| /* |
| Copyright (C) 2011 Nokia Corporation and/or its subsidiary(-ies) |
| |
| This library is free software; you can redistribute it and/or |
| modify it under the terms of the GNU Library General Public |
| License as published by the Free Software Foundation; either |
| version 2 of the License, or (at your option) any later version. |
| |
| This library is distributed in the hope that it will be useful, |
| but WITHOUT ANY WARRANTY; without even the implied warranty of |
| MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU |
| Library General Public License for more details. |
| |
| You should have received a copy of the GNU Library General Public License |
| along with this library; see the file COPYING.LIB. If not, write to |
| the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, |
| Boston, MA 02110-1301, USA. |
| */ |
| |
| #ifndef GraphicsLayerTransform_h |
| #define GraphicsLayerTransform_h |
| |
| #include "FloatPoint.h" |
| #include "FloatPoint3D.h" |
| #include "FloatSize.h" |
| #include "TransformationMatrix.h" |
| |
| namespace WebCore { |
| |
| class GraphicsLayerTransform { |
| public: |
| WEBCORE_EXPORT GraphicsLayerTransform(); |
| void setPosition(const FloatPoint&); |
| void setSize(const FloatSize&); |
| void setAnchorPoint(const FloatPoint3D&); |
| void setFlattening(bool); |
| void setLocalTransform(const TransformationMatrix&); |
| void setChildrenTransform(const TransformationMatrix&); |
| const TransformationMatrix& combined() const; |
| const TransformationMatrix& combinedForChildren() const; |
| |
| void combineTransforms(const TransformationMatrix& parentTransform); |
| |
| private: |
| void combineTransformsForChildren() const; |
| |
| FloatPoint3D m_anchorPoint; |
| FloatPoint m_position; |
| FloatSize m_size; |
| bool m_flattening; |
| bool m_dirty; |
| mutable bool m_childrenDirty; |
| |
| TransformationMatrix m_local; |
| TransformationMatrix m_children; |
| TransformationMatrix m_combined; |
| mutable TransformationMatrix m_combinedForChildren; |
| }; |
| |
| } |
| |
| #endif // GraphicsLayerTransform_h |