| /* |
| * Copyright (C) 2009, 2014-2019 Apple Inc. All rights reserved. |
| * |
| * Redistribution and use in source and binary forms, with or without |
| * modification, are permitted provided that the following conditions |
| * are met: |
| * 1. Redistributions of source code must retain the above copyright |
| * notice, this list of conditions and the following disclaimer. |
| * 2. Redistributions in binary form must reproduce the above copyright |
| * notice, this list of conditions and the following disclaimer in the |
| * documentation and/or other materials provided with the distribution. |
| * |
| * THIS SOFTWARE IS PROVIDED BY APPLE INC. ``AS IS'' AND ANY |
| * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE |
| * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR |
| * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR |
| * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, |
| * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, |
| * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR |
| * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY |
| * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT |
| * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE |
| * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
| */ |
| |
| #pragma once |
| |
| #if ENABLE(WEBGL) |
| |
| #include "GraphicsContextGL.h" |
| #include <memory> |
| #include <wtf/HashCountedSet.h> |
| #include <wtf/HashMap.h> |
| #include <wtf/ListHashSet.h> |
| #include <wtf/RetainPtr.h> |
| #include <wtf/UniqueArray.h> |
| #include <wtf/UniqueRef.h> |
| |
| #if PLATFORM(COCOA) |
| #include "GraphicsContextGLIOSurfaceSwapChain.h" |
| #include "IOSurface.h" |
| #endif |
| |
| #if USE(CA) |
| #include "PlatformCALayer.h" |
| #endif |
| |
| #if USE(ANGLE) |
| #include "ANGLEUtilities.h" |
| #else |
| #include "ANGLEWebKitBridge.h" |
| #include "ExtensionsGLOpenGLCommon.h" |
| #endif |
| |
| #if PLATFORM(MAC) |
| #include "ScopedHighPerformanceGPURequest.h" |
| #endif |
| |
| // FIXME: Find a better way to avoid the name confliction for NO_ERROR. |
| #if PLATFORM(WIN) |
| #undef NO_ERROR |
| #elif PLATFORM(GTK) |
| // This define is from the X11 headers, but it's used below, so we must undefine it. |
| #undef VERSION |
| #endif |
| |
| #if PLATFORM(COCOA) |
| OBJC_CLASS CALayer; |
| OBJC_CLASS WebGLLayer; |
| namespace WebCore { |
| class GraphicsContextGLCVANGLE; |
| } |
| #endif // PLATFORM(COCOA) |
| |
| #if USE(NICOSIA) |
| namespace Nicosia { |
| class GCGLLayer; |
| } |
| #endif |
| |
| namespace WebCore { |
| class ExtensionsGL; |
| #if USE(ANGLE) |
| class ExtensionsGLANGLE; |
| #elif USE(OPENGL_ES) |
| class ExtensionsGLOpenGLES; |
| #elif USE(OPENGL) |
| class ExtensionsGLOpenGL; |
| #endif |
| class HostWindow; |
| class ImageBuffer; |
| class MediaPlayer; |
| class PixelBuffer; |
| #if USE(TEXTURE_MAPPER) |
| class TextureMapperGCGLPlatformLayer; |
| #endif |
| |
| typedef HashMap<CString, uint64_t> ShaderNameHash; |
| |
| class WEBCORE_EXPORT GraphicsContextGLOpenGL : public GraphicsContextGL |
| { |
| public: |
| static RefPtr<GraphicsContextGLOpenGL> create(GraphicsContextGLAttributes, HostWindow*); |
| virtual ~GraphicsContextGLOpenGL(); |
| #if PLATFORM(COCOA) |
| PlatformLayer* platformLayer() const override; |
| PlatformGraphicsContextGLDisplay platformDisplay() const { return m_displayObj; } |
| PlatformGraphicsContextGLConfig platformConfig() const { return m_configObj; } |
| static GCGLenum drawingBufferTextureTargetQueryForDrawingTarget(GCGLenum drawingTarget); |
| static GCGLint EGLDrawingBufferTextureTargetForDrawingTarget(GCGLenum drawingTarget); |
| #else |
| PlatformLayer* platformLayer() const final; |
| #endif |
| #if USE(ANGLE) |
| GCGLenum drawingBufferTextureTarget(); |
| enum class ReleaseThreadResourceBehavior { |
| // Releases current context after GraphicsContextGLOpenGL calls done in the thread. |
| ReleaseCurrentContext, |
| // Releases all thread resources after GraphicsContextGLOpenGL calls done in the thread. |
| ReleaseThreadResources, |
| // Releases all global state. Should be used only after all depending objects have |
| // been released. |
| TerminateAndReleaseThreadResources |
| }; |
| static bool releaseThreadResources(ReleaseThreadResourceBehavior); |
| #endif |
| |
| // With multisampling on, blit from multisampleFBO to regular FBO. |
| void prepareTexture(); |
| |
| // Get an attribute location without checking the name -> mangledname mapping. |
| int getAttribLocationDirect(PlatformGLObject program, const String& name); |
| |
| // Compile a shader without going through ANGLE. |
| void compileShaderDirect(PlatformGLObject); |
| |
| // Equivalent to ::glTexImage2D(). Allows pixels==0 with no allocation. |
| void texImage2DDirect(GCGLenum target, GCGLint level, GCGLenum internalformat, GCGLsizei width, GCGLsizei height, GCGLint border, GCGLenum format, GCGLenum type, const void* pixels); |
| |
| #if !USE(ANGLE) |
