| /* |
| * Copyright (C) 2011 Igalia S.L. |
| * |
| * This library is free software; you can redistribute it and/or |
| * modify it under the terms of the GNU Lesser General Public |
| * License as published by the Free Software Foundation; either |
| * version 2.1 of the License, or (at your option) any later version. |
| * |
| * This library is distributed in the hope that it will be useful, |
| * but WITHOUT ANY WARRANTY; without even the implied warranty of |
| * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU |
| * Lesser General Public License for more details. |
| * |
| * You should have received a copy of the GNU Lesser General Public |
| * License along with this library; if not, write to the Free Software |
| * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA |
| */ |
| |
| #include "config.h" |
| #if ENABLE(GRAPHICS_CONTEXT_3D) |
| |
| #define DISABLE_SHIMS |
| #include "OpenGLShims.h" |
| |
| #if !PLATFORM(WIN) |
| #include <dlfcn.h> |
| #endif |
| |
| #include <wtf/text/CString.h> |
| #include <wtf/text/WTFString.h> |
| |
| namespace WebCore { |
| |
| OpenGLFunctionTable* openGLFunctionTable() |
| { |
| static OpenGLFunctionTable table; |
| return &table; |
| } |
| |
| #if PLATFORM(WIN) |
| static void* getProcAddress(const char* procName) |
| { |
| return GetProcAddress(GetModuleHandleA("libGLESv2"), procName); |
| } |
| #else |
| typedef void* (*glGetProcAddressType) (const char* procName); |
| static void* getProcAddress(const char* procName) |
| { |
| static bool initialized = false; |
| static glGetProcAddressType getProcAddressFunction = 0; |
| |
| if (!initialized) { |
| getProcAddressFunction = reinterpret_cast<glGetProcAddressType>(dlsym(RTLD_DEFAULT, "glXGetProcAddress")); |
| if (!getProcAddressFunction) |
| getProcAddressFunction = reinterpret_cast<glGetProcAddressType>(dlsym(RTLD_DEFAULT, "glXGetProcAddressARB")); |
| } |
| |
| if (!getProcAddressFunction) |
| return dlsym(RTLD_DEFAULT, procName); |
| return getProcAddressFunction(procName); |
| } |
| #endif |
| |
| static void* lookupOpenGLFunctionAddress(const char* functionName, bool* success = 0) |
| { |
| if (success && !*success) |
| return 0; |
| |
| void* target = getProcAddress(functionName); |
| if (target) |
| return target; |
| |
| target = getProcAddress(reinterpret_cast<const char*>(makeString(functionName, "ARB").characters8())); |
| if (target) |
| return target; |
| |
| // FIXME: <https://webkit.org/b/143964> OpenGLShims appears to have a dead store if GLES2 |
| target = getProcAddress(reinterpret_cast<const char*>(makeString(functionName, "EXT").characters8())); |
| |
| #if defined(GL_ES_VERSION_2_0) |
| target = getProcAddress(reinterpret_cast<const char*>(makeString(functionName, "ANGLE").characters8())); |
| if (target) |
| return target; |
| |
| target = getProcAddress(reinterpret_cast<const char*>(makeString(functionName, "APPLE").characters8())); |
| #endif |
| |
| // A null address is still a failure case. |
| if (!target && success) |
| *success = false; |
| |
| return target; |
| } |
| |
| #define ASSIGN_FUNCTION_TABLE_ENTRY(FunctionName, success) \ |
| openGLFunctionTable()->FunctionName = reinterpret_cast<FunctionName##Type>(lookupOpenGLFunctionAddress(#FunctionName, &success)) |
| |
| #define ASSIGN_FUNCTION_TABLE_ENTRY_EXT(FunctionName) \ |
| openGLFunctionTable()->FunctionName = reinterpret_cast<FunctionName##Type>(lookupOpenGLFunctionAddress(#FunctionName)) |
| |
| bool initializeOpenGLShims() |
| { |
| static bool success = true; |
| static bool initialized = false; |
