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/*
* Copyright (C) 2020 Apple Inc. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY APPLE INC. AND ITS CONTRIBUTORS ``AS IS''
* AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO,
* THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR ITS CONTRIBUTORS
* BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
* SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
* INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
* CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
* ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF
* THE POSSIBILITY OF SUCH DAMAGE.
*/
#pragma once
#if ENABLE(LAYOUT_FORMATTING_CONTEXT)
#include "FloatRoundedRect.h"
#include "TransformationMatrix.h"
#include <wtf/IsoMalloc.h>
namespace WebCore {
namespace Display {
// Storage for box geometry which is only used on boxes with rare style, like transforms or border-radius.
DECLARE_ALLOCATOR_WITH_HEAP_IDENTIFIER(BoxRareGeometry);
class BoxRareGeometry {
WTF_MAKE_FAST_ALLOCATED_WITH_HEAP_IDENTIFIER(BoxRareGeometry);
public:
const FloatRoundedRect::Radii* borderRadii() const { return m_borderRadii.get(); }
void setBorderRadii(std::unique_ptr<FloatRoundedRect::Radii>&& radii) { m_borderRadii = WTFMove(radii); }
bool hasBorderRadius() const;
// From transform, translate, rotate, scale properties.
const TransformationMatrix& transform() const { return m_transform; }
void setTransform(TransformationMatrix&& transform) { m_transform = WTFMove(transform); }
private:
TransformationMatrix m_transform;
std::unique_ptr<FloatRoundedRect::Radii> m_borderRadii;
};
FloatRoundedRect roundedRectWithIncludedRadii(const FloatRect&, const FloatRoundedRect::Radii&, bool includeLeftEdge = true, bool includeRightEdge = true);
FloatRoundedRect roundedInsetBorderForRect(const FloatRect&, const FloatRoundedRect::Radii&, const RectEdges<float>&, bool includeLeftEdge = true, bool includeRightEdge = true);
} // namespace Display
} // namespace WebCore
#endif // ENABLE(LAYOUT_FORMATTING_CONTEXT)