| <!DOCTYPE html> |
| <html> |
| <head> |
| <script src="../js/webgpu-functions.js"></script> |
| <script src="../../resources/js-test-pre.js"></script> |
| </head> |
| <body> |
| <script> |
| const shaderSource = ` |
| struct Container2x2 { |
| float x; |
| float2x2 m; |
| float y; |
| } |
| |
| struct Container2x3 { |
| float x; |
| float2x3 m; |
| float y; |
| } |
| |
| struct Container2x4 { |
| float x; |
| float2x4 m; |
| float y; |
| } |
| |
| struct Container3x2 { |
| float x; |
| float3x2 m; |
| float y; |
| } |
| |
| struct Container3x3 { |
| float x; |
| float3x3 m; |
| float y; |
| } |
| |
| struct Container3x4 { |
| float x; |
| float3x4 m; |
| float y; |
| } |
| |
| struct Container4x2 { |
| float x; |
| float4x2 m; |
| float y; |
| } |
| |
| struct Container4x3 { |
| float x; |
| float4x3 m; |
| float y; |
| } |
| |
| struct Container4x4 { |
| float x; |
| float4x4 m; |
| float y; |
| } |
| |
| [numthreads(1, 1, 1)] |
| compute void computeShader2x2(device Container2x2[] input : register(u0), device float[] output : register(u1)) { |
| output[0] = input[0].m[0][0]; |
| output[1] = input[0].y; |
| } |
| |
| [numthreads(1, 1, 1)] |
| compute void computeShader2x3(device Container2x3[] input : register(u0), device float[] output : register(u1)) { |
| output[0] = input[0].m[0][0]; |
| output[1] = input[0].y; |
| } |
| |
| [numthreads(1, 1, 1)] |
| compute void computeShader2x4(device Container2x4[] input : register(u0), device float[] output : register(u1)) { |
| output[0] = input[0].m[0][0]; |
| output[1] = input[0].y; |
| } |
| |
| [numthreads(1, 1, 1)] |
| compute void computeShader3x2(device Container3x2[] input : register(u0), device float[] output : register(u1)) { |
| output[0] = input[0].m[0][0]; |
| output[1] = input[0].y; |
| } |
| |
| [numthreads(1, 1, 1)] |
| compute void computeShader3x3(device Container3x3[] input : register(u0), device float[] output : register(u1)) { |
| output[0] = input[0].m[0][0]; |
| output[1] = input[0].y; |
| } |
| |
| [numthreads(1, 1, 1)] |
| compute void computeShader3x4(device Container3x4[] input : register(u0), device float[] output : register(u1)) { |
| output[0] = input[0].m[0][0]; |
| output[1] = input[0].y; |
| } |
| |
| [numthreads(1, 1, 1)] |
| compute void computeShader4x2(device Container4x2[] input : register(u0), device float[] output : register(u1)) { |
| output[0] = input[0].m[0][0]; |
| output[1] = input[0].y; |
| } |
| |
| [numthreads(1, 1, 1)] |
| compute void computeShader4x3(device Container4x3[] input : register(u0), device float[] output : register(u1)) { |
| output[0] = input[0].m[0][0]; |
| output[1] = input[0].y; |
| } |
| |
| [numthreads(1, 1, 1)] |
| compute void computeShader4x4(device Container4x4[] input : register(u0), device float[] output : register(u1)) { |
| output[0] = input[0].m[0][0]; |
| output[1] = input[0].y; |
| } |
| `; |
| |
| async function start(device) { |
| const shaderModule = device.createShaderModule({code: shaderSource, isWHLSL: true}); |
| |
| const bindGroupLayoutDescriptor = {bindings: [{binding: 0, visibility: 7, type: "storage-buffer"}, {binding: 1, visibility: 7, type: "storage-buffer"}]}; |