| // Helper to texImage2D with pixel==0 case: pixels are initialized to 0. |
| // Return true if no GL error is synthesized. |
| // By default, alignment is 4, the OpenGL default setting. |
| bool texImage2DResourceSafe(GCGLenum target, GCGLint level, GCGLenum internalformat, GCGLsizei width, GCGLsizei height, GCGLint border, GCGLenum format, GCGLenum type, GCGLint alignment = 4); |
| #endif |
| |
| bool isGLES2Compliant() const final; |
| |
| //---------------------------------------------------------------------- |
| // Entry points for WebGL. |
| // |
| |
| void activeTexture(GCGLenum texture) final; |
| void attachShader(PlatformGLObject program, PlatformGLObject shader) final; |
| void bindAttribLocation(PlatformGLObject, GCGLuint index, const String& name) final; |
| void bindBuffer(GCGLenum target, PlatformGLObject) final; |
| void bindFramebuffer(GCGLenum target, PlatformGLObject) final; |
| void bindRenderbuffer(GCGLenum target, PlatformGLObject) final; |
| void bindTexture(GCGLenum target, PlatformGLObject) final; |
| void blendColor(GCGLclampf red, GCGLclampf green, GCGLclampf blue, GCGLclampf alpha) final; |
| void blendEquation(GCGLenum mode) final; |
| void blendEquationSeparate(GCGLenum modeRGB, GCGLenum modeAlpha) final; |
| void blendFunc(GCGLenum sfactor, GCGLenum dfactor) final; |
| void blendFuncSeparate(GCGLenum srcRGB, GCGLenum dstRGB, GCGLenum srcAlpha, GCGLenum dstAlpha) final; |
| |
| void bufferData(GCGLenum target, GCGLsizeiptr size, GCGLenum usage) final; |
| void bufferData(GCGLenum target, GCGLSpan<const GCGLvoid> data, GCGLenum usage) final; |
| void bufferSubData(GCGLenum target, GCGLintptr offset, GCGLSpan<const GCGLvoid> data) final; |
| |
| GCGLenum checkFramebufferStatus(GCGLenum target) final; |
| void clear(GCGLbitfield mask) final; |
| void clearColor(GCGLclampf red, GCGLclampf green, GCGLclampf blue, GCGLclampf alpha) final; |
| void clearDepth(GCGLclampf depth) final; |
| void clearStencil(GCGLint s) final; |
| void colorMask(GCGLboolean red, GCGLboolean green, GCGLboolean blue, GCGLboolean alpha) final; |
| void compileShader(PlatformGLObject) final; |
| |
| void copyTexImage2D(GCGLenum target, GCGLint level, GCGLenum internalformat, GCGLint x, GCGLint y, GCGLsizei width, GCGLsizei height, GCGLint border) final; |
| void copyTexSubImage2D(GCGLenum target, GCGLint level, GCGLint xoffset, GCGLint yoffset, GCGLint x, GCGLint y, GCGLsizei width, GCGLsizei height) final; |
| void cullFace(GCGLenum mode) final; |
| void depthFunc(GCGLenum func) final; |
| void depthMask(GCGLboolean flag) final; |
| void depthRange(GCGLclampf zNear, GCGLclampf zFar) final; |
| void detachShader(PlatformGLObject, PlatformGLObject) final; |
| void disable(GCGLenum cap) final; |
| void disableVertexAttribArray(GCGLuint index) final; |
| void drawArrays(GCGLenum mode, GCGLint first, GCGLsizei count) final; |
| void drawElements(GCGLenum mode, GCGLsizei count, GCGLenum type, GCGLintptr offset) final; |
| |
| void enable(GCGLenum cap) final; |
| void enableVertexAttribArray(GCGLuint index) final; |
| void finish() final; |
| void flush() final; |
| void framebufferRenderbuffer(GCGLenum target, GCGLenum attachment, GCGLenum renderbuffertarget, PlatformGLObject) final; |
| void framebufferTexture2D(GCGLenum target, GCGLenum attachment, GCGLenum textarget, PlatformGLObject, GCGLint level) final; |
| void frontFace(GCGLenum mode) final; |
| void generateMipmap(GCGLenum target) final; |
| |
| bool getActiveAttrib(PlatformGLObject program, GCGLuint index, ActiveInfo&) final; |
| bool getActiveAttribImpl(PlatformGLObject program, GCGLuint index, ActiveInfo&); |
| bool getActiveUniform(PlatformGLObject program, GCGLuint index, ActiveInfo&) final; |
| bool getActiveUniformImpl(PlatformGLObject program, GCGLuint index, ActiveInfo&); |
| void getAttachedShaders(PlatformGLObject program, GCGLsizei maxCount, GCGLsizei* count, PlatformGLObject* shaders); |
| GCGLint getAttribLocation(PlatformGLObject, const String& name) final; |
| void getBooleanv(GCGLenum pname, GCGLSpan<GCGLboolean> value) final; |
| GCGLint getBufferParameteri(GCGLenum target, GCGLenum pname) final; |
| GCGLenum getError() final; |
| void getFloatv(GCGLenum pname, GCGLSpan<GCGLfloat> value) final; |
| GCGLint getFramebufferAttachmentParameteri(GCGLenum target, GCGLenum attachment, GCGLenum pname) final; |
| void getIntegerv(GCGLenum pname, GCGLSpan<GCGLint> value) final; |
| GCGLint64 getInteger64(GCGLenum pname) final; |
| GCGLint64 getInteger64i(GCGLenum pname, GCGLuint index) final; |
| GCGLint getProgrami(PlatformGLObject program, GCGLenum pname) final; |
| #if !USE(ANGLE) |
| void getNonBuiltInActiveSymbolCount(PlatformGLObject program, GCGLenum pname, GCGLint* value); |
| #endif // !USE(ANGLE) |
| String getProgramInfoLog(PlatformGLObject) final; |
| String getUnmangledInfoLog(PlatformGLObject[2], GCGLsizei, const String&); |
| GCGLint getRenderbufferParameteri(GCGLenum target, GCGLenum pname) final; |
| GCGLint getShaderi(PlatformGLObject, GCGLenum pname) final; |
