| /* |
| * Copyright (C) 2019 Apple Inc. All rights reserved. |
| * |
| * Redistribution and use in source and binary forms, with or without |
| * modification, are permitted provided that the following conditions |
| * are met: |
| * 1. Redistributions of source code must retain the above copyright |
| * notice, this list of conditions and the following disclaimer. |
| * 2. Redistributions in binary form must reproduce the above copyright |
| * notice, this list of conditions and the following disclaimer in the |
| * documentation and/or other materials provided with the distribution. |
| * |
| * THIS SOFTWARE IS PROVIDED BY APPLE INC. ``AS IS'' AND ANY |
| * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE |
| * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR |
| * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR |
| * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, |
| * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, |
| * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR |
| * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY |
| * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT |
| * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE |
| * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
| */ |
| |
| #pragma once |
| |
| #include "SVGAnimationAdditiveListFunction.h" |
| #include "SVGLengthList.h" |
| #include "SVGNumberList.h" |
| #include "SVGPointList.h" |
| #include "SVGTransformDistance.h" |
| #include "SVGTransformList.h" |
| |
| namespace WebCore { |
| |
| class SVGElement; |
| |
| class SVGAnimationLengthListFunction : public SVGAnimationAdditiveListFunction<SVGLengthList> { |
| using Base = SVGAnimationAdditiveListFunction<SVGLengthList>; |
| |
| public: |
| SVGAnimationLengthListFunction(AnimationMode animationMode, CalcMode calcMode, bool isAccumulated, bool isAdditive, SVGLengthMode lengthMode) |
| : Base(animationMode, calcMode, isAccumulated, isAdditive, lengthMode) |
| { |
| } |
| |
| void setFromAndToValues(SVGElement*, const String& from, const String& to) override |
| { |
| m_from->parse(from); |
| m_to->parse(to); |
| } |
| |
| void setToAtEndOfDurationValue(const String& toAtEndOfDuration) override |
| { |
| m_toAtEndOfDuration->parse(toAtEndOfDuration); |
| } |
| |
| void animate(SVGElement* targetElement, float progress, unsigned repeatCount, RefPtr<SVGLengthList>& animated) |
| { |
| if (!adjustAnimatedList(m_animationMode, progress, animated)) |
| return; |
| |
| const Vector<Ref<SVGLength>>& fromItems = m_animationMode == AnimationMode::To ? animated->items() : m_from->items(); |
| const Vector<Ref<SVGLength>>& toItems = m_to->items(); |
| const Vector<Ref<SVGLength>>& toAtEndOfDurationItems = toAtEndOfDuration()->items(); |
| Vector<Ref<SVGLength>>& animatedItems = animated->items(); |
| SVGLengthMode lengthMode = animated->lengthMode(); |
| |
| SVGLengthContext lengthContext(targetElement); |
| for (unsigned i = 0; i < toItems.size(); ++i) { |
| SVGLengthType lengthType = (i < fromItems.size() && progress < 0.5 ? fromItems : toItems)[i]->value().lengthType(); |
| |
| float from = i < fromItems.size() ? fromItems[i]->value().value(lengthContext) : 0; |
| float to = toItems[i]->value().value(lengthContext); |
| float toAtEndOfDuration = i < toAtEndOfDurationItems.size() ? toAtEndOfDurationItems[i]->value().value(lengthContext) : 0; |
| float value = animatedItems[i]->value().value(lengthContext); |
| |
| value = Base::animate(progress, repeatCount, from, to, toAtEndOfDuration, value); |
| animatedItems[i]->value().setValue(lengthContext, value, lengthType, lengthMode); |
| } |
| } |
| |
| private: |
| void addFromAndToValues(SVGElement* targetElement) override |