| const bindGroupLayout = device.createBindGroupLayout(bindGroupLayoutDescriptor); |
| const pipelineLayoutDescriptor = {bindGroupLayouts: [bindGroupLayout]}; |
| const pipelineLayout = device.createPipelineLayout(pipelineLayoutDescriptor); |
| |
| const inputSize = Float32Array.BYTES_PER_ELEMENT * 32; |
| const outputSize = Float32Array.BYTES_PER_ELEMENT * 2; |
| |
| const uploadBufferDescriptor = {size: inputSize, usage: GPUBufferUsage.MAP_WRITE | GPUBufferUsage.COPY_SRC}; |
| const uploadBuffer = device.createBuffer(uploadBufferDescriptor); |
| const uploadBufferArrayBuffer = await uploadBuffer.mapWriteAsync(); |
| const uploadBufferFloat32Array = new Float32Array(uploadBufferArrayBuffer); |
| for (let i = 0; i < 32; ++i) |
| uploadBufferFloat32Array[i] = i; |
| uploadBuffer.unmap(); |
| |
| const inputBufferDescriptor = {size: inputSize, usage: GPUBufferUsage.COPY_DST | GPUBufferUsage.STORAGE}; |
| const inputBuffer = device.createBuffer(inputBufferDescriptor); |
| |
| const outputBufferDescriptor = {size: outputSize, usage: GPUBufferUsage.STORAGE | GPUBufferUsage.MAP_READ}; |
| const outputBuffer = device.createBuffer(outputBufferDescriptor); |
| |
| const bindGroupDescriptor = {layout: bindGroupLayout, bindings: [{binding: 0, resource: {buffer: inputBuffer, size: inputSize}}, {binding: 1, resource: {buffer: outputBuffer, size: outputSize}}]}; |
| const bindGroup = device.createBindGroup(bindGroupDescriptor); |
| |
| let tests = ["computeShader2x2", "computeShader2x3", "computeShader2x4", "computeShader3x2", "computeShader3x3", "computeShader3x4", "computeShader4x2", "computeShader4x3", "computeShader4x4"]; |
| let results = []; |
| for (let test of tests) { |
| const computePipeline = device.createComputePipeline({computeStage: {module: shaderModule, entryPoint: test}, layout: pipelineLayout}); |
| const commandEncoder = device.createCommandEncoder(); // {} |
| commandEncoder.copyBufferToBuffer(uploadBuffer, 0, inputBuffer, 0, inputSize); |
| const computePassEncoder = commandEncoder.beginComputePass(); |
| computePassEncoder.setPipeline(computePipeline); |
| computePassEncoder.setBindGroup(0, bindGroup); |
| computePassEncoder.dispatch(1, 1, 1); |
| computePassEncoder.endPass(); |
| const commandBuffer = commandEncoder.finish(); |
| device.getQueue().submit([commandBuffer]); |
| |
| const outputArrayBuffer = await outputBuffer.mapReadAsync(); |
| const outputFloat32Array = new Float32Array(outputArrayBuffer); |
| results.push(outputFloat32Array[0]); |
| results.push(outputFloat32Array[1]); |
| outputBuffer.unmap(); |
| } |
| let expected = [2, 6, 4, 12, 4, 12, 2, 8, 4, 16, 4, 16, 2, 10, 4, 20, 4, 20]; |
| let error = false; |
| for (let i = 0; i < expected.length; ++i) { |
| if (results[i] != expected[i]) { |
| testFailed(""); |
| return; |
| } |
| } |
| testPassed(""); |
| } |
| window.jsTestIsAsync = true; |
| getBasicDevice().then(function(device) { |
| start(device).then(function() { |
| finishJSTest(); |
| }, function(e) { |
| testFailed(""); |
| finishJSTest(); |
| }); |
| }, function() { |
| testPassed(""); |
| finishJSTest(); |
| }); |
| </script> |
| <script src="../../resources/js-test-post.js"></script> |
| </body> |
| </html> |