| /* |
| * Copyright (C) 2005 Oliver Hunt <ojh16@student.canterbury.ac.nz> |
| * |
| * This library is free software; you can redistribute it and/or |
| * modify it under the terms of the GNU Library General Public |
| * License as published by the Free Software Foundation; either |
| * version 2 of the License, or (at your option) any later version. |
| * |
| * This library is distributed in the hope that it will be useful, |
| * but WITHOUT ANY WARRANTY; without even the implied warranty of |
| * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU |
| * Library General Public License for more details. |
| * |
| * You should have received a copy of the GNU Library General Public License |
| * along with this library; see the file COPYING.LIB. If not, write to |
| * the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, |
| * Boston, MA 02110-1301, USA. |
| */ |
| |
| #include "config.h" |
| #include "SVGFESpotLightElement.h" |
| |
| #include "GeometryUtilities.h" |
| #include "SVGFilterBuilder.h" |
| #include "SVGNames.h" |
| #include "SpotLightSource.h" |
| #include <wtf/MathExtras.h> |
| |
| namespace WebCore { |
| |
| inline SVGFESpotLightElement::SVGFESpotLightElement(const QualifiedName& tagName, Document& document) |
| : SVGFELightElement(tagName, document) |
| { |
| ASSERT(hasTagName(SVGNames::feSpotLightTag)); |
| } |
| |
| Ref<SVGFESpotLightElement> SVGFESpotLightElement::create(const QualifiedName& tagName, Document& document) |
| { |
| return adoptRef(*new SVGFESpotLightElement(tagName, document)); |
| } |
| |
| Ref<LightSource> SVGFESpotLightElement::lightSource(SVGFilterBuilder& builder) const |
| { |
| FloatPoint3D position; |
| FloatPoint3D pointsAt; |
| |
| if (builder.primitiveUnits() == SVGUnitTypes::SVG_UNIT_TYPE_OBJECTBOUNDINGBOX) { |
| FloatRect referenceBox = builder.targetBoundingBox(); |
| |
| position.setX(referenceBox.x() + x() * referenceBox.width()); |
| position.setY(referenceBox.y() + y() * referenceBox.height()); |
| // https://www.w3.org/TR/SVG/filters.html#fePointLightZAttribute and https://www.w3.org/TR/SVG/coords.html#Units_viewport_percentage |
| position.setZ(z() * euclidianDistance(referenceBox.minXMinYCorner(), referenceBox.maxXMaxYCorner()) / sqrtOfTwoFloat); |
| |
| pointsAt.setX(referenceBox.x() + pointsAtX() * referenceBox.width()); |
| pointsAt.setY(referenceBox.y() + pointsAtY() * referenceBox.height()); |
| // https://www.w3.org/TR/SVG/filters.html#fePointLightZAttribute and https://www.w3.org/TR/SVG/coords.html#Units_viewport_percentage |
| pointsAt.setZ(pointsAtZ() * euclidianDistance(referenceBox.minXMinYCorner(), referenceBox.maxXMaxYCorner()) / sqrtOfTwoFloat); |
| } else { |
| position = FloatPoint3D(x(), y(), z()); |
| pointsAt = FloatPoint3D(pointsAtX(), pointsAtY(), pointsAtZ()); |
| } |
| |
| return SpotLightSource::create(position, pointsAt, specularExponent(), limitingConeAngle()); |
| } |
| |
| } |