| /* |
| * Copyright (C) 2018 Apple Inc. All rights reserved. |
| * |
| * Redistribution and use in source and binary forms, with or without |
| * modification, are permitted provided that the following conditions |
| * are met: |
| * 1. Redistributions of source code must retain the above copyright |
| * notice, this list of conditions and the following disclaimer. |
| * 2. Redistributions in binary form must reproduce the above copyright |
| * notice, this list of conditions and the following disclaimer in the |
| * documentation and/or other materials provided with the distribution. |
| * |
| * THIS SOFTWARE IS PROVIDED BY APPLE INC. AND ITS CONTRIBUTORS ``AS IS'' |
| * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, |
| * THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR |
| * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR ITS CONTRIBUTORS |
| * BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR |
| * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF |
| * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS |
| * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN |
| * CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) |
| * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF |
| * THE POSSIBILITY OF SUCH DAMAGE. |
| */ |
| |
| #pragma once |
| |
| #if ENABLE(WEBGPU) |
| |
| #include "GPUBuffer.h" |
| #include "GPUOrigin3D.h" |
| #include "GPUTexture.h" |
| #include <wtf/RefCounted.h> |
| #include <wtf/RefPtr.h> |
| #include <wtf/RetainPtr.h> |
| #include <wtf/Vector.h> |
| |
| OBJC_PROTOCOL(MTLBlitCommandEncoder); |
| OBJC_PROTOCOL(MTLCommandBuffer); |
| |
| namespace WebCore { |
| |
| class GPUDevice; |
| |
| struct GPUExtent3D; |
| |
| using PlatformCommandBuffer = MTLCommandBuffer; |
| using PlatformCommandBufferSmartPtr = RetainPtr<MTLCommandBuffer>; |
| |
| struct GPUBufferCopyViewBase { |
| uint64_t offset; |
| unsigned rowPitch; |
| unsigned imageHeight; |
| }; |
| |
| struct GPUBufferCopyView final : GPUBufferCopyViewBase { |
| GPUBufferCopyView(Ref<GPUBuffer>&& bufferCopy, const GPUBufferCopyViewBase& base) |
| : GPUBufferCopyViewBase(base) |
| , buffer(WTFMove(bufferCopy)) |
| { |
| } |
| |
| Ref<GPUBuffer> buffer; |
| }; |
| |
| struct GPUTextureCopyViewBase { |
| unsigned mipLevel; |
| unsigned arrayLayer; |
| GPUOrigin3D origin; |
| }; |
| |
| struct GPUTextureCopyView final : GPUTextureCopyViewBase { |
| GPUTextureCopyView(Ref<GPUTexture>&& textureCopy, const GPUTextureCopyViewBase& base) |
| : GPUTextureCopyViewBase(base) |
| , texture(WTFMove(textureCopy)) |
| { |
| } |
| |
| Ref<GPUTexture> texture; |
| }; |
| |
| class GPUCommandBuffer : public RefCounted<GPUCommandBuffer> { |
| public: |
| static RefPtr<GPUCommandBuffer> tryCreate(const GPUDevice&); |
| |
| PlatformCommandBuffer* platformCommandBuffer() const { return m_platformCommandBuffer.get(); } |
| const Vector<Ref<GPUBuffer>>& usedBuffers() const { return m_usedBuffers; } |
| const Vector<Ref<GPUTexture>>& usedTextures() const { return m_usedTextures; } |
| bool isEncodingPass() const { return m_isEncodingPass; } |
| |
| void setIsEncodingPass(bool isEncoding) { m_isEncodingPass = isEncoding; } |
| #if USE(METAL) |
| ~GPUCommandBuffer(); |
| void endBlitEncoding(); |
| #endif |
| |
| void copyBufferToBuffer(Ref<GPUBuffer>&&, uint64_t srcOffset, Ref<GPUBuffer>&&, uint64_t dstOffset, uint64_t size); |
| void copyBufferToTexture(GPUBufferCopyView&&, GPUTextureCopyView&&, const GPUExtent3D&); |
| void copyTextureToBuffer(GPUTextureCopyView&&, GPUBufferCopyView&&, const GPUExtent3D&); |
| void copyTextureToTexture(GPUTextureCopyView&&, GPUTextureCopyView&&, const GPUExtent3D&); |
| |
| void useBuffer(Ref<GPUBuffer>&& buffer) { m_usedBuffers.append(WTFMove(buffer)); } |
| void useTexture(Ref<GPUTexture>&& texture) { m_usedTextures.append(WTFMove(texture)); } |
| |
| private: |
| GPUCommandBuffer(PlatformCommandBufferSmartPtr&&); |
| |
| PlatformCommandBufferSmartPtr m_platformCommandBuffer; |
| Vector<Ref<GPUBuffer>> m_usedBuffers; |
| Vector<Ref<GPUTexture>> m_usedTextures; |
| bool m_isEncodingPass = false; |
| #if USE(METAL) |
| MTLBlitCommandEncoder *blitEncoder() const; |
| mutable RetainPtr<MTLBlitCommandEncoder> m_blitEncoder; |
| #endif |
| }; |
| |
| } // namespace WebCore |
| |
| #endif // ENABLE(WEBGPU) |