blob: 27c8162b5133348d2e66ea095aa891d0ce7f080c [file] [log] [blame]
/*
* Copyright (C) 2020 Apple Inc. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY APPLE INC. AND ITS CONTRIBUTORS ``AS IS''
* AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO,
* THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR ITS CONTRIBUTORS
* BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
* SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
* INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
* CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
* ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF
* THE POSSIBILITY OF SUCH DAMAGE.
*/
#include "config.h"
#include "RemoteAudioSessionProxy.h"
#if ENABLE(GPU_PROCESS) && USE(AUDIO_SESSION)
#include "GPUConnectionToWebProcess.h"
#include "GPUProcess.h"
#include "RemoteAudioSessionMessages.h"
#include "RemoteAudioSessionProxyManager.h"
#include "RemoteAudioSessionProxyMessages.h"
#include <WebCore/AudioSession.h>
namespace WebKit {
using namespace WebCore;
UniqueRef<RemoteAudioSessionProxy> RemoteAudioSessionProxy::create(GPUConnectionToWebProcess& gpuConnection)
{
return makeUniqueRef<RemoteAudioSessionProxy>(gpuConnection);
}
RemoteAudioSessionProxy::RemoteAudioSessionProxy(GPUConnectionToWebProcess& gpuConnection)
: m_gpuConnection(gpuConnection)
{
}
RemoteAudioSessionProxy::~RemoteAudioSessionProxy() = default;
WebCore::ProcessIdentifier RemoteAudioSessionProxy::processIdentifier()
{
return m_gpuConnection.webProcessIdentifier();
}
RemoteAudioSessionConfiguration RemoteAudioSessionProxy::configuration()
{
auto& session = audioSessionManager().session();
return {
session.routingContextUID(),
session.sampleRate(),
session.bufferSize(),
session.numberOfOutputChannels(),
session.maximumNumberOfOutputChannels(),
session.preferredBufferSize(),
session.isMuted(),
m_active
};
}
void RemoteAudioSessionProxy::setCategory(AudioSession::CategoryType category, RouteSharingPolicy policy)
{
if (m_category == category && m_routeSharingPolicy == policy && !m_isPlayingToBluetoothOverrideChanged)
return;
m_category = category;
m_routeSharingPolicy = policy;
m_isPlayingToBluetoothOverrideChanged = false;
audioSessionManager().updateCategory();
}
void RemoteAudioSessionProxy::setPreferredBufferSize(uint64_t size)
{
m_preferredBufferSize = size;
audioSessionManager().setPreferredBufferSizeForProcess(*this, size);
}
void RemoteAudioSessionProxy::tryToSetActive(bool active, SetActiveCompletion&& completion)
{
m_active = audioSessionManager().tryToSetActiveForProcess(*this, active);
completion(m_active);
}
void RemoteAudioSessionProxy::setIsPlayingToBluetoothOverride(std::optional<bool>&& value)
{
m_isPlayingToBluetoothOverrideChanged = true;
audioSessionManager().session().setIsPlayingToBluetoothOverride(WTFMove(value));
}
void RemoteAudioSessionProxy::configurationChanged()
{
connection().send(Messages::RemoteAudioSession::ConfigurationChanged(configuration()), { });
}
void RemoteAudioSessionProxy::beginInterruption()
{
connection().send(Messages::RemoteAudioSession::BeginInterruption(), { });
}
void RemoteAudioSessionProxy::endInterruption(AudioSession::MayResume mayResume)
{
connection().send(Messages::RemoteAudioSession::EndInterruption(mayResume), { });
}
RemoteAudioSessionProxyManager& RemoteAudioSessionProxy::audioSessionManager()
{
return m_gpuConnection.gpuProcess().audioSessionManager();
}
IPC::Connection& RemoteAudioSessionProxy::connection()
{
return m_gpuConnection.connection();
}
}
#endif