| /* |
| Copyright (C) 2012 Nokia Corporation and/or its subsidiary(-ies) |
| Copyright (C) 2012 Company 100, Inc. |
| Copyright (C) 2017 Sony Interactive Entertainment Inc. |
| |
| This library is free software; you can redistribute it and/or |
| modify it under the terms of the GNU Library General Public |
| License as published by the Free Software Foundation; either |
| version 2 of the License, or (at your option) any later version. |
| |
| This library is distributed in the hope that it will be useful, |
| but WITHOUT ANY WARRANTY; without even the implied warranty of |
| MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU |
| Library General Public License for more details. |
| |
| You should have received a copy of the GNU Library General Public License |
| along with this library; see the file COPYING.LIB. If not, write to |
| the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, |
| Boston, MA 02110-1301, USA. |
| */ |
| |
| #include "config.h" |
| #include "CoordinatedGraphicsScene.h" |
| |
| #if USE(COORDINATED_GRAPHICS) |
| |
| #include <WebCore/CoordinatedBackingStore.h> |
| #include <WebCore/NicosiaBackingStoreTextureMapperImpl.h> |
| #include <WebCore/NicosiaBuffer.h> |
| #include <WebCore/NicosiaCompositionLayerTextureMapperImpl.h> |
| #include <WebCore/NicosiaContentLayerTextureMapperImpl.h> |
| #include <WebCore/NicosiaImageBackingTextureMapperImpl.h> |
| #include <WebCore/NicosiaScene.h> |
| #include <WebCore/TextureMapper.h> |
| #include <WebCore/TextureMapperBackingStore.h> |
| #include <WebCore/TextureMapperGL.h> |
| #include <WebCore/TextureMapperLayer.h> |
| #include <wtf/Atomics.h> |
| |
| namespace WebKit { |
| using namespace WebCore; |
| |
| CoordinatedGraphicsScene::CoordinatedGraphicsScene(CoordinatedGraphicsSceneClient* client) |
| : m_client(client) |
| { |
| } |
| |
| CoordinatedGraphicsScene::~CoordinatedGraphicsScene() = default; |
| |
| void CoordinatedGraphicsScene::applyStateChanges(const Vector<CoordinatedGraphicsState>& states) |
| { |
| if (!m_textureMapper) { |
| m_textureMapper = TextureMapper::create(); |
| static_cast<TextureMapperGL*>(m_textureMapper.get())->setEnableEdgeDistanceAntialiasing(true); |
| } |
| |
| ensureRootLayer(); |
| |
| for (auto& state : states) |
| commitSceneState(state.nicosia); |
| } |
| |
| void CoordinatedGraphicsScene::paintToCurrentGLContext(const TransformationMatrix& matrix, const FloatRect& clipRect, TextureMapper::PaintFlags PaintFlags) |
| { |
| updateSceneState(); |
| |
| TextureMapperLayer* currentRootLayer = rootLayer(); |
| if (!currentRootLayer) |
| return; |
| |
| if (currentRootLayer->transform() != matrix) |
| currentRootLayer->setTransform(matrix); |
| |
| bool sceneHasRunningAnimations = currentRootLayer->applyAnimationsRecursively(MonotonicTime::now()); |
| m_textureMapper->beginPainting(PaintFlags); |
| m_textureMapper->beginClip(TransformationMatrix(), FloatRoundedRect(clipRect)); |
| |
| currentRootLayer->paint(*m_textureMapper); |
| m_fpsCounter.updateFPSAndDisplay(*m_textureMapper, clipRect.location(), matrix); |
| m_textureMapper->endClip(); |
| m_textureMapper->endPainting(); |
| |
| if (sceneHasRunningAnimations) |
| updateViewport(); |
| } |
| |
| void CoordinatedGraphicsScene::updateViewport() |
| { |
| if (m_client) |