| if (initialized) |
| return success; |
| |
| initialized = true; |
| ASSIGN_FUNCTION_TABLE_ENTRY(glActiveTexture, success); |
| ASSIGN_FUNCTION_TABLE_ENTRY(glAttachShader, success); |
| ASSIGN_FUNCTION_TABLE_ENTRY(glBindAttribLocation, success); |
| ASSIGN_FUNCTION_TABLE_ENTRY(glBindBuffer, success); |
| ASSIGN_FUNCTION_TABLE_ENTRY(glBindFramebuffer, success); |
| ASSIGN_FUNCTION_TABLE_ENTRY(glBindRenderbuffer, success); |
| ASSIGN_FUNCTION_TABLE_ENTRY_EXT(glBindVertexArray); |
| ASSIGN_FUNCTION_TABLE_ENTRY(glBlendColor, success); |
| ASSIGN_FUNCTION_TABLE_ENTRY(glBlendEquation, success); |
| ASSIGN_FUNCTION_TABLE_ENTRY(glBlendEquationSeparate, success); |
| ASSIGN_FUNCTION_TABLE_ENTRY(glBlendFuncSeparate, success); |
| // In GLES2 there is optional an ANGLE extension for glBlitFramebuffer |
| #if defined(GL_ES_VERSION_2_0) |
| ASSIGN_FUNCTION_TABLE_ENTRY_EXT(glBlitFramebuffer); |
| #else |
| ASSIGN_FUNCTION_TABLE_ENTRY(glBlitFramebuffer, success); |
| #endif |
| ASSIGN_FUNCTION_TABLE_ENTRY(glBufferData, success); |
| ASSIGN_FUNCTION_TABLE_ENTRY(glBufferSubData, success); |
| ASSIGN_FUNCTION_TABLE_ENTRY(glCheckFramebufferStatus, success); |
| ASSIGN_FUNCTION_TABLE_ENTRY(glCompileShader, success); |
| ASSIGN_FUNCTION_TABLE_ENTRY(glCompressedTexImage2D, success); |
| ASSIGN_FUNCTION_TABLE_ENTRY(glCompressedTexSubImage2D, success); |
| ASSIGN_FUNCTION_TABLE_ENTRY(glCreateProgram, success); |
| ASSIGN_FUNCTION_TABLE_ENTRY(glCreateShader, success); |
| ASSIGN_FUNCTION_TABLE_ENTRY(glDeleteBuffers, success); |
| ASSIGN_FUNCTION_TABLE_ENTRY(glDeleteFramebuffers, success); |
| ASSIGN_FUNCTION_TABLE_ENTRY(glDeleteProgram, success); |
| ASSIGN_FUNCTION_TABLE_ENTRY(glDeleteRenderbuffers, success); |
| ASSIGN_FUNCTION_TABLE_ENTRY(glDeleteShader, success); |
| ASSIGN_FUNCTION_TABLE_ENTRY_EXT(glDeleteVertexArrays); |
| ASSIGN_FUNCTION_TABLE_ENTRY(glDetachShader, success); |
| ASSIGN_FUNCTION_TABLE_ENTRY(glDisableVertexAttribArray, success); |
| ASSIGN_FUNCTION_TABLE_ENTRY(glDrawArraysInstanced, success); |
| ASSIGN_FUNCTION_TABLE_ENTRY(glDrawBuffers, success); |
| ASSIGN_FUNCTION_TABLE_ENTRY(glDrawElementsInstanced, success); |
| ASSIGN_FUNCTION_TABLE_ENTRY(glEnableVertexAttribArray, success); |
| ASSIGN_FUNCTION_TABLE_ENTRY(glFramebufferRenderbuffer, success); |
| ASSIGN_FUNCTION_TABLE_ENTRY(glFramebufferTexture2D, success); |
| ASSIGN_FUNCTION_TABLE_ENTRY(glGenBuffers, success); |
| ASSIGN_FUNCTION_TABLE_ENTRY(glGenerateMipmap, success); |
| ASSIGN_FUNCTION_TABLE_ENTRY(glGenFramebuffers, success); |
| ASSIGN_FUNCTION_TABLE_ENTRY(glGenRenderbuffers, success); |
| ASSIGN_FUNCTION_TABLE_ENTRY_EXT(glGenVertexArrays); |
| ASSIGN_FUNCTION_TABLE_ENTRY(glGetActiveAttrib, success); |
| ASSIGN_FUNCTION_TABLE_ENTRY(glGetActiveUniform, success); |
| ASSIGN_FUNCTION_TABLE_ENTRY(glGetAttachedShaders, success); |
| ASSIGN_FUNCTION_TABLE_ENTRY(glGetAttribLocation, success); |
| ASSIGN_FUNCTION_TABLE_ENTRY(glGetBufferParameteriv, success); |
| ASSIGN_FUNCTION_TABLE_ENTRY(glGetFramebufferAttachmentParameteriv, success); |
| ASSIGN_FUNCTION_TABLE_ENTRY(glGetProgramInfoLog, success); |
| ASSIGN_FUNCTION_TABLE_ENTRY(glGetProgramiv, success); |
| ASSIGN_FUNCTION_TABLE_ENTRY(glGetRenderbufferParameteriv, success); |
| ASSIGN_FUNCTION_TABLE_ENTRY(glGetShaderInfoLog, success); |
| ASSIGN_FUNCTION_TABLE_ENTRY(glGetShaderiv, success); |
| ASSIGN_FUNCTION_TABLE_ENTRY(glGetShaderSource, success); |
| // glGetStringi is only available on OpenGL or GLES versions >= 3.0. |