| String getShaderInfoLog(PlatformGLObject) final; |
| void getShaderPrecisionFormat(GCGLenum shaderType, GCGLenum precisionType, GCGLSpan<GCGLint, 2> range, GCGLint* precision) final; |
| String getShaderSource(PlatformGLObject) final; |
| String getString(GCGLenum name) final; |
| GCGLfloat getTexParameterf(GCGLenum target, GCGLenum pname) final; |
| GCGLint getTexParameteri(GCGLenum target, GCGLenum pname) final; |
| void getUniformfv(PlatformGLObject program, GCGLint location, GCGLSpan<GCGLfloat> value) final; |
| void getUniformiv(PlatformGLObject program, GCGLint location, GCGLSpan<GCGLint> value) final; |
| void getUniformuiv(PlatformGLObject program, GCGLint location, GCGLSpan<GCGLuint> value) final; |
| GCGLint getUniformLocation(PlatformGLObject, const String& name) final; |
| GCGLsizeiptr getVertexAttribOffset(GCGLuint index, GCGLenum pname) final; |
| |
| void hint(GCGLenum target, GCGLenum mode) final; |
| GCGLboolean isBuffer(PlatformGLObject) final; |
| GCGLboolean isEnabled(GCGLenum cap) final; |
| GCGLboolean isFramebuffer(PlatformGLObject) final; |
| GCGLboolean isProgram(PlatformGLObject) final; |
| GCGLboolean isRenderbuffer(PlatformGLObject) final; |
| GCGLboolean isShader(PlatformGLObject) final; |
| GCGLboolean isTexture(PlatformGLObject) final; |
| void lineWidth(GCGLfloat) final; |
| void linkProgram(PlatformGLObject) final; |
| void pixelStorei(GCGLenum pname, GCGLint param) final; |
| void polygonOffset(GCGLfloat factor, GCGLfloat units) final; |
| |
| void readnPixels(GCGLint x, GCGLint y, GCGLsizei width, GCGLsizei height, GCGLenum format, GCGLenum type, GCGLSpan<GCGLvoid> data) final; |
| void readnPixels(GCGLint x, GCGLint y, GCGLsizei width, GCGLsizei height, GCGLenum format, GCGLenum type, GCGLintptr offset) final; |
| |
| void renderbufferStorage(GCGLenum target, GCGLenum internalformat, GCGLsizei width, GCGLsizei height) final; |
| void sampleCoverage(GCGLclampf value, GCGLboolean invert) final; |
| void scissor(GCGLint x, GCGLint y, GCGLsizei width, GCGLsizei height) final; |
| void shaderSource(PlatformGLObject, const String& string) final; |
| void stencilFunc(GCGLenum func, GCGLint ref, GCGLuint mask) final; |
| void stencilFuncSeparate(GCGLenum face, GCGLenum func, GCGLint ref, GCGLuint mask) final; |
| void stencilMask(GCGLuint mask) final; |
| void stencilMaskSeparate(GCGLenum face, GCGLuint mask) final; |
| void stencilOp(GCGLenum fail, GCGLenum zfail, GCGLenum zpass) final; |
| void stencilOpSeparate(GCGLenum face, GCGLenum fail, GCGLenum zfail, GCGLenum zpass) final; |
| |
| void texImage2D(GCGLenum target, GCGLint level, GCGLenum internalformat, GCGLsizei width, GCGLsizei height, GCGLint border, GCGLenum format, GCGLenum type, GCGLSpan<const GCGLvoid> pixels) final; |
| void texImage2D(GCGLenum target, GCGLint level, GCGLenum internalformat, GCGLsizei width, GCGLsizei height, GCGLint border, GCGLenum format, GCGLenum type, GCGLintptr offset) final; |
| void texSubImage2D(GCGLenum target, GCGLint level, GCGLint xoffset, GCGLint yoffset, GCGLsizei width, GCGLsizei height, GCGLenum format, GCGLenum type, GCGLSpan<const GCGLvoid> pixels) final; |
| void texSubImage2D(GCGLenum target, GCGLint level, GCGLint xoffset, GCGLint yoffset, GCGLsizei width, GCGLsizei height, GCGLenum format, GCGLenum type, GCGLintptr offset) final; |
| void compressedTexImage2D(GCGLenum target, GCGLint level, GCGLenum internalformat, GCGLsizei width, GCGLsizei height, GCGLint border, GCGLsizei imageSize, GCGLSpan<const GCGLvoid> data) final; |
| void compressedTexImage2D(GCGLenum target, GCGLint level, GCGLenum internalformat, GCGLsizei width, GCGLsizei height, GCGLint border, GCGLsizei imageSize, GCGLintptr offset) final; |
| void compressedTexSubImage2D(GCGLenum target, GCGLint level, GCGLint xoffset, GCGLint yoffset, GCGLsizei width, GCGLsizei height, GCGLenum format, GCGLsizei imageSize, GCGLSpan<const GCGLvoid> data) final; |
| void compressedTexSubImage2D(GCGLenum target, GCGLint level, GCGLint xoffset, GCGLint yoffset, GCGLsizei width, GCGLsizei height, GCGLenum format, GCGLsizei imageSize, GCGLintptr offset) final; |
| |
| void texParameterf(GCGLenum target, GCGLenum pname, GCGLfloat param) final; |
| void texParameteri(GCGLenum target, GCGLenum pname, GCGLint param) final; |
| |
| void uniform1f(GCGLint location, GCGLfloat x) final; |
| void uniform1fv(GCGLint location, GCGLSpan<const GCGLfloat> v) final; |
| void uniform1i(GCGLint location, GCGLint x) final; |
| void uniform1iv(GCGLint location, GCGLSpan<const GCGLint> v) final; |
| void uniform2f(GCGLint location, GCGLfloat x, GCGLfloat y) final; |
| void uniform2fv(GCGLint location, GCGLSpan<const GCGLfloat> v) final; |
| void uniform2i(GCGLint location, GCGLint x, GCGLint y) final; |
| void uniform2iv(GCGLint location, GCGLSpan<const GCGLint> v) final; |
| void uniform3f(GCGLint location, GCGLfloat x, GCGLfloat y, GCGLfloat z) final; |
| void uniform3fv(GCGLint location, GCGLSpan<const GCGLfloat> v) final; |