| m_client->updateViewport(); |
| } |
| |
| void CoordinatedGraphicsScene::onNewBufferAvailable() |
| { |
| updateViewport(); |
| } |
| |
| Nicosia::CompositionLayerTextureMapperImpl& compositionLayerImpl(Nicosia::CompositionLayer& compositionLayer) |
| { |
| return downcast<Nicosia::CompositionLayerTextureMapperImpl>(compositionLayer.impl()); |
| } |
| |
| Nicosia::ContentLayerTextureMapperImpl& contentLayerImpl(Nicosia::ContentLayer& contentLayer) |
| { |
| return downcast<Nicosia::ContentLayerTextureMapperImpl>(contentLayer.impl()); |
| } |
| |
| Nicosia::BackingStoreTextureMapperImpl& backingStoreImpl(Nicosia::BackingStore& backingStore) |
| { |
| return downcast<Nicosia::BackingStoreTextureMapperImpl>(backingStore.impl()); |
| } |
| |
| Nicosia::ImageBackingTextureMapperImpl& imageBackingImpl(Nicosia::ImageBacking& imageBacking) |
| { |
| return downcast<Nicosia::ImageBackingTextureMapperImpl>(imageBacking.impl()); |
| } |
| |
| TextureMapperLayer& texmapLayer(Nicosia::CompositionLayer& compositionLayer) |
| { |
| auto& compositionState = compositionLayerImpl(compositionLayer).compositionState(); |
| if (!compositionState.layer) { |
| compositionState.layer = makeUnique<TextureMapperLayer>(); |
| compositionState.layer->setID(compositionLayer.id()); |
| } |
| return *compositionState.layer; |
| } |
| |
| void updateBackingStore(TextureMapperLayer& layer, |
| Nicosia::BackingStoreTextureMapperImpl::CompositionState& compositionState, |
| const Nicosia::BackingStoreTextureMapperImpl::TileUpdate& update) |
| { |
| if (!compositionState.backingStore) |
| compositionState.backingStore = CoordinatedBackingStore::create(); |
| auto& backingStore = *compositionState.backingStore; |
| |
| layer.setBackingStore(&backingStore); |
| backingStore.setSize(layer.size()); |
| |
| for (auto& tile : update.tilesToCreate) |
| backingStore.createTile(tile.tileID, tile.scale); |
| for (auto& tile : update.tilesToRemove) |
| backingStore.removeTile(tile.tileID); |
| for (auto& tile : update.tilesToUpdate) { |
| backingStore.updateTile(tile.tileID, tile.updateInfo.updateRect, |
| tile.tileRect, tile.updateInfo.buffer.copyRef(), { 0, 0 }); |
| } |
| } |
| |
| void updateImageBacking(TextureMapperLayer& layer, |
| Nicosia::ImageBackingTextureMapperImpl::CompositionState& compositionState, |
| Nicosia::ImageBackingTextureMapperImpl::Update& update) |
| { |
| if (!update.isVisible) { |
| layer.setContentsLayer(nullptr); |
| return; |
| } |
| |
| if (!compositionState.backingStore) |
| compositionState.backingStore = CoordinatedBackingStore::create(); |
| auto& backingStore = *compositionState.backingStore; |
| layer.setContentsLayer(&backingStore); |
| |
| if (!update.buffer) |
| return; |
| |
| backingStore.createTile(1, 1.0); |
| WebCore::IntRect rect { { }, update.buffer->size() }; |
| ASSERT(2000 >= std::max(rect.width(), rect.height())); |
| backingStore.setSize(rect.size()); |
| backingStore.updateTile(1, rect, rect, WTFMove(update.buffer), rect.location()); |
| } |
| |
| void removeLayer(Nicosia::CompositionLayer& layer) |
| { |
| layer.accessCommitted( |
| [](const Nicosia::CompositionLayer::LayerState& committed) |
| { |
| if (committed.backingStore) { |
| auto& compositionState = backingStoreImpl(*committed.backingStore).compositionState(); |
