blob: c99102e70be04234dd6b26338ae301905e6101c1 [file] [log] [blame]
/*
* Copyright (C) 2008 Alex Mathews <possessedpenguinbob@gmail.com>
* Copyright (C) 2009 Dirk Schulze <krit@webkit.org>
* Copyright (C) 2021-2022 Apple Inc. All rights reserved.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Library General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Library General Public License for more details.
*
* You should have received a copy of the GNU Library General Public License
* along with this library; see the file COPYING.LIB. If not, write to
* the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
* Boston, MA 02110-1301, USA.
*/
#pragma once
#include "FilterEffect.h"
#include "FilterEffectVector.h"
#include "SVGFilterExpression.h"
#include "SVGUnitTypes.h"
#include <wtf/HashMap.h>
#include <wtf/text/AtomStringHash.h>
#include <wtf/text/WTFString.h>
namespace WebCore {
class FilterEffect;
class RenderObject;
class SVGFilterElement;
class SVGFilterBuilder {
WTF_MAKE_FAST_ALLOCATED;
public:
SVGFilterBuilder() = default;
void setTargetBoundingBox(const FloatRect& r) { m_targetBoundingBox = r; }
FloatRect targetBoundingBox() const { return m_targetBoundingBox; }
SVGUnitTypes::SVGUnitType primitiveUnits() const { return m_primitiveUnits; }
void setPrimitiveUnits(SVGUnitTypes::SVGUnitType units) { m_primitiveUnits = units; }
// Required to change the attributes of a filter during an svgAttributeChanged.
void appendEffectToEffectRenderer(FilterEffect&, RenderObject&);
inline FilterEffect* effectByRenderer(RenderObject* object) { return m_effectRenderer.get(object); }
void setupBuiltinEffects(Ref<FilterEffect> sourceGraphic);
RefPtr<FilterEffect> buildFilterEffects(SVGFilterElement&);
bool buildExpression(SVGFilterExpression&) const;
private:
FilterEffect& sourceGraphic() const;
FilterEffect& sourceAlpha() const;
RefPtr<FilterEffect> namedEffect(const AtomString&) const;
std::optional<FilterEffectVector> namedEffects(Span<const AtomString>) const;
void addNamedEffect(const AtomString& id, Ref<FilterEffect>&&);
void setEffectInputs(FilterEffect&, FilterEffectVector&& inputs);
std::optional<FilterEffectGeometry> effectGeometry(FilterEffect&) const;
bool buildEffectExpression(FilterEffect&, FilterEffectVector& stack, unsigned level, SVGFilterExpression&) const;
HashMap<AtomString, Ref<FilterEffect>> m_builtinEffects;
HashMap<AtomString, Ref<FilterEffect>> m_namedEffects;
HashMap<RenderObject*, FilterEffect*> m_effectRenderer;
HashMap<Ref<FilterEffect>, FilterEffectVector> m_inputsMap;
RefPtr<FilterEffect> m_lastEffect;
FloatRect m_targetBoundingBox;
SVGUnitTypes::SVGUnitType m_primitiveUnits { SVGUnitTypes::SVG_UNIT_TYPE_USERSPACEONUSE };
FilterEffectGeometryMap m_effectGeometryMap;
};
} // namespace WebCore