| void uniform3i(GCGLint location, GCGLint x, GCGLint y, GCGLint z) final; |
| void uniform3iv(GCGLint location, GCGLSpan<const GCGLint> v) final; |
| void uniform4f(GCGLint location, GCGLfloat x, GCGLfloat y, GCGLfloat z, GCGLfloat w) final; |
| void uniform4fv(GCGLint location, GCGLSpan<const GCGLfloat> v) final; |
| void uniform4i(GCGLint location, GCGLint x, GCGLint y, GCGLint z, GCGLint w) final; |
| void uniform4iv(GCGLint location, GCGLSpan<const GCGLint> v) final; |
| void uniformMatrix2fv(GCGLint location, GCGLboolean transpose, GCGLSpan<const GCGLfloat> value) final; |
| void uniformMatrix3fv(GCGLint location, GCGLboolean transpose, GCGLSpan<const GCGLfloat> value) final; |
| void uniformMatrix4fv(GCGLint location, GCGLboolean transpose, GCGLSpan<const GCGLfloat> value) final; |
| |
| void useProgram(PlatformGLObject) final; |
| void validateProgram(PlatformGLObject) final; |
| #if !USE(ANGLE) |
| bool checkVaryingsPacking(PlatformGLObject vertexShader, PlatformGLObject fragmentShader) const; |
| bool precisionsMatch(PlatformGLObject vertexShader, PlatformGLObject fragmentShader) const; |
| #endif |
| |
| void vertexAttrib1f(GCGLuint index, GCGLfloat x) final; |
| void vertexAttrib1fv(GCGLuint index, GCGLSpan<const GCGLfloat, 1> values) final; |
| void vertexAttrib2f(GCGLuint index, GCGLfloat x, GCGLfloat y) final; |
| void vertexAttrib2fv(GCGLuint index, GCGLSpan<const GCGLfloat, 2> values) final; |
| void vertexAttrib3f(GCGLuint index, GCGLfloat x, GCGLfloat y, GCGLfloat z) final; |
| void vertexAttrib3fv(GCGLuint index, GCGLSpan<const GCGLfloat, 3> values) final; |
| void vertexAttrib4f(GCGLuint index, GCGLfloat x, GCGLfloat y, GCGLfloat z, GCGLfloat w) final; |
| void vertexAttrib4fv(GCGLuint index, GCGLSpan<const GCGLfloat, 4> values) final; |
| void vertexAttribPointer(GCGLuint index, GCGLint size, GCGLenum type, GCGLboolean normalized, GCGLsizei stride, GCGLintptr offset) final; |
| |
| void viewport(GCGLint x, GCGLint y, GCGLsizei width, GCGLsizei height) final; |
| |
| void reshape(int width, int height) final; |
| |
| void drawArraysInstanced(GCGLenum mode, GCGLint first, GCGLsizei count, GCGLsizei primcount) final; |
| void drawElementsInstanced(GCGLenum mode, GCGLsizei count, GCGLenum type, GCGLintptr offset, GCGLsizei primcount) final; |
| void vertexAttribDivisor(GCGLuint index, GCGLuint divisor) final; |
| |
| // VertexArrayOject calls |
| PlatformGLObject createVertexArray() final; |
| void deleteVertexArray(PlatformGLObject) final; |
| GCGLboolean isVertexArray(PlatformGLObject) final; |
| void bindVertexArray(PlatformGLObject) final; |
| |
| // ========== WebGL2 entry points. |
| |
| #if !USE(ANGLE) |
| void bufferData(GCGLenum target, const void* data, GCGLenum usage, GCGLuint srcOffset, GCGLuint length); |
| void bufferSubData(GCGLenum target, GCGLintptr dstByteOffset, const void* srcData, GCGLuint srcOffset, GCGLuint length); |
| #endif |
| void copyBufferSubData(GCGLenum readTarget, GCGLenum writeTarget, GCGLintptr readOffset, GCGLintptr writeOffset, GCGLsizeiptr size) final; |
| |
| void getBufferSubData(GCGLenum target, GCGLintptr offset, GCGLSpan<GCGLvoid> data) final; |
| |
| void blitFramebuffer(GCGLint srcX0, GCGLint srcY0, GCGLint srcX1, GCGLint srcY1, GCGLint dstX0, GCGLint dstY0, GCGLint dstX1, GCGLint dstY1, GCGLbitfield mask, GCGLenum filter) final; |
| void framebufferTextureLayer(GCGLenum target, GCGLenum attachment, PlatformGLObject texture, GCGLint level, GCGLint layer) final; |
| void invalidateFramebuffer(GCGLenum target, GCGLSpan<const GCGLenum> attachments) final; |
| void invalidateSubFramebuffer(GCGLenum target, GCGLSpan<const GCGLenum> attachments, GCGLint x, GCGLint y, GCGLsizei width, GCGLsizei height) final; |
| void readBuffer(GCGLenum src) final; |
| |
| // getInternalFormatParameter |
| void getInternalformativ(GCGLenum target, GCGLenum internalformat, GCGLenum pname, GCGLSpan<GCGLint> data) final; |
| void renderbufferStorageMultisample(GCGLenum target, GCGLsizei samples, GCGLenum internalformat, GCGLsizei width, GCGLsizei height) final; |
| |
| void texStorage2D(GCGLenum target, GCGLsizei levels, GCGLenum internalformat, GCGLsizei width, GCGLsizei height) final; |
| void texStorage3D(GCGLenum target, GCGLsizei levels, GCGLenum internalformat, GCGLsizei width, GCGLsizei height, GCGLsizei depth) final; |
| |
| void texImage3D(GCGLenum target, GCGLint level, GCGLint internalformat, GCGLsizei width, GCGLsizei height, GCGLsizei depth, GCGLint border, GCGLenum format, GCGLenum type, GCGLSpan<const GCGLvoid> pixels) final; |
| void texImage3D(GCGLenum target, GCGLint level, GCGLint internalformat, GCGLsizei width, GCGLsizei height, GCGLsizei depth, GCGLint border, GCGLenum format, GCGLenum type, GCGLintptr offset) final; |
| void texSubImage3D(GCGLenum target, GCGLint level, GCGLint xoffset, GCGLint yoffset, GCGLint zoffset, GCGLsizei width, GCGLsizei height, GCGLsizei depth, GCGLenum format, GCGLenum type, GCGLSpan<const GCGLvoid> pixels) final; |
