| /* |
| * Copyright (C) 2010 Alex Milowski (alex@milowski.com). All rights reserved. |
| * Copyright (C) 2010 François Sausset (sausset@gmail.com). All rights reserved. |
| * Copyright (C) 2013, 2016 Igalia S.L. |
| * |
| * Redistribution and use in source and binary forms, with or without |
| * modification, are permitted provided that the following conditions |
| * are met: |
| * 1. Redistributions of source code must retain the above copyright |
| * notice, this list of conditions and the following disclaimer. |
| * 2. Redistributions in binary form must reproduce the above copyright |
| * notice, this list of conditions and the following disclaimer in the |
| * documentation and/or other materials provided with the distribution. |
| * |
| * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS |
| * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT |
| * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR |
| * A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT |
| * OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, |
| * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT |
| * LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, |
| * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY |
| * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT |
| * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE |
| * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
| */ |
| |
| #include "config.h" |
| #include "RenderMathMLOperator.h" |
| |
| #if ENABLE(MATHML) |
| |
| #include "FontSelector.h" |
| #include "MathMLNames.h" |
| #include "MathMLOperatorElement.h" |
| #include "PaintInfo.h" |
| #include "RenderBlockFlow.h" |
| #include "RenderText.h" |
| #include "ScaleTransformOperation.h" |
| #include "TransformOperations.h" |
| #include <cmath> |
| #include <wtf/IsoMallocInlines.h> |
| #include <wtf/MathExtras.h> |
| #include <wtf/unicode/CharacterNames.h> |
| |
| namespace WebCore { |
| |
| using namespace MathMLNames; |
| |
| WTF_MAKE_ISO_ALLOCATED_IMPL(RenderMathMLOperator); |
| |
| RenderMathMLOperator::RenderMathMLOperator(MathMLOperatorElement& element, RenderStyle&& style) |
| : RenderMathMLToken(element, WTFMove(style)) |
| { |
| updateTokenContent(); |
| } |
| |
| RenderMathMLOperator::RenderMathMLOperator(Document& document, RenderStyle&& style) |
| : RenderMathMLToken(document, WTFMove(style)) |
| { |
| } |
| |
| MathMLOperatorElement& RenderMathMLOperator::element() const |
| { |
| return static_cast<MathMLOperatorElement&>(nodeForNonAnonymous()); |
| } |
| |
| UChar32 RenderMathMLOperator::textContent() const |
| { |
| return element().operatorChar().character; |
| } |
| |
| bool RenderMathMLOperator::isInvisibleOperator() const |
| { |
| // The following operators are invisible: U+2061 FUNCTION APPLICATION, U+2062 INVISIBLE TIMES, U+2063 INVISIBLE SEPARATOR, U+2064 INVISIBLE PLUS. |
| UChar32 character = textContent(); |
| return 0x2061 <= character && character <= 0x2064; |
| } |
| |
| bool RenderMathMLOperator::hasOperatorFlag(MathMLOperatorDictionary::Flag flag) const |
| { |
| return element().hasProperty(flag); |
| } |
| |
| LayoutUnit RenderMathMLOperator::leadingSpace() const |
| { |
| // FIXME: Negative leading spaces must be implemented (https://webkit.org/b/124830). |
| LayoutUnit leadingSpace = toUserUnits(element().defaultLeadingSpace(), style(), 0); |
| leadingSpace = toUserUnits(element().leadingSpace(), style(), leadingSpace); |
| return std::max<LayoutUnit>(0, leadingSpace); |
| } |
| |
| LayoutUnit RenderMathMLOperator::trailingSpace() const |
| { |
| // FIXME: Negative trailing spaces must be implemented (https://webkit.org/b/124830). |
| LayoutUnit trailingSpace = toUserUnits(element().defaultTrailingSpace(), style(), 0); |
| trailingSpace = toUserUnits(element().trailingSpace(), style(), trailingSpace); |
| return std::max<LayoutUnit>(0, trailingSpace); |
| } |
| |
| LayoutUnit RenderMathMLOperator::minSize() const |
| { |
| LayoutUnit minSize { style().fontCascade().size() }; // Default minsize is "1em". |
| minSize = toUserUnits(element().minSize(), style(), minSize); |
| return std::max<LayoutUnit>(0, minSize); |
| } |
| |
| LayoutUnit RenderMathMLOperator::maxSize() const |
| { |
| LayoutUnit maxSize = intMaxForLayoutUnit; // Default maxsize is "infinity". |
| maxSize = toUserUnits(element().maxSize(), style(), maxSize); |
| return std::max<LayoutUnit>(0, maxSize); |
| } |
| |
| bool RenderMathMLOperator::isVertical() const |
| { |
| return element().operatorChar().isVertical; |
| } |
| |
| |
| void RenderMathMLOperator::stretchTo(LayoutUnit heightAboveBaseline, LayoutUnit depthBelowBaseline) |
| { |
| ASSERT(isStretchy()); |
| ASSERT(isVertical()); |
| ASSERT(!isStretchWidthLocked()); |
| |
| if (!isVertical() || (heightAboveBaseline == m_stretchHeightAboveBaseline && depthBelowBaseline == m_stretchDepthBelowBaseline)) |
| return; |
| |
| m_stretchHeightAboveBaseline = heightAboveBaseline; |
| m_stretchDepthBelowBaseline = depthBelowBaseline; |
| |
| if (hasOperatorFlag(MathMLOperatorDictionary::Symmetric)) { |
| // We make the operator stretch symmetrically above and below the axis. |
| LayoutUnit axis = mathAxisHeight(); |
| LayoutUnit halfStretchSize = std::max(m_stretchHeightAboveBaseline - axis, m_stretchDepthBelowBaseline + axis); |
| m_stretchHeightAboveBaseline = halfStretchSize + axis; |
| m_stretchDepthBelowBaseline = halfStretchSize - axis; |
| } |
| // We try to honor the minsize/maxsize condition by increasing or decreasing both height and depth proportionately. |
| // The MathML specification does not indicate what to do when maxsize < minsize, so we follow Gecko and make minsize take precedence. |
| LayoutUnit size = stretchSize(); |
| float aspect = 1.0; |
| if (size > 0) { |
| LayoutUnit minSizeValue = minSize(); |
| if (size < minSizeValue) |
| aspect = minSizeValue.toFloat() / size; |
| else { |
| LayoutUnit maxSizeValue = maxSize(); |
| if (maxSizeValue < size) |
| aspect = maxSizeValue.toFloat() / size; |
| } |
| } |
| m_stretchHeightAboveBaseline *= aspect; |
| m_stretchDepthBelowBaseline *= aspect; |
| |
| m_mathOperator.stretchTo(style(), m_stretchHeightAboveBaseline + m_stretchDepthBelowBaseline); |
| |
| setLogicalHeight(m_mathOperator.ascent() + m_mathOperator.descent()); |
| } |
| |
| void RenderMathMLOperator::stretchTo(LayoutUnit width) |
| { |
| ASSERT(isStretchy()); |
| ASSERT(!isVertical()); |
| ASSERT(!isStretchWidthLocked()); |
| |
| if (isVertical() || m_stretchWidth == width) |
| return; |
| |
| m_stretchWidth = width; |
| m_mathOperator.stretchTo(style(), width); |
| |
| setLogicalWidth(leadingSpace() + width + trailingSpace()); |
| setLogicalHeight(m_mathOperator.ascent() + m_mathOperator.descent()); |
| } |
| |
| void RenderMathMLOperator::resetStretchSize() |
| { |
| ASSERT(!isStretchWidthLocked()); |
| |
| if (isVertical()) { |
| m_stretchHeightAboveBaseline = 0; |
| m_stretchDepthBelowBaseline = 0; |
| } else |
| m_stretchWidth = 0; |
| } |
| |
| void RenderMathMLOperator::computePreferredLogicalWidths() |
| { |
| ASSERT(preferredLogicalWidthsDirty()); |
| |
| LayoutUnit preferredWidth; |
| |
| if (!useMathOperator()) { |
| RenderMathMLToken::computePreferredLogicalWidths(); |
| preferredWidth = m_maxPreferredLogicalWidth; |
| if (isInvisibleOperator()) { |
| // In some fonts, glyphs for invisible operators have nonzero width. Consequently, we subtract that width here to avoid wide gaps. |
| GlyphData data = style().fontCascade().glyphDataForCharacter(textContent(), false); |
| float glyphWidth = data.font ? data.font->widthForGlyph(data.glyph) : 0; |
| ASSERT(glyphWidth <= preferredWidth); |
| preferredWidth -= glyphWidth; |
| } |
| } else |
| preferredWidth = m_mathOperator.maxPreferredWidth(); |
| |
| // FIXME: The spacing should be added to the whole embellished operator (https://webkit.org/b/124831). |
| // FIXME: The spacing should only be added inside (perhaps inferred) mrow (http://www.w3.org/TR/MathML/chapter3.html#presm.opspacing). |
| preferredWidth = leadingSpace() + preferredWidth + trailingSpace(); |
| |
| m_maxPreferredLogicalWidth = m_minPreferredLogicalWidth = preferredWidth; |
| |
| setPreferredLogicalWidthsDirty(false); |
| } |
| |
| void RenderMathMLOperator::layoutBlock(bool relayoutChildren, LayoutUnit pageLogicalHeight) |
| { |
| ASSERT(needsLayout()); |
| |
| if (!relayoutChildren && simplifiedLayout()) |
| return; |
| |
| LayoutUnit leadingSpaceValue = leadingSpace(); |
| LayoutUnit trailingSpaceValue = trailingSpace(); |
| |
| if (useMathOperator()) { |
| for (auto child = firstChildBox(); child; child = child->nextSiblingBox()) |
| child->layoutIfNeeded(); |
| setLogicalWidth(leadingSpaceValue + m_mathOperator.width() + trailingSpaceValue); |
| setLogicalHeight(m_mathOperator.ascent() + m_mathOperator.descent()); |
| } else { |
| // We first do the normal layout without spacing. |
| recomputeLogicalWidth(); |
| LayoutUnit width = logicalWidth(); |
| setLogicalWidth(width - leadingSpaceValue - trailingSpaceValue); |
| RenderMathMLToken::layoutBlock(relayoutChildren, pageLogicalHeight); |
| setLogicalWidth(width); |
| |
| // We then move the children to take spacing into account. |
| LayoutPoint horizontalShift(style().direction() == TextDirection::LTR ? leadingSpaceValue : -leadingSpaceValue, 0_lu); |
| for (auto* child = firstChildBox(); child; child = child->nextSiblingBox()) |
| child->setLocation(child->location() + horizontalShift); |
| } |
| |
| updateScrollInfoAfterLayout(); |
| |
| clearNeedsLayout(); |
| } |
| |
| void RenderMathMLOperator::updateMathOperator() |
| { |
| ASSERT(useMathOperator()); |
| MathOperator::Type type; |
| if (isStretchy()) |
| type = isVertical() ? MathOperator::Type::VerticalOperator : MathOperator::Type::HorizontalOperator; |
| else if (textContent() && isLargeOperatorInDisplayStyle()) |
| type = MathOperator::Type::DisplayOperator; |
| else |
| type = MathOperator::Type::NormalOperator; |
| |
| m_mathOperator.setOperator(style(), textContent(), type); |
| } |
| |
| void RenderMathMLOperator::updateTokenContent() |
| { |
| ASSERT(!isAnonymous()); |
| RenderMathMLToken::updateTokenContent(); |
| if (useMathOperator()) |
| updateMathOperator(); |
| } |
| |
| void RenderMathMLOperator::updateFromElement() |
| { |
| updateTokenContent(); |
| } |
| |
| bool RenderMathMLOperator::useMathOperator() const |
| { |
| // We use the MathOperator class to handle the following cases: |
| // 1) Stretchy and large operators, since they require special painting. |
| // 2) The minus sign, since it can be obtained from a hyphen in the DOM. |
| return isStretchy() || (textContent() && isLargeOperatorInDisplayStyle()) || textContent() == minusSign; |
| } |
| |
| void RenderMathMLOperator::styleDidChange(StyleDifference diff, const RenderStyle* oldStyle) |
| { |
| RenderMathMLBlock::styleDidChange(diff, oldStyle); |
| m_mathOperator.reset(style()); |
| } |
| |
| LayoutUnit RenderMathMLOperator::verticalStretchedOperatorShift() const |
| { |
| if (!isVertical() || !stretchSize()) |
| return 0; |
| |
| return (m_stretchDepthBelowBaseline - m_stretchHeightAboveBaseline - m_mathOperator.descent() + m_mathOperator.ascent()) / 2; |
| } |
| |
| Optional<int> RenderMathMLOperator::firstLineBaseline() const |
| { |
| if (useMathOperator()) |
| return Optional<int>(std::lround(static_cast<float>(m_mathOperator.ascent() - verticalStretchedOperatorShift()))); |
| return RenderMathMLToken::firstLineBaseline(); |
| } |
| |
| void RenderMathMLOperator::paint(PaintInfo& info, const LayoutPoint& paintOffset) |
| { |
| RenderMathMLToken::paint(info, paintOffset); |
| if (!useMathOperator()) |
| return; |
| |
| LayoutPoint operatorTopLeft = paintOffset + location(); |
| operatorTopLeft.move(style().isLeftToRightDirection() ? leadingSpace() : trailingSpace(), 0_lu); |
| |
| m_mathOperator.paint(style(), info, operatorTopLeft); |
| } |
| |
| void RenderMathMLOperator::paintChildren(PaintInfo& paintInfo, const LayoutPoint& paintOffset, PaintInfo& paintInfoForChild, bool usePrintRect) |
| { |
| // We skip painting for invisible operators too to avoid some "missing character" glyph to appear if appropriate math fonts are not available. |
| if (useMathOperator() || isInvisibleOperator()) |
| return; |
| RenderMathMLToken::paintChildren(paintInfo, paintOffset, paintInfoForChild, usePrintRect); |
| } |
| |
| } |
| |
| #endif |