| // For the current implementation of JavaScriptAudioNode, when it works with OfflineAudioContext (which runs much faster |
| // than real-time) the event.inputBuffer might be overwrite again before onaudioprocess ever get chance to be called. |
| // We carefully arrange the renderLengthInFrames and bufferSize to have exactly the same value to avoid this issue. |
| var renderLengthInFrames = 512; |
| var bufferSize = 512; |
| |
| var context; |
| |
| function createBuffer(context, numberOfChannels, length) { |
| var audioBuffer = context.createBuffer(numberOfChannels, length, sampleRate); |
| |
| fillData(audioBuffer, numberOfChannels, audioBuffer.length); |
| return audioBuffer; |
| } |
| |
| function processAudioData(event) { |
| buffer = event.outputBuffer; |
| if (buffer.numberOfChannels != outputChannels) |
| testFailed("numberOfOutputChannels doesn't match!"); |
| |
| if (buffer.length != bufferSize) |
| testFailed("length of buffer doesn't match!"); |
| |
| buffer = event.inputBuffer; |
| |
| var success = checkStereoOnlyData(buffer, inputChannels, buffer.length); |
| |
| if (success) { |
| testPassed("onaudioprocess was called with correct input data."); |
| } else { |
| testFailed("onaudioprocess was called with wrong input data."); |
| } |
| } |
| |
| function fillData(buffer, numberOfChannels, length) { |
| for (var i = 0; i < numberOfChannels; ++i) { |
| var data = buffer.getChannelData(i); |
| |
| for (var j = 0; j < length; ++j) |
| if (i < 2) |
| data[j] = i * 2 - 1; |
| else |
| data[j] = 0; |
| } |
| } |
| |
| // Both 2 to 8 upmix and 8 to 2 downmix are just directly copy the first two channels and left channels are zeroed. |
| function checkStereoOnlyData(buffer, numberOfChannels, length) { |
| for (var i = 0; i < numberOfChannels; ++i) { |
| var data = buffer.getChannelData(i); |
| |
| for (var j = 0; j < length; ++j) { |
| if (i < 2) { |
| if (data[j] != i * 2 - 1) |
| return false; |
| } else { |
| if (data[j] != 0) |
| return false; |
| } |
| } |
| } |
| return true; |
| } |
| |
| function runJSNodeTest() |
| { |
| // Create offline audio context. |
| context = new webkitOfflineAudioContext(2, renderLengthInFrames, sampleRate); |
| |
| var sourceBuffer = createBuffer(context, sourceChannels, renderLengthInFrames); |
| |
| var bufferSource = context.createBufferSource(); |
| bufferSource.buffer = sourceBuffer; |
| |
| var jsnode = context.createScriptProcessor(bufferSize, inputChannels, outputChannels); |
| |
| bufferSource.connect(jsnode); |
| jsnode.connect(context.destination); |
| jsnode.onaudioprocess = processAudioData; |
| |
| bufferSource.start(0); |
| context.oncomplete = finishJSTest; |
| context.startRendering(); |
| } |