| void texSubImage3D(GCGLenum target, GCGLint level, GCGLint xoffset, GCGLint yoffset, GCGLint zoffset, GCGLsizei width, GCGLsizei height, GCGLsizei depth, GCGLenum format, GCGLenum type, GCGLintptr offset) final; |
| void copyTexSubImage3D(GCGLenum target, GCGLint level, GCGLint xoffset, GCGLint yoffset, GCGLint zoffset, GCGLint x, GCGLint y, GCGLsizei width, GCGLsizei height) final; |
| void compressedTexImage3D(GCGLenum target, GCGLint level, GCGLenum internalformat, GCGLsizei width, GCGLsizei height, GCGLsizei depth, GCGLint border, GCGLsizei imageSize, GCGLSpan<const GCGLvoid> data) final; |
| void compressedTexImage3D(GCGLenum target, GCGLint level, GCGLenum internalformat, GCGLsizei width, GCGLsizei height, GCGLsizei depth, GCGLint border, GCGLsizei imageSize, GCGLintptr offset) final; |
| void compressedTexSubImage3D(GCGLenum target, GCGLint level, GCGLint xoffset, GCGLint yoffset, GCGLint zoffset, GCGLsizei width, GCGLsizei height, GCGLsizei depth, GCGLenum format, GCGLsizei imageSize, GCGLSpan<const GCGLvoid> data) final; |
| void compressedTexSubImage3D(GCGLenum target, GCGLint level, GCGLint xoffset, GCGLint yoffset, GCGLint zoffset, GCGLsizei width, GCGLsizei height, GCGLsizei depth, GCGLenum format, GCGLsizei imageSize, GCGLintptr offset) final; |
| |
| GCGLint getFragDataLocation(PlatformGLObject program, const String& name) final; |
| |
| void uniform1ui(GCGLint location, GCGLuint v0) final; |
| void uniform2ui(GCGLint location, GCGLuint v0, GCGLuint v1) final; |
| void uniform3ui(GCGLint location, GCGLuint v0, GCGLuint v1, GCGLuint v2) final; |
| void uniform4ui(GCGLint location, GCGLuint v0, GCGLuint v1, GCGLuint v2, GCGLuint v3) final; |
| void uniform1uiv(GCGLint location, GCGLSpan<const GCGLuint>) final; |
| void uniform2uiv(GCGLint location, GCGLSpan<const GCGLuint>) final; |
| void uniform3uiv(GCGLint location, GCGLSpan<const GCGLuint>) final; |
| void uniform4uiv(GCGLint location, GCGLSpan<const GCGLuint>) final; |
| void uniformMatrix2x3fv(GCGLint location, GCGLboolean transpose, GCGLSpan<const GCGLfloat> data) final; |
| void uniformMatrix3x2fv(GCGLint location, GCGLboolean transpose, GCGLSpan<const GCGLfloat> data) final; |
| void uniformMatrix2x4fv(GCGLint location, GCGLboolean transpose, GCGLSpan<const GCGLfloat> data) final; |
| void uniformMatrix4x2fv(GCGLint location, GCGLboolean transpose, GCGLSpan<const GCGLfloat> data) final; |
| void uniformMatrix3x4fv(GCGLint location, GCGLboolean transpose, GCGLSpan<const GCGLfloat> data) final; |
| void uniformMatrix4x3fv(GCGLint location, GCGLboolean transpose, GCGLSpan<const GCGLfloat> data) final; |
| void vertexAttribI4i(GCGLuint index, GCGLint x, GCGLint y, GCGLint z, GCGLint w) final; |
| void vertexAttribI4iv(GCGLuint index, GCGLSpan<const GCGLint, 4> values) final; |
| void vertexAttribI4ui(GCGLuint index, GCGLuint x, GCGLuint y, GCGLuint z, GCGLuint w) final; |
| void vertexAttribI4uiv(GCGLuint index, GCGLSpan<const GCGLuint, 4> values) final; |
| void vertexAttribIPointer(GCGLuint index, GCGLint size, GCGLenum type, GCGLsizei stride, GCGLintptr offset) final; |
| |
| void drawRangeElements(GCGLenum mode, GCGLuint start, GCGLuint end, GCGLsizei count, GCGLenum type, GCGLintptr offset) final; |
| |
| void drawBuffers(GCGLSpan<const GCGLenum> bufs) final; |
| void clearBufferiv(GCGLenum buffer, GCGLint drawbuffer, GCGLSpan<const GCGLint> values) final; |
| void clearBufferuiv(GCGLenum buffer, GCGLint drawbuffer, GCGLSpan<const GCGLuint> values) final; |
| void clearBufferfv(GCGLenum buffer, GCGLint drawbuffer, GCGLSpan<const GCGLfloat> values) final; |
| void clearBufferfi(GCGLenum buffer, GCGLint drawbuffer, GCGLfloat depth, GCGLint stencil) final; |
| |
| PlatformGLObject createQuery() final; |
| void deleteQuery(PlatformGLObject query) final; |
| GCGLboolean isQuery(PlatformGLObject query) final; |
| void beginQuery(GCGLenum target, PlatformGLObject query) final; |
| void endQuery(GCGLenum target) final; |
| PlatformGLObject getQuery(GCGLenum target, GCGLenum pname) final; |
| // getQueryParameter |
| GCGLuint getQueryObjectui(PlatformGLObject query, GCGLenum pname) final; |
| |
| PlatformGLObject createSampler() final; |
| void deleteSampler(PlatformGLObject sampler) final; |
| GCGLboolean isSampler(PlatformGLObject sampler) final; |
| void bindSampler(GCGLuint unit, PlatformGLObject sampler) final; |
| void samplerParameteri(PlatformGLObject sampler, GCGLenum pname, GCGLint param) final; |
| void samplerParameterf(PlatformGLObject sampler, GCGLenum pname, GCGLfloat param) final; |
| // getSamplerParameter |
| GCGLfloat getSamplerParameterf(PlatformGLObject sampler, GCGLenum pname) final; |
| GCGLint getSamplerParameteri(PlatformGLObject sampler, GCGLenum pname) final; |
| |
| GCGLsync fenceSync(GCGLenum condition, GCGLbitfield flags) final; |
| GCGLboolean isSync(GCGLsync) final; |
| void deleteSync(GCGLsync) final; |
| GCGLenum clientWaitSync(GCGLsync, GCGLbitfield flags, GCGLuint64 timeout) final; |
