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/*
* Copyright (C) Research In Motion Limited 2011. All rights reserved.
* Copyright (C) 2021 Apple Inc. All rights reserved.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Library General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Library General Public License for more details.
*
* You should have received a copy of the GNU Library General Public License
* along with this library; see the file COPYING.LIB. If not, write to
* the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
* Boston, MA 02110-1301, USA.
*/
#pragma once
#include "Color.h"
#include "FilterEffect.h"
namespace WebCore {
class FEDropShadow : public FilterEffect {
public:
WEBCORE_EXPORT static Ref<FEDropShadow> create(float stdX, float stdY, float dx, float dy, const Color& shadowColor, float shadowOpacity);
float stdDeviationX() const { return m_stdX; }
void setStdDeviationX(float stdX) { m_stdX = stdX; }
float stdDeviationY() const { return m_stdY; }
void setStdDeviationY(float stdY) { m_stdY = stdY; }
float dx() const { return m_dx; }
void setDx(float dx) { m_dx = dx; }
float dy() const { return m_dy; }
void setDy(float dy) { m_dy = dy; }
const Color& shadowColor() const { return m_shadowColor; }
void setShadowColor(const Color& shadowColor) { m_shadowColor = shadowColor; }
float shadowOpacity() const { return m_shadowOpacity; }
void setShadowOpacity(float shadowOpacity) { m_shadowOpacity = shadowOpacity; }
template<class Encoder> void encode(Encoder&) const;
template<class Decoder> static std::optional<Ref<FEDropShadow>> decode(Decoder&);
private:
FEDropShadow(float stdX, float stdY, float dx, float dy, const Color& shadowColor, float shadowOpacity);
FloatRect calculateImageRect(const Filter&, const FilterImageVector& inputs, const FloatRect& primitiveSubregion) const override;
IntOutsets outsets() const override;
std::unique_ptr<FilterEffectApplier> createApplier(const Filter&) const override;
WTF::TextStream& externalRepresentation(WTF::TextStream&, FilterRepresentation) const override;
float m_stdX;
float m_stdY;
float m_dx;
float m_dy;
Color m_shadowColor;
float m_shadowOpacity;
};
template<class Encoder>
void FEDropShadow::encode(Encoder& encoder) const
{
encoder << m_stdX;
encoder << m_stdY;
encoder << m_dx;
encoder << m_dy;
encoder << m_shadowColor;
encoder << m_shadowOpacity;
}
template<class Decoder>
std::optional<Ref<FEDropShadow>> FEDropShadow::decode(Decoder& decoder)
{
std::optional<float> stdX;
decoder >> stdX;
if (!stdX)
return std::nullopt;
std::optional<float> stdY;
decoder >> stdY;
if (!stdY)
return std::nullopt;
std::optional<float> dx;
decoder >> dx;
if (!dx)
return std::nullopt;
std::optional<float> dy;
decoder >> dy;
if (!dy)
return std::nullopt;
std::optional<Color> shadowColor;
decoder >> shadowColor;
if (!shadowColor)
return std::nullopt;
std::optional<float> shadowOpacity;
decoder >> shadowOpacity;
if (!shadowOpacity)
return std::nullopt;
return FEDropShadow::create(*stdX, *stdY, *dx, *dy, *shadowColor, *shadowOpacity);
}
} // namespace WebCore
SPECIALIZE_TYPE_TRAITS_FILTER_EFFECT(FEDropShadow)