| // Add it with _EXT so it doesn't cause an initialization failure on lower versions. |
| ASSIGN_FUNCTION_TABLE_ENTRY_EXT(glGetStringi); |
| ASSIGN_FUNCTION_TABLE_ENTRY(glGetUniformfv, success); |
| ASSIGN_FUNCTION_TABLE_ENTRY(glGetUniformiv, success); |
| ASSIGN_FUNCTION_TABLE_ENTRY(glGetUniformLocation, success); |
| ASSIGN_FUNCTION_TABLE_ENTRY(glGetVertexAttribfv, success); |
| ASSIGN_FUNCTION_TABLE_ENTRY(glGetVertexAttribiv, success); |
| ASSIGN_FUNCTION_TABLE_ENTRY(glGetVertexAttribPointerv, success); |
| ASSIGN_FUNCTION_TABLE_ENTRY(glIsBuffer, success); |
| ASSIGN_FUNCTION_TABLE_ENTRY(glIsFramebuffer, success); |
| ASSIGN_FUNCTION_TABLE_ENTRY(glIsProgram, success); |
| ASSIGN_FUNCTION_TABLE_ENTRY(glIsRenderbuffer, success); |
| ASSIGN_FUNCTION_TABLE_ENTRY(glIsShader, success); |
| ASSIGN_FUNCTION_TABLE_ENTRY_EXT(glIsVertexArray); |
| ASSIGN_FUNCTION_TABLE_ENTRY(glLinkProgram, success); |
| ASSIGN_FUNCTION_TABLE_ENTRY(glRenderbufferStorage, success); |
| // In GLES2 there are optional ANGLE and APPLE extensions for glRenderbufferStorageMultisample. |
| #if defined(GL_ES_VERSION_2_0) |
| ASSIGN_FUNCTION_TABLE_ENTRY_EXT(glRenderbufferStorageMultisample); |
| #else |
| ASSIGN_FUNCTION_TABLE_ENTRY(glRenderbufferStorageMultisample, success); |
| #endif |
| ASSIGN_FUNCTION_TABLE_ENTRY(glSampleCoverage, success); |
| ASSIGN_FUNCTION_TABLE_ENTRY(glShaderSource, success); |
| ASSIGN_FUNCTION_TABLE_ENTRY(glStencilFuncSeparate, success); |
| ASSIGN_FUNCTION_TABLE_ENTRY(glStencilMaskSeparate, success); |
| ASSIGN_FUNCTION_TABLE_ENTRY(glStencilOpSeparate, success); |
| ASSIGN_FUNCTION_TABLE_ENTRY(glUniform1f, success); |
| ASSIGN_FUNCTION_TABLE_ENTRY(glUniform1fv, success); |
| ASSIGN_FUNCTION_TABLE_ENTRY(glUniform1i, success); |
| ASSIGN_FUNCTION_TABLE_ENTRY(glUniform1iv, success); |
| ASSIGN_FUNCTION_TABLE_ENTRY(glUniform2f, success); |
| ASSIGN_FUNCTION_TABLE_ENTRY(glUniform2fv, success); |
| ASSIGN_FUNCTION_TABLE_ENTRY(glUniform2i, success); |
| ASSIGN_FUNCTION_TABLE_ENTRY(glUniform2iv, success); |
| ASSIGN_FUNCTION_TABLE_ENTRY(glUniform3f, success); |
| ASSIGN_FUNCTION_TABLE_ENTRY(glUniform3fv, success); |
| ASSIGN_FUNCTION_TABLE_ENTRY(glUniform3i, success); |
| ASSIGN_FUNCTION_TABLE_ENTRY(glUniform3iv, success); |
| ASSIGN_FUNCTION_TABLE_ENTRY(glUniform4f, success); |
| ASSIGN_FUNCTION_TABLE_ENTRY(glUniform4fv, success); |
| ASSIGN_FUNCTION_TABLE_ENTRY(glUniform4i, success); |
| ASSIGN_FUNCTION_TABLE_ENTRY(glUniform4iv, success); |
| ASSIGN_FUNCTION_TABLE_ENTRY(glUniformMatrix2fv, success); |
| ASSIGN_FUNCTION_TABLE_ENTRY(glUniformMatrix3fv, success); |
| ASSIGN_FUNCTION_TABLE_ENTRY(glUniformMatrix4fv, success); |
| ASSIGN_FUNCTION_TABLE_ENTRY(glUseProgram, success); |
| ASSIGN_FUNCTION_TABLE_ENTRY(glValidateProgram, success); |
| ASSIGN_FUNCTION_TABLE_ENTRY(glVertexAttrib1f, success); |
| ASSIGN_FUNCTION_TABLE_ENTRY(glVertexAttrib1fv, success); |
| ASSIGN_FUNCTION_TABLE_ENTRY(glVertexAttrib2f, success); |
| ASSIGN_FUNCTION_TABLE_ENTRY(glVertexAttrib2fv, success); |
| ASSIGN_FUNCTION_TABLE_ENTRY(glVertexAttrib3f, success); |
| ASSIGN_FUNCTION_TABLE_ENTRY(glVertexAttrib3fv, success); |
| ASSIGN_FUNCTION_TABLE_ENTRY(glVertexAttrib4f, success); |
| ASSIGN_FUNCTION_TABLE_ENTRY(glVertexAttrib4fv, success); |
| ASSIGN_FUNCTION_TABLE_ENTRY(glVertexAttribDivisor, success); |
| ASSIGN_FUNCTION_TABLE_ENTRY(glVertexAttribPointer, success); |
| |
| if (!success) |
| LOG_ERROR("Could not initialize OpenGL shims"); |
| return success; |
| } |
| |
| } // namespace WebCore |
| |
| #endif // ENABLE(GRAPHICS_CONTEXT_3D) |