| void waitSync(GCGLsync, GCGLbitfield flags, GCGLint64 timeout) final; |
| // getSyncParameter |
| // FIXME - this can be implemented at the WebGL level if we signal the WebGLSync object. |
| GCGLint getSynci(GCGLsync, GCGLenum pname) final; |
| |
| PlatformGLObject createTransformFeedback() final; |
| void deleteTransformFeedback(PlatformGLObject id) final; |
| GCGLboolean isTransformFeedback(PlatformGLObject id) final; |
| void bindTransformFeedback(GCGLenum target, PlatformGLObject id) final; |
| void beginTransformFeedback(GCGLenum primitiveMode) final; |
| void endTransformFeedback() final; |
| void transformFeedbackVaryings(PlatformGLObject program, const Vector<String>& varyings, GCGLenum bufferMode) final; |
| void getTransformFeedbackVarying(PlatformGLObject program, GCGLuint index, ActiveInfo&) final; |
| void pauseTransformFeedback() final; |
| void resumeTransformFeedback() final; |
| |
| void bindBufferBase(GCGLenum target, GCGLuint index, PlatformGLObject buffer) final; |
| void bindBufferRange(GCGLenum target, GCGLuint index, PlatformGLObject buffer, GCGLintptr offset, GCGLsizeiptr size) final; |
| // getIndexedParameter -> use getParameter calls above. |
| Vector<GCGLuint> getUniformIndices(PlatformGLObject program, const Vector<String>& uniformNames) final; |
| Vector<GCGLint> getActiveUniforms(PlatformGLObject program, const Vector<GCGLuint>& uniformIndices, GCGLenum pname) final; |
| |
| GCGLuint getUniformBlockIndex(PlatformGLObject program, const String& uniformBlockName) final; |
| // getActiveUniformBlockParameter |
| String getActiveUniformBlockName(PlatformGLObject program, GCGLuint uniformBlockIndex) final; |
| void uniformBlockBinding(PlatformGLObject program, GCGLuint uniformBlockIndex, GCGLuint uniformBlockBinding) final; |
| |
| void getActiveUniformBlockiv(GCGLuint program, GCGLuint uniformBlockIndex, GCGLenum pname, GCGLSpan<GCGLint> params) final; |
| |
| // GL_ANGLE_multi_draw |
| void multiDrawArraysANGLE(GCGLenum mode, GCGLSpan<const GCGLint> firsts, GCGLSpan<const GCGLsizei> counts, GCGLsizei drawcount) override; |
| void multiDrawArraysInstancedANGLE(GCGLenum mode, GCGLSpan<const GCGLint> firsts, GCGLSpan<const GCGLsizei> counts, GCGLSpan<const GCGLsizei> instanceCounts, GCGLsizei drawcount) override; |
| void multiDrawElementsANGLE(GCGLenum mode, GCGLSpan<const GCGLsizei> counts, GCGLenum type, GCGLSpan<const GCGLint> offsets, GCGLsizei drawcount) override; |
| void multiDrawElementsInstancedANGLE(GCGLenum mode, GCGLSpan<const GCGLsizei> counts, GCGLenum type, GCGLSpan<const GCGLint> offsets, GCGLSpan<const GCGLsizei> instanceCounts, GCGLsizei drawcount) override; |
| |
| // Helper methods. |
| void forceContextLost(); |
| void recycleContext(); |
| |
| void dispatchContextChangedNotification(); |
| |
| void paintRenderingResultsToCanvas(ImageBuffer&) final; |
| std::optional<PixelBuffer> paintRenderingResultsToPixelBuffer() final; |
| void paintCompositedResultsToCanvas(ImageBuffer&) final; |
| #if ENABLE(MEDIA_STREAM) |
| RefPtr<MediaSample> paintCompositedResultsToMediaSample() final; |
| #endif |
| |
| std::optional<PixelBuffer> readRenderingResultsForPainting(); |
| std::optional<PixelBuffer> readCompositedResultsForPainting(); |
| |
| #if USE(OPENGL) && ENABLE(WEBGL2) |
| void primitiveRestartIndex(GCGLuint); |
| #endif |
| |
| #if PLATFORM(COCOA) |
| void displayWasReconfigured(); |
| #endif |
| |
| void setContextVisibility(bool) final; |
| |
| // Support for buffer creation and deletion |
| PlatformGLObject createBuffer() final; |
| PlatformGLObject createFramebuffer() final; |
| PlatformGLObject createProgram() final; |
| PlatformGLObject createRenderbuffer() final; |
| PlatformGLObject createShader(GCGLenum) final; |
| PlatformGLObject createTexture() final; |
| |
| void deleteBuffer(PlatformGLObject) final; |
| void deleteFramebuffer(PlatformGLObject) final; |
| void deleteProgram(PlatformGLObject) final; |
| void deleteRenderbuffer(PlatformGLObject) final; |
| void deleteShader(PlatformGLObject) final; |
| void deleteTexture(PlatformGLObject) final; |
| |
| void synthesizeGLError(GCGLenum error) final; |
| bool moveErrorsToSyntheticErrorList() final; |
| |
| // Support for extensions. Returns a non-null object, though not |
| // all methods it contains may necessarily be supported on the |
| // current hardware. Must call ExtensionsGL::supports() to |
| // determine this. |
| #if !USE(ANGLE) |
| // Use covariant return type for OPENGL/OPENGL_ES |
| ExtensionsGLOpenGLCommon& getExtensions() final; |
| #else |
| ExtensionsGL& getExtensions() final; |
| #endif |
| |
| void simulateEventForTesting(SimulatedEventForTesting) override; |
| |
| unsigned textureSeed(GCGLuint texture) { return m_state.textureSeedCount.count(texture); } |
| |
| void prepareForDisplay() override; |
| |
| #if ENABLE(VIDEO) && USE(AVFOUNDATION) |
| GraphicsContextGLCV* asCV() final; |
| #endif |
| |