| { |
| const Vector<Ref<SVGLength>>& fromItems = m_from->items(); |
| const Vector<Ref<SVGLength>>& toItems = m_to->items(); |
| |
| if (!fromItems.size() || fromItems.size() != toItems.size()) |
| return; |
| |
| SVGLengthContext lengthContext(targetElement); |
| for (unsigned i = 0; i < fromItems.size(); ++i) { |
| const SVGLengthValue& fromValue = fromItems[i]->value(); |
| SVGLengthValue& toValue = toItems[i]->value(); |
| toValue.setValue(lengthContext, toValue.value(lengthContext) + fromValue.value(lengthContext)); |
| } |
| } |
| }; |
| |
| class SVGAnimationNumberListFunction : public SVGAnimationAdditiveListFunction<SVGNumberList> { |
| public: |
| using Base = SVGAnimationAdditiveListFunction<SVGNumberList>; |
| using Base::Base; |
| |
| void setFromAndToValues(SVGElement*, const String& from, const String& to) override |
| { |
| m_from->parse(from); |
| m_to->parse(to); |
| } |
| |
| void setToAtEndOfDurationValue(const String& toAtEndOfDuration) override |
| { |
| m_toAtEndOfDuration->parse(toAtEndOfDuration); |
| } |
| |
| void animate(SVGElement*, float progress, unsigned repeatCount, RefPtr<SVGNumberList>& animated) |
| { |
| if (!adjustAnimatedList(m_animationMode, progress, animated)) |
| return; |
| |
| auto& fromItems = m_animationMode == AnimationMode::To ? animated->items() : m_from->items(); |
| auto& toItems = m_to->items(); |
| auto& toAtEndOfDurationItems = toAtEndOfDuration()->items(); |
| auto& animatedItems = animated->items(); |
| |
| for (unsigned i = 0; i < toItems.size(); ++i) { |
| float from = i < fromItems.size() ? fromItems[i]->value() : 0; |
| float to = toItems[i]->value(); |
| float toAtEndOfDuration = i < toAtEndOfDurationItems.size() ? toAtEndOfDurationItems[i]->value() : 0; |
| |
| float& value = animatedItems[i]->value(); |
| value = Base::animate(progress, repeatCount, from, to, toAtEndOfDuration, value); |
| } |
| } |
| |
| private: |
| void addFromAndToValues(SVGElement*) override |
| { |
| const Vector<Ref<SVGNumber>>& fromItems = m_from->items(); |
| Vector<Ref<SVGNumber>>& toItems = m_to->items(); |
| |
| if (!fromItems.size() || fromItems.size() != toItems.size()) |
| return; |
| |
| for (unsigned i = 0; i < fromItems.size(); ++i) |
| toItems[i]->setValue(fromItems[i]->value() + toItems[i]->value()); |
| } |
| }; |
| |
| class SVGAnimationPointListFunction : public SVGAnimationAdditiveListFunction<SVGPointList> { |
| public: |
| using Base = SVGAnimationAdditiveListFunction<SVGPointList>; |
| using Base::Base; |
| |
| void setFromAndToValues(SVGElement*, const String& from, const String& to) override |
| { |
| m_from->parse(from); |
| m_to->parse(to); |
| } |
| |
| void setToAtEndOfDurationValue(const String& toAtEndOfDuration) override |
| { |
| m_toAtEndOfDuration->parse(toAtEndOfDuration); |
| } |
| |
| void animate(SVGElement*, float progress, unsigned repeatCount, RefPtr<SVGPointList>& animated) |
| { |
| if (!adjustAnimatedList(m_animationMode, progress, animated)) |
| return; |
| |
| auto& fromItems = m_animationMode == AnimationMode::To ? animated->items() : m_from->items(); |
| auto& toItems = m_to->items(); |
| auto& toAtEndOfDurationItems = toAtEndOfDuration()->items(); |
| auto& animatedItems = animated->items(); |
| |
| for (unsigned i = 0; i < toItems.size(); ++i) { |
| FloatPoint from = i < fromItems.size() ? fromItems[i]->value() : FloatPoint(); |
| FloatPoint to = toItems[i]->value(); |
| FloatPoint toAtEndOfDuration = i < toAtEndOfDurationItems.size() ? toAtEndOfDurationItems[i]->value() : FloatPoint(); |
| FloatPoint& animated = animatedItems[i]->value(); |
| |
| float animatedX = Base::animate(progress, repeatCount, from.x(), to.x(), toAtEndOfDuration.x(), animated.x()); |