| compositionState.backingStore = nullptr; |
| } |
| |
| if (committed.contentLayer) |
| contentLayerImpl(*committed.contentLayer).proxy().invalidate(); |
| |
| if (committed.imageBacking) { |
| auto& compositionState = imageBackingImpl(*committed.imageBacking).compositionState(); |
| compositionState.backingStore = nullptr; |
| } |
| }); |
| |
| auto& compositionState = compositionLayerImpl(layer).compositionState(); |
| compositionState.layer = nullptr; |
| } |
| |
| void CoordinatedGraphicsScene::commitSceneState(const CoordinatedGraphicsState::NicosiaState& state) |
| { |
| if (!m_client) |
| return; |
| |
| m_nicosia.scene = state.scene; |
| } |
| |
| void CoordinatedGraphicsScene::updateSceneState() |
| { |
| if (!m_nicosia.scene) |
| return; |
| |
| // Store layer and impl references along with the corresponding update |
| // for each type of possible layer backing. |
| struct { |
| struct BackingStore { |
| std::reference_wrapper<TextureMapperLayer> layer; |
| std::reference_wrapper<Nicosia::BackingStoreTextureMapperImpl> backingStore; |
| Nicosia::BackingStoreTextureMapperImpl::TileUpdate update; |
| }; |
| Vector<BackingStore> backingStore; |
| |
| struct ContentLayer { |
| std::reference_wrapper<TextureMapperLayer> layer; |
| std::reference_wrapper<TextureMapperPlatformLayerProxy> proxy; |
| bool needsActivation { false }; |
| }; |
| Vector<ContentLayer> contentLayer; |
| |
| struct ImageBacking { |
| std::reference_wrapper<TextureMapperLayer> layer; |
| std::reference_wrapper<Nicosia::ImageBackingTextureMapperImpl> imageBacking; |
| Nicosia::ImageBackingTextureMapperImpl::Update update; |
| }; |
| Vector<ImageBacking> imageBacking; |
| } layersByBacking; |
| |
| // Access the scene state and perform state update for each layer. |
| m_nicosia.scene->accessState( |
| [this, &layersByBacking](Nicosia::Scene::State& state) |
| { |
| // FIXME: try to minimize the amount of work in case the Scene::State object |
| // didn't change (i.e. no layer flush was done), but don't forget to properly |
| // gather and update proxy objects for content layers. |
| |
| // Handle the root layer, adding it to the TextureMapperLayer tree |
| // on the first update. No such change is expected later. |
| { |
| auto& rootLayer = texmapLayer(*state.rootLayer); |
| if (rootLayer.id() != m_rootLayerID) { |
| m_rootLayerID = rootLayer.id(); |
| RELEASE_ASSERT(m_rootLayer->children().isEmpty()); |
| m_rootLayer->addChild(&rootLayer); |
| } |
| } |
| |
| // Gather all the to-be-removed layers so that composition-side state |
| // can be properly purged after the current state's set of layers is adopted. |
| HashSet<RefPtr<Nicosia::CompositionLayer>> removedLayers; |
| for (auto& layer : m_nicosia.state.layers) { |
| if (!state.layers.contains(layer)) |
| removedLayers.add(layer); |
| } |
| |
| m_nicosia.state = state; |
| |
| for (auto& layer : removedLayers) |
| removeLayer(*layer); |
| removedLayers = { }; |
| |
| // Iterate the current state's set of layers, updating state values according to |
| // the incoming state changes. Layer backings are stored so that the updates |
| // (possibly time-consuming) can be done outside of this scene update. |
| for (auto& compositionLayer : m_nicosia.state.layers) { |
| auto& layer = texmapLayer(*compositionLayer); |
