| /* |
| * Copyright (C) 2018 Apple Inc. All rights reserved. |
| * |
| * Redistribution and use in source and binary forms, with or without |
| * modification, are permitted provided that the following conditions |
| * are met: |
| * 1. Redistributions of source code must retain the above copyright |
| * notice, this list of conditions and the following disclaimer. |
| * 2. Redistributions in binary form must reproduce the above copyright |
| * notice, this list of conditions and the following disclaimer in the |
| * documentation and/or other materials provided with the distribution. |
| * |
| * THIS SOFTWARE IS PROVIDED BY APPLE INC. AND ITS CONTRIBUTORS ``AS IS'' |
| * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, |
| * THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR |
| * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR ITS CONTRIBUTORS |
| * BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR |
| * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF |
| * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS |
| * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN |
| * CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) |
| * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF |
| * THE POSSIBILITY OF SUCH DAMAGE. |
| */ |
| |
| #pragma once |
| |
| #if ENABLE(WEBGPU) |
| |
| #include "GPUProgrammablePassEncoder.h" |
| #include "GPURenderPipeline.h" |
| |
| #include <wtf/RefCounted.h> |
| #include <wtf/RefPtr.h> |
| #include <wtf/RetainPtr.h> |
| #include <wtf/Vector.h> |
| |
| OBJC_PROTOCOL(MTLRenderCommandEncoder); |
| |
| namespace WebCore { |
| |
| class GPUBuffer; |
| class GPUCommandBuffer; |
| |
| struct GPUColor; |
| struct GPURenderPassDescriptor; |
| |
| using PlatformRenderPassEncoder = MTLRenderCommandEncoder; |
| using PlatformRenderPassEncoderSmartPtr = RetainPtr<MTLRenderCommandEncoder>; |
| |
| class GPURenderPassEncoder : public GPUProgrammablePassEncoder { |
| public: |
| static RefPtr<GPURenderPassEncoder> tryCreate(Ref<GPUCommandBuffer>&&, GPURenderPassDescriptor&&); |
| |
| void setPipeline(Ref<const GPURenderPipeline>&&); |
| void setBlendColor(const GPUColor&); |
| void setViewport(float x, float y, float width, float height, float minDepth, float maxDepth); |
| void setScissorRect(unsigned x, unsigned y, unsigned width, unsigned height); |
| void setIndexBuffer(GPUBuffer&, uint64_t offset); |
| void setVertexBuffers(unsigned index, const Vector<Ref<GPUBuffer>>&, const Vector<uint64_t>& offsets); |
| void draw(unsigned vertexCount, unsigned instanceCount, unsigned firstVertex, unsigned firstInstance); |
| void drawIndexed(unsigned indexCount, unsigned instanceCount, unsigned firstIndex, int baseVertex, unsigned firstInstance); |
| |
| private: |
| GPURenderPassEncoder(Ref<GPUCommandBuffer>&&, PlatformRenderPassEncoderSmartPtr&&); |
| ~GPURenderPassEncoder() { endPass(); } |
| |
| // GPUProgrammablePassEncoder |
| const PlatformProgrammablePassEncoder* platformPassEncoder() const final; |
| void invalidateEncoder() final { m_platformRenderPassEncoder = nullptr; } |
| #if USE(METAL) |
| void useResource(const MTLResource *, unsigned usage) final; |
| void setVertexBuffer(const MTLBuffer *, unsigned offset, unsigned index) final; |
| void setFragmentBuffer(const MTLBuffer *, unsigned offset, unsigned index) final; |
| |
| RefPtr<GPUBuffer> m_indexBuffer; |
| uint64_t m_indexBufferOffset; |
| #endif // USE(METAL) |
| |
| PlatformRenderPassEncoderSmartPtr m_platformRenderPassEncoder; |
| RefPtr<const GPURenderPipeline> m_pipeline; |
| }; |
| |
| } // namespace WebCore |
| |
| #endif // ENABLE(WEBGPU) |