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function init()
{
description("Tests behavior under a lost context for OffscreenCanvas");
if (!window.OffscreenCanvas) {
testPassed("No OffscreenCanvas support");
finishTest();
return;
}
canvas = new OffscreenCanvas(10, 10);
gl = canvas.getContext('webgl');
// call testValidContext() before checking for the extension, because this is where we check
// for the isContextLost() method, which we want to do regardless of the extension's presence.
if (!testValidContext()) {
testFailed("Some tests failed");
finishTest();
return;
}
extension = gl.getExtension("WEBGL_lose_context");
// need an extension that exposes new API methods.
OES_vertex_array_object = gl.getExtension("OES_vertex_array_object");
if (extension == null || OES_vertex_array_object == null) {
testFailed("Some tests failed");
finishTest();
return;
}
// We need to initialize |uniformLocation| before losing context.
// Otherwise gl.getUniform() when context is lost will throw.
uniformLocation = gl.getUniformLocation(program, "tex");
extension.loseContext();
canvas.addEventListener("webglcontextlost", function() {
if (testLostContextWithoutRestore()) {
testPassed("All tests passed");
finishTest();
return;
} else {
testFailed("Some tests failed");
finishTest();
return;
}
}, false);
}
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