blob: 7c6abe55554852ef9df2d939d7f8a8b85f464952 [file] [log] [blame]
//
// Copyright (c) 2020 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
// mtl_occlusion_query_pool: A visibility pool for allocating visibility query within
// one render pass.
//
#include "libANGLE/renderer/metal/mtl_occlusion_query_pool.h"
#include "libANGLE/renderer/metal/ContextMtl.h"
#include "libANGLE/renderer/metal/DisplayMtl.h"
#include "libANGLE/renderer/metal/QueryMtl.h"
namespace rx
{
namespace mtl
{
// OcclusionQueryPool implementation
OcclusionQueryPool::OcclusionQueryPool() {}
OcclusionQueryPool::~OcclusionQueryPool() {}
void OcclusionQueryPool::destroy(ContextMtl *contextMtl)
{
mRenderPassResultsPool = nullptr;
for (QueryMtl *allocatedQuery : mAllocatedQueries)
{
if (!allocatedQuery)
{
continue;
}
allocatedQuery->clearAllocatedVisibilityOffsets();
}
mAllocatedQueries.clear();
}
angle::Result OcclusionQueryPool::allocateQueryOffset(ContextMtl *contextMtl,
QueryMtl *query,
bool clearOldValue)
{
// Only query that already has allocated offset or first query of the render pass is allowed to
// keep old value. Other queries must be reset to zero before counting the samples visibility in
// draw calls.
ASSERT(clearOldValue || mAllocatedQueries.empty() ||
!query->getAllocatedVisibilityOffsets().empty());
uint32_t currentOffset =
static_cast<uint32_t>(mAllocatedQueries.size()) * kOcclusionQueryResultSize;
if (!mRenderPassResultsPool)
{
// First allocation
ANGLE_TRY(Buffer::MakeBufferWithResOpt(contextMtl, MTLResourceStorageModePrivate,
kOcclusionQueryResultSize, nullptr,
&mRenderPassResultsPool));
mRenderPassResultsPool->get().label = @"OcclusionQueryPool";
}
else if (currentOffset + kOcclusionQueryResultSize > mRenderPassResultsPool->size())
{
// Double the capacity
ANGLE_TRY(Buffer::MakeBufferWithResOpt(contextMtl, MTLResourceStorageModePrivate,
mRenderPassResultsPool->size() * 2, nullptr,
&mRenderPassResultsPool));
mRenderPassResultsPool->get().label = @"OcclusionQueryPool";
}
if (clearOldValue)
{
// If old value is not needed, deallocate any offset previously allocated for this query.
deallocateQueryOffset(contextMtl, query);
}
if (query->getAllocatedVisibilityOffsets().empty())
{
mAllocatedQueries.push_back(query);
query->setFirstAllocatedVisibilityOffset(currentOffset);
}
else
{
// Additional offset allocated for a query is only allowed if it is a continuous region.
ASSERT(currentOffset ==
query->getAllocatedVisibilityOffsets().back() + kOcclusionQueryResultSize);
// Just reserve an empty slot in the allocated query array
mAllocatedQueries.push_back(nullptr);
query->addAllocatedVisibilityOffset();
}
if (currentOffset == 0)
{
mResetFirstQuery = clearOldValue;
if (!clearOldValue && !contextMtl->getDisplay()->getFeatures().allowBufferReadWrite.enabled)
{
// If old value of first query needs to be retained and device doesn't support buffer
// read-write, we need an additional offset to store the old value of the query.
return allocateQueryOffset(contextMtl, query, false);
}
}
return angle::Result::Continue;
}
void OcclusionQueryPool::deallocateQueryOffset(ContextMtl *contextMtl, QueryMtl *query)
{
if (query->getAllocatedVisibilityOffsets().empty())
{
return;
}
mAllocatedQueries[query->getAllocatedVisibilityOffsets().front() / kOcclusionQueryResultSize] =
nullptr;
query->clearAllocatedVisibilityOffsets();
}
void OcclusionQueryPool::resolveVisibilityResults(ContextMtl *contextMtl)
{
if (mAllocatedQueries.empty())
{
return;
}
RenderUtils &utils = contextMtl->getDisplay()->getUtils();
BlitCommandEncoder *blitEncoder = nullptr;
// Combine the values stored in the offsets allocated for first query
if (mAllocatedQueries[0])
{
const BufferRef &dstBuf = mAllocatedQueries[0]->getVisibilityResultBuffer();
const VisibilityBufferOffsetsMtl &allocatedOffsets =
mAllocatedQueries[0]->getAllocatedVisibilityOffsets();
if (!mResetFirstQuery &&
!contextMtl->getDisplay()->getFeatures().allowBufferReadWrite.enabled)
{
// If we cannot read and write to the same buffer in shader. We need to copy the old
// value of first query to first offset allocated for it.
blitEncoder = contextMtl->getBlitCommandEncoder();
blitEncoder->copyBuffer(dstBuf, 0, mRenderPassResultsPool, allocatedOffsets.front(),
kOcclusionQueryResultSize);
utils.combineVisibilityResult(contextMtl, false, allocatedOffsets,
mRenderPassResultsPool, dstBuf);
}
else
{
utils.combineVisibilityResult(contextMtl, !mResetFirstQuery, allocatedOffsets,
mRenderPassResultsPool, dstBuf);
}
}
// Combine the values stored in the offsets allocated for each of the remaining queries
for (size_t i = 1; i < mAllocatedQueries.size(); ++i)
{
QueryMtl *query = mAllocatedQueries[i];
if (!query)
{
continue;
}
const BufferRef &dstBuf = mAllocatedQueries[i]->getVisibilityResultBuffer();
const VisibilityBufferOffsetsMtl &allocatedOffsets =
mAllocatedQueries[i]->getAllocatedVisibilityOffsets();
utils.combineVisibilityResult(contextMtl, false, allocatedOffsets, mRenderPassResultsPool,
dstBuf);
}
// Request synchronization and cleanup
blitEncoder = contextMtl->getBlitCommandEncoder();
for (size_t i = 0; i < mAllocatedQueries.size(); ++i)
{
QueryMtl *query = mAllocatedQueries[i];
if (!query)
{
continue;
}
const BufferRef &dstBuf = mAllocatedQueries[i]->getVisibilityResultBuffer();
dstBuf->syncContent(contextMtl, blitEncoder);
query->clearAllocatedVisibilityOffsets();
}
mAllocatedQueries.clear();
}
}
}