blob: d5ec2006c480f57f6c4b00d9c10ca441e3e9c570 [file] [log] [blame]
<html>
<head>
<script src="../../resources/js-test-pre.js"></script>
<script>
var counter = 0
var square
var debugFudge = 200;
function runTest(timestamp)
{
square = document.getElementById('square');
if (counter == 0 && window.internals)
shouldBe("window.internals.isPaintingFrequently(square)", "false");
var oldLeft = square.offsetLeft;
var oldTop = square.offsetTop;
square.style.left = (oldLeft + 1) + 'px';
square.style.top = (oldTop + 1) + 'px';
counter++;
if (window.testRunner) {
// For debug builds that can't animate fast we just do a large number of increments.
for (var i = 0; i < debugFudge; ++i)
window.internals.incrementFrequentPaintCounter(square);
}
if (counter < 60)
requestAnimationFrame(runTest);
else if (window.internals) {
shouldBe("window.internals.isPaintingFrequently(square)", "true");
finishJSTest();
}
}
</script>
<body>
<div style="position:absolute; left:0;top:0">
<div style="position:absolute; left:0;top:0;width:2px; height:2px; background-color:green" id="square"></div>
</div>
<script>
description("This tests that we kick into high frequency painting mode properly when animating something quickly.");
window.jsTestIsAsync = true;
window.requestAnimationFrame(runTest);
</script>
<script src="../../resources/js-test-post.js"></script>