| static void paintToCanvas(const GraphicsContextGLAttributes&, PixelBuffer&&, const IntSize& canvasSize, GraphicsContext&); |
| |
| #if USE(ANGLE) |
| constexpr static EGLNativeDisplayType defaultDisplay = EGL_DEFAULT_DISPLAY; |
| #if PLATFORM(COCOA) |
| constexpr static EGLNativeDisplayType lowPowerDisplay = EGL_CAST(EGLNativeDisplayType, -1); |
| constexpr static EGLNativeDisplayType highPerformanceDisplay = EGL_CAST(EGLNativeDisplayType, -2); |
| #endif |
| #endif |
| |
| protected: |
| GraphicsContextGLOpenGL(GraphicsContextGLAttributes); |
| #if PLATFORM(COCOA) |
| GraphicsContextGLIOSurfaceSwapChain m_swapChain; |
| EGLDisplay m_displayObj { nullptr }; |
| PlatformGraphicsContextGL m_contextObj { nullptr }; |
| PlatformGraphicsContextGLConfig m_configObj { nullptr }; |
| #endif |
| GCGLuint m_texture { 0 }; |
| |
| private: |
| // Called once by all the public entry points that eventually call OpenGL. |
| // Called once by all the public entry points of ExtensionsGL that eventually call OpenGL. |
| bool makeContextCurrent() WARN_UNUSED_RETURN; |
| |
| // Take into account the user's requested context creation attributes, |
| // in particular stencil and antialias, and determine which could or |
| // could not be honored based on the capabilities of the OpenGL |
| // implementation. |
| void validateDepthStencil(const char* packedDepthStencilExtension); |
| void validateAttributes(); |
| |
| void readnPixelsImpl(GCGLint x, GCGLint y, GCGLsizei width, GCGLsizei height, GCGLenum format, GCGLenum type, GCGLsizei bufSize, GCGLsizei* length, GCGLsizei* columns, GCGLsizei* rows, GCGLvoid* data, bool readingToPixelBufferObject); |
| |
| // Did the most recent drawing operation leave the GPU in an acceptable state? |
| void checkGPUStatus(); |
| |
| std::optional<PixelBuffer> readRenderingResults(); |
| std::optional<PixelBuffer> readCompositedResults(); |
| std::optional<PixelBuffer> readPixelsForPaintResults(); |
| |
| bool reshapeFBOs(const IntSize&); |
| void prepareTextureImpl(); |
| void resolveMultisamplingIfNecessary(const IntRect& = IntRect()); |
| void attachDepthAndStencilBufferIfNeeded(GCGLuint internalDepthStencilFormat, int width, int height); |
| |
| #if PLATFORM(COCOA) |
| bool reshapeDisplayBufferBacking(); |
| bool allocateAndBindDisplayBufferBacking(); |
| bool bindDisplayBufferBacking(std::unique_ptr<IOSurface> backing, void* pbuffer); |
| static bool makeCurrent(PlatformGraphicsContextGLDisplay, PlatformGraphicsContextGL); |
| friend class GraphicsContextGLCVANGLE; |
| #endif |
| #if USE(ANGLE) |
| // Returns false if context should be lost due to timeout. |
| bool waitAndUpdateOldestFrame() WARN_UNUSED_RETURN; |
| |
| // Platform specific behavior for releaseResources(); |
| static void platformReleaseThreadResources(); |
| #endif |
| |
| #if !USE(ANGLE) |
| typedef HashMap<String, UniqueRef<sh::ShaderVariable>> ShaderSymbolMap; |
| |
| struct ShaderSourceEntry { |
| GCGLenum type; |
| String source; |
| String translatedSource; |
| String log; |
| bool isValid; |
| ShaderSymbolMap attributeMap; |
| ShaderSymbolMap uniformMap; |
| ShaderSymbolMap varyingMap; |
| ShaderSourceEntry() |
| : type(VERTEX_SHADER) |
| , isValid(false) |
| { |
| } |
| |
| ShaderSymbolMap& symbolMap(enum ANGLEShaderSymbolType symbolType) |
| { |
| ASSERT(symbolType == SHADER_SYMBOL_TYPE_ATTRIBUTE || symbolType == SHADER_SYMBOL_TYPE_UNIFORM || symbolType == SHADER_SYMBOL_TYPE_VARYING); |
| if (symbolType == SHADER_SYMBOL_TYPE_ATTRIBUTE) |
| return attributeMap; |
| if (symbolType == SHADER_SYMBOL_TYPE_VARYING) |
| return varyingMap; |
| return uniformMap; |
| } |
| }; |
| |
| // FIXME: Shaders are never removed from this map, even if they and their program are deleted. |
| // This is bad, and it also relies on the fact we never reuse PlatformGLObject numbers. |
| typedef HashMap<PlatformGLObject, ShaderSourceEntry> ShaderSourceMap; |
| ShaderSourceMap m_shaderSourceMap; |
| |
| typedef HashMap<PlatformGLObject, std::pair<PlatformGLObject, PlatformGLObject>> LinkedShaderMap; |
| LinkedShaderMap m_linkedShaderMap; |
| |
| struct ActiveShaderSymbolCounts { |
| Vector<GCGLint> filteredToActualAttributeIndexMap; |
| Vector<GCGLint> filteredToActualUniformIndexMap; |
| |
| ActiveShaderSymbolCounts() |
| { |
| } |
| |
| GCGLint countForType(GCGLenum activeType) |
| { |
| ASSERT(activeType == ACTIVE_ATTRIBUTES || activeType == ACTIVE_UNIFORMS); |
| if (activeType == ACTIVE_ATTRIBUTES) |
| return filteredToActualAttributeIndexMap.size(); |
| |
| return filteredToActualUniformIndexMap.size(); |
| } |
| }; |
| typedef HashMap<PlatformGLObject, ActiveShaderSymbolCounts> ShaderProgramSymbolCountMap; |
| ShaderProgramSymbolCountMap m_shaderProgramSymbolCountMap; |
| |
| typedef HashMap<String, String> HashedSymbolMap; |
| HashedSymbolMap m_possiblyUnusedAttributeMap; |
| |
| String mappedSymbolName(PlatformGLObject program, ANGLEShaderSymbolType, const String& name); |
| String mappedSymbolName(PlatformGLObject shaders[2], size_t count, const String& name); |