| float animatedY = Base::animate(progress, repeatCount, from.y(), to.y(), toAtEndOfDuration.y(), animated.y()); |
| |
| animated = { animatedX, animatedY }; |
| } |
| } |
| |
| private: |
| void addFromAndToValues(SVGElement*) override |
| { |
| const Vector<Ref<SVGPoint>>& fromItems = m_from->items(); |
| Vector<Ref<SVGPoint>>& toItems = m_to->items(); |
| |
| if (!fromItems.size() || fromItems.size() != toItems.size()) |
| return; |
| |
| for (unsigned i = 0; i < fromItems.size(); ++i) |
| toItems[i]->setValue(fromItems[i]->value() + toItems[i]->value()); |
| } |
| }; |
| |
| class SVGAnimationTransformListFunction : public SVGAnimationAdditiveListFunction<SVGTransformList> { |
| public: |
| using Base = SVGAnimationAdditiveListFunction<SVGTransformList>; |
| using Base::Base; |
| |
| void setFromAndToValues(SVGElement*, const String& from, const String& to) override |
| { |
| m_from->parse(from); |
| m_to->parse(to); |
| } |
| |
| void setToAtEndOfDurationValue(const String& toAtEndOfDuration) override |
| { |
| m_toAtEndOfDuration->parse(toAtEndOfDuration); |
| } |
| |
| void animate(SVGElement*, float progress, unsigned repeatCount, RefPtr<SVGTransformList>& animated) |
| { |
| // Pass false to 'resizeAnimatedIfNeeded', as the special post-multiplication behavior of <animateTransform> needs to be respected below. |
| if (!adjustAnimatedList(m_animationMode, progress, animated, false)) |
| return; |
| |
| // Spec: To animations provide specific functionality to get a smooth change from the underlying |
| // value to the âtoâ attribute value, which conflicts mathematically with the requirement for |
| // additive transform animations to be post-multiplied. As a consequence, in SVG 1.1 the behavior |
| // of to animations for âanimateTransformâ is undefined. |
| const Vector<Ref<SVGTransform>>& fromItems = m_from->items(); |
| const Vector<Ref<SVGTransform>>& toItems = m_to->items(); |
| const Vector<Ref<SVGTransform>>& toAtEndOfDurationItems = toAtEndOfDuration()->items(); |
| Vector<Ref<SVGTransform>>& animatedItems = animated->items(); |
| |
| // Never resize the animatedList to the m_to size, instead either clear the list |
| // or append to it. |
| if (!animatedItems.isEmpty() && (!m_isAdditive || m_animationMode == AnimationMode::To)) |
| animatedItems.clear(); |
| |
| auto fromItemsSize = fromItems.size(); |
| |
| static const AffineTransform zerosAffineTransform = { 0, 0, 0, 0, 0, 0 }; |
| const SVGTransformValue& to = toItems[0]->value(); |
| const SVGTransformValue zerosTransform = SVGTransformValue(to.type(), zerosAffineTransform); |
| |
| const SVGTransformValue& from = fromItemsSize ? fromItems[0]->value() : zerosTransform; |
| SVGTransformValue current = SVGTransformDistance(from, to).scaledDistance(progress).addToSVGTransform(from); |
| |
| if (m_isAccumulated && repeatCount) { |
| const SVGTransformValue& toAtEndOfDuration = toAtEndOfDurationItems.size() ? toAtEndOfDurationItems[0]->value() : zerosTransform; |
| animatedItems.append(SVGTransform::create(SVGTransformDistance::addSVGTransforms(current, toAtEndOfDuration, repeatCount))); |
| } else |
| animatedItems.append(SVGTransform::create(current)); |
| } |
| |
| private: |
| void addFromAndToValues(SVGElement*) override |
| { |
| const Vector<Ref<SVGTransform>>& fromItems = m_from->items(); |
| Vector<Ref<SVGTransform>>& toItems = m_to->items(); |
| |
| if (!fromItems.size() || fromItems.size() != toItems.size()) |
| return; |
| |
| ASSERT(fromItems.size() == 1); |
| const Ref<SVGTransform>& from = fromItems[0]; |
| Ref<SVGTransform>& to = toItems[0]; |
| |
| to->setValue(SVGTransformDistance::addSVGTransforms(from->value(), to->value())); |
| } |
| }; |
| |
| } |