu.glErrorShouldBe(gl, gl.INVALID_OPERATION, |
| "getFramebufferAttachmentParameter(FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING) " + |
| "on draw framebuffer with no attachment."); |
| |
| // attach/detach a renderbuffer to one framebuffer binding point, |
| // while no attachment to the other binding point. |
| function attachAndDetachRenderbuffer(targetA, targetB) { |
| gl.framebufferRenderbuffer(targetA, gl.COLOR_ATTACHMENT0, gl.RENDERBUFFER, rb); |
| wtu.glErrorShouldBe(gl, gl.NO_ERROR, "attaching a renderbuffer to a read/draw framebuffer."); |
| gl.getFramebufferAttachmentParameter( |
| targetA, gl.COLOR_ATTACHMENT0, gl.FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING); |
| wtu.glErrorShouldBe(gl, gl.NO_ERROR, |
| "getFramebufferAttachmentParameter(FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING) " + |
| "on read/draw framebuffer."); |
| gl.getFramebufferAttachmentParameter( |
| targetB, gl.COLOR_ATTACHMENT0, gl.FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING); |
| wtu.glErrorShouldBe(gl, gl.INVALID_OPERATION, |
| "getFramebufferAttachmentParameter(FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING) " + |
| "on read/draw framebuffer with no attachment."); |
| gl.framebufferRenderbuffer(targetA, gl.COLOR_ATTACHMENT0, gl.RENDERBUFFER, null); |
| wtu.glErrorShouldBe(gl, gl.NO_ERROR, "detach a renderbuffer from a read/draw framebuffer."); |
| } |
| |
| var readFBWithRenderbuffer = gl.createFramebuffer(); |
| var drawFBWithRenderbuffer = gl.createFramebuffer(); |
| gl.bindFramebuffer(gl.READ_FRAMEBUFFER, readFBWithRenderbuffer); |
| gl.bindFramebuffer(gl.DRAW_FRAMEBUFFER, drawFBWithRenderbuffer); |
| attachAndDetachRenderbuffer(gl.READ_FRAMEBUFFER, gl.DRAW_FRAMEBUFFER); |
| attachAndDetachRenderbuffer(gl.DRAW_FRAMEBUFFER, gl.READ_FRAMEBUFFER); |
| |
| // attach different renderbuffers to read and draw framebuffer respectively, |
| // then detach these attachments. |
| var depthRB = gl.createRenderbuffer(); |
| gl.bindRenderbuffer(gl.RENDERBUFFER, depthRB); |
| gl.renderbufferStorage(gl.RENDERBUFFER, gl.DEPTH_COMPONENT16, canvas.width, canvas.height); |
| wtu.glErrorShouldBe(gl, gl.NO_ERROR, |
| "allocating renderbuffer storage of a newly created renderbuffer."); |
| gl.framebufferRenderbuffer(gl.DRAW_FRAMEBUFFER, gl.DEPTH_ATTACHMENT, gl.RENDERBUFFER, depthRB); |
| gl.framebufferRenderbuffer(gl.READ_FRAMEBUFFER, gl.COLOR_ATTACHMENT0, gl.RENDERBUFFER, rb); |
| shouldBeNonZero('gl.getFramebufferAttachmentParameter(gl.READ_FRAMEBUFFER, ' + |
| 'gl.COLOR_ATTACHMENT0, gl.FRAMEBUFFER_ATTACHMENT_RED_SIZE)'); |
| gl.getFramebufferAttachmentParameter( |
| gl.READ_FRAMEBUFFER, gl.DEPTH_ATTACHMENT, gl.FRAMEBUFFER_DEPTH_SIZE); |
| wtu.glErrorShouldBe(gl, gl.INVALID_OPERATION, |
| "getFramebufferAttachmentParameter(FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE) " + |
| "on read framebuffer without depth attachment."); |
| shouldBeNonZero('gl.getFramebufferAttachmentParameter(gl.DRAW_FRAMEBUFFER, ' + |
| 'gl.DEPTH_ATTACHMENT, gl.FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE)'); |
| gl.getFramebufferAttachmentParameter( |
| gl.DRAW_FRAMEBUFFER, gl.COLOR_ATTACHMENT0, gl.FRAMEBUFFER_RED_SIZE); |
| wtu.glErrorShouldBe(gl, gl.INVALID_OPERATION, |
| "getFramebufferAttachmentParameter(FRAMEBUFFER_ATTACHMENT_RED_SIZE) " + |
| "on draw framebuffer without color attachment."); |
| |
| gl.framebufferRenderbuffer(gl.READ_FRAMEBUFFER, gl.COLOR_ATTACHMENT0, gl.RENDERBUFFER, null); |
| gl.getFramebufferAttachmentParameter( |
| gl.READ_FRAMEBUFFER, gl.COLOR_ATTACHMENT0, gl.FRAMEBUFFER_RED_SIZE); |
| wtu.glErrorShouldBe(gl, gl.INVALID_OPERATION, |
| "getFramebufferAttachmentParameter(FRAMEBUFFER_ATTACHMENT_RED_SIZE) " + |
| "on read framebuffer with no attachment."); |
| shouldBeNonZero('gl.getFramebufferAttachmentParameter(gl.DRAW_FRAMEBUFFER, ' + |
| 'gl.DEPTH_ATTACHMENT, gl.FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE)'); |
| gl.framebufferRenderbuffer(gl.DRAW_FRAMEBUFFER, gl.DEPTH_ATTACHMENT, gl.RENDERBUFFER, null); |
| gl.getFramebufferAttachmentParameter( |
| gl.DRAW_FRAMEBUFFER, gl.DEPTH_ATTACHMENT, gl.FRAMEBUFFER_DEPTH_SIZE); |
| wtu.glErrorShouldBe(gl, gl.INVALID_OPERATION, |
| "getFramebufferAttachmentParameter(FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE) " + |
| "on draw framebuffer with no attachment."); |
| |
| // binding read/draw framebuffer to default framebuffer |
| gl.bindFramebuffer(gl.READ_FRAMEBUFFER, null); |
| wtu.glErrorShouldBe(gl, gl.NO_ERROR, "bind read framebuffer to default (null) framebuffer."); |
| |
| gl.bindFramebuffer(gl.DRAW_FRAMEBUFFER, null); |
| wtu.glErrorShouldBe(gl, gl.NO_ERROR, "bind draw framebuffer to default (null) framebuffer."); |
| } |
| |
| description("This tests framebuffer/renderbuffer-related functions"); |
| |
| var canvas = document.getElementById("canvas"); |
| shouldBeNonNull("gl = wtu.create3DContext(canvas, undefined, 2)"); |
| |
| testFramebufferRenderbuffer(); |
| |
| debug(""); |
| var successfullyParsed = true; |
| |
| </script> |
| <script src="../../js/js-test-post.js"></script> |
| |
| </body> |
| </html> |