blob: b1c614c04ba118c7e00a069dfbefaf7ee1fbe2d0 [file] [log] [blame]
/*
* Copyright (C) 2020 Apple Inc. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY APPLE INC. AND ITS CONTRIBUTORS ``AS IS''
* AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO,
* THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR ITS CONTRIBUTORS
* BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
* SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
* INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
* CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
* ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF
* THE POSSIBILITY OF SUCH DAMAGE.
*/
#include "config.h"
#include "DisplayLayerController.h"
#if ENABLE(LAYOUT_FORMATTING_CONTEXT)
#include "Chrome.h"
#include "ChromeClient.h"
#include "DisplayCSSPainter.h"
#include "DisplayContainerBox.h"
#include "DisplayPaintingContext.h"
#include "DisplayTree.h"
#include "DisplayView.h"
#include "Frame.h"
#include "FrameView.h"
#include "Logging.h"
#include "Page.h"
#include "Settings.h"
#include <wtf/IsoMallocInlines.h>
namespace WebCore {
namespace Display {
LayerController::RootLayerClient::RootLayerClient(LayerController& layerController)
: m_layerController(layerController)
{
}
void LayerController::RootLayerClient::notifyFlushRequired(const GraphicsLayer*)
{
m_layerController.scheduleRenderingUpdate();
}
void LayerController::RootLayerClient::paintContents(const GraphicsLayer* layer, GraphicsContext& context, const FloatRect& dirtyRect, GraphicsLayerPaintBehavior)
{
ASSERT_UNUSED(layer, layer == m_layerController.contentLayer());
if (auto* displayTree = m_layerController.view().tree()) {
PaintingContext paintingContext { context, deviceScaleFactor() };
CSSPainter::paintTree(*displayTree, paintingContext, enclosingIntRect(dirtyRect));
}
}
float LayerController::RootLayerClient::deviceScaleFactor() const
{
return m_layerController.view().deviceScaleFactor();
}
LayerController::LayerController(View& view)
: m_view(view)
, m_rootLayerClient(*this)
{
}
LayerController::~LayerController() = default;
void LayerController::prepareForDisplay(Tree& displayTree)
{
auto viewSize = displayTree.rootBox().absoluteBorderBoxRect().size();
// FIXME: Do overflow etc.
auto contentSize = viewSize;
LOG_WITH_STREAM(FormattingContextLayout, stream << "LayerController::prepareForDisplay - viewSize " << viewSize << " contentSize " << contentSize);
ensureRootLayer(viewSize, contentSize);
// FIXME: For now, repaint the world on every update.
m_contentLayer->setNeedsDisplay();
auto& settings = m_view.frame().settings();
bool showDebugBorders = settings.showDebugBorders();
bool showRepaintCounter = settings.showRepaintCounter();
bool acceleratedDrawingEnabled = settings.acceleratedDrawingEnabled();
m_rootLayer->setShowDebugBorder(showDebugBorders);
m_contentHostLayer->setShowDebugBorder(showDebugBorders);
m_contentLayer->setShowDebugBorder(showDebugBorders);
m_contentLayer->setShowRepaintCounter(showRepaintCounter);
m_contentLayer->setAcceleratesDrawing(acceleratedDrawingEnabled);
}
void LayerController::setNeedsDisplay()
{
m_contentLayer->setNeedsDisplay();
}
void LayerController::flushLayers()
{
if (!m_rootLayer)
return;
FloatRect visibleRect = visibleRectForLayerFlushing();
m_rootLayer->flushCompositingState(visibleRect);
}
FloatRect LayerController::visibleRectForLayerFlushing() const
{
const auto& frameView = m_view.frameView();
return frameView.visibleContentRect();
}
void LayerController::scheduleRenderingUpdate()
{
auto page = m_view.page();
if (!page)
return;
page->scheduleRenderingUpdate(RenderingUpdateStep::LayerFlush);
}
void LayerController::ensureRootLayer(FloatSize viewSize, FloatSize contentSize)
{
if (m_rootLayer) {
updateRootLayerGeometry(viewSize, contentSize);
return;
}
setupRootLayerHierarchy();
updateRootLayerGeometry(viewSize, contentSize);
attachRootLayer();
}
void LayerController::setupRootLayerHierarchy()
{
// FIXME: This layer hierarchy is just enough to get topContentInset working.
m_rootLayer = GraphicsLayer::create(graphicsLayerFactory(), m_rootLayerClient);
m_rootLayer->setName(MAKE_STATIC_STRING_IMPL("display root"));
m_rootLayer->setPosition({ });
m_rootLayer->setAnchorPoint({ });
m_contentHostLayer = GraphicsLayer::create(graphicsLayerFactory(), m_rootLayerClient);
m_contentHostLayer->setName(MAKE_STATIC_STRING_IMPL("content host"));
m_contentHostLayer->setAnchorPoint({ });
m_contentLayer = GraphicsLayer::create(graphicsLayerFactory(), m_rootLayerClient);
m_contentLayer->setName(MAKE_STATIC_STRING_IMPL("content"));
m_contentLayer->setPosition({ });
m_contentLayer->setAnchorPoint({ });
m_contentLayer->setDrawsContent(true);
m_rootLayer->addChild(*m_contentHostLayer);
m_contentHostLayer->addChild(*m_contentLayer);
}
void LayerController::updateRootLayerGeometry(FloatSize viewSize, FloatSize contentSize)
{
m_rootLayer->setSize(viewSize);
float topContentInset = m_view.frameView().topContentInset();
m_contentHostLayer->setPosition({ 0, topContentInset });
m_contentHostLayer->setSize(viewSize);
m_contentLayer->setSize(contentSize);
}
void LayerController::attachRootLayer()
{
auto page = m_view.page();
if (!page)
return;
page->chrome().client().attachRootGraphicsLayer(m_view.frame(), rootGraphicsLayer());
}
void LayerController::detachRootLayer()
{
auto page = m_view.page();
if (!page)
return;
page->chrome().client().attachRootGraphicsLayer(m_view.frame(), nullptr);
}
void LayerController::setIsInWindow(bool isInWindow)
{
if (isInWindow)
attachRootLayer();
else
detachRootLayer();
}
GraphicsLayerFactory* LayerController::graphicsLayerFactory() const
{
auto page = m_view.page();
if (!page)
return nullptr;
return page->chrome().client().graphicsLayerFactory();
}
} // namespace Display
} // namespace WebCore
#endif // ENABLE(LAYOUT_FORMATTING_CONTEXT)