| <!-- |
| Copyright (c) 2019 The Khronos Group Inc. |
| Use of this source code is governed by an MIT-style license that can be |
| found in the LICENSE.txt file. |
| --> |
| |
| <!DOCTYPE html> |
| <html> |
| <head> |
| <meta charset="utf-8"> |
| <title>WebGL getShaderSource conformance test.</title> |
| <link rel="stylesheet" href="../../resources/js-test-style.css"/> |
| <script src="../../js/js-test-pre.js"></script> |
| <script src="../../js/webgl-test-utils.js"> </script> |
| </head> |
| <body> |
| <canvas id="example" width="4" height="4" style="width: 40px; height: 30px;"></canvas> |
| <div id="description"></div> |
| <div id="console"></div> |
| <script id="vshader" type="x-shader/x-vertex">abc//defNOTASCII</script> |
| <script> |
| "use strict"; |
| description("Tests that the source that goes into a shader is what comes out."); |
| var wtu = WebGLTestUtils; |
| var gl = wtu.create3DContext("example"); |
| var original = document.getElementById("vshader").text; |
| var shader = gl.createShader(gl.VERTEX_SHADER); |
| gl.shaderSource(shader, original); |
| var source = gl.getShaderSource(shader); |
| shouldBe("source", "original"); |
| wtu.glErrorShouldBe(gl, gl.NO_ERROR, "Should be no errors."); |
| var successfullyParsed = true; |
| </script> |
| <script src="../../js/js-test-post.js"></script> |
| |
| </body> |
| </html> |
| |
| |