| function generateTest(pixelFormat, pixelType, pathToTestRoot, prologue) { |
| var wtu = WebGLTestUtils; |
| var gl = null; |
| var textureLoc = null; |
| var successfullyParsed = false; |
| var imgCanvas; |
| var red = [255, 0, 0]; |
| var green = [0, 255, 0]; |
| var blue = [0, 0, 255]; |
| |
| var init = function() |
| { |
| if (window.initNonKhronosFramework) { |
| window.initNonKhronosFramework(true); |
| } |
| |
| description('Verify texImage2D and texSubImage2D code paths with potentially subsampled images (' + pixelFormat + '/' + pixelType + ')'); |
| |
| gl = wtu.create3DContext("example"); |
| |
| if (!prologue(gl)) { |
| finishTest(); |
| return; |
| } |
| |
| var program = wtu.setupTexturedQuad(gl); |
| |
| gl.clearColor(0,0,0,1); |
| gl.clearDepth(1); |
| |
| textureLoc = gl.getUniformLocation(program, "tex"); |
| |
| wtu.loadTexture(gl, pathToTestRoot + "/../resources/image-6400x6400.jpg", runTest); |
| } |
| |
| function runOneIteration(image, useTexSubImage2D, flipY, topColor, middleColor, bottomColor) |
| { |
| debug('Testing ' + (useTexSubImage2D ? 'texSubImage2D' : 'texImage2D') + |
| ' with flipY=' + flipY); |
| gl.clear(gl.COLOR_BUFFER_BIT | gl.DEPTH_BUFFER_BIT); |
| var texture = gl.createTexture(); |
| // Bind the texture to texture unit 0 |
| gl.bindTexture(gl.TEXTURE_2D, texture); |
| // Set up texture parameters |
| gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MIN_FILTER, gl.NEAREST); |
| gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MAG_FILTER, gl.NEAREST); |
| gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_S, gl.CLAMP_TO_EDGE); |
| gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_T, gl.CLAMP_TO_EDGE); |
| // Set up pixel store parameters |
| gl.pixelStorei(gl.UNPACK_FLIP_Y_WEBGL, flipY); |
| gl.pixelStorei(gl.UNPACK_PREMULTIPLY_ALPHA_WEBGL, false); |
| gl.pixelStorei(gl.UNPACK_COLORSPACE_CONVERSION_WEBGL, gl.NONE); |
| // Upload the image into the texture |
| if (useTexSubImage2D) { |
| // Initialize the texture to black first |
| gl.texImage2D(gl.TEXTURE_2D, 0, gl[pixelFormat], image.width, image.height, 0, |
| gl[pixelFormat], gl[pixelType], null); |
| gl.texSubImage2D(gl.TEXTURE_2D, 0, 0, 0, gl[pixelFormat], gl[pixelType], image); |
| } else { |
| gl.texImage2D(gl.TEXTURE_2D, 0, gl[pixelFormat], gl[pixelFormat], gl[pixelType], image); |
| } |
| |
| // Point the uniform sampler to texture unit 0 |
| gl.uniform1i(textureLoc, 0); |
| // Draw the triangles |
| wtu.drawQuad(gl, [0, 0, 0, 255]); |
| |
| // Check the pixels at the top left, middle and bottom right. |
| |
| debug("Checking upper left corner"); |
| wtu.checkCanvasRect(gl, 2, gl.canvas.height - 2, 1, 1, topColor, "shouldBe " + topColor, 5); |
| debug("Checking middle"); |
| wtu.checkCanvasRect(gl, gl.canvas.width / 2, gl.canvas.height / 2, 1, 1, middleColor, "shouldBe " + middleColor, 5); |
| debug("Checking bottom right corner"); |
| wtu.checkCanvasRect(gl, gl.canvas.width - 2, 2, 1, 1, bottomColor, "shouldBe " + bottomColor, 5); |
| } |
| |
| function runTestOnImage(image) { |
| runOneIteration(image, false, true, red, green, blue); |
| runOneIteration(image, false, false, green, green, green); |
| runOneIteration(image, true, true, red, green, blue); |
| runOneIteration(image, true, false, green, green, green); |
| } |
| |
| function runTest(image) |
| { |
| runTestOnImage(image); |
| glErrorShouldBe(gl, gl.NO_ERROR, "should be no errors"); |
| finishTest(); |
| } |
| |
| return init; |
| } |