| compositionLayer->commitState( |
| [&layer, &layersByBacking] |
| (const Nicosia::CompositionLayer::LayerState& layerState) |
| { |
| if (layerState.delta.positionChanged) |
| layer.setPosition(layerState.position); |
| if (layerState.delta.anchorPointChanged) |
| layer.setAnchorPoint(layerState.anchorPoint); |
| if (layerState.delta.sizeChanged) |
| layer.setSize(layerState.size); |
| if (layerState.delta.boundsOriginChanged) |
| layer.setBoundsOrigin(layerState.boundsOrigin); |
| |
| if (layerState.delta.transformChanged) |
| layer.setTransform(layerState.transform); |
| if (layerState.delta.childrenTransformChanged) |
| layer.setChildrenTransform(layerState.childrenTransform); |
| |
| if (layerState.delta.contentsRectChanged) |
| layer.setContentsRect(layerState.contentsRect); |
| if (layerState.delta.contentsTilingChanged) { |
| layer.setContentsTilePhase(layerState.contentsTilePhase); |
| layer.setContentsTileSize(layerState.contentsTileSize); |
| } |
| if (layerState.delta.contentsClippingRectChanged) |
| layer.setContentsClippingRect(layerState.contentsClippingRect); |
| |
| if (layerState.delta.opacityChanged) |
| layer.setOpacity(layerState.opacity); |
| if (layerState.delta.solidColorChanged) |
| layer.setSolidColor(layerState.solidColor); |
| |
| if (layerState.delta.filtersChanged) |
| layer.setFilters(layerState.filters); |
| if (layerState.delta.backdropFiltersChanged) |
| layer.setBackdropLayer(layerState.backdropLayer ? &texmapLayer(*layerState.backdropLayer) : nullptr); |
| if (layerState.delta.backdropFiltersRectChanged) |
| layer.setBackdropFiltersRect(layerState.backdropFiltersRect); |
| if (layerState.delta.animationsChanged) |
| layer.setAnimations(layerState.animations); |
| |
| if (layerState.delta.childrenChanged) { |
| layer.setChildren(WTF::map(layerState.children, |
| [](auto& child) { return &texmapLayer(*child); })); |
| } |
| |
| if (layerState.delta.maskChanged) |
| layer.setMaskLayer(layerState.mask ? &texmapLayer(*layerState.mask) : nullptr); |
| if (layerState.delta.replicaChanged) |
| layer.setReplicaLayer(layerState.replica ? &texmapLayer(*layerState.replica) : nullptr); |
| |
| if (layerState.delta.flagsChanged) { |
| layer.setContentsOpaque(layerState.flags.contentsOpaque); |
| layer.setDrawsContent(layerState.flags.drawsContent); |
| layer.setContentsVisible(layerState.flags.contentsVisible); |
| layer.setBackfaceVisibility(layerState.flags.backfaceVisible); |
| layer.setMasksToBounds(layerState.flags.masksToBounds); |
| layer.setPreserves3D(layerState.flags.preserves3D); |
| } |
| |
| if (layerState.delta.repaintCounterChanged) |
| layer.setRepaintCounter(layerState.repaintCounter.visible, layerState.repaintCounter.count); |
| |
| if (layerState.delta.debugBorderChanged) |
| layer.setDebugVisuals(layerState.debugBorder.visible, layerState.debugBorder.color, layerState.debugBorder.width); |
| |
| if (layerState.backingStore) { |
| auto& impl = backingStoreImpl(*layerState.backingStore); |
| layersByBacking.backingStore.append( |
| { std::ref(layer), std::ref(impl), impl.takeUpdate() }); |
| } else |
| layer.setBackingStore(nullptr); |
| |
| if (layerState.contentLayer) { |
| auto& impl = contentLayerImpl(*layerState.contentLayer); |
| layersByBacking.contentLayer.append( |
| { std::ref(layer), std::ref(impl.proxy()), layerState.delta.contentLayerChanged }); |
| } else if (layerState.imageBacking) { |
| auto& impl = imageBackingImpl(*layerState.imageBacking); |
| layersByBacking.imageBacking.append( |
| { std::ref(layer), std::ref(impl), impl.takeUpdate() }); |
| } else |
| layer.setContentsLayer(nullptr); |
| |
| if (layerState.animatedBackingStoreClient) |
| layer.setAnimatedBackingStoreClient(layerState.animatedBackingStoreClient.get()); |
| else |
| layer.setAnimatedBackingStoreClient(nullptr); |
| }); |
| } |
| }); |
| |
| // Iterate through each backing type of layers and gather backing store |
| // or proxy objects that need an update. |
| // FIXME: HashSet<std::reference_wrapper<>> would be ideal, but doesn't work (yet). |
| HashSet<Ref<WebCore::CoordinatedBackingStore>> backingStoresWithPendingBuffers; |
| HashSet<Ref<WebCore::TextureMapperPlatformLayerProxy>> proxiesForSwapping; |
| |
| { |
| for (auto& entry : layersByBacking.backingStore) { |
| auto& compositionState = entry.backingStore.get().compositionState(); |
| updateBackingStore(entry.layer.get(), compositionState, entry.update); |
| |
| if (compositionState.backingStore) |
| backingStoresWithPendingBuffers.add(*compositionState.backingStore); |
| } |
| |
| layersByBacking.backingStore = { }; |
| } |
| |
| { |
| for (auto& entry : layersByBacking.contentLayer) { |
| auto& proxy = entry.proxy.get(); |
| if (entry.needsActivation) |
| proxy.activateOnCompositingThread(this, &entry.layer.get()); |
| proxiesForSwapping.add(proxy); |
| } |
| |
| layersByBacking.contentLayer = { }; |
| } |
| |
| { |
| for (auto& entry : layersByBacking.imageBacking) { |
| auto& compositionState = entry.imageBacking.get().compositionState(); |
| updateImageBacking(entry.layer.get(), compositionState, entry.update); |
| |
| if (compositionState.backingStore) |
| backingStoresWithPendingBuffers.add(*compositionState.backingStore); |
| } |
| |
| layersByBacking.imageBacking = { }; |
| } |
| |
| for (auto& backingStore : backingStoresWithPendingBuffers) |
| backingStore->commitTileOperations(*m_textureMapper); |
| |
| for (auto& proxy : proxiesForSwapping) |
| proxy->swapBuffer(); |
| } |
| |
| void CoordinatedGraphicsScene::ensureRootLayer() |
| { |
| if (m_rootLayer) |
| return; |
| |
| m_rootLayer = makeUnique<TextureMapperLayer>(); |
| m_rootLayer->setMasksToBounds(false); |
| m_rootLayer->setDrawsContent(false); |
| m_rootLayer->setAnchorPoint(FloatPoint3D(0, 0, 0)); |
| |
| // The root layer should not have zero size, or it would be optimized out. |
| m_rootLayer->setSize(FloatSize(1.0, 1.0)); |
| } |
| |
| void CoordinatedGraphicsScene::purgeGLResources() |
| { |
| ASSERT(!m_client); |
| |
| if (m_nicosia.scene) { |
| m_nicosia.scene->accessState( |
| [](Nicosia::Scene::State& state) |
| { |
| for (auto& layer : state.layers) |
| removeLayer(*layer); |
| state.layers = { }; |
| state.rootLayer = nullptr; |
| }); |
| m_nicosia.scene = nullptr; |
| } |
| |
| m_rootLayer = nullptr; |
| m_rootLayerID = 0; |
| m_textureMapper = nullptr; |
| } |
| |
| void CoordinatedGraphicsScene::detach() |
| { |
| ASSERT(RunLoop::isMain()); |
| m_isActive = false; |
| m_client = nullptr; |
| } |
| |
| } // namespace WebKit |
| |
| #endif // USE(COORDINATED_GRAPHICS) |