| <!DOCTYPE html> |
| |
| <html> |
| <head> |
| <script src="../resources/js-test.js"></script> |
| <script type="text/javascript" src="resources/audio-testing.js"></script> |
| </head> |
| |
| <body> |
| <div id="description"></div> |
| <div id="console"></div> |
| |
| <script> |
| description('Basic tests for AudioNode API.'); |
| |
| var context = null; |
| var node = null; |
| var calledResumeWithUserGesture = false; |
| |
| function runTest() { |
| window.jsTestIsAsync = true; |
| |
| context = new webkitAudioContext(); |
| |
| if (window.internals) |
| internals.setAudioContextRestrictions(context, 'RequireUserGestureForAudioStart'); |
| |
| shouldBe('context.state', '"suspended"'); |
| |
| node = context.createBufferSource(); |
| evalAndLog('node.connect(context.destination)'); |
| |
| shouldBe('context.state', '"suspended"'); |
| |
| debug('Calling context.resume() without a user gesture'); |
| context.resume().then(noUserGestureResumeSucceeded, noUserGestureResumeFailed); |
| |
| debug('Wait for 100ms'); |
| window.setTimeout(function() { |
| runWithKeyDown(function() { |
| debug('Calling node.start() with a user gesture'); |
| node.start(); |
| }); |
| }, 100); |
| } |
| |
| function noUserGestureResumeFailed() { |
| testFailed('context.resume() (without a user gesture) promise rejected'); |
| finishJSTest(); |
| } |
| |
| function noUserGestureResumeSucceeded() { |
| testPassed('context.resume() (without a user gesture) promise resolved'); |
| shouldBe('context.state', '"running"'); |
| finishJSTest(); |
| } |
| |
| runTest(); |
| |
| </script> |
| </body> |
| </html> |