| /* |
| * Copyright (C) 2016 Igalia S.L. |
| * Copyright (C) 2015-2021 Apple Inc. All rights reserved. |
| * Copyright (c) 2011, Google Inc. All rights reserved. |
| * |
| * Redistribution and use in source and binary forms, with or without |
| * modification, are permitted provided that the following conditions |
| * are met: |
| * 1. Redistributions of source code must retain the above copyright |
| * notice, this list of conditions and the following disclaimer. |
| * 2. Redistributions in binary form must reproduce the above copyright |
| * notice, this list of conditions and the following disclaimer in the |
| * documentation and/or other materials provided with the distribution. |
| * |
| * THIS SOFTWARE IS PROVIDED BY APPLE INC. AND ITS CONTRIBUTORS ``AS IS'' |
| * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, |
| * THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR |
| * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR ITS CONTRIBUTORS |
| * BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR |
| * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF |
| * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS |
| * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN |
| * CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) |
| * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF |
| * THE POSSIBILITY OF SUCH DAMAGE. |
| */ |
| |
| #include "config.h" |
| #include "ScrollAnimationSmooth.h" |
| |
| #include "FloatPoint.h" |
| #include "GeometryUtilities.h" |
| #include "ScrollExtents.h" |
| #include "ScrollableArea.h" |
| #include "TimingFunction.h" |
| |
| namespace WebCore { |
| |
| static const float animationSpeed { 1000.0f }; |
| static const Seconds maxAnimationDuration { 200_ms }; |
| |
| ScrollAnimationSmooth::ScrollAnimationSmooth(ScrollAnimationClient& client) |
| : ScrollAnimation(Type::Smooth, client) |
| , m_easeInOutTimingFunction(CubicBezierTimingFunction::create(CubicBezierTimingFunction::TimingFunctionPreset::EaseInOut)) |
| { |
| } |
| |
| ScrollAnimationSmooth::~ScrollAnimationSmooth() = default; |
| |
| bool ScrollAnimationSmooth::startAnimatedScrollToDestination(const FloatPoint& fromOffset, const FloatPoint& destinationOffset) |
| { |
| m_startOffset = fromOffset; |
| m_duration = durationFromDistance(destinationOffset - m_startOffset); |
| |
| auto extents = m_client.scrollExtentsForAnimation(*this); |
| return startOrRetargetAnimation(extents, destinationOffset); |
| } |
| |
| bool ScrollAnimationSmooth::retargetActiveAnimation(const FloatPoint& newOffset) |
| { |
| if (!isActive()) |
| return false; |
| |
| auto extents = m_client.scrollExtentsForAnimation(*this); |
| return startOrRetargetAnimation(extents, newOffset); |
| } |
| |
| bool ScrollAnimationSmooth::startOrRetargetAnimation(const ScrollExtents& extents, const FloatPoint& destinationOffset) |
| { |
| m_destinationOffset = destinationOffset.constrainedBetween(extents.minimumScrollOffset(), extents.maximumScrollOffset()); |
| bool needToScroll = m_startOffset != m_destinationOffset; |
| |
| if (needToScroll && !isActive()) |
| didStart(MonotonicTime::now()); |
| |
| return needToScroll; |
| } |
| |
| void ScrollAnimationSmooth::updateScrollExtents() |
| { |
| auto extents = m_client.scrollExtentsForAnimation(*this); |
| // FIXME: Ideally fix up m_startOffset so m_currentOffset doesn't go backwards. |
| m_destinationOffset = m_destinationOffset.constrainedBetween(extents.minimumScrollOffset(), extents.maximumScrollOffset()); |
| } |
| |
| Seconds ScrollAnimationSmooth::durationFromDistance(const FloatSize& delta) const |
| { |
| float distance = euclidianDistance(delta); |
| return std::min(Seconds(distance / animationSpeed), maxAnimationDuration); |
| } |
| |
| inline float linearInterpolation(float progress, float a, float b) |
| { |
| return a + progress * (b - a); |
| } |
| |
| void ScrollAnimationSmooth::serviceAnimation(MonotonicTime currentTime) |
| { |
| bool animationActive = animateScroll(currentTime); |
| m_client.scrollAnimationDidUpdate(*this, m_currentOffset); |
| if (!animationActive) |
| didEnd(); |
| } |
| |
| bool ScrollAnimationSmooth::animateScroll(MonotonicTime currentTime) |
| { |
| MonotonicTime endTime = m_startTime + m_duration; |
| currentTime = std::min(currentTime, endTime); |
| |
| double fractionComplete = (currentTime - m_startTime) / m_duration; |
| double progress = m_easeInOutTimingFunction->transformProgress(fractionComplete, m_duration.value()); |
| |
| m_currentOffset = { |
| linearInterpolation(progress, m_startOffset.x(), m_destinationOffset.x()), |
| linearInterpolation(progress, m_startOffset.y(), m_destinationOffset.y()), |
| }; |
| |
| return currentTime < endTime; |
| } |
| |
| } // namespace WebCore |