| String originalSymbolName(PlatformGLObject program, ANGLEShaderSymbolType, const String& name); |
| std::optional<String> mappedSymbolInShaderSourceMap(PlatformGLObject shader, ANGLEShaderSymbolType, const String& name); |
| std::optional<String> originalSymbolInShaderSourceMap(PlatformGLObject shader, ANGLEShaderSymbolType, const String& name); |
| |
| std::unique_ptr<ShaderNameHash> nameHashMapForShaders; |
| #endif // !USE(ANGLE) |
| |
| #if USE(ANGLE) |
| friend class ExtensionsGLANGLE; |
| std::unique_ptr<ExtensionsGLANGLE> m_extensions; |
| #elif USE(OPENGL_ES) |
| friend class ExtensionsGLOpenGLES; |
| friend class ExtensionsGLOpenGLCommon; |
| std::unique_ptr<ExtensionsGLOpenGLES> m_extensions; |
| #elif USE(OPENGL) |
| friend class ExtensionsGLOpenGL; |
| friend class ExtensionsGLOpenGLCommon; |
| std::unique_ptr<ExtensionsGLOpenGL> m_extensions; |
| #endif |
| |
| Vector<Vector<float>> m_vertexArray; |
| |
| #if !USE(ANGLE) |
| ANGLEWebKitBridge m_compiler; |
| #endif |
| |
| GCGLuint m_fbo { 0 }; |
| #if USE(COORDINATED_GRAPHICS) |
| GCGLuint m_compositorTexture { 0 }; |
| GCGLuint m_intermediateTexture { 0 }; |
| #endif |
| |
| #if !USE(ANGLE) && USE(OPENGL_ES) |
| GCGLuint m_depthBuffer { 0 }; |
| GCGLuint m_stencilBuffer { 0 }; |
| #endif |
| GCGLuint m_depthStencilBuffer { 0 }; |
| |
| GCGLuint m_internalColorFormat { 0 }; |
| #if USE(ANGLE) |
| GCGLuint m_internalDepthStencilFormat { 0 }; |
| #endif |
| struct GraphicsContextGLState { |
| GCGLuint boundReadFBO { 0 }; |
| GCGLuint boundDrawFBO { 0 }; |
| GCGLenum activeTextureUnit { GraphicsContextGL::TEXTURE0 }; |
| |
| using BoundTextureMap = HashMap<GCGLenum, |
| std::pair<GCGLuint, GCGLenum>, |
| IntHash<GCGLenum>, |
| WTF::UnsignedWithZeroKeyHashTraits<GCGLuint>, |
| PairHashTraits<WTF::UnsignedWithZeroKeyHashTraits<GCGLuint>, WTF::UnsignedWithZeroKeyHashTraits<GCGLuint>> |
| >; |
| BoundTextureMap boundTextureMap; |
| GCGLuint currentBoundTexture() const { return boundTexture(activeTextureUnit); } |
| GCGLuint boundTexture(GCGLenum textureUnit) const |
| { |
| auto iterator = boundTextureMap.find(textureUnit); |
| if (iterator != boundTextureMap.end()) |
| return iterator->value.first; |
| return 0; |
| } |
| |
| GCGLuint currentBoundTarget() const { return boundTarget(activeTextureUnit); } |
| GCGLenum boundTarget(GCGLenum textureUnit) const |
| { |
| auto iterator = boundTextureMap.find(textureUnit); |
| if (iterator != boundTextureMap.end()) |
| return iterator->value.second; |
| return 0; |
| } |
| |
| void setBoundTexture(GCGLenum textureUnit, GCGLuint texture, GCGLenum target) |
| { |
| boundTextureMap.set(textureUnit, std::make_pair(texture, target)); |
| } |
| |
| using TextureSeedCount = HashCountedSet<GCGLuint, IntHash<GCGLuint>, WTF::UnsignedWithZeroKeyHashTraits<GCGLuint>>; |
| TextureSeedCount textureSeedCount; |
| }; |
| |
| GraphicsContextGLState m_state; |
| |
| // For multisampling |
| GCGLuint m_multisampleFBO { 0 }; |
| GCGLuint m_multisampleDepthStencilBuffer { 0 }; |
| GCGLuint m_multisampleColorBuffer { 0 }; |
| |
| #if USE(ANGLE) |
| // For preserveDrawingBuffer:true without multisampling. |
| GCGLuint m_preserveDrawingBufferTexture { 0 }; |
| // Attaches m_texture when m_preserveDrawingBufferTexture is non-zero. |
| GCGLuint m_preserveDrawingBufferFBO { 0 }; |
| // Queried at display startup. |
| EGLint m_drawingBufferTextureTarget { -1 }; |
| |
| #endif |
| |
| // Errors raised by synthesizeGLError(). |
| ListHashSet<GCGLenum> m_syntheticErrors; |
| |
| #if USE(NICOSIA) |
| friend class Nicosia::GCGLLayer; |
| std::unique_ptr<Nicosia::GCGLLayer> m_nicosiaLayer; |
| #elif USE(TEXTURE_MAPPER) |
| friend class TextureMapperGCGLPlatformLayer; |
| std::unique_ptr<TextureMapperGCGLPlatformLayer> m_texmapLayer; |
| #endif |
| |
| bool m_isForWebGL2 { false }; |
| bool m_usingCoreProfile { false }; |
| |
| unsigned m_statusCheckCount { 0 }; |
| bool m_failNextStatusCheck { false }; |
| |
| #if USE(CAIRO) |
| PlatformGLObject m_vao { 0 }; |
| #endif |
| |
| #if PLATFORM(COCOA) |
| // Backing store for the the buffer which is eventually used for display. |
| // When preserveDrawingBuffer == false, this is the drawing buffer backing store. |
| // When preserveDrawingBuffer == true, this is blitted to during display prepare. |
| std::unique_ptr<IOSurface> m_displayBufferBacking; |
| void* m_displayBufferPbuffer { nullptr }; |
| #endif |
| #if PLATFORM(MAC) |
| bool m_switchesGPUOnDisplayReconfiguration { false }; |
| ScopedHighPerformanceGPURequest m_highPerformanceGPURequest; |
| #endif |
| #if ENABLE(VIDEO) && USE(AVFOUNDATION) |
| std::unique_ptr<GraphicsContextGLCVANGLE> m_cv; |
| #endif |
| #if USE(ANGLE) |
| bool m_useFenceSyncForDisplayRateLimit = false; |
| static constexpr size_t maxPendingFrames = 3; |
| size_t m_oldestFrameCompletionFence { 0 }; |
| ScopedGLFence m_frameCompletionFences[maxPendingFrames]; |
| #endif |
| }; |
| |
| } // namespace WebCore |
| |
| #endif // ENABLE(